Dear Players, after a period of waiting, we were keeping communicating and coordinating with Valve, Valve has finished developing the Review function of the Ready-to-Use Workshop for Tale of Immortal. Thanks to Valve Team for all the technical support.
We have now started to build the in-game UI and begin the test. The Workshop on Steam is expected to be available at the end of May.
In the meantime, there is some other news to tell.
1、We will adjust the user agreement of the MOD Maker to clarify the ownership of the creators' original content in the module belongs to the creators and also protect the ownership of Tale of Immortal's original content.
2, After the launch of the Steam Workshop, we will start the first phase of the Tale of Immortal MOD Making competition, to encourage more MOD creators.
3, We will provide technical support to ensure that non-official MOD Maker can create MODs easily for Tale of Immortal.
4、Tale of Immortal "Reborn & Transcendent" Version will be updated in late June of this year, bringing new gameplay and a lot of new content (in addition to the new breakthrough method, there will be Monster Tide, Cockfighting arena, Immortal Challenge, and new Artifact Spirits).
Through enhancing the game content and building the Workshop community, we will strive to make the game better.
A "Card Game" that can be enjoyed on Your Land has been released. You will be able to play the card game by creating the furniture "Card Game Table" and setting it on Your Land. It is a game for 2 to 4 players. The battle will be more exciting with more players! Let's have fun with your friends and guild mates by plying the card game!
Well, I've been quiet lately, and I likely will be for the very near future. I've been taking a break from developing to partake in my usual vocation in different parts of the country! Gotta' make that paper am I right?
So I'm here today to address the big looming question above...What is Next?!
What's next for Happy Bones?!
What's next for Frosted Fears in general?!
Well let's start off strong here...
ACT 2 BABY!
*ACT 1 SPOILERS BELOW*
Taking place 5 years after the ending of Act I, Act II focuses on a world that has learned to live with demons as an everyday threat. Laura and Waverly set off to a particular destination in a last ditch effort to finish what they started so many years earlier.
Why do demons continue to appear?
What did Laura find out about the Alpha-Humans?
Will the world ever be able to return to normal?
All will be answered in this epic and moving conclusion to Happy Bones Infernal!
In Act II you'll play as a new character, Ophelia!
What is Ophelia's role in all this?
You'll have to wait and see!
Act II will be a standalone campaign, so you won't have to mess up your Act I Endgame files or even complete Act I to start!
Additionally, the entire game's camera system is being reworked right now to have an automatic optimal camera angle upon entering every room, as the camera has been a complaint that I have heard about the game. You'll still be able to control the camera, it's just going to be a lot smarter now when entering rooms.
More details on Act II will be announced later this year.
What else?
I'm happy to announce that I've begun working on a game that ISN'T AN RPG?!?!?
Plunder Hunter
Plunder Hunter is an aquatic themed Shoot-Em-Up style game with narrative elements!
I'll have more details and a trailer on it later on, but that's all for now!
As always, thank you all for playing and being the best fans ever :)!
As you may have seen there are now 45 hidden achievements linked to Dodge & Weave. When the new update comes out these will be available to be seen and unlocked. As of right now there is no way to see them or unlock them. The new level pack should be launching by the end of May, with new levels to play and big fixes. The update is in the end stages of development and I'm just polishing up the final result and getting trailers ready. Thank you for your patience and news should be coming soon!