The game is now available to add to your Wish List! Please don't hesitate to add the game to your Wish List and then download the game when it becomes available on May 24th!
Thank you for supporting the game and we can't wait to hear your feedback once the game goes live!
- credits updated - dialogue updates, corrections, and adjustments - fixed some desert rocks to be easier to jump over - fixed player sprite facing on loading a save - fixed rare crash after repeated save loads while using a gamepad
In this devlog we update you on the current state of Splatter, all the while asking for money! We need this money so we can get the game soundtracked, so every penny counts!!!
Interested in supporting Splatter? Check out the links below!
Age of Empires III: Definitive Edition - Lady Eridani
Starting TODAY, some of your favorite content creators are ready to show YOU an exclusive preview of the upcoming DLC for Age of Empires III: Definitive Edition – Knights of the Mediterranean.
Want to know more about the upcoming addition of the Italians and Maltese civilizations? Well, we have fantastic news for you: some of your favorite content creators have been granted early access to the Knights of the Mediterranean DLC, and you’ll be getting a sneak preview of the exclusive units, civilization bonuses and other new additions ahead of release!
Take a peek at the brand-new content, ask questions, and support your fellow Age of Empires III: Definitive Edition streamers and content creators below:
The next patch, v1.0.8l (The "l" is for limpy and the new injury system) is out now! And that means that the new DLC pack is also available for purchase from the game. After downloading the patch, you can go into the wolf customizer and see what all is included in the DLC. We're calling this the "Building Character" pack, because with it, you have more options to create your own character, but especially because adversity builds character, and the body customizations in the pack will show that your wolf has faced adversity -- and survived.
The DLC costs US$6. What's in it? * Ten new coats, five black and five gray, and all based on real Yellowstone wolves. * Body modifications: Short tail, cut off tail, crooked tail, and snaggletooth. * Eye modifications: Blind eye and Corneal Edema (caused by injury or disease).
We think the new coats, created by our wolf artist Steve Adamson, are the best yet, and the body mods give you some...interesting options for your wolf's life experiences. The corneal edema is admittedly a rather weird one, but it is based on an actual wolf that the researchers at the Voyageurs Wolf Project came across. Choose it with discretion! Our Knowledge Base has all the details about these coats and customizations, including short biographies of each wolf that inspired the new coats.
This patch also includes: * New in-game injury system. * Three new dens under the roots of Douglas-fir trees. * Five new NPC-only coats (which will appear on dispersal wolves and sometimes on pups when you grow them up into adults in the Family Tree). * New options in multiplayer to start games in more seasons. * Several new ear injuries in Wolf Customization. * Lots of small quality-of-life improvements, along with many, many bug fixes.
Patch Notes - v1.0.8l (Released 12 May 2022)
NEW: Building Character DLC
This new DLC pack costs US$6 and includes the following, which you can preview in Wolf Customization before purchasing: * Ten new coats, five black and five gray, and all based on real Yellowstone wolves. * Body modifications: Short tail, cut off tail, crooked tail, and snaggletooth. * Eye modifications: Blind eye and Corneal Edema (caused by injury or disease).
NEW: INJURY SYSTEM
* Player wolf and mate can get injured when taking damage from NPCs. Wolves can suffer a minor injury anytime, but can get a major injury only when they currently have a minor injury, and health is below 60% so it's prudent to avoid danger when you have a minor injury. * Minor injuries reduce one attribute (Speed, Strength, or Stamina) by 1 and last 1-2 days (healing is faster when health is above 90%). * Major injuries reduce one attribute by 7 and have one other effect: Slower eating with jaw injury, faster stamina drain when sprinting with torso or leg injury. They last 2-4 days (healing is faster when health is high). * Major injuries to jaw and torso have no visual manifestation. * Major injuries to the legs cause the wolf to limp until the injury is healed. Note that the wolf does not treat the limpy leg differently when laying down or doing some actions (it's not horribly painful, it's just sensitive to bearing weight, though there are moments, especially during intense action, when the wolf will put weight on it). * Mates can suffer injuries (indicated with slash marks on mate's health meter in the wolf badge). They won't carry pups or other things with a major jaw injury, and they lag behind if they have a major leg injury. NPCs can also suffer injuries, but it's unlikely to occur.
NEW: DENS
* Three new dens underneath tree roots in central and eastern Slough Creek.
NEW: OTHER * In Slough Creek Endless Summer, a new button on Pack Info to jump ahead to next year, carrying over your current territory to Establish Territory quest. * In multiplayer, you can choose an initial season when starting a new Territory Quest or Pack Life game in Amethyst or Slough Creek. * Several new ear injuries in Wolf Customization. * Five new NPC-only coats (which will appear on dispersal wolves and sometimes on pups when you grow them up into adults in the Family Tree). * "Favorite" toggle on My Wolves, and filtering option to show only Favorites. * Wolf bio moved to its own tab on Pack Info, with readout of coat name and K locus at bottom.
IMPROVEMENTS:
* Modified the spinaround actions so if NPC animal is fleeing, it must first decelerate before spinning around. (This is intended to help the "turn on a dime spinaround" issue when attacking fleeing animals. * Boar grizzly roars at start of charging attack. * Most major body customizations (like ears) are visible in scent view. * Multiplayer: Increased marking power in Story games with two players. * Improvements to wind sound effects. * Wolf now has its own barks, none shared with coyotes. * Added a delay before mate regurgitates after sleeping. * Amethyst cliff rocks now have nice blending between mesh and terrain. * New notification text if grizzly kills a pup but then is chased away. * Dispersal wolves now have a small chance of having a body customization. * Grizzly fights: Variety of tweaks and refinements. * Competitor and prey NPCs now look at you (follow your movements) during confrontations. * Increased maximum food points on moose carcasses. * Added scent gland mark on wolf tails. * During den raids, the Enter Den button is disabled so you cannot enter the den (either accidentally when you meant to bite an attacker, or intentionally to hide from the fight). * Improved colliders around northwest rock den (with the steep vertical rock over the den entrance) to reduce glitchiness when wolf runs into rock wall. * Autosave icon now respects Hide HUD. * Hide HUD alert appears for two seconds now instead of three. * Added an alert if player tries to save a game with a name (such as "con") reserved by Windows file system. * Controls: Added entries for beaver ambush actions to Controls Remapper. * Pup sickness: Reduced maximum duration a bit. * Reduced the maximum effect of bent and flat ears (which didn't work well with some animations like howling). * Bigger teeth on wolves, the better to eat you with. * Some improved wind audio. * Declining pup hunger will prompt mates to go hunting sooner than previously. * Pups get hungry a bit faster. * Better Douglas-fir bark texture. * In Pack Info, readouts turn red when they become concerning. * Hunger meter on wolf badge has yellow tinted area indicating extra food storage for pups.
BUGS FIXED: * Options menu doesn't stay open on newborn pups screen. * On Load Game and Saved Game panels, multi-select deletion doesn't work. * Some international letters don't appear properly in Saved Game naming field. * Activating Photo Mode just as a quest is completed will freeze the game. * World Map is low opacity, and missing rival pack names, if opened in a certain sequence. * Lost River music stops playing after sleeping. * Music stops at certain point during Loaf at Rendezvous Site. * Multiplayer: Danger at Den music plays during rival wolf territorial fight if traveling to new homesite. * Multiplayer den fights get out of whack after the first player dies or otherwise disengages from the fight. * Multiplayer: Various glitches where the game gets stuck waiting for a player to respond. * Multiplayer: If one player has Good Memory perk, other players don't see those dens on World Map in many circumstances. * Mate teleports around a lot in Hank's Ditch in Lost River (and possibly other odd pathfinding bugs). * When traveling, pups can get lost while pretty close to parents. * Mule deer freeze when fleeing. * Controller not detected if it's active before launching the game. * Controller not detected if plugged in while game scene is loading. * Controller: Custom control mappings are not loading when controller is connected but not used at game start. * Controller glyphs missing on certain Game Help entries. * Coat gene odds rerolled when player clicks Modify Wolf, rather than only if coat or tint is changed. * At start of new game, player-wolf often has minimal fur effect (until player clicks button on intro panel). * Beaver scent trails don't get cleared during season transitions, so they can be very very old. * Eagle continues attacking after getting bored. * Multiplayer: In certain circumstances, Good Memory perk doesn't display dens to all players. * Player gets stuck if sleeping in the den when Raise Pups quest ends, and then sleeps again before exiting den. * Wolf carousel breaks after certain sequence of actions * Mate starts to return to den when it has regurgitant but immediately stops some distance away. * Mate hangs out far from den when it has food to regurgitate. * Flea Load notification won't go away in certain circumstances. * When game resolution is low, targeting arrow covers up target animal. * Some runts are not smaller than other pups. * Sometimes pup blocks player from digging out a new den. * Occasional issues when logging into account. * Icons for newer coats on Wolf Customization don't have rounded corners. * Can't earn Second Timers achievement. * Eagle attack on den never ends. * Wolf gets duplicated if two wolves have the same ID when player pulls from server. * Stray tuft of fur on wolf's right ear. * Added names for coats without them. * Tree issues with lighting and snow. * Text errors. * Terrain and water issues.
We completely reforged the interface for the game. The new "rocky" main theme is furnished with viking-themes like axes and horns.
New dialogue windows and game menu elements.
In-game choice buttons follow the style.
The gallery was reworked in order for it to appear more like our other games. The images are now divided into the sections dedicated to different characters.
Main menu got fancy buttons that are highlighted in gold when hovered.
That is the last major update we planned for Meowhalla right now.
Return to the Oddities Shop where a strange new artifact awaits. A large mysterious crystal sits on a shelf among an assortment of other strange trinkets Mysterious Johnson has collected. A dark alternate dimension is contained within... as well as an evil version of Warlic. Help Mysterious Johnson and the true Warlic to put away this evil for good. Also, Dottie is back in Battleon to take you back to Camp Gonnagetcha if you want to revisit the previous seasonal Friday the 13th Shrade content.
Elementals of Destruction
Dark Warlic has conjured elementals to attack the structure of the crystal. Enough damage will cause it to break and release him. Destroy the elementals to keep Dark Warlic inside. Complete Warlic’s “Elemental Studies I” quest to earn the Elemental Corruptor title and a special Staff of Notes.
Destroying the elementals also gives you a chance to receive:
An elemental staff (seen above)
Corrupted Mote
An elemental aura.
Note: The type of staff or aura depends on the type of elemental you kill.
Break the Connection
Help Warlic investigate the connection between the giant sigil and the elementals. Perhaps he will figure out a way to break it and confront Dark Warlic.
The Shattered Soldier
This soldier has a magical connection to Dark Warlic. What happens if that connection is broken? Defeating this two-headed soldier gives you a chance to receive:
Shattered Soldier Left Helm
Shattered Soldier Right Helm
Corrupted Mote
Darlic’s Mirror Fragment
Corrupted Elementals Shop
Can’t get enough of the Corrupted Elementals? This is your one stop shop for all your needs. Pets, auras, and awesome shoulder equips. Each item costs Corrupted Mote tokens.
Cursed Flame pet and consumable aura
Toxic Smog pet and consumable aura
Corrosive Soot pet and consumable aura
Acid Rain pet and consumable aura
Cursed Flame Candela (shoulder)
Toxic Smog Candela (shoulder)
Corrosive Soot Candela (shoulder)
Cursed Portal Spires (shoulder)
Toxic Portal Spires (shoulder)
Corrosive Portal Spires (shoulder)
Acid Portal Spires (shoulder)
Corrupted Mote tokens (purchasable with DCs)
Dark Warlic’s Garb
You too can dress like Dark Warlic… er, Darlic… by collecting Darlic’s Mirror Fragments to turn-in to Warlic. The good Warlic.
Darlic's Armor
Darlic's Helm
Darlic's Shoulder
Darlic's Cloak
Darlic's Glove
Darlic's Belt
Darlic's Boot
Darlic's Staff
Pocket Residue
Earn extra Corrupted Motes and Mirror Fragments by completing the Pocket Residue daily quest on Warlic.
Seasons Cleaning
What Left in this Release?
Grenwog seasonal content
What's Leaving Next?
Carnaval seasonal content - leaves May 25th
May the 4th Be with you seasonal content - leaves June 1st
Camp Gonnagetcha - leaves June 8th
Note: All Friday the 13th content in the Oddities Shop is permanent.
Wait a minute! Is something... or someone... missing in this release?
Yes. Why yes, a few things are mysteriously missing from this Friday the 13th release. The ship that was originally scheduled to take us to Skullpunch Island is nowhere to be found. Or is it? There is only one Friday the 13th this year... but who cares about dates when you have a few capable Chronomancers nearby. Keep your eyes and ears peeled here for some exciting breaking news. Meanwhile, the team is hard at work building all of the upcoming story releases for you. These include the Nulgath Saga and the Main Vane Storyline. Also new classes.... we are long overdue for new classes. We would love your input on our story focused direction. We are going to ask you some questions in a player feedback form soon... check the Artix's Twitter and Facebook for the link. Battle on!
Looking for some extra EXP gains this weekend? Well check out our weekend rates increase and slay those monsters! Starting tomorrow 11:00 AM to Monday, May 16, we’re offering increases on the following types of gains:
3x Experience monster kills
3x Item Drop rates on all monsters
+1 Contribution Points gains during PvP
Event Duration: May 13, 2022 11:00 - May 16, 2022 18:00 PST (Server Time)