Good evening! Today we are finally ready to talk in detail about Political Parties. This has been a much-requested feature for Victoria 3, and indeed the political world would feel a little empty without the Whigs and Tories going at each other’s throats. We’ve listened, and some months ago we revealed that we were indeed working on implementing this feature. Today we are ready to talk about how Parties will factor into the political landscape of the game.
In Victoria 3, a Political Party is an alliance between Interest Groups. They appear in countries that have Elections, and are absent in countries without them, differentiating the experience and mechanics of democracies from autocracies. Interest Groups must be added or removed from government as a single bloc, which means that you’ll need to make strategic decisions about the makeup of your government and deal with the consequences. The Liberal Party may for instance contain both the Intelligentsia and the Industrialists, who will both back your plans to move toward a free market economy but diverge on the issue of child labor. Sometimes an opposition Interest Group might decide that it wants to join a Party currently in government (or vice versa) - in this circumstance, the Interest Group will leave their old Party and be marked as “wanting to join” their new party. This won’t force any Interest Group into or out of government, but if you decide to reform your government under these circumstances you must treat that Interest Group as being a member of the new Party, bringing them into or out of government as a single bloc.
The Republican Party in the USA is made up of an alliance between the Industrialists and the Intelligentsia, primarily opposing the ruling Democratic Party which is constituted by the Southern Planters and Petite Bourgeoisie.
Just as Parties ally together when you form your government, they also share their Momentum in Elections, which determines their votes. If for instance the fascist leader of the Petite Bourgeoisie joins the Conservative Party and is caught up in a political scandal, the whole Party suffers the electoral consequences. On the other hand, as the Landowners begin to lose their political relevance in an increasingly industrialized economy they might cling to relevance by attaching themselves to the rising Fascist Party, who may bring them Political Power from the votes the whole Party gains in the Election.
The Whig Party, consisting of a large number of opposition IG’s, has landed themselves in a corruption scandal. Rowland Hill, leader of the Armed Forces and prominent Reformer, may have seriously harmed the entire bloc’s election campaign.
During the Election Campaign period (which as you’ll recall lasts 6 months before the final votes are cast), you’re likely to get events relating to the various Party’s campaign efforts that can have a major impact on Momentum. These events are inspired by the campaigns and scandals of the period, such as Gladstone’s Midlothian campaign and the whistle-stop tours that became popular in the USA.
There are 11 potential Political Parties that your Interest Groups can join. At any given time, any combination of these parties might exist or not exist. Parties emerge and disband dynamically, so the political landscape can be very different between countries and playthroughs. The following Parties can emerge throughout the course of the game:
The Agrarian Party
The Anarchist Society
The Communist Party
The Conservative Party
The Fascist Party
The Free Trade Party
The Liberal Party
The Military Party
The Radical Party
The Religious Party
The Social Democratic Party
Many of these parties are aligned primarily around a particular Interest Group’s core ideologies, which other IG’s may join under the right circumstances. The Liberal Party for instance is the natural home of the Intelligentsia due to their Liberal Ideology, but they may be swayed towards other Parties under various circumstances. Other Parties are aligned more strongly with Leader Ideologies that emerge throughout the game, such as the Communist Party and the Radical Party. Each of these Parties has a variety of dynamic names based on national, cultural, and religious factors - for instance in Great Britain the Conservative Party is localized as the Tories, while in the USA they are known as the Democratic Party.
Interest Groups (IG’s) may join a Political Party if they are not Marginalized and if their country has any of the Laws that allow Elections. Which Political Party an Interest Group will join is determined by a wide variety of factors, some of which I’ll list here:
IG’s with the Republican, Reformer, Market Liberal, or Reformer Ideologies are much more likely to join the Liberal Party
The Industrialists are more likely to be drawn towards the Conservative Party if the country has public healthcare or schools, or when voting laws allow the lower strata to vote.
Weaker IG’s might join the Agrarian Party alongside the Rural Folk in a push to abolish Serfdom. Scandinavian countries are much more likely to develop an Agrarian Party.
In a Council Republic, IG’s led by Anarchist leaders might leave the Communist Party if the country’s ruler is a Vanguardist.
When an IG with a Fascist leader becomes powerful, weaker conservative IG’s might join the Fascist Party in a bid to retain their political relevance.
If a powerful IG has a Social Democratic leader, weaker leftist IG’s may fall in line behind their more moderate cousins. Likewise, weaker Social Democrats might join a stronger Communist Party.
To summarize: in Victoria 3, Interest Groups band together into Political Parties for the purposes of elections and forming governments. There are many dynamic names and conditions that work to create plausible and flavourful Parties no matter which direction you choose to guide your country.
That’s all for today! Join us next week when Mikael will talk about the mechanics behind Religious Conversion and Cultural Assimilation.
Trapped In a Fragile Escape Pod, ‘Tin Can’ Challenges You To Hurtle Through Space At The Mercy Of The Cosmos!
"In Space, Tech Support Can't Hear You Scream"
Takeoff in 3, 2, 1.0 !
We are officially out of early access with the release of Tin Can 1.0 ! It is said that in space, nobody can hear you scream, and if you are seeking the ultimate thrill we encourage you to check out all our new content! This has been quite an adventure and we are happy to have worked alongside you all. We hope you will enjoy this version of the game as much as we enjoyed making it. As usual do not hesitate to leave us your feedback, reviews and other comments!
Since the early access release, we've added the following content:
- Second Pod (Relay Station) - New Event - Fire and Leaks - Storage - Rescue Mode - Improved Soundtrack - Scenario Editor - Revamped Medusa Pod - New Physical Interactions - Improved Graphics - Tutorials (4 improved tutorials, now) - Challenges - New Achievements - A Few Easter Eggs ;) - Re-balancing - Lots of Debug and Various Small Improvements - VR is Underway and Available in Alpha
We have a lot more in store if things go well so keep an eye open for future announcements!
As discussed previously, we are working on Tin Can's VR mode and it will be released as a free DLC in the next few months. You can still play the old VR alpha version through the launch options. We'll be looking for beta testers so do not hesitate to join our Discord for more information about that!
It's been a 📅 few months full of hard work and we are happy to share an update with the community. We have been creating new content and steadily improving the game experience. We have two levels almost wrapped, and we feel the gameplay is coming along where we want it! This gives us renovated energy to keep on working! 🧑🏼💻
So, today we are pleased to share a first look at the second level and explore the CNPP roofs - dangerously irradiated and packed with small and large debris from the explosion💥.
The first challenge will be to assist a robot sent to clean up the roof. Unfortunately, its technology was not ready to stand such devastating radiation and is now stuck there! A human hand will be needed to complete this dangerous task!
Clearing the roof area is a priority to help grant access for other teams! You will be working against the clock, dumping rubble, and securing the structural integrity of the remains - no easy matter, but you can't afford to make any mistakes. A false step into radioactive zones could mean instant death for your liquidator - but even so, the struggle will continue as you pick up the task with a new one.
Last but not least, you will have to retrieve the memories of the brave pilots who lost their lives on the roof while trying to contain the incident. Their helicopter fell down, and you'll have to find their identification tags and logbook. Will you do it? Your devotion will be surely rewarded by the government.
We hope you enjoyed this glimpse at the second level. Still, we also want to highlight the progress made over the game environments - additional optimization and improvements have been performed on individual elements like surroundings or foliage, among others. Check how much the vegetation🌱has changed! We feel these improvements make the scenarios more immersive, organic, and vibrant.
Again, we hope you enjoy the new information. If you have any comments, suggestions, or questions, please post them underneath⤵️. We'll try to answer as much as possible in the coming updates!
Stay safe, liquidators!
Kind regards, Chernobyl Liquidators Simulator Team
Yes, VRML is finally here for Blaston and sign-ups are now open! But hang on, if you don't know what VRML is, let us tell you!
VRML is an esports organization that hosts tournaments and competitions for competitive VR games. Together with the community of the game, they put on great events and shows for the players to take part of either by competing or watching the broadcasts!
They have a great reputation and have worked with other competitive VR titles such as Echo Arena & Onward, and now Blaston! For Season 1 of Blaston at VRML, a prize pool of $1000, HyperX peripherals valued at $300 and in-game items are up for grabs for players who sign up!
Format & Registration
So how does it work? Players sign up for free on VRML and once the Season starts, players are then matched up in a tournament ladder starting May 16th. Once the season starts, players play their matches, and VRML hosts weekly broadcasts for both viewers and players to enjoy and learn from! At the end of the season, the top players qualify for the Season Playoffs, all of the players who qualify will receive an exclusive VRML Finalist Banner and the VRML Platform. The winner will also get their very own Season 1 Champion Banner, which they can equip to show off their accomplishment!
To keep up to date with the league, make sure to join the Blaston Discord and keep tabs on the VRML Category, which is also where you can write to the organizers! Make sure to follow VRML on social media as well to stay informed:
The harsh wasteland of Dystokio is a dangerous place indeed. Only the bravest and strongest stand a chance of surviving. But humanity has had enough of simply surviving, it is time to take the fight to the deadly SoNS machines that roam what was once Tokyo Bay.
To combat these towering zoomorphic creatures, hunters will need to utilise mechanical monsters of their own...
Metal Max Xeno: Reborn is full of killer vehicles for the players to use against the SoNS. These vehicles are essential in travelling across the wasteland, and a range of powerful tanks and swift buggies are available. Let's take a look at some of the vehicles you'll be adding to your ever-expanding arsenal.
Tools of Destruction
MK10 - The first vehicle you'll requisition is the ever reliable MK10, a jack of all trades tank perfect for any fledgling hunter. The MK10 can be fitted with several high powered armaments including anti-infantry machine guns and special artillery devices such as anti-air missiles.
M-Buggy - In contrast to the great all-rounder MK10, the M-Buggy is a fast and nimble vehicle perfect for racing across the desert sands. M-Buggy is ideal for getting out of the range of potentially aggressive targets or just to get around quickly. The M-Buggy is a great choice if you're out scavenging, but might not last so long in a fight!
Growing Your Fleet
During your travels, you'll come across several other vehicles that are either in dire need of repair, gained as a quest reward or scavenged from the parts of an enemy SoNS. Each form of transport has a unique configuration of weapons, trait chips, and engines that make them particularly useful in certain combat roles. For example, the pacey M-Buggy is excellent for getting around quickly but can be easily overwhelmed when facing enemies head on.
Before long you'll be able to expand your garage after recruiting new party members to your cause. Once more companions have joined your party you'll be able to set them up in a vehicle of their own.
Hunters can utilise a maximum of three vehicles at a time, making them a match for even the strongest of foes. Make the most out of the extra firepower by positioning your vehicles in tactical positions to throw off the enemy and avoid any AOE attacks.
A Personal Touch
Not only can hunters upgrade and modify each vehicle's weaponry, chassis, and weight, but also customise their vehicle's paint schemes. Create your own war colors from a wide range of options!
Finally, humanity can start fighting back against the SoNS. Stay safe hunters!
Quick but exciting announcement today. We're doing some final bug fixing on the AI Kingdoms update and it will be released on May 23rd! Thanks so much to everyone who has provided feedback and bug reports as we've worked on this behemoth update.
Here's a little teaser trailer:
Of course, you can always try it out early if you just can't wait any longer by switching to the next-version-preview branch on steam.
We're so excited to finally have a release date! Thanks so much for your patience. -Pete, Michael, & Sam
Version 1.3.4 (Development) Warning: This is a test development version. Some maps are not perfect, so some places can't get in. Remake games are now available in games - properties - beta - ue5_ Update in test [/] and know the update progress in real time. Fixed 1. Bad file problem 2. The problem of frame dropping due to Caton performance is solved, 3. The flashlight is too dark and the scene is too dark 4. Fixed the bug that the UI menu cannot adjust the image quality 5. Optimize and improve the game frame rate 6. Fix the shadow problem. 7. The light pursuit of the game seriously affects the FPS of the game (cancel light pursuit) Updated 1. Adjustment of game scene model 2. The game engine is upgraded from UE4 to ue5 4. The game archiving mechanism has been modified (offerings can be archived) 5. Added multiple interactive furniture 6. The game becomes more fluent (New)!!! 7. The final rendering option is added to the game menu (adjustment can be selected between image quality and frame rate) Author: in the first half of the month, he was taken to the hospital for isolation because he was infected with novel coronavirus. Now he is back to work again. For the test version of the map, the map reset project is very large, and it is almost a start. It takes longer than I expected, and the map scene needs to be updated. Therefore, the ghost model may be delayed. If there is a problem, add a group and discuss QQ group: 926103119