English ##########Content############# The butterfly now covers the Unfinished Building areas in Liu. The wiki has been updated with this change. Added temporarily disable zones of butterfly wings on the 4th floor of the Unfinished Building. Changed "The Workers' Dormitory" location name in the English localization. ##########System############# Added a switch to tempory disable the butterfly wings. ##########DEBUG############## There is a case where a player may use the butterfly wings to skip Alister's assault on the police station. --- Fixed. The butterfly wings are disabled temporarily. More details about this fix can now be found on the wiki in a new section. https://neolithia.fandom.com/wiki/Butterfly_Wings ########WIKI#################### Added a development pirority page so that you know what to expect: https://neolithia.fandom.com/wiki/Development_Priority 简体中文 ##########Content############# 蝴蝶使用地区现在覆盖了疁城的未完之建筑。维基页面同步进行了更新。 在未完之建筑的4楼加入了临时禁用蝴蝶之翼的区域。 改变了工人的宿舍区域在英文本地化文本中的名称。 ##########System############# 增加了一个可以临时禁用蝴蝶之翼的开关。 ##########DEBUG############## 有一种情况下玩家可以通过蝴蝶之翼跳过阿利斯塔攻击警局的剧情。 --- 已修复。蝴蝶之翼在这段内容过程中将会被暂时禁用。 更多的具体细节可以参考维基上新增的章节。 https://neolithia.fandom.com/wiki/Butterfly_Wings ########WIKI#################### 加入了一个开发优先级的页面,以便大家了解接下来会发生什么: https://neolithia.fandom.com/wiki/Development_Priority
- Self stun (Rule 24) reworked from [ATK CD x 0.4] to [ATK CD x 0.1 + 0.3]
- Melee Minion ATK CD decreased from 0.8 to 0.75 - Ranged Minion ATK CD increased from 1.2 to 1.25 - Angel of Death ATK CD decreased from 0.6 to 0.5
- Game summary screen now includes both players' kills and deaths
- Sharpened the text of the loading/error screen, pre-game timer, winner display, game summary title, in-game player names, current gold, buy/sell/rematch buttons, and net worth
・Fateful Encounter Bonds of Adventure: Daisy Edition Added (Paid, 1 Time Only)
Manifestation
Added the characters and classes listed below to the new event "Manifestation: True Weapon Discovery." ・Toova (Geomancer) ・Azami (Sun Goddess)
Campaign Information
・Chronos Stone Sale Information ・A limited time 2000 Chronos Stone package ・A limited time 4000 Chronos Stone package ▼Duration May 11, 2022 3:00 (UTC) – May 18, 2022 14:59 (UTC) *Each can be purchased only once
Identified Issue
・There are cases where the time duration for the 2,000 and 4,000 Chronos Stones' sales are displayed incorrectly. Correct: –5/18(UTC) x1 *The issue can be fixed by updating to version 2.11.700.
Hello, everyone. It's KOU from Flyhigh Works (FHW).
"The Captain", a sci-fi adventure game now available on Steam. We were able to interview Peter and Benny from the developer Sysiac Games.
This is part 2. Please feel free to check it out if you're interested.
Interview(Part 2)
FHW The Captain is an endearing character with a strong sense of humanity and love for his family, but why did you choose a "middle-aged good guy" as the main character instead of a young hero? We're curious to know since it's quite rare to have a middle-aged character as a game's protagonist in Japan.
Sysiac Games For exactly that reason. It is not very common to have a balding older gentleman as your protagonist in a video game. And perhaps because both me and Benny can relate to his age and hair style.
Concept art of the main character, Captain.
FHW How long was the development period? What was the most difficult part of the development process, and what was the most enjoyable?
Sysiac Games We started working on this game at the end of 2015 and completed it in 2021. So 6 years development. It's just me and Benny on the team but it wouldn't have been possible without the great people over at Indie Fund who believed in us and helped us finance the game. I think the most difficult part might have been for just two people to complete such a big project. The most enjoyable part is the many laughs along the way.
Concept art showing the depth of the developers' passion for The Captain.
FHW Depending on the player's choices, the story's ending can be quite jarring. I think this makes the game more oriented to mature players. Did you decide to develop such a complex story line from the beginning?
Sysiac Games It was always our goal to make a game where the story was more oriented towards an older audience. And by giving the player the choice on where to go and how to solve certain situations we knew the game would be complex to put together. With the design direction of letting the player face moral dilemmas we had to write some horrific endings.
The ending changes depending on the choices you make. You can end up with hope, or with despair...
FHW By supporting multiple languages, more players are enjoying the game around the world. Have you noticed any difference in the response from players in different countries?
Sysiac Games Not that I am aware of. I have been watching a lot of streams of the game, including european, american as well as asian. Can’t say I noticed any particular difference. Some people hate when they reach a bad ending and reload directly while others go with the flow and smile about it.
FHW The amount of detail paid to each planet, the spaceships and the aliens is astounding. How did you proceed with the art design?
Sysiac Games Well in our case we have an idea of what the planet should be and then I just overthink the environment. Even if something is not important for the game it should be there for the world to make sense. So a station or planet can have an entire back story in my head that the game never touches on.
The settings are very elaborate and well thought out. Each setting also has its own back story.
FHW How was the music made?
Sysiac Games It's just me and Benny on this project and none of us are equipped to write music. But we both know what we want. So we bought the music from composers online.
Background music sets the mood for various locations effectively.
FHW Thank you for your time! Any final words for the readers?
Sysiac Games We hope you will enjoy the game as much as we enjoyed making it.
Afterwords
That's it for now!
What do you think about the interview questions that we asked Sysiac Games?
More information on games from Flyhigh Works are available to read up on Flyhigh Times. Please feel free to check it out!
Huge update for May! A lot of fixes, some new QoL additions, new map icons, more stockpiles, slight graphical/lighting changes, all that good stuff. A ton of these items are from the great feedback that's been coming in, so thank you for helping make this game the best it can be!
Features:
New map icons on less realistic mode. In addition to the fire pits, now you will see any cairns, rabbit snares and hand carts you've created
Added "eat/drink half" option to consumable stacks and containers
Added wind force to all smoke from the fire pit, charcoal pile, limestone burn pile and smelting buildings
Balance:
Considerably reduced rotten blueberry fuel time
Increased amount of dogbane plants generated
Greatly reduced stamina cost of blocking attacks to make the shields more worthwhile
Reduced character knockback force from wolf and bear attacks
Increased tanning time for coyote and wolf hides to differentiate them from rabbit hides
Increased weather state duration (ex. cloud cover, wind, rain), but now rain will be prevented from happening again for quite some time after it finishes raining
Reduced amount of Blight clouded areas in newly generated worlds to allow for a bit easier start and long-term gameplay
Fixes:
Fixed quality-boosting exploit for liquids when mixing a low quality soup/tea with potable water. A proper fix for all quality combinations requires a big change to the internals of the game, this will come later
Fixed another cause of "ghost items" in inventories by forcing item dragging to cancel if the game loses focus in any way (ex. alt-tab). Ghost items is when an inventory slot appears empty but would suddenly show an item when clicking and dragging the item out of the slot. Hopefully there are no more such causes
Fix freeze when placing a building foundation down that attempts to add the above "ghost items" to the building
Fixed very rare issue where Elric's camp doesn't generate fully and you'd only see a fire pit and potentially one or more bedrolls
Fixed issue introduced in the last few updates that prevented the dialog options from being clicked (forcing you to use the 1, 2, 3 keys to select the options)
Fixed blueberry bush sometimes getting into a state where it grows back very quickly after being picked
Added missing localization for "mixture" text for liquids that are a mix of different things
Fixed bug where rain in rain catcher would evaporate away very quickly after rain stops
Fixed missing localization for the "empty X into Y" interaction text (ex. empty jug into soaking basin)
Fixed wrong hint text in cooking UI, where it would show "missing cooking surface" instead of "try emptying cooking surface first" when the recipe is possible with the given ingredients minus whatever liquid is in the cooking surface
Fixed issue where climbing over things would briefly re-show any roofs your character is under, such as the shade canopy
Fixed missing collision checks for rabbit snare and bear traps
Fixed bug where the bear trap can be "triggered" by momentarily moving a red/green highlight of another object you are trying to place over the bear trap
Fixed huge sizes of the black and brown bear furs when dropped in the world
Fixed weapons to properly take condition/quality/rust into consideration for damage inflicted to creatures. Before attacks would always deal the same full damage regardless of item condition
Fixed issue where right-clicked inventory slot would stay open after pressing tab to close the overall inventory window
Add range check to creature harvesting so that it's cancelled if the character drifts down the river during the interaction
Added missing crafting recipes for mild steel bar to mild steel chunks and vise-versa
Fixed issue where CTRL-clicking firewood from a stockpile wouldn't stack them properly into your hands and would drop them instead
Fix missing parenthesis in "autosave" text on load game screen
Other changes:
Removed Windows 7 warning now that it has been confirmed saving/loading works properly (yay)
Reduced distance between X marker and label on the map
Ability to stockpile sticks, long sticks, plant rope, copper/tin/iron ores, and iron blooms
Cancel drinking/eating if you become full in thirst/hunger respectively. This check has been around forever but wasn't working because the math was slightly wrong
Village labels on the map will become transparent when hovered over to allow seeing map features under them
Map max zoom level made a bit larger to better accommodate the new icons
Changed internals of tracking elapsed time for cooking/smelting when entering old areas. This should hopefully have no effect ingame but is a more consistent system internally
Stockpiles now fill in width-wise first rather than length-wise for smaller items
Added text on highlighted stockpile label to show which item it stores
Added checks to make sure climbing over can't happen if the space above won't have enough vertical clearance for your character
Increased amount of global lighting when there is overcast weather to better represent light scattering in the sun-less environment
Larger item rust percentages now tints the item image brown in the inventory UI
Hitting ESC while eating/drinking something will cancel the consumption first instead of closing the UI first and keeping the consumption active
Moved the fastforward UI up a bit to make it appear more prominent when crafting or harvesting, and added small key labels to show the keyboard keys used for each button
Liquids in a clay pot in the fire pit will now evaporate if the fire pit is not ignited
Added crafting recipe to break large sandstone chunk down into small ones
Reworded difficulty options to hopefully make things a tiny bit more clear
With the infamous White Dragon looming over the land to protect its treasure, Hefei is in a frenzy to collect its coveted beards and scales. Join in the festivities with the Dragon's Force Buff, Event Daily Quests, and Collection Event for a chance to create new costumes, bags, relics, and ornaments!
Dragon's Force Buff
Celebrate the renewal of the White Dragon Treasure Box with the following bonuses
Increase Max Life and Vital Energy by 14000
5/1000 of damage absorbed into Life and Vital Energy
The Dragon's Force Buff will last for 180 minutes. When the buff expires, you can relog to receive the buff again.
White Dragon Playtime Bonus
Each day, you can receive 3 White Dragon Beards through Daily Playtime Bonus and 1 Dragon Treasure Event Box for the month of the event through Monthly Playtime Bonus.
Daily Playtime Bonus Monthly Playtime Bonus
Click the “Stamp Tracker” icon below the mini-map in the game to display the Playtime Bonus.
You must achieve a cumulative amount of minutes/hours logged in to receive the event prizes over the event period.
The prizes are cumulative. If you qualified for a higher tier of Playtime rewards, you would also receive all lower tiers.
Daily Quest
During the duration of this event, you will be able to obtain a White Dragon Scale via quest reward daily from the Festival Trainee, Baekhwa in Hefei.
Quest: White Dragon's Gift (Daily) NPC: Festival Trainee, Baekhwa Condition: Lvl 150+ Reward: White Dragon Scale
Collect White Dragon Beard
With signs of the White Dragon flying over the land, the infamous White Dragon Beard is in high demand. You can obtain the White Dragon Beard by defeating mobs over level 150. Collect as many as you can and trade them with the Festival Merchant and Trainee NPCs for an assortment of new visual effects costumes, bags, relics, and ornaments.
Baekhwa Resource
Seohwarang Resource
Jeoksam Create
Marketplace Item: Dragon Treasure Event Box
From now until 6:00 PM, June 7, you'll be able to purchase Dragon Treasure Event Boxes from our Marketplace! Read on for the full details of this special, limited-time sale!
Sale Items:
Dragon Treasure Event Box
Dragon Treasure Event Box (10+1)
Dragon Treasure Event Box (30+3)
Properties: Can Trade, Cannot Sell, Can Store, and Cannot Discard
Dragon Treasure Event Box Contains one of the following items:
Glowing Red Golden Costume Ticket
Wind Ornament Box - Receive one item at random: Blue/Harmonious Wind or True Blue/Harmonious Wind Marble.
True Blue Wind Marble
True Harmonious Wind Marble
True Dragon Scale Bag Ticket
Small Bottle of Dragon's Breath (2) - For 60 mins. 10/1000 of Damage absorbed into Life/Vital Energy, Increases Critical Damage by 50%, Increases Critical Rate by 5000/10000.
White Dragon Scale (2)
White Dragon Scale (4)
Soul Stone (3)
Sealed Bead (Excellence) (4)
Exp Bonus Card (X10)
Fruit of Fortune (4)
Spirit of the Master Jade Marble
Heavenly Demon Pearl Marble
Look for these in the "Event/Sale" Section of the in-game RedFox Games Marketplace!
Event Notice:
The event begins May 10, 2022, after maintenance, and will run until June 7, 2022, before maintenance.
Any accounts found abusing the event will be permanently banned.
Reward items are obtained at a fixed probability -- there is no guarantee that you will get them.
The event schedule and details are subject to change without notice or compensation.
Click the [?] icon located at the top-right corner to open the Resource and Create window.
Place your cursor over the magnifying glass to check the properties of an item.
Event items and Resource lists will be deleted from the game. Be certain to use/open them by June 7th's maintenance.