In this blogpost we'd like to share some news about weapons and combat system of both HWR: Reforged and HWR: Downfall.
In our opinion, the original Heads Will Roll both had a pretty respectable arsenal of weapons and did a decent job highlighting the strengths and weaknesses of different weapon types. In Reforged and Downfall we decided to expand the overall arsenal while, at the same time, increasing and preserving the uniqueness of each weapon.
At this point in development there're 56 different melee weapons in the game including several ones that fall into completely new categories like 'curved swords' and 'throwing spears' that were not present in the original game. Both of these are an interesting addition mainly because they allow us to introduce new attacks and mechanics that, in turn, enable the player to create more unique playstyles. So, for example, curved swords have a new attack that increases the damage dealt to target by a portion of attacker's agility, but only if the blow lands clean (i.e. not fully or partially blocked by armor). What this means is that now there's a weapon, damage output of which scales with agility rather than only weapons skill or strength. Coupled with the addition of all kinds of new trinkets this allows for completely new playstyles that do not rely on brute force or heavy weapons for high damage output but rather on agility and precision.
The introduction of throwing spears and javelins too aims at diversifying the approaches to combat that are available to the player. The 'Spear Throw' attack makes use of both agility (to hit the target) and strength (for damage modifier) for an absolutely devastating effect. Even at the start of the game, with a relatively weak character, this attack is capable of doing damage in the realm of high 20s and one-shotting shields. And since all throwing spears have at least one melee attack, your options with them are never limited to just throwing so you can hold your own in melee combat. Thus you can both throw your spear at the beginning of the battle and then instantly switch to the second weapon. Or wait until there's an opportune moment or a proper target and then throw it.
Another thing we did was buffing the one-handed longswords. In the original game they were widely considered to be one of the worst weapon types. And this, by itself, is not a very bad thing as, contrary to the popular belief, in the real medieval combat the longswords were never considered to be that amazing of a weapon. Depending on the situation, a poleaxe, a spear, a mace, a flail or an axe would pretty much always be a better option that a sword, while circumstances where a longsword would be better than any of the above were very rare.
But, at the same time, longswords were indeed used very widely and were by all means an iconic weapon of that era. Thus, searching for a way to buff them in the game, we came up with an idea of another attack — a fencing move. Dubbed 'Counter Strike' this attack increases the hit chance if the target has missed their previous attack or has a 'feinted' debuff applied to them. The idea should be pretty obvious: deceive your enemy with feints, make them miss — make them pay. Obviously, this playstyle too can hugely benefit from a variety of new trinkets that can improve your feinting skills, dmage output, chance to inflict a bleeding or an injury or break enemy's armor.
On top of that a lot of weapons (both old and new) received unique attack effects: rusty swords and axes can inflict a small poisoning; messers, gross-messers and curved swords have a higher chance to inflict bleedings etc.
And even that's not entirely it as there're actually two more new attacks - Helmbreaker (for Horseman's axe) and Coup de Grace (for several swords). But in the interest of time we'll leave them for another occasion.
If you liked the news then rejoice as Downfall is just a couple of months away. And, hopefully, it will not disappoint you.
Roxxy’s back, and she wants you to show her your moves! If you haven’t had a chance to meet this yoga-loving dance diva yet, you can do it now through the Limited Time Event. Log on daily, collect your Limited Time Event tokens, and get ready to revel in glitter and glow sticks! Her hips don’t lie, and neither will yours. Wink wink!
Best of luck, have fun, and don't lose your rhythm!
Liam and Gwen are back again with Peep's Coffee! Receive a new coffee everyday and help make Peep's Coffee a success! Check out the details below.
Event Dates:Thursday, May 12th, After Maintenance - Thursday, June 9th, Before Maintenance
Event Details
Log in during the event period to receive the event quest, [Guide] The Aroma of Sweet Coffee, and an Orange Wings of a Goddess.
Orange Wings of a Goddess Details:
Use this wing to teleport to different locations.
Teleport Locations:
Tara Gallery
Dunbarton Town Square
Tara Shadow Mission Bulletin Board
Taillteann Shadow Mission Bulletin Board
Using the wing has a 10-minute cooldown, so use it wisely!
Register a main character with Liam, located near the Food Truck at the Tara Gallery.
You can only register one main character per account.
Once registered, you will receive the following:
Coffee Coin x1
Coffee of the Day x1
Sweet Coffee Box x1
Sweet Coffee Event Guide
You can check out the event details and your Consecutive Login and Total Login count when using the guide.
Speak to Liam each real-life day to receive a Coffee of the Day, and a Sweet Coffee Box.
You can also find Gwen while she is out for deliveries. She will hint where she will be headed when you talk to her in Tara. Something good might happen if you meet her everyday...
Coin Details
Collect Coffee Coins by logging in or doing the assigned daily quests.
You can redeem the Coffee Coins with Gwen for sweet rewards!
The daily reset is at 12:00 AM PDT.
Ways to Obtain Coins
Weekdays Daily Login - Coffee Coin x1
Weekday Consecutive Login - Coffee Coin x2
Stay logged in for 36 minutes (Once Daily) - Coffee Coin x2
Weekend Login - Coffee Coin x5
Complete the A Coffee Coin (1) quest (Once Daily) - Coffee Coin x1
To fulfill the daily quest, complete either the Tara or Taillteann daily Shadow Mission once.
Complete the A Coffee Coin (2) quest (Once Daily) - Coffee Coin x1
To fulfill the daily quest, complete a Pet Expedition once.
Log in for 7 consecutive days - Special Coffee Coin x1
Log in for 10 consecutive days - Special Coffee Coin x2
Log in for 14 consecutive days - Special Coffee Coin x1
Log in for 20 consecutive days - Special Coffee Coin x2
Log in for 21 consecutive days - Special Coffee Coin x1
Log in for 28 consecutive days - Special Coffee Coin x1
Log in for 30 consecutive days - Special Coffee Coin x2
Log in for a total of 14 days:
*NEW* Sincere Barista Title Coupon (Luck +25)
Log in for a total of 21 days:
*NEW* Iced Cup o' Joe
Gwen's Exchange Shop
Specialty Goods
Use Special Coffee Coins to purchase goods in the Specialty Goods tab.
Item
Cost
*NEW* Barista Flora Whistle
Special Coffee Coin x4
*NEW* Barista Fallen Fairy Whistle
Special Coffee Coin x4
*NEW* Lovely Pan Scooter Has a unique run/walk animation
Special Coffee Coin x3
*NEW* Lovely Pan Bag
Special Coffee Coin x2
Coffee Coin x30
Special Coffee Coin x1
Normal Goods
Use Coffee Coins to purchase goods.
Item
Cost
*NEW* Coffee Powder Totem Coupon All Stats Totem
Coffee Coin x4
Sweet Coffee Box
Coffee Coin x4
*NEW* Peep's Coffee Double Shot Americano (expires in 15 days) Increases Experience by 700%
Coffee Coin x4
Peep's Coffee Condensed Milk Latte (expires in 15 days) Restores HP, MP, Wounds, and Stamina
Coffee Coin x1
*NEW* Peep's Coffee Cold Brew (expires in 15 days) Gain 30 AP
Coffee Coin x4
*NEW* Peep's Coffee Affogato (expires in 15 days) For 1 day, you will be under the same effects as a Meditation Potion (Extremely Strong)
Coffee Coin x2
Peep's Coffee Marshmallow Hot Cocoa (expires in 15 days) Grants more EXP and 360% more rewards for completing Shadow Missions
Coffee Coin x3
*NEW* Peep's Coffee Hazelnut Latte (expires in 15 days) Increases Movement Speed by 50% for 10 minutes
Coffee Coin x1
Peep's Coffee Coconut Cappuccino (expires in 15 days) 2x Skill EXP for 1 day (does not stack with other skill training potions)
Coffee Coin x3
Special Coffee Coin x1
Coffee Coin x30
Talent Reset Capsule (expires in 15 days)
Coffee Coin x5
Perfect Skill Reset Capsule (expires in 15 days)
Coffee Coin x20
Forgetful Potion (expires in 15 days)
Coffee Coin x40
Trade Unlock Potion (expires in 15 days)
Coffee Coin x65
Enchant Protection Potion (expires in 15 days)
Coffee Coin x65
Pet Rebirth Potion (expires in 15 days)
Coffee Coin x30
Protective Red Upgrade Stone (expires in 15 days)
Coffee Coin x70
Protective Blue Upgrade Stone (expires in 15 days)
Coffee Coin x70
Nao Soul Stone (expires in 15 days)
Coffee Coin x2
Rusty Hammer of Proficiency (expires in 15 days)
Coffee Coin x15
Platinum Hammer of Durability (expires in 15 days)
Coffee Coin x30
Artisan Upgrade Removal Kit (expires in 15 days)
Coffee Coin x30
Age Potion - Age 9
Coffee Coin x10
Age Potion - Age 18
Coffee Coin x10
Pet Age Potion - Age 1
Coffee Coin x5
Dungeon Revamp Pass Box
Coffee Coin x10
Sweet Coffee Box
You can obtain a Sweet Coffee Box every day by talking to Liam or you can purchase one from Gwen's Exchange Shop.
*NEW* Barista Fallen Fairy Whistle
*NEW* Barista Flora Whistle
Purified Apostle Essence
Revelation of the Guardian
Desecrated Charm Chunk
Magical Stone Plate
Torn Sheepskin Parchment
Corrupted Apostle Leather
Apostle Essence
Divine Mineral Fragment
Ancient Monster Core
Massive Turtle Shell Chip
Thorny Blue Shackle
*NEW* Peep's Coffee Double Shot Americano (expires in 15 days)
Peep's Coffee Condensed Milk Latte (expires in 15 days)
*NEW* Peep's Coffee Cold Brew (expires in 15 days)
*NEW* Peep's Coffee Affogato (expires in 15 days)
Peep's Coffee Marshmallow Hot Cocoa (expires in 15 days)
*NEW* Peep's Coffee Hazelnut Latte (expires in 15 days)
Peep's Coffee Coconut Cappuccino (expires in 15 days)
*NEW* Coffee Powder Totem Coupon
Comprehensive Recovery 1000 Potion (Event) (expires in 30 days)
Comprehensive Recovery 500 Potion (Event) (expires in 30 days)
Full Recovery Potion (Event) (expires in 30 days)
Movement Speed 40% Increase Potion (Event) (expires in 30 days)
Combat 2x EXP Potion (30 min.) (expires in 30 days)
Special High Speed Gathering Potion (Event) (expires in 30 days)
Physical Power Potion (30 min.) (expires in 30 days)
Magic Speed Potion (30 min.) (expires in 30 days)
Magic Power Potion (expires in 30 days)
Golden Experience Fruit (500%) (expires in 15 days)
Life Skill 2x EXP Potion (1 Day) (expires in 15 days)
Greetings Adventurers! Its been a while since the Steam page went public and alpha testing started so we wanted to give an update on the fact we’re still alive and still moving towards Early Access launch.
So what’s been going on?
Well, we’ve had alpha servers running for a few months now, testing various mechanics and making sure the multiplayer and networking holds up – hopefully some of you have been enjoying the screenshots posted here from some of the testing. We’ve also made changes to the hardware the server/s runs on to provide greater capacity and more responsive performance from the AI elements – although this is something we expect might be tricky when we first open the doors and will be monitored closely.
We’ve also been collecting feedback, ironing out bugs and polishing the general experience.
As a result of this, we’re probably a little behind our original schedule with Early Access having intended to start in the first half of 2022 but this is looking likely to fall into the third quarter now. I know, we’ve had quite a lot of people interested and its always a shame when things take a little longer than we’d expect.
What’s left before Early Access? There’s still some gaps in the ‘core’ quest line which prevents people getting as far as the content that's developed – there’s plenty to do outside the core quest experience but we want to make sure this runs a bit further than it currently does and gives Adventurer’s a good tour of the world and available activities.
There’s also quite a lot of content balancing to be done with hundreds of items, skills and monsters we don't want anything to feel too broken on Early Access launch.
Crafting and gathering is a core activity in TADO and we’ve recently changed the way crafting works to make it much more accessible to people who perhaps don’t want to master every trade skill but still want to find some value in those systems. We previously had a system where crafting would require you to dedicate points earned from levelling up to individual trade skills, but this felt overly restrictive and we've move to an 'on-use' level up system for all crafting and gathering skills. This feels good for people who aren't super into crafting, but also gives a strong sense of achievement as you master more trade skills for those completionists.
There’s also been a lot of work on content with new dungeons, bosses and quest areas having been introduced and several more to come before we open the gates to all adventurers.
Finally we’ve been paying a lot of attention to the ship control systems and travel time whilst out in the open seas. It’s a fun experience controlling a ship and exploring the world but if you find yourself doing a lot of travelling, maintaining the various sail heights and rotations starts to feel like busy work (particularly if you're playing solo!) and could become unfun and frustrating, so we’ve been working on slightly dialling back the ‘realism’ of the naval system and focusing more on making sure the gameplay is fun both in the moment to moment and when you’re making your 100th voyage at sea without undermining that great felting of being in control of some potentially very large vessels!
We’re looking forward to welcoming you all in The Adventurer’s Domain Online soon.
Due to health issues at Invisible Ghost Studios,LLC we need to move this back again.. but the release of the game will be in 2022. Thank you kindly for your patience.
This update is backwards compatible with save games. However, only going forward will the log file start filling up with items, troops will gain "days in service," and noble gathering takedowns be counted.
Removed iron and stone readouts
Increased day and night duration slightly
Adjusted weather preset durations
Increased unrest spread factors in larger settlements
Swapped main menu theme with a longer version of the same track
Relocate camp button is now greyed out when on the move
Added noble gatherings ruined as saved statistic
Legion tab updates whenever Tab menu is reopened
Call to arms track is now stopped if formation quickly disbands
Added Log tab and readout to Tab menu
Added a “days in service” counter for each Roman
Included historical background section in Help menu
Fixed music manager to support track overrides
Limited statistic and log text update to opening tab menu only
Horses are obtained like other domestic animals, by taming and breeding at a pasture or by capturing from the enemy. They can help at a farm or pull a cart like oxen. Horses pull a lighter cart faster than on ox, but slow down much more with a heavy cart.
Any human can ride a horse if ordered to, giving the benefits of increased speed and carry weight to all their tasks. Horses can also be assigned to warriors by their equipment set, creating cavalry. Cavalry are not slowed as significantly by weight and heavy armor as infantry and receive several combat bonuses. Cavalry can use all the same equipment as infantry, with the exception of a crossbow, as well as horse armor.
Mounted warriors gain a damage bonus against infantry due to their height advantage. This also gives them a much greater chance to hit infantry on the head or torso instead of the legs; conversely, infantry are likely to hit the horse or the rider's legs. Infantry using a spear negate some of this advantage.
Ranged weapons have a greater chance of hitting cavalry than infantry and a large chance to hit the horse. A rider's shield only partially covers their horse from ranged fire, but a shield protects the horse and rider equally in melee.
Cavalry also gain increased damaged against both infantry and cavalry based on their movement speed, resulting in potentially devastating blows when charging into the enemy. A spear's increased reach will ensure that the charging warrior's blow lands first. In addition, there is extra impact damage from the momentum that cannot be blocked or negated by armor.
Cavalry are not momentarily slowed when the rider is attacking or is hit, but a horse's speed is reduced when it is wounded. They also cannot dodge an attack. Horses and their riders can be killed individually; dismounted warriors continue to fight on foot, and abandoned horses are vulnerable to capture by the enemy. Falling from a horse will make a warrior briefly unable to dodge or attack.
Full Version Features
Although horses now roam the map and can be hunted for food, taming horses as well as other domestic animals and creating cavalry are not accessible in the demo and will only be available in the full version at the end of the month.
The video above shows the ‘steamroller’ AI opponent, which will slowly build up a single, massive attack against the player and is vulnerable to early attack. This is one of several AI personalities that will be featured in the full release. There will also be several different player starting options.
New Demo Features
There are also several smaller features and improvements that are available in the demo right now. Carts can bring resources to construct a building, making expanding your base easier. Oxen will also perform this task the in full version.
The crossbow can be made once metal blacksmithing is researched; it fires slowly but has a slightly longer range and very high armor penetration. Combat balance in general has been improved, including movement speed penalties from armor and damage, as well as individual unit combat AI. Player issued attack orders are prioritized over automatically selected targets.
The starting positions for the player and AI are much more random. Wild animals avoid buildings while following meandering, unpredictable paths. Improved map textures and blends make the terrain look more natural.
Your AI opponent now sends out scouts to find your base before attacking; beware, as they will start searching the map early. The AI only targets buildings it has spotted, but will spread out its warriors to attack and search nearby. There are also many other smaller improvements to the AI.
This update also includes far too many fixes and small improvements to list. Notably, several significant performance fixes and optimizations will improve performance in longer games; a sound priority bug preventing many sounds from being heard is fixed.