Trials of Kokoro - Tyler Durden
Greetings everyone!

I have just finished the manual for Trials of Kokoro! You can read it by clicking here, or by clicking on the View the Manual option on the bottom right side of the Store Page. I hope you take some time to read through the manual, and it will show you how the game will be once it's released!

I hope you have a wonderful week!



Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for May 9th, 2022, detailing all the changes that have happened since May 2nd, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

Update 0.15.1.1
Last week, we released Update 0.15.1.1, which had various changes and bug fixes.

You can view the changelog here.

We're also working on a small patch for later this week that will fix some workshop models not loading their textures.

Casino: Phase 2
Work continues on the next phase of the Casino.

Johanna continued working on the art overhaul for the Casino.

macdguy worked on Roulette, finishing the bet system, bet selections, etc. He also worked on Bingo.

Sketchman worked on Roulette, working on the ball animations.

Wheezwer finished working on horses for the house racing machine. She also helped plan out a new style of Spin 2 Win machine.

Roulette has 19 different bet types. Bets available are straight up, splits, square, dozens, columns, low/high, odd/even, red/black, 0, 00, streets, double streets, and trios.
Payout calculation is done as well. 3D chips are being worked on, and the UI and effects for displaying wins were completed.

Casino: Phase 2 Roulette UI Demo WIP



Casino: Phase 2 New Signs and Interior WIP
















Condo I/O
macdguy worked on Condo I/O.

He got the wiring tool up and running again with the new tool system. He also worked on displaying connections between items in a nice way, along with effects and improving the backend systems.

While it's not shown in the videos, you can now pass variables between items as well, so you can send colors, URLs, etc, to items based on inputs from other items.

Condo I/O: Button Demo WIP



Condo I/O: Demo WIP



Condo I/O: Connection UI Demo WIP



Third Party Plushes
JJosh continued working on the third party plushes.

Sublo & Tangy Mustard (Aaron Long)


Credit to Aaron Long (Aaron Long Cartoons)

Pike & Frilligan (Jacob Lenard)


Credit to Jacob Lenard (HorseFolder)

Miscellany

Lifeless continued working on the blockout for the SDNL map, Frostbite.

Madmijk continued working on the Condo instruments, working on adding a bunch of sound samples.

Will continued working on music for SDNL.

Wheezwer continued working on the Steam backgrounds.

Wrap It Up
That about covers everything that happened since May 2nd, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
May 10, 2022
Cliff Empire - Lions Shade
This is all the changes that were planned to be introduced in the project at this stage of development.
  • New research and project on cliffs - Heart of Hope.
  • New research and project on cliffs - Cliff expansion.
  • Marauder attacks in "defense" mode start with a longer time range.
  • Defrost capsules now contain not 50 but 70 people. (+800 people in total if you start a new game.)

Update 1.18f1
  • fixed bug with incorrect positioning of the Heart of Hope on some cliffs.
  • fixed bug with duplication of dam and dome. (Duplicates will be removed when load any savegame)
  • fixed drones mechanics, the biggest problem was the engineering hangars production was stuck.
May 10, 2022
POWERNAUT 2 - °Çôñƒöùñа GREAT JOB!
-Fixed a common controller/keyboard conflict that caused the player character to stand in place if a controller was connected while using keyboard controls.

-Added options for different controller layouts to the main menu.

-Added an option to the main menu that'll add a Gameboy shader to the whole game. May make things harder to see, but I think it looks neat.
May 10, 2022
Battle Bands: Rock & Roll Deckbuilder - Theodore Roosevelt
We respond to some awesome feedback on our latest patch by fixing some stuff and making some cards a bit more useful!

Quick Fixes:
  • "Awesome Cymbal Tricks" no longer exhausts.
  • Bot card priority for "Blistering Finale" and "Starting Taps" updated.
  • "Play Hardest" now gives +3 Hype and +1 Capacity instead of +2 and +3.
  • "Dramatic Break" now gives -1 "Snare Hit" Modifies Snare hits with +1 more hype.
  • "Cymbal Technician" gives -1 "Snare Hit"
  • "Crashing Cymbal" gives -1 "Snare Hit"
  • "Expecting Taps" Upgrade "Better" replaced with "Burning"
  • "Open Ended Interlude" +1 capacity, now gives +1 energy to random bandmate on complete, has "Burning" upgrade.
  • "Coin Ops" Tour Level 2 +1 Energy.
  • Fixed bug in which upgrades selected at the beginning of a match did not apply modifications.
  • Fixed bug in which royale bot bands upgrades did not show modifications.
  • Improved bot behavior for when to sit on energy and wait for others to play and when to start passing energy out when all the bots own cards are bad.
  • "Patchy" mask had its color mask fixed.


Thanks so much for playing and all the incredible feedback!
Eiyuden Chronicle: Rising - MrGameTheory505
Eiyuden Chronicle: Rising is available now on Steam!

Watch the Eiyuden Chronicle: Rising launch trailer:


Eiyuden Chronicle: Hundred Heroes is developed by Rabbit & Bear Studios and was the top funded Kickstarter game of 2020 which is set to release in 2023. Eiyuden Chronicle: Rising is a companion game for Hundred Heroes and developed by Natsume Atari. Eiyuden Chronicle: Rising weaves together prewar tales of various characters who will eventually become your companions in Hundred Heroes.

You can unlock special content in Hundred Heroes by completing Rising. Rising is an action RPG while Hundred Heroes is a JRPG.

Thank you for being a member of the Eiyuden Chronicle family and supporting our exciting new adventure.

We would also appreciate it if you can please wishlist Eiyuden Chronicle: Hundred Heroes on Steam. We are trying to get all of the support we can so we can make this a very successful franchise for the community.

Wishlist Eiyuden Chronicle: Hundred Heroes: https://505.games/ECHH

Visit the official Eiyuden Chronicle website at https://EiyudenChronicleGame.com

Visit the official Eiyuden Chronicle social channels below:
Eiyuden Chronicle Discord: https://discord.com/invite/eiyuden
Eiyuden Chronicle Facebook - https://www.facebook.com/eiyudenchronicle
Eiyuden Chronicle Twitter - https://twitter.com/eiyuden
Eiyuden Chronicle Instagram - https://www.instagram.com/eiyudenchronicle
Lullaby Days - sunflof
- Fixed an error in which the ending CG is automatically unlocked in album by get the hero ending
- Fixed typo during conversation with mom
- Fix to display the language appropriate for the country when the game is initially launched
May 10, 2022
Lawgivers II - damidev
FEATURES
- added credits of kickstarter campaign backers

CHANGES
- performance and memory improvements on text
- partial support for korean, chinese and russian fonts
- improvements to parameters graphs history

FIXES
- value fixes for many laws parameters and budget costs
- fixed blocker that could occour on statements
- some fixes to user interface
Essence Of The Tjikko - Prologue - Xamixem
New Feature :
- Steam Achievements
- New Items Sequences

Debug :
- Hint message speed
- Settings menu simplification
- Reset world & player when reloading in game
- Camera focus

Minor Changes :
- Language Check on the game launch
- Keyboard control navigation
- New hints
- Level design balancing
May 10, 2022
Pawnbarian - j4
Yo!

The three weaker characters are getting buffed.

The Pawnbarian is getting a pretty significant buff of two extra upgrades in his starting deck. He wasn't necessarily the weakest of the bunch, but he's the face of and the introduction to the game, so the power level was less than ideal - especially given that you need to win with him to unlock all the other fun stuff.

The Knight Templar is getting a single extra upgrade.

The Capyzerker is getting a smaller nudge - his two Knights are retired and replaced with the strictly better Bears.

There was something else... it felt important, but I seem to have forgotten. Something to do with... humanoid robots? Huh? No idea.

change: a new button in the main menu, I wonder what it does
change: Pawnbarian starts with an extra Cardinal Splash on a Pawn
change: Pawnbarian starts with an extra Shield on a Pawn
change: Knight Templar starts with an extra Shield on a Knight
change: Capyzerker's Knights are now Bears
change: on first launch try to set the game's language to system language
change: on first launch "New Game" goes directly to dungeon select with the tutorial selected
change: social buttons now follow brand guidelines so I don't have lawyers out for my blood

Follow me on Twitter to see what I'm up to, not always strictly game-related!
Join my Discord to talk with me and other players!
Follow my Steam dev page to simply get notified when I have something new out without any fluff!

Cheers,
Jan
...