I have just finished the manual for Trials of Kokoro! You can read it by clicking here, or by clicking on the View the Manual option on the bottom right side of the Store Page. I hope you take some time to read through the manual, and it will show you how the game will be once it's released!
Hello everyone, and welcome to the Weekly Dev Log for May 9th, 2022, detailing all the changes that have happened since May 2nd, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
Update 0.15.1.1
Last week, we released Update 0.15.1.1, which had various changes and bug fixes.
We're also working on a small patch for later this week that will fix some workshop models not loading their textures.
Casino: Phase 2
Work continues on the next phase of the Casino.
Johanna continued working on the art overhaul for the Casino.
macdguy worked on Roulette, finishing the bet system, bet selections, etc. He also worked on Bingo.
Sketchman worked on Roulette, working on the ball animations.
Wheezwer finished working on horses for the house racing machine. She also helped plan out a new style of Spin 2 Win machine.
Roulette has 19 different bet types. Bets available are straight up, splits, square, dozens, columns, low/high, odd/even, red/black, 0, 00, streets, double streets, and trios. Payout calculation is done as well. 3D chips are being worked on, and the UI and effects for displaying wins were completed.
Casino: Phase 2 Roulette UI Demo WIP
Casino: Phase 2 New Signs and Interior WIP
Condo I/O
macdguy worked on Condo I/O.
He got the wiring tool up and running again with the new tool system. He also worked on displaying connections between items in a nice way, along with effects and improving the backend systems.
While it's not shown in the videos, you can now pass variables between items as well, so you can send colors, URLs, etc, to items based on inputs from other items.
Condo I/O: Button Demo WIP
Condo I/O: Demo WIP
Condo I/O: Connection UI Demo WIP
Third Party Plushes
JJosh continued working on the third party plushes.
-Fixed a common controller/keyboard conflict that caused the player character to stand in place if a controller was connected while using keyboard controls.
-Added options for different controller layouts to the main menu.
-Added an option to the main menu that'll add a Gameboy shader to the whole game. May make things harder to see, but I think it looks neat.
Eiyuden Chronicle: Rising is available now on Steam!
Watch the Eiyuden Chronicle: Rising launch trailer:
Eiyuden Chronicle: Hundred Heroes is developed by Rabbit & Bear Studios and was the top funded Kickstarter game of 2020 which is set to release in 2023. Eiyuden Chronicle: Rising is a companion game for Hundred Heroes and developed by Natsume Atari. Eiyuden Chronicle: Rising weaves together prewar tales of various characters who will eventually become your companions in Hundred Heroes.
You can unlock special content in Hundred Heroes by completing Rising. Rising is an action RPG while Hundred Heroes is a JRPG.
Thank you for being a member of the Eiyuden Chronicle family and supporting our exciting new adventure.
We would also appreciate it if you can please wishlist Eiyuden Chronicle: Hundred Heroes on Steam. We are trying to get all of the support we can so we can make this a very successful franchise for the community.
- Fixed an error in which the ending CG is automatically unlocked in album by get the hero ending - Fixed typo during conversation with mom - Fix to display the language appropriate for the country when the game is initially launched
FEATURES - added credits of kickstarter campaign backers
CHANGES - performance and memory improvements on text - partial support for korean, chinese and russian fonts - improvements to parameters graphs history
FIXES - value fixes for many laws parameters and budget costs - fixed blocker that could occour on statements - some fixes to user interface
The Pawnbarian is getting a pretty significant buff of two extra upgrades in his starting deck. He wasn't necessarily the weakest of the bunch, but he's the face of and the introduction to the game, so the power level was less than ideal - especially given that you need to win with him to unlock all the other fun stuff.
The Knight Templar is getting a single extra upgrade.
The Capyzerker is getting a smaller nudge - his two Knights are retired and replaced with the strictly better Bears.
There was something else... it felt important, but I seem to have forgotten. Something to do with... humanoid robots? Huh? No idea.
change: a new button in the main menu, I wonder what it does change: Pawnbarian starts with an extra Cardinal Splash on a Pawn change: Pawnbarian starts with an extra Shield on a Pawn change: Knight Templar starts with an extra Shield on a Knight change: Capyzerker's Knights are now Bears change: on first launch try to set the game's language to system language change: on first launch "New Game" goes directly to dungeon select with the tutorial selected change: social buttons now follow brand guidelines so I don't have lawyers out for my blood