May 9, 2022
Coronation - Mbdot00
Changes:
- Maximum number of Nobles changed to the lower value of these two: 20% of your maximum population or your total valor divided by 10,000.

Fixes:
- Villagers were always having the second choice in a conversation as the correct answer, because their answer list wasn't fully resized.
- Rain sound still playing after the rain has stopped.
May 9, 2022
Apotheorasis • Lab of the Blind Gods - Tall Guy Productions
Minor audio tweaks
Farthest Frontier - Zantai
Journey Log #03, we have broken new ground and established our settlement. Foragers are ensuring a steady supply of food. The wolves ate Jasper…
Welcome to the Farthest Frontier.



Your settlement has endured the harsh winter, the first year in the frontier is now behind you. The essentials are provided for as your people look to the future. A growing populace requires substantial food stocks, more than just foraging for berries and hunting can provide. One answer to this predicament is agriculture.

Read on in Journey Log #03: Harvest Time!
Dreamin' Her - 僕は、彼女の夢を見る。- - tom
・初回起動時、ムービーの音量が0になっている問題の修正
・その他細かい部分の調整
May 9, 2022
Maid Mansion - Belgerum Games
  • Fixed a typo in the French translation that would cause an error.
  • Made the keyboard appear for text input when naming the protagonist on a Steam Deck.
May 9, 2022
Conquer The Universe - Aizen Sousuke
Version 0.015

Changed how tooltips works for talents, gold upgrades, laboratory, matter shop ugrades
New talents
New upgrades
New runes
New dungeons and dungeon potions
10k and max buy options now works for dungeons and dungeon potions
Dungeon crafting page reworked
You will see the first worker and nano worker screen when you rebuild
"AM on Prestige" text changed to "AM on Rebuild"
May 9, 2022
Per Aspera - Magius
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HOTFIX 1.7.1 FIXES
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- Fixed crash when reaching building limit
- Fixed freeze in flying drone behavior
- Fixed Zeppelin parking underwater in maritime platforms
- Disabled invalid craters and veins when flooded
Forlorn - Lammas00
Forlorn update v0.10013 is focused on solving the most burning issues raised by players following the launch of the initial Early Access version.

  • Resources are now more abundant in the world
  • Improved bow accuracy and reduced the arrow drop
  • Added a chance to get your arrows back after shooting your bow
  • Reduced campfire brightness
  • Fixed a bug where "Craft a knife" task would not immediately be counted as completed if the knife was already equipped

We appreciate all the feedback everyone has given so far. Please keep sharing your thoughts with us, so together we can continue improving the game.
Kandria - Shinmera
Another month of polish, Kickstarter prep, more polish, and also some news on conferences! Plus, a small peek at the final boss fight. Exciting!

Kickstarter
Well heck. Next month is going to be the launch of the Kickstarter already! We're still working on the new trailer for that, and polishing things for the new demo, but things are looking pretty good. Most of the Things Left To Do now are in the marketing and outreach department.

I've started contacting other teams to see about cross-promotions and such. If you know anyone that has, had, or will have a Kickstarter for a somewhat similar game to Kandria, please ask them to contact me so we can see about arranging that!

In the meantime, if you haven't yet, subscribe to the Kickstarter and tell anyone you know that might be interested in it!



It may not seem like much, but it really does help us tremendously to have more people on that pre-launch signup.

Digital Dragons in Kraków
Kandria was selected to be part of the Indie Showcase, so I'll be at the Digital Dragons conference in Kraków, May 16/17. If you're coming to the conference, please stop on by, I'd love to have a chat!

Due to plane and other related reasons, I'll actually be in Kraków until the 20th. Probably just going to spend the time working in the hotel, but if you're nearby and would like to go grab a drink at some point, let me know!

Development
Another month of mostly bugfixes and small, incremental improvements to the tiling of the lower regions of the game. Some more playtesting as well, and further improvements to the later acts of the game's story.

We've also started on the boss fight AI, now that Fred has completed a first round of the animations for it. It's looking really nice!



This has also prompted some more adjustments to the overall combat behaviour. It's feeling a lot better now, but I'm still not quite happy with it. I'll have to make more improvements to the overall movement and animation timing of the player this month.

Another important improvement has been to the deployment of the game; the data files are now bundled in an archive, reducing both install size, and massively reducing initial load times.

All of the improvements we've been working on will be in the new demo that'll be available in the Steam Next Fest launching on June 13th. I hope you can wait until then!

In between this laborious incremental fixing and improving, I've also been writing some more in-depth looks at the kinds of things that make game development take so much time on our mailing list. If you're interested in reading about that, sign up here!

The Bottom Line
Okey, let's look at the roadmap from april.

  • Implement new enemy types
  • Finish designing the remaining main story NPCs
  • Complete the Kickstarter page
  • Create a new trailer and Kickstarter video
  • Add detail to region 2 and 3
  • Do lots of user testing on the full game content
  • Add more side quests and areas
  • Implement Steam achievements

In the meantime, we still could really use your help with spreading the word about Kandria's Kickstarter! If you know any friends or other communities, tell them about the Kickstarter!
Princess & Conquest - Towerfag
Let's start with the fixes! We want P&C squeaky clean to leave Early Access and resume making additions to its marvelous, polished, chiseled, RPG Maker body.

Licking away all the bugs!


Size: 764.2 MBs

Additions and Changes:
ːswirliesː Cat X Human Princess NSFW Animation #1 added
ːswirliesː Moss Princess NSFW Animation #2 added
ːswirliesː Added a sexy Kobold Maid in the Kobold Fortress, during the Intro

Fixes:
ːswirliesː Added a script that fixes mismatched Progeny body type/gender
ːswirliesː Added a script that re-randomize Progeny that ended up with broken/not working assets
ːswirliesː Fixed "non Heir" Progeny deliveries always adding a broken Progeny into Dear's Box
ːswirliesː Fixed crashing Status Screen when Reigns end up having negative Army/Wall scores
ːswirliesː Fixed Progeny not keeping their special custom hair/color when recruited
ːswirliesː Fixed buggy Harvest/Insect overworld map units
ːswirliesː Fixed Cat Princess first Campsite "attack" not progressing the game events to the next day
ːswirliesː Fixed the Crystal Lizard cave. You can now enter it and break crystals when the quest isn't active
ːswirliesː Fixed Insect Princess THICC form missing the naked portrait
ːswirliesː Fixed game crashing when wearing Green Deceit after in a battle for the "De Profundis" quest
ːswirliesː Fixed Kobold Princess wandering around too far in the first Campsite scene, during the Intro
ːswirliesː Fixed various typos and minor bugs
...