Changes: - Maximum number of Nobles changed to the lower value of these two: 20% of your maximum population or your total valor divided by 10,000.
Fixes: - Villagers were always having the second choice in a conversation as the correct answer, because their answer list wasn't fully resized. - Rain sound still playing after the rain has stopped.
Journey Log #03, we have broken new ground and established our settlement. Foragers are ensuring a steady supply of food. The wolves ate Jasper… Welcome to the Farthest Frontier.
Your settlement has endured the harsh winter, the first year in the frontier is now behind you. The essentials are provided for as your people look to the future. A growing populace requires substantial food stocks, more than just foraging for berries and hunting can provide. One answer to this predicament is agriculture.
Changed how tooltips works for talents, gold upgrades, laboratory, matter shop ugrades New talents New upgrades New runes New dungeons and dungeon potions 10k and max buy options now works for dungeons and dungeon potions Dungeon crafting page reworked You will see the first worker and nano worker screen when you rebuild "AM on Prestige" text changed to "AM on Rebuild"
- Fixed crash when reaching building limit - Fixed freeze in flying drone behavior - Fixed Zeppelin parking underwater in maritime platforms - Disabled invalid craters and veins when flooded
Another month of polish, Kickstarter prep, more polish, and also some news on conferences! Plus, a small peek at the final boss fight. Exciting!
Kickstarter
Well heck. Next month is going to be the launch of the Kickstarter already! We're still working on the new trailer for that, and polishing things for the new demo, but things are looking pretty good. Most of the Things Left To Do now are in the marketing and outreach department.
I've started contacting other teams to see about cross-promotions and such. If you know anyone that has, had, or will have a Kickstarter for a somewhat similar game to Kandria, please ask them to contact me so we can see about arranging that!
In the meantime, if you haven't yet, subscribe to the Kickstarter and tell anyone you know that might be interested in it!
It may not seem like much, but it really does help us tremendously to have more people on that pre-launch signup.
Digital Dragons in Kraków
Kandria was selected to be part of the Indie Showcase, so I'll be at the Digital Dragons conference in Kraków, May 16/17. If you're coming to the conference, please stop on by, I'd love to have a chat!
Due to plane and other related reasons, I'll actually be in Kraków until the 20th. Probably just going to spend the time working in the hotel, but if you're nearby and would like to go grab a drink at some point, let me know!
Development
Another month of mostly bugfixes and small, incremental improvements to the tiling of the lower regions of the game. Some more playtesting as well, and further improvements to the later acts of the game's story.
We've also started on the boss fight AI, now that Fred has completed a first round of the animations for it. It's looking really nice!
This has also prompted some more adjustments to the overall combat behaviour. It's feeling a lot better now, but I'm still not quite happy with it. I'll have to make more improvements to the overall movement and animation timing of the player this month.
Another important improvement has been to the deployment of the game; the data files are now bundled in an archive, reducing both install size, and massively reducing initial load times.
All of the improvements we've been working on will be in the new demo that'll be available in the Steam Next Fest launching on June 13th. I hope you can wait until then!
In between this laborious incremental fixing and improving, I've also been writing some more in-depth looks at the kinds of things that make game development take so much time on our mailing list. If you're interested in reading about that, sign up here!
In the meantime, we still could really use your help with spreading the word about Kandria's Kickstarter! If you know any friends or other communities, tell them about the Kickstarter!
Let's start with the fixes! We want P&C squeaky clean to leave Early Access and resume making additions to its marvelous, polished, chiseled, RPG Maker body.
Licking away all the bugs!
Size: 764.2 MBs
Additions and Changes:
ːswirliesː Cat X Human Princess NSFW Animation #1 added ːswirliesː Moss Princess NSFW Animation #2 added ːswirliesː Added a sexy Kobold Maid in the Kobold Fortress, during the Intro
Fixes:
ːswirliesː Added a script that fixes mismatched Progeny body type/gender ːswirliesː Added a script that re-randomize Progeny that ended up with broken/not working assets ːswirliesː Fixed "non Heir" Progeny deliveries always adding a broken Progeny into Dear's Box ːswirliesː Fixed crashing Status Screen when Reigns end up having negative Army/Wall scores ːswirliesː Fixed Progeny not keeping their special custom hair/color when recruited ːswirliesː Fixed buggy Harvest/Insect overworld map units ːswirliesː Fixed Cat Princess first Campsite "attack" not progressing the game events to the next day ːswirliesː Fixed the Crystal Lizard cave. You can now enter it and break crystals when the quest isn't active ːswirliesː Fixed Insect Princess THICC form missing the naked portrait ːswirliesː Fixed game crashing when wearing Green Deceit after in a battle for the "De Profundis" quest ːswirliesː Fixed Kobold Princess wandering around too far in the first Campsite scene, during the Intro ːswirliesː Fixed various typos and minor bugs