Maytroid. I swear it's a nice game too - pixelgreeds
If you are going to play, it’s recommended to start a new profile.

Perhaps the most important thing is the fixes for 144Hz:
-There are now no problems with the controls of Spirit form on 144Hz monitors - everything is playable and works as it should.
-Explosive projectiles on 144Hz now behave correctly too.
-The room with the cubes is now beatable on 144Hz.
*Yes, I did not have a 144 Hz monitor, and the tester who had it, apparently thought it should have been like that, sorry.

-There are no disguised spikes in the early levels.
-New hints that were really needed.
-Early zones have become more player friendly (not dumber or duller, just more friendly).
-The 1st (recommended) boss feels like first now.
-Last boss is still the strongest, but a couple of moments that were too harsh have been tweaked.

-Collecting all the hidden pictures now has an indicator (how many you collected/remain), and when you collect them all you get a double jump (it does damage and refreshes when bouncing off enemies). It makes the player too strong and extremely mobile, but it's a good reward for those who want to collect everything.
-The previously closed winter room in the upper right corner of the map is now "Endless Arena!" for honing your acrobatic and combat skills.
-There are new upgrades hidden on the map.

And most importantly – I’ve changed the logo picture, hahaha.
Thank you for your attention =)
Lenin Simulator - lsimulator
The price of the game has been reduced to 4.99, and I am moving ahead with updates. First one will come May 17th, second May 27th, and the third June 8th.
Alien Swarm: Reactive Drop - Ben Lubar
Today's update includes an all-new advanced settings menu, bugfixes for first person gameplay, optimizations, and other tweaks.

Weapons
  • M42 Vindicator: Increased Sarge's Vindicator Damage skill from 2 to 3.
  • X33 Damage Amplifier: Now applies 1.1 seconds of damage buff per pulse, unless the amp would expire sooner, so damage buff pulses overlap.
  • AVK-36 Marksman Rifle: Zoom can now be toggled even if the gun is not ready to fire.
  • IAF Medical Amplifier Gun: Fixed the reload button causing this gun to lose its ammo.
  • IAF Medical SMG: Bots will switch away from this gun if they are trying to heal and have no secondary ammo.

Translations
  • Dedicated servers now load a translation based on rd_dedicated_server_language. This is currently used to translate the challenge name in the server browser.
  • Made several strings on the HUD translatable.
  • Updated Chinese translation.
  • Small update to French translation.
  • Updated Korean translation.

Campaigns
  • Jacob's Rest: SynTek Residential: Fixed director aliens being able to spawn in the elevator shaft.
  • Tilarus-5: Yanaurus Mine: Replaced almost 500 dynamic props with static props for better performance.
  • Tilarus-5: Yanaurus Mine: Optimized lighting.
  • Tilarus-5: Forgotten Factory: The second generator now requires the first generator to be on before it can be hacked.
  • BioGen Corporation: Operation x5: Improved visuals.
  • BioGen Corporation: Operation x5: Made first door indestructable to avoid players skipping a required objective and being unable to backtrack.
  • Nam Humanum: Platform XVII: Normalized drone health.
  • Nam Humanum: Platform XVII: Optimized prop usage.
  • Bonus Missions: Bonus Mission 1: Fixed the location of an anniversary-related object to be in-bounds.

Misc
  • Fixed several models not being properly compiled for prop_static.
  • The campaign transition screen now shows the mission name rather than a description of its location.
  • Main menu no longer reverts cvars or re-executes autoexec if cheats are enabled.
  • Fixed the Credits button briefly appearing when starting the final mission of a campaign.
  • Spectating a player in first person will now use their camera angle.
  • Fixed joining a mission in progress that has a changed asw_controls value causing an inconsistent camera state.
  • Fixed rolling while holding a movement key in first person sending the marine in an unexpected direction.
  • Added some protection against crashing when a buzzer tries to move with a null physics object.
  • Fixed the hint for how to move a marine showing "NOT BOUND" when playing on a controller.
  • Hacking can now be done in first person.
  • Added an Advanced Settings menu.

Mapping
  • -makedevshots now disables the briefing UI.

Update (21:30 UTC): A hotfix to this update was published to fix a bug with remote turret aiming.
Gordian Quest - Brendyn YojimBev


Hey Heroes!

As we arrive closer to release, we have a few more final updates that will make their drop!

We have been brainstorming and thinking about a new Realm Boss that all of you will enjoy going against in battle. You've given us really good insights on Discord and in our recent poll. So now, we decided to take it a step further with this open-ended survey. We wanna hear your CRAZZZZZY ideas!

What kind of boss would you like to see and fight?

It can be something completely different and crazy! Perhaps a certain archetype you have yet to come across in your adventures?

Share with us your thoughts and ideas. If you've got tough and exciting mechanics we can give to our boss, please drop them in the comments below ^_^ We can't wait to see what your creativity can bring!


There will be two more endgame areas arriving to Sky Imperium, each featuring unique rewards to strive for upon completing your adventures.

Sciencer's Trial
A solo challenge that will test your mettle. Survive every round of the challenge with the chosen hero to obtain special variants of Augur Orbs that can be applied to Helmets, Gloves, and Boots to grant power ups to a hero's skills.

Fathomless Depths
Once a prison, then a convenient dumping ground for failed experiments. Now, untold horrors live in its darkest depths. It is a procedurally generated dungeon that players can explore, building up the final reward by visiting certain nodes as they venture deeper into it.



If you have any questions or suggestions, feel free to reach out to us through our Steam Forums or chat with us on Discord. We love engaging with the community.

For more updates, please do follow us on our Steam page! Your support means a lot to our team. Gordian Quest is slated for a mid-2022 release. Thank you!

Crafted with Love,
The Mixed Realms Team
IdleOn - The Idle RPG - blah
New Content
• Added NIGHTMARE BOSSES: Radiant Amarok, Gilded Efaunt, and Blighted Chizoar!
• Each nightmare boss has a rare drop for a UNIQUE CAPE! In other words, there are 3 new capes to collect from nightmare bosses!
• Boss Tasks are now completable, since they require Nightmare boss kills!
• Added the PLAYERS button, so you only need to click 2 times to swap player instead of 3! It replaces the old CHAT button, next to MENU.
• CHAT button now takes the form of a small speech bubble icon in the bottom left, which can be turned off in Options.
• Added "Lava's Early-Game Guide!" to help out new players. Honestly if you're reading this, you'll never actually encounter this feature, but I figured I'd let you know regardless!

Quality of Life Additions
• Added a timer to show when the next Dungeon Happy Hour will be!
• Added Join All & Invite All buttons to Party Dungeon Lobby, to make grouping up easier!
• ALL mini-bosses now have mega HP bars! This includes world minibosses (baba yaga, king doot, etc) as well as Dungeon bosses (grandfrogger, snakenhotep, galaxicus)
• Changed Cacto Jones' quest dialogue (world 2 main questline) to entirely revolve around Efaunt's powers of cerebral corruption, just like how World 1's quests entire revolve around investigating Amarok's rampage through the jungle and forest.
• Tasks in Quick-Ref now jumps straight to the world you're on. I.e. If you check tasks from Quick-Ref in World 2, it'll go straight to W2 tab instead of W1
• Slightly changed the position of several Lab Bonuses / Jewels, as to prevent random Lab Line-Breaking
• Copper plates in cooking are now much more coppery coloured, as to make Gold plates stand out more
• Disabled "x2 tap on player to open info" when in dungeons. There's never a reason to see someone's info IN a dungeon, and it was kinda annoying. You do NOT need to re-enable it when leaving, it doesn't actually adjust your options or anything.
• [HARD RESOURCES] card category is now properly ordered: ores, logs, fish, bugs, critters, souls, in that order!


Bug Fixes
• Edited the description of the Purple & Green "Tool Power" bubbles to include that they also boost worship skulls & Traps respectively
• Fixed an issue where players couldn't buy the last 2 jewels from the gem shop no matter how hard they tried
• Fixed a Statue issue involving the golden "family shared" bonus not working in very specific, rare situations. 🗿
• Made it so you can replay Mining minigame if you leave the ore pile without having to re-enter the map. This isnt a bug -- I actually had it custom coded to require you to enter the map, as anyone whose seen the code could tell you -- but I figure it comes off as unintentional and have since changed by mind on the whole thing, hence the chance.


Love,
Lavaflame2 ːreheartː
Sinister Night - sinisternightgame
Hello everyone,

Finally, we are here! ːsteamhappyːWe are very excited to present the new game Sinister Night, made by a group of experienced producers that are addicted to Horror reasoning games. We hope that once you play the game, you will be obsessed with our spin on the genre.

Sinister Night is a multiplayer, social deduction horror game combined with betrayal. Eight streamers came to an abandoned Gnostic school where a terrible murder happened, yet two of them have been possessed by the Corrupter. Once the Scarlet Dream started and piercing screams split the air, one player was lying in their own blood. Hidden under the Ghost, is it Satan incarnate or a wicked witch? Wraiths that died miserably are still wandering around in this school. They will tell you exactly what happened here. Find the Offering that stops the evil rituals, or execute the Corrupters hidden among you. Save your life from your destiny as the "Last Supper."

In the following weeks, we will constantly release more content and new features. We want to also keep you updated on our plans. If you have some feedback for our game, feel free to contact us at the following social media pages. We are looking forward to the communication, and we really hope that you will enjoy the game as we do.

https://store.steampowered.com/app/1979460/_/

Twitter:https://twitter.com/sinister_game
Youtube:https://www.youtube.com/channel/UCun1f9-T2qcHl9T0AhDIeDQ/featured
Email:sinisternightgame@gmail.com

The night fall is coming, yet the light will be back. Are you ready for it?ːsteammockingː

Z-star studio
May 7, 2022
Axiom of Maria: Prologue - Studio Ganzheit

This is the rough finish of the primary game loop for the second playable character, "The principal." There are still many things left to do like texturing, polishing, battle against the heavy bot, and playing on the highway, but I'm going to move on to deal with the stage things and then back to this.
May 7, 2022
Renown - Mr. Z
0.6.2.4

Increased Shield HP
Reduced Handle tracer size for Greatsword and Zweihander
Fixed Deathscreen not showing proper Weapon names
Added Enemy Ping to Deathscreen
Hosen protects Feet now
Reduced Max Rotation with Slashes
Reduced Parry Window by 25 ms
Healing Wells now have Compass Markers
Teammate Indicators are Yellow for Teammates now
Extended Parrybox is smaller now
Improved Movement prediction reliability
Shield on back now properly hides when you equip it
Fixed Emote menu persisting sometimes after death
Fixed Stamina sometimes not regenerating
Fixed Duplicate Entries in Loadout menu
Fixed Input being defaulted constantly
Reduced Release timings of many weapons
Increased Time limit on Training map
Improved player spawning logic to be more optimized and reliable
LTS now properly gets rid of Lootbags between rounds
Ping compensation now averages between attacker and defender
Early Release window for Bashes and Kicks is now the old value
Fixed issue with Always Run sprint handling
Parrylockout is now skipped while Flinched
Fixed up VOIP connection issues
Turbo Sliders Unlimited - Ande
v0.75 with extra colors
  • More usable colors for everyone - the base game now comes with 4 fixed and 12 random colors
  • Color selector window looks nicer as missing colors are no longer shown
  • To prevent extreme loading times, max road marker count per one road is limited to 100 for new levels

Compatible with the previous 0.75 version but players with the old version won't see the new colors until they upgrade.
May 7, 2022
Disharmonia - Sosík99
This patch fixes big bugs and adds sensitivity settings.
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