After a delayed start of the patch cycle, the first patch for Fireteam is out now. The focus on this patch was to add some often requested features such as scoreboards and joining matches that have already started.
New Map: Palace
Take the battle to this new Asian themed map set inside an eastern styled palace.
New Feature: Scoreboards Pressing Tab in the match will now show the current scoreboard of the game. You will also find details about the current map and mode that you are playing in.
New Feature: Join In-Progress You can now find and join sessions that have already started a match. This is to allow people to more easily find matches to join and not have to rely on lobbies remaining open in the menus.
Fixes
Weapon code has been refactored to make it feel more responsive in online play.
Race game mode iconography scaling has been corrected.
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May 6, 2022
Indies' Lies - Rengar
We are starting a series of weekly posts with a goal to introduce real strategies for building powerful decks. Here, we will explain the ideas and core cards behind certain winners' builds.
Last week, an Evelyn player stood out among all the Keely players and made it to the top 3 of the leaderboard. Let’s check out their strategy for mechanists!
First let’s take a look at this player’s deck.
3 Phantom cards. It seems that this player chose camp Flame Blessing Academy at the start of the game to gain 3 Phantom, at the cost of losing 50% max HP
Healing Shield. With this card, every time you are attacked this turn, you can heal 2 HP. Paired with Phantom, you can more than ensure survival, by having your HP going up while getting attacked.
Magic Recovery. It puts 3 random Exhausted hero Skills into your hand. As long as you have a relatively “clean” deck, you could recover Phantom and Healing Shield every time
Pandora's Box. So far this seems like a perfect defense, but let’s not forget about the cost. This player attached an Energy Rune to Magic Recovery but that’s far from enough. Ah wait, do you spot the 2 Pandora's Box in the deck?! Pandora’s Box completely ignores card costs and plays X cards on top of your draw pile in order until it's empty. Except for the fact that it can only target the front row, there doesn’t seem to be any drawback. There’s also a key talent at play here - Experienced, which increase X-cost card effects by 2.
Perpetual Motion with Copy Rune attached, which allows you to draw 4 cards and accelerates your card flow.
After looking at defense, how about offense on this deck?
Automation. Upgrade starting Attack and Defense cards, and reduce their costs to 0. It also applies Shock debuff to the enemies, and that Shock stack will be doubled at higher levels.
Resonance is also a good choice for a Shock build. It could build up massive damage (the square of Shock stack). Although its cost increases per turn, but don’t forget that Pandora’s Box can back you up on that.
Cash Dash. Resonance could deal high damage but the build-up takes a few turns. Cash Dash is a great solution. It costs you 50 gold to deal 50 damage, but it still works when you’re short on cash 😉
This is it for today’s content. Next, we’ll talk about other support cards and tips on Runes for this deck. Stay tuned! For more strategy discussion, feel free to join our Discord server!
If you would like to receive a discord ping when the event starts, make sure you click the INTERESTED button on each individual entry in the Events section at the top of our Discord!
We have another update on a few fixes and adjustments to the feel of the game on the communities feedback. Some more tightening up of the gameplay. Please continue to feedback to help us to refine and improve. Here are the patch notes for Release v.010:
Any change with a ‘🌊’ icon in front are changes/fixes that have been brought to our attention by fellow players. If you have any suggestions/bugs that you stumble upon, please let us know in the steam forum.
Bug Fixes: - 🌊 Fixed incorrect spawn on the 2nd peak at Saquarema - 🌊 Update the Brazilian Portuguese screens – specific feedback, special thanks to Luiz - Fixed background images not consistently appearing in pop up messages - Fixed player towing behind jetski in tour modes after towing in free surf - Tow rope and handle is now visible in replay - Fixed broken rope for the Tow In, more consistent release near the lip area and in general - Fixed legrope breaking once you leave the replay scene
Additions/Alterations: - 🌊 Adjustments to Drifting re-entry animation - Localisation: added more French, Brazilian Portuguese, Spanish and Japanese updates - VFX optimisation – changes made to; PWC, Trick/Board foam, and the Environmental VFX - Added dialogue to end of tour cutscene - Slight tweaks to in-tube camera - Typo fixes for in-game ui
That's all for today. We are working on a bunch of fixes and adjustments for the surfing moves based on feedback. We will have a few updates on this for next week. Stay tuned.