Dear Players: To bring you improved gaming experience, we will undergo online maintenance on May 6 (UTC+8). Top-up and matching features may be unavailable during maintenance. Please note you must quit game and download update patch afterward to enjoy the newest additions!
GAME BALANCE MODIFICATIONS
1. Pulsar Reduced damage vs. mecha when in blaster form from 540 to 500, and vs. pilots from 120 to 100; Reduced Headshot Damage% vs. pilots from 250% to 200%; Increased fuel cost for ascending and accelerating. 2. Snow Mirage Increased Dual Pistols' damage vs. pilots from 25 to 32; Reduced sniper rifle's damage vs. mecha from 810 to 792. 3. Firestar Increased primary weapon's fire rate from 1.8 shots/sec to 2 shots/sec; Reduced Dash CD when in sphere form from 12s to 11s, and slightly increased fuel cost for high-speed dash. 4. Trio of Enders Extended duration for Open Fire from 5s to 6s.
ADJUSTMENTS & OPTIMIZATIONS
Snow Mirage-Related 1. Improved Sensor Grenade's projectile trajectory to better match the arc and landing spot; 2. Improved action display for Snow Mirage's cloak; 3. Debugged clips of being destroyed not playing in certain situations; 4. Debugged holding Shoot while inputting other commands but it would still shoot when released with Scope On Now enabled; 5. Debugged sniper rifle unable to shoot in extreme situations; 6. Debugged pilots able to exit mecha in midair under extreme situations; 7. Debugged precision spread being accessed despite Scope On has not been completed in Auto Scope On; 8. Debugged accessing the wrong tags on Mecha Abilities page; 9. Debugged mismatching actions and icons in Meow Store; 10. Debugged free wallpaper not given when a mecha is purchased. Origo Island-Related 1. Debugged pilots getting stuck in certain areas of the Ember Power Plant or models in the Central Station under extreme situations.
DECLARATION OF FAIR PLAY
We're dedicated to creating and maintaining a fair, harmonious environment for competition. We prohibit hacking, scripting, cheatware, and other illegal third-party software, as well as adhering to a zero-tolerance policy regarding any behavior that could adversely affect gaming experience. We will regularly release and update list of offenders for any transgressions related to the issues above, and we welcome reports from any player so we can keep this a fair game for everyone. Tap here for latest list Finally, thank you for following and supporting Super Mecha Champions. We look forward to seeing you on the field!
Want to get the most out of your gear? Now’s your chance to make it even better!
Look forward to the following upgrade events between 06.05.22. - 09.05.22. (11 AM CEST):
50% higher chance to successfully upgrade weapons and equipment (from levels +1 to +10). This reduces the risk of the item being destroyed on a failed upgrade attempt.
Seize your chance. We wish you all the best of luck upgrading your gear! The NosTale Team
We have been posting changelogs to The Pit 2 Community Hub, as well as in announcement posts for big updates, but we undervalued posting hotfixes this way - going forward, we're going to make more use of the small update announcement system.
Have fun! Send us your feedback!
Added
Weapon Vault - What's inside? Something good, you hope!
Dynamic corpse drop AKA The Last Guy feature. When a character class dies, it will be somewhere waiting to be found in the next run.
Additional inventory tool tip info.
Mini-map and Inventory opacity can be changed in Game Options.
Hot-key to change attack mode (SHIFT F changes between burst fire or single shot).
Tool-tip delay added (Can be adjusted in Game Options).
Inventory items of the same size will swap locations when one is drag-and-dropped onto another.
Extra quick slots can be added to HUD (maximum of 6).
Number of quick slots in HUD can be set in Game Options.
Medical quick slot can be turned on and off in Game Options. This slot is in addition to the 1-6 regular quick slots - it auto-populates with medical items, but you can drag-and-drop your preference as well.
Changed
Chamfered corner collision for better visibilty checking. Google it. The producer had to and now he's sulking.
XP tool-tip gives more information.
Recipe item tool-tips display amount of item in inventory.
Combat log set to scrollable and no long automatically clears.
Quick slots now have more visual tweaks (moved item goes translucent to see what it's replacing better and slot highlights).
Fixed
Good Patient ability's modifier now applied correctly.
Reloaded prop health bug causing invincible props fixed.
At Home of Wargamers Slitherine will be streaming Master of Magic for the first time. The game has just entered its beta, and it is the version that will be shown.
It will be a thorough stream which will tackle the basics of the game. First we’ll go over the wizards selection screen, and have a look at the available wizards, then we’ll show the wizard customization screen.
Then it’ll be time to jump into the worlds of Arcanus and Myrror. We’ll load a savegame from an established playthrough and show you how city management, army management, exploration, research, alchemy and diplomacy work.
Last but not least, battles! We’ll load a sizable battle and show how it works, and how the right spells at the right time can influence its outcome.
None of this has ever been shown before. It will be the perfect chance to have an exclusive first live look at the game in its entirety.
May 10th has almost arrived, and we are ready to share the Event Schedule with you all.
Project MIKHAIL: A Muv-Luv War Story - Project MIKHAIL Team
We finished our maintenance. Thank you for your cooperation, and we hope you’ll continue to support Project MIKHAIL.
Maintenance will be performed on the dates below (JST). This maintenance will take place over several days. During maintenance, only story mode will be playable, and you may not be able to log in to the game during some hours. We appreciate your understanding in advance.
We will be updating the game between 5/9 (Monday) 11:00 AM JST and 5/11 (Wednesday) 3:00 PM JST. (Subject to change)
■Maintenance Schedule
①5/9 (Monday)11:00 to 5/10 (Thursday) 12:00 JST *Only Story Mode will be available
②5/10 (Thursday)12:00 to 5/10 (Thursday) 15:00 JST *The game will be inaccessible
③5/10 (Thursday)15:00 to 5/11 (Wednesday) 15:00 JST *Only Story Mode will be available
④5/11 (Wednesday) 15:00 JST All maintenance will conclude. *Story Mode and PvP Mode will be available
Frontier Mode will continue to be closed. We are sorry about this, but hope that you all continue to support us!
■Update Contents■
*This will be a different update from the Frontier Mode update, which is scheduled for the end of May.
Material/Turn-In Item descriptions will now include a description of where to obtain them.
Mission levels can now also be reduced, as well as increased. *Mission level can be reduced to a minimum of level 1.
Added a function to deliver items in batches during delivery missions.
■Bug fixes■
Fixed an issue where the vernier gauge would not increase during slow moving while firing in the air, allowing the TSF to remain in the air longer than intended.
Fixed an issue that caused 120mm rounds to fire continuously when firing with the main assault gun while moving at low speeds.
Fixed an issue that could cause slow moving fire to behave unnaturally when the jumping unit was damaged.