In order to bring you a better gaming experience, the server will be shut down for maintenance from 2:00 - 4:00 EST on May 6. If it is not completed on time, the opening time will be postponed accordingly.
During the maintenance period, you will not be able to access the game from the server. We apologize for any inconvenience this may cause. Thank you for your support and understanding!
Important Updates
1. Battle Puzzles Limited Event
※ Event duration: After the maintenance on May 6 - 23:59 EST on May 12 ※ Level requirement: Lv. 15 ※ New shikigami with new challenges!
During the event, a puzzle with three difficulty levels will be unlocked for challenge each day. You will enter the battles with pre-configured shikigami and Soul sets. Use the skills wisely to solve the puzzle for rewards!
2. Underworld Arena Event
※ Event duration: 2:00 EST - 23:00 EST daily from May 9 - May 22 ※ Level requirement: Lv. 15
During the event, you can access the Underworld Arena via the Jizo Statue in the Courtyard. Within the duration, battles in Underworld Arena from 11:00 to 14:00 and from 20:00 to 23:00 daily will be in 100-Player mode. The rest of the time will be in 16-Player mode.
Note:
- The first 10 Underworld Arena challenges each week grant high-grade Realm Cards and Mystery Amulets among other rich rewards. From the 11th challenge onward, the arena only grants Coins as rewards.
- Challenge attempts are shared between 100-Player mode and 16-Player mode. - The 100-Player mode in Underworld Arena yields Underworld Arena Score in addition to the basic rewards.
- Underworld Arena Scores are calculated each Monday. Rewards will be issued via in-game mail based on your tiers in Underworld Arena.
- The current highest tier of Underworld Arena is Tier 6. Underworld Arena Score and Duel Score share the same Score Rewards, which means the rewards will be issued based on the highest score reached in either zone. When you reach Tier 6 in Underworld Arena, you can receive the Underworld Arena frame which expires in a week.
- For more details, please check on the event page.
3. Talisman Pass (May)
※ Event duration: After the maintenance on May 6 – before the maintenance on June 1
※ You can complete different missions to increase the Talisman level.
※ As the Talisman level increases, Onmyoji can obtain various rewards including the exclusive frame.
※ Purchase the Deluxe Talisman to unlock bonus rewards such as the exclusive animated frame, an exclusive illustration and Inaba Kaguya's Osmanthus Fairy skin!
※ Updated Legacy Talisman and related shop:
- You can purchase Legacy Talisman from the Talisman Pass - Shop page. Upon purchase, each Talisman Pass level you reached grants you a Talisman Coin. Each Talisman Pass grants up to 50 Talisman Coins.
- Talisman Coins can be used to purchase month-related skins from previous Talisman Passes. Spend Talisman Coins to purchase the Kinnara's return skin - Melodic Descant and Jr. Ootengu 's return skin - Angelic Feathers for the current Talisman Pass.
4. Paper Doll Skin Updated
※ New Paper Doll Skins are available after the maintenance on May 6 - 23:59 EST on May 31
※ Added Ninja Yamausagi, Inugami and Noble Violet Paper Doll skins which can be purchased in Paper Doll Shrine > Collection.
※ Improved the display of new skin notice for paper doll.
5. Memory Summons Updated
※ Summoning duration: After the maintenance on May 6 - 23:59 EST on May 17
※ Chance Up shikigami for this update including Void Menreiki, Crimson Yoto, Suzuka Gozen, Kidomaru, Shiranui, Onikiri.
※ Chance Up shikigami for the next update will include Virtuoso Hana, Azurestorm Ichimokuren, Asura, Orochi, Takiyashahime, Aoandon.
※ The new Recollection Pack is now avaliable, welcom to purchase in Shop > Pack.
※ For more details, please check on the event page.
6. Merchant Updated
※ The skins and frames available in the mystery bags will be refreshed after the maintenance on May 6.
※ Updates for Mystery Outfit Bag: Purchase to receive one of the following: Jade, AP, SP Skin Tokens, Koroka's Goldfish Kite skin, and Kujira's Deep-Sea Lava skin.
※ Udates for Mystery Crown Bag: Purchase to receive one of the following: AP, Coins, Skin Tokens, animated Sweet Seaside Dream frame, animated Drowned Sea frame, static Roaming Traveler frame.
※ Please note that the next update will be after the maintenance on June 15
※ For more details, please check on the Mystery Bag page.
7. New Scroll for shikigami
※ Added the Animation Scroll and the Animated Scroll to the SSR shikigami Taishakuten, Shokurei, Mishige, Yato no Kami, and Suzuhikohime, and the SP shikigami Void Menreiki, Virtuoso Hana, Inaba Kaguya, Ninja Yamausagi. Please check in Shikigami > Details > Bio > Scroll.
8. Selectable Soul Drop Event - New Souls Available!
※ Event Duration: 0:00 EST on May 4 - 23:59 EST on May 10
- During this event, you can choose the type of souls that drop in the Soul Zone.
- You can choose 4 types of souls. The same soul cannot be chosen more than once in any lineup. After you have selected a lineup, you can edit it at any time for free.
- Your selected lineup will be in effect for the first 200 challenges each day. After this, the soul lineup will return to normal.
※ Added 10 new souls for selection: Hyosube, Conch Blower, Nuribotoke, Leviathan, Oracle, Wispzoa, Aonyobo, Enshyoujo, Wisp, Merrow.
9. Fortune Bonus Event
※ Event Duration: 0:00 EST on May 4 - 23:59 EST May 10
※ During the event, players have a chance of obtaining Evo Drops, Soul Drops, EXP and Coin bonuses after battling in Exploration Zone, Soul Zone or Evo Zone.
※ The bonus duration for a bonus will be extended if the player has already obtained the same bonus.
Improvement
1. Improvements for Battle Replay feature:
※ Added a feature in Replay to view the Soul details of the lineup under each replay entry (only available to replays posted after the maintenance on May 6; earlier replays will be reset and cleared.)
※ Added the Smart Filter list. The list will show the best suited battle strategies based on the player's Collection status.
※ Likes given to players via Replay are counted towards the Popularity of the players who posted the replays (each player can send up to one Like to up to one player daily, regardless of how many replays they have.)
2. Moved the description of the SSR shikigami Shokurei's [Feast] effect to the Dream Cuisine skill (this doesn't change the skill's effects.)
3. Lowered the level requirement for some of the Talisman Pass features from Lv. 15 to Lv. 1.
4. Lowered the level requirement for the Quick Promotion and the Gorging Ghoul features from Lv. 40 to Lv. 30.
5. Improved the Batch Upgrade logic. If there's only one eligible shikigami to be upgraded, the amount setting button won't be displayed.
6. Improved how Soul Profiles are edited. Now, after the Souls in a profile are edited, it will no longer scroll back to the top on the profile's list.
7. Improved how pets can be fed quickly in the Courtyard. Now, by tapping the pet in the Courtyard, all pets can be fed quickly.
8. Improved how some of the shikigami sit in the Quick Promotion page.
9. Improved the display effect of Guild Nameplate.
10. Improved the chat message display position on the Auto Rotation page in Exploration zones.
11. Improved the event portal and guides for the returning players' Lantern Relit event.
12. Improvements for Guild Wish:
※ When making a wish, players can now input the number of shards they want. Wishes are made automatically when players log in to the game every day until they receive all the shards they have wished for.
※ When a wish is changed, the new wish won't be made until the next day.
※ If a certain day's wish is not fully fulfilled, it will be carried over to the next day; then, when it's fully fulfilled, a new wish will be made automatically using the second day's attempt.
※ While auto wish-making is enabled, when a wish is changed, a new wish will be made immediately if the wish-making attempt for that day has not been used; a new wish will be made on the second day if the wish-making attempt of that day has already been used.
13. Adjustments for Draft Duel:
※ Added the SSR shikigami Fukengaku, the SR shikigami Garuda, and the R shikigami Kagewani to the Draft Duel for players to use.
※ The stats of some shikigami and the Soul set randomization rules have been changed.
14. Improvement on Camera Feature: Added new actions to some shikigami.
15. Improved the shikigami sorting on the shikigami list in Guild Feast.
16. Added the Duel Reserve Lineup usage rules to Duel.
17. Added a button to the top right corner of the Summon Room that allows players to quickly change their Summon Room skins.
18. Improved how players view the descriptions of shikigami skills.
Fixed Issue
1. Fixed the issue where the SSR shikigami Yato no Kami's [Sigil of the Night] was incorrectly triggering the Tree Nymph Soul's effect when its damage was triggered.
2. Fixed the issue where the SSR shikigami Onikiri's [Demonic Blade: Rajomon]'s additional strike damage inflicted was incorrectly triggering the Tree Nymph Soul's effect.
3. Fixed the issue with the SR shikigami Futakuchi where she was incorrectly displayed in Demon Parade.
4. Fixed a display issue on the SP shikigami Inferno Ibaraki Doji's hairs.
5. Fixed the adaptability issues of some devices when viewing Realm Raid replays.
6. Fixed the issue where the SSR shikigami Asura was unable to trigger the Aonyobo Soul's effect in some scenarios.
7. Fixed the issue where the SSR shikigami Enmusubi's avatar was too small when she's equipped with her Verdant Pinwheel skin.
8. Fixed the incorrect skill description of the SP shikigami Inaba Kaguya's [Reflected Devastation] skill when it's displayed in battles (this doesn't change the skill's effects)..
9. Fixed the display issue with the SP shikigami Inaba Kaguya's [Wish Power] that occurred in some scenarios.
10. Fixed an interaction error with the SP shikigami Frosty Yuki Onna's [Ice Nova] and Seimei's [Spell: Bind], where [Ice Nova]'s effect was incorrectly dealing damage to [Spell: Bind]'s effect, causing it to be removed.
11. Fixed the issue where the SR shikigami Kuro Mujou's [Necrosis] was not properly triggered.
12. Fixed an issue with the SSR shikigami Shokurei's [Feast] where it was incorrectly receiving damage boosts from sources other than Shokurei himself when triggered.
Gratitude to those who have tested and been patient about V61. It's now stable enough and moved to the default branch. The demo has also been updated to V59.
As always, the new version is not save-compatible, so if you want to continue building a V60 city, you need to check this version out manually in the steam client.
To my great surprise, there weren't many tasks left on Trello, which means 1.0 will be done in a foreseeable future, which is fun. That doesn't mean I'll quit the game, it's just a milestone.
Next up is mainly health.
People will have a "healthy" stat that will be increased by comfortable jobs, food rations and visits to a doctor. Hygiene will be important to keep off epidemics. I'm thinking immigration could also increase the chance for that. We will have wards, or hospitals that will need supplies of medicines (made from opiates I'm thinking). A curfew decree that will cause everyone to stay indoors to prevent spread. Obviously your economy will suffer from this. I also want to make some kind of martial law mechanics where soldiers will patrol the streets, we will see about that.
An elderly care building for retired people, where they can hang around playing cards as the elderly often do.
I also plan to make private housing. Each dude will have one of different quality. They will also fetch stuff such as furniture and cloth to improve their dwelling, if you allow it. You'll be able to specify what species get to live where. I'm aiming to make some funny interaction between neighbours as flavour, but also potential problems.
Some races will be converted into a sort of "creature" instead. They will not immigrate, but they will have camps on the world map that you can persuade to join you if certain conditions are met. Cantors will be one of those. There will also be a new ant species.
I've had this idea about changing up the tech tree, and just display all bonuses that you can allocate tech points into, indefinitely, but at an increasing cost. This will really simplify the whole tech aspect of the game, while offering more freedom at the same time. I'd like to hear if anyone has objections to that.
A new notification system that will bake messages and notifications into one, with some clever mechanics and customization options, so that you can decide exactly what you want to be notified about.
I have an idea of a new sprite system as well, that will benefit modding, and allow for more variation and detail. Basically I want to put all sprites in a folder and have all assets map to the sprite they're using. that way a lot of sprites can be reused, and you can mod in new rooms without having to draw stuff.
Tons of suggestions and QoL's and polish are going into this one as well.
As always, much of what's to come are suggestions from you fine folk, so thank you for that.
It shouldn't take long, but I always think that, so we'll see.
OVR Locomotion Effect v1.0 is out now! If you want to be used to smooth locomotion or you stack games because of VR motion sickness, let's try the free demo.
New UIs
New UIs for setting screen that fit the SteamVR dashboard.
Performance improvement
The performance is greatly improved! Most of process has optimized to keep frame rate during VR game play as possible. This should help to prevent frame rate drops than the early access version.
Though if you feel frame rate drops, try the following setting. - Scale down the effect resolution. - Hide a part of the room effect's ceil/walls/floor. - Disable the effect of the not used hand. - Scale down the HMD video resolution or adjust game graphics setting.
Disable a part of the room effect
You can now disable the ceil/walls/floor of the room effect to avoid frame rate drops. If the full room rendering is high-cost on your machine & game, you may only display the floor. By default the ceil drawing is disabled.
New effects
Point effect
You can display dot/circle/cross in front of you like a shooting game. It can be shown always or during thumbsticks. (The video tried on the "Boneworks")
Wind effect
You can display a wind effect to the move direction you like. 2 directions (front-back / side) to 8 directions are supported.
Other changes
- Change the room effect overlay numbers 24 -> 6. - Make the dashboard translucence during effect preview to check behind the dashboard. - Change effect reset button reset the selected effect only. - Launch as Japanese at first launch if a user's system language is Japanese. - Change effect animation more smoothly. - Change the effect hide duration 5 sec to 2 sec. - Change effect parameters to user's HMD (Quest 2 or others). - Adjust effect default parameter. - Open the effect setting at launching tool. - Add a toggle option whether open the effect setting at launch. - Bug fixes.
Finally, thank you for join the beta test, early access, reviews and all supports! I hope this tool help gamers who stacks on VR motion sickness like I was.
All characters now get a starting ability which is influenced partly by your character background.
The player now always has an active quest as part of an infinite "quest chain". When the game begins, you'll get your first quest; after you complete each quest the AI will give you a new quest that's partly influenced by the previous quest.
Fixed a few bugs related to accuracy of detection and generation
Hello, this is SoulWorker Operation Team. Some of the Ranking systems will be changed and reorganized in May.
Such as: - 'Scary Daydream' (Solo) will be removed from the Ranking Maze. - 'Flemma' (Solo) will be added to the Ranking Maze. - Reward Score by Maze will also be changed.
To apply these changes, Ranking System will be DISABLED for a certain period of time.
Please refer to the following for details.
========================
[Ranking System - Disabled] Period: May 8th (Sun) 16:00 ~ May 12th (Thu) Update
[Must Read] 1. May 9th (Mon) ~ May 12th (Thu) Update: Not Possible to enter the "Ranking Menu". 2. Previous Ranking Rewards (Ranking Period: May 1st (Sun) 16:00 ~ May 8th (Sun) 15:59 [GMT]) will be able to obtain from May 12th (Thu) / After Update to May 15th (Sun) 15:59 [GMT]. 3. (IMPORTANT) Must receive rewards within May 12th (Thu) / After Update ~ May 15th (Sun) 15:59 [GMT]. (Not possible to obtain Ranking Rewards after the period.) 4. New Ranking Season begins after the May 12th Update.
========================
Please refer to the information above, and if there is any additional alteration, it will be noticed separately.
This is quite a big update, removing lots of old stuff and adding new systems or laying the groundwork for future new systems. The game now very much resembles its future permanent state as far as the levels are concerned.
I expect bugs! please let me know on Discord if you encounter any :)
Full Change-Log:
Parts are now randomized and distributed based on the environment type of the level
Dungeon level is increased properly when defeating a boss encounter
Desert Zone sprites are reworked a bit
Environment Blockers (collisions) are reworked a bit to make more sense
Enemies now animate when getting damage to increase visual feedback for when exactly they are getting hit
Enemies now have a specially colored particle emitter when they receive an elemental damage to make it more obvious when they are "burning" or "electrocuted"
Mana palettes now spawn across the level instead of only in the center
Extended saving system to include the dungeon, now you can exit inside the dungeon and things like your world position, weather you collected the treasure/defeated the enemies, and all previously collected (but not claimed yet) parts are preserved until you exit the dungeon proper
New encounter mechanics are added to allow you to choose the difficulty, if you pick harder encounters you will gain a modifier (based on the level of the dungeon), or easier but next couple of treasure chests will be empty.
Crystal gain is added based on the dungeon level
Fixed shader that made the enemies flicker
Fixed Melee enemies to actually damage the player
Added new GUI/UI assets to increase clarity of the new systems
Known Issues:
Sometimes your magic spells configuration is not saved if you are exiting immediately after setting it up
End Dungeon Celebration doesn't show dungeon level or bosses defeated yet (shows ? instead)
Dungeon environment doesn't always change when defeating a boss and continuing to "Go Forward" in the portals