Finally, we have also added a new loadout category called Research. It is planned to be a rotating roster of preset builds used for testing new gear and equipment that is currently locked into progression and ranks.
Patch notes for this release:
# v0.24
- Made Anti-Fire Grenade work with Panic Detonator - Made Fireman outfit - Made Fire Helmet headgear - Made Fire Axe weapon - Made Fire Rescue loadout for Medic class - Made Exo Light and Exo Heavy outfits - Made Survivalist outfit - Made Boonie (Mud) hat - Made Military Base map terrain become wet during rain and storms - Fixed issues with Splitting and Hand Axe throw timing and animation - Improved smoothing of launched players - Improved smoothing of mantling and phasing - Fixed slowing of tripwire/barbed wire on clients - Fixed rain sounds not scaling with user volume preference - Fixed circular progress not being complete - Fixed rain particle fx so they show on medium and low - Clean up gibs between rounds - Improve extract burn alignment and fade out - Fixed residual burn flames after extraction - Made default team colour grey instead of green (visible in Loadouts) - Made Stealth outfit have no cost and always very quiet - Made Ghillie outfit have no cost - Fixed Sniper, Recon, Agent and Infiltrator to spend extra money - Improved character/weapon pose rendering in menus
The turn-based roguelike genre was born at the dawn of PC gaming. Roguelikes were once the only gaming option for the early computer enthusiasts who braved booting up these classic titles on DOS. But in today's world of fast paced first person shooters, physics-powered beat 'em ups, and well... Minecraft - how can the turn-based roguelike genre possibly hope to survive in the future?
Our solution: We need to introduce this genre to the next generation of gamers. One things that's particularly awesome about Summoners Fate: even though it's a hard-core, deep, and highly intricate rules driven game, we've designed it such that it can be picked up, played, and enjoyed by all ages.
As one of our recent players put it:
The is right on par for the type of game that I like to provide for my daughters, as entry level RPG gamers. It has an exemplary balance of accessibility and depth, making it a game we would equally become enthralled with. That's the ideal. Shared interest enables meaningful discussion that builds bonds. Kudos to you for some fine work.
Indeed, Summoners Fate is a family-friendly game and a perfect way to introduce the next generation of gamers into this genre we all love and grow closer together.
Introducing Wesley
Wesley, my son, has been helping me play test the game since I started development, and he's been instrumental in finding and fixing bugs. His passion for games has been evident since he was 2 years old, mastering games like Geometry Dash, Bad Piggies and Crossy Road on the iPad, creating worlds in Minecraft, and beating Terraria on hard mode.
Join us tomorrow (Friday) at 9:30AM for this special broadcast featuring Wesley, who take you through the experience of Summoners Fate :)
One more day, we bring a new patch for Immortal Life that will improve your game experience in the Misty Valley. Have a look at the list below and feel free to ask us any questions you may have before updating the game.
Bugs fixed
Remember the bug that unified all storage boxes into a single 16-slot box? It's been hard to fix, but we'd say we've got it right this time! Now your storage capacity should be growing proportionally to the number of containers you own, as planned.
Fixed the bug that made the game crash when you summoned the thundercloud under some circumstances.
Fixed a bug that prevented you from placing the Raining Petals Wall and Raining Petals Wall (Corner) together.
Fixed a bug that made the Bamboo Set - Bamboo Wall and the Long Display Table hard to hold up and relocate after putting it down.
Fixed a bug that made you can’t get the dish after cooking it if you click the ESC button.
Fixed a bug that made the game show wrong favorites in the Friends tab.
Optimization
From now on, every patch note will show up in a pop-up message when you start the game. (No English version patch note yet, would be added from the next patch)
Some item descriptions have been updated.
Some images for processing recipes have been updated too!
Optimization based on player feedback
You can now get all Water Orbs from the Wandering Vendor.
Now, the crops with 1-2 fruit won’t be affected by the change of season anymore. You’ll keep them all.
Fixed the bug that obviated the limitations of the Workshop for crafting certain structures (Warehouse, Octowell). Now, again, you can only have one at a time.
Remember to share your thoughts in the comments section and join the 2P Games’ community server to keep in touch with us.
Greetings survivors, We have done the update and thank you for your continued support. [Update Content] 1. Friday event resources update 2. Add a new Order control hero - Tuia 3. Some elite heroes have been added to the popularity treasure pool in the bar 4. Optimized the battle interface (the upper limit of the round will now be displayed during the battle) 5. Optimized the Basic and Friendship Invite interface 6. Optimized the number of flowers and eggs that required to affect players' attributes in the Cross Server League 7. Fixed the bug that the skins of the players' comman use heroes were not displayed in the Cross Server League interface
Please re-enter the game to ensure the update to take effect If you encounter a bug while playing our game or have any suggestions, please feel free to contact us by following ways: Email: tojoygame@gmail.com Facebook: zombiestrikerpg FB Group: Zombie Strike Group And feel free to join our Discord to discuss the game together: https://discord.gg/6fmfZes
The game will be significantly updated on May 28, 2022. This update is the map content of jingyueshan, with a discount of - 15%. Please look forward to the details