It's Hard Being A Dog - MALGOW
theyre v small and irregular. everytime i patch a bug i find another?? im runnin out of titles.

- fixed some issues with getting stuck inside the map on the dungeon map
- fixed an issue with getting permanently stuck in arachnes invisible web (you'll now be able to dash out if you happen to be stuck in one)
- improved volume control, can now control game volume and music volume independently! (these options now save too)
- finished implementing one of the achievements (Thanatos?)
- fixed the rest of the achievements

i think that's it for this one

ily ːsteamhappyː
May 5, 2022
Spacefolk City - Alex (Moon Mode)
Spring is upon us (at least here in the northern hemisphere!) and the time is right for some Spring cleaning ☁🧹 This update we focussed on bug fixing and tightening things up on the backend 🔧

We do have two new little features for you though, to expand on the multiple save-game functionality added last month. Details below 👀

💡 New Features
  • Folk Species on Title You can now see which Folk types you’ve found throughout all your play sessions on the title menu. Handy for the inner-collector in all of us!


  • Save Game Objectives Save game slots now also show you which objectives you've completed.

👾 Bug Fixes
  • Fixed Art Folks’ broken speech bubble line when their ability is activated.
  • Fixed VFX issues with Folks’ abilities.
  • Fixed an issue with some Folks’ Interest titles being grammatically incorrect during their intros.
  • Decorative items now correctly explode if TNT is attached to them.
  • Fixed endless parties from the Birthday Folk if you pick them up during their party. 😆
  • Fixed an issue on Oculus Rift where new games were overwriting the Slot 1 save game.
  • The correct SFX is now triggered when new Folk arrive in the city.
  • The correct SFX is now triggered when you expand, compress or duplicate items.
  • Reduced volume of Folk ability activation SFX
  • Fixed folk facing the wrong way when working at Refineries
  • Fixed an issue with the stretching sound continuing to play if you let go of an asteroid with one hand while stretching.
We're doing our best to keep up with the bugs and get the game where it needs to be! We have some other improvements and additions on the way too, so watch this space 👀

Please do join us on our Discord too! We love seeing the cities you build, and it's also the best place to report bugs if you find them. Hope to see you there! Links are here: 👉 https://linktr.ee/MoonModeGames

Until next month! 👋 Hope you enjoy Spacefolk City.

Therése, Chris and Alex @ Moon Mode
DesktopMMD4:Born to Dance - DesktopDev


IT'S TIME FOR DANCE AGAIN NOW!
DesktopMMD4 is mainly born to solve the clip through problem of the previous version of the model and the inability to directly import VMD dance files. After more than a year of exploration, I finally found a new way and fully switched to the original MMD technology framework, which not only realized the ability to directly support the import MMD's VMD dance action files, and directly use the original MMD physics engine to dance without the problem of clip through the model, and even directly support the lip-sync and facial with the VMD dance, making it easier for the model to dance on the desktop with richer details.
If you have purchased DesktopMagicEngine or DesktopMMD3 then it will be given to your library for free.


WHAT'S NEW

(1) Support Directly import the VMD dance motion files of MMD without conversion, and supports the lip-sync and facial expressions .
(2) Support directly import the PMX/PMD model file of MMD without conversion and better compatibility .
(3) Support the physical effects of MMD, and no longer clip through model when dancing.
(4) Support switch two rendering styles of model with one click: 2D Anime rendering style and 3D realistic rendering style.
(5) Support directly import the VPD action file of MMD without conversion.
(6) Support multiplayer motions in a dance, allowing multiple models to load different VMDs to dance different motions.
(7) Brand-New lightweight rendering engine, which uses less system resources and reduces the GPU usage by as much as 60% compared with the previous generation.


VIDEO PREVIEW
https://steamcommunity.com/app/1968650/videos/?p=1&browsefilter=mostrecent







Dere-chat - Sleepy Fox Interactive
Wow the release so far has been surprisingly smooth! Aside from just a few minor bugs/spelling errors (I'm working on fixes right now!) everything seems to have worked out pretty well! ːsteamthumbsupː

Thank you so much to everyone who has already played the game, I've been positively blown away by your enthusiasm! I hope I can live up to it ❤

As soon as the launch fixes are uploaded I'll be working on building the Linux version 🐧 which hopefully won't take too long. The only real problem seems to be the cutscene format, linux-unity only has a few that work of the box 🤔

Anyway, back to coding! Thanks again everyone, it's been an amazing launch day already and it's all thanks to you!!

Quickie: A Love Hotel Story - Oppai Games
Hey All!

After every build, we post a quick road map highlighting what you can expect in the build to follow. Q:LHS v0.27 is scheduled to release sometime in June. Feel free to skip to the tl;dr at the bottom for highlights.

♥ ARIA HEART 3 EVENT
We'll be progressing Aria's story by adding her Heart 3 event in v0.27! You'll be able to invite her to the hotel after completing her Heart 3 event.

♥ MORE HANGOUTS
Two new hangouts will be added! A new hangout for Aria will be available after completing her Heart 2 event. Another new hangout for Victoria will be available after her Heart 1 event.

♥ TWO HOTEL INVITES (WITH H-SCENES) FOR ARIA AND VICTORIA
Two new hotel invites will be added! One for Aria (her first invite) and another invite for Victoria (her second invite).

TL;DR - WHAT'S BEING ADDED?
  • Aria's Heart 3 event.
  • Two new hangouts: Aria and Victoria.
  • Two new hotel invites (with h-scenes): Aria and Victoria.
  • At least one new hotel room.
  • New guest animations in the Hotel Manager Game.
  • General Game updates/polish/bug fixing.
Thanks!


Fidget Spinner RPG - Incognito Snorkel Bandito
Early Access v1.0.3 is out now!
Here's a list of what's changed:
  • Added new RPM effect tier in the 500 million to 1 billion range
  • The "Critical Miner" talent no longer scales multiplicatively with the Scrutiny stat, instead scaling additively.
  • It should no longer be possible to receive a stack of items that exceeds the max stack size.
  • Performance should be a bit better now.
  • Automation delay should now correctly update even if the automation window is closed.
  • Automation will now be paused if it's active while recording macros.
  • Added some additional error checking incase save files get corrupted.
  • Added a few more Journey objectives.
  • Fixed an issue with vendor inventory size getting out of sync.
May 5, 2022
Tap Ninja - Idle game - Shamahan
● No enemy will go past active Energy anymore
● Added a toggle option for automatic Rope Hook and Shuriken Vortex upgrades
Weird West: Definitive Edition - wes_julien_MAC
Giddy up for the Snake-In-My-Boot update (Patch 1.02)--now live on Steam!

This update, one of many to come, addresses a host of community feedback, fixes plenty of bugs, and introduces new features ranging from Lethal Stealth Take Down with Melee Weapons to Non-Lethal Blunt Weapons and a revamp of the Projectiles Throw system. We also improved the Posse Inventory UI and added a brand new Weapon-Scrapping Mode to make inventory management a lot easier! Finally, this update also features some new content, with a couple of brand-new travel encounters, and it also adds some new setups and new layouts to secondary locations, as part of a long-term continued effort to add variety to those secondary locations!

More details below:


And if you are keen on joining the conversation for some fun chats, check out the Official Weird West Suggestion Board or join the Weird West Community Discord!

The Dev Team is now hard at work on 1.03, scheduled for mid-June, which will continue our commitment to improving the game and responding to community feedback--more details on that soon! In the meantime.. here is this patch trailer :)

May 5, 2022
Blush Blush - Sad Panda Studios


Hey Panda Peeps!

This LTE, we’re bringing back Kelby’s saucy summer pinup! Collect your daily Event tokens and unlock the one picture that might just make you forget how to swim. Kelby has that effect on people, being the world’s hottest and most reliable lifeguard and all.

Don’t worry, though. Whatever happens, his strong, beautiful arms will find you. He might even give you mouth-to-mouth! Just watch out for all that dry, coarse sand…

We love you so hard!

The Pandas
BITGUN - LogLog Games
This is a small patch that fixes two of the biggest complaints we received recently, namely:

- Improved zombie visibility on some backgrounds where previously they would almost completely blend into the background.
- Fixes a relatively rare case where the player could get one-shot by a dashing zombie with high attack modifiers.

Damage from all enemies is now also capped at 95% max health, which combined with invincibility frames should mean the player can't die in one hit.

As always, if you run into any issues, please reach out to us either on Steam Discussions or on our Discord server.
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