The Last Worker debuted in public for the very first time at this years PAX - and players got to explore the induction tour of JFC-01 firsthand!
Marooners Rock even enjoyed the experience so much they opted to give it their Game Of The Show Award!
But what did everyone else think about our story of dystopian delivery? Here's what the press had to say about their play sessions, and links to the rest of the articles and a couple of pics from the show for good measure!
CNET - Listed as one of the 13 most exciting games at PAX
"It's an intriguing game, and I admire it for sticking to its effort to bring bits of the real into this oddball satire..."
Thank you to everyone who stopped by our booth during the event, it was a pleasure to meet you all and give you a taste of our upcoming dispatch! Keep your eyes peeled on our socials and #WiredLive for the future Last Worker content!
Pathfinder: Wrath of the Righteous - Enhanced Edition - galagraphia
Of all the races that took part in the Fifth Crusade, the rarest and most exotic, of course, are the kitsune, the fox folk.
Kitsune resemble anthropomorphic foxes, but they are also able to shapeshift into human form. Hence, the nickname "werefoxes".
Kitsune are known for their love of all things connected to trickery: from harmless pranks to grand schemes involving robbery or fraud.
The kitsunes’ inherent playfulness also helps them communicate with and make connections among the many races of Golarion. Bard is a fairly common career path among fox folk.
And lest we forget the kitsunes’ magical talents, they are not limited to their ability to change form. Many foxes choose to bind their lives to magic. One in a thousand kitsune has the potential to reach the peak of magical powers inherent in their race. If one of these especially talented foxes decides to develop her abilities, she will begin to grow additional tails over time. Her tails, up to nine in total, store some of her magical energy.
Little is known about the kitsune homeland, Tian Xia. This mysterious continent is located far from Avistan and the Inner Sea. The few stories we have sound more like legends and myths than reality. The kitsune themselves playfully encourage this aura of mystery. Despite this, adventurous fox folk can be found in the most unexpected of places, including in Mendev and the Fifth Crusade.
"I'm a child of a passionate and curious people. We live everywhere, you are just… not always aware of our existence". Lady Konomi
Though kitsune are common throughout Golarion, foxes often hide in human form in the presence of other races. This is mostly due to their reputation as tricksters and "untrustworthy elements". Sometimes, this goes hilariously wrong.
"Truly, we kitsune are incapable of normalcy. We find our passion and surrender to it entirely, mind and soul." Lady Konomi
Every kitsune, which finds herself on a path leading to Mendev, has her own reasons to be there. Some, like Lady Konomi, are driven by the love of the political dance of negotiation, war, and intrigue. In Nenio's case, it was the desire, nearly an obsession, to compile the most detailed encyclopedia ever written about Golarion. And the Commander of the Fifth Crusade has even more options for an unhealthy fixation: the art of warfare, the magical secrets of the abyss, and anything else you could imagine. Which will your kitsune choose?
- Activation - After gathering 100 shards of Horcard: Avro, commanders can go to the Hero - Horcard page and click the Horcard: Avro to activate it.
>>>> Mother’s Day & Horcard Collecting Week <<<< Period: May. 6 - May. 13 - Horcard Giftpack - During the Horcard Collecting week, there will be a Horcard Giftpack with super discount! Commanders can tap the Horcard Giftpack tab in the Event interface to purchase it during the event period. Price: 98 Star Dollar Purchase Limit: 1 Preview: Horcard: Avro Shard, Yellow Crystal
- Horcard Feedback - Commanders can obtain massive amount of event item Combat Coupon, S Gene Shard and Yellow Crystal after completing cumulative recharge and cumulative consumption missions. (In this Horcard Collecting Week, commanders can obtain extra shard of Horcard: Avro after completing designated cumulative recharge missions.) (During Mother’s Day Event period, commanders can obtain 150% of Combat Coupon from Horcard Feedback missions.)
Mission Types: 1. Cumulative recharge X star dollar within the limited time. 2. Cumulative consume X star dollar within the limited time.
- Horcard Adventure - Commanders can obtain massive amount of event item Combat Coupon after completing Horcard adventure missions. (In this Horcard Collecting Week, commanders can obtain free shard of Horcard: Avro after completing designated number of adventure missions.)
>>>> Mother’s Day Exclusive Package <<<< Sale Time: May. 6 - May. 13 Package Name: Angel Box Price: 198 Star Dollar Purchase Limit: 1 Preview: Random Rare S Angel, Resource Chest
Package Name: Rare Elf Package Price: 128 Star Dollar Purchase Limit: 6 Preview: Random Light/Dark Elf, Diamond
>>>> Holiday Sales in Mall <<<< Period: May. 5 - May. 12 Event Detail: There will be brand new sale pieces appear in Mall during this event! Rare S Angel & Massive Resources are waiting for you! Rare Angel Preview: Shura Killer
>>>> Flame Rage | Serial Package <<<< Period: May. 6 - May. 13 Package Introduction: Commanders can use Star Dollar to purchase the Serial Package. Key Contents Preview: S Equipment - Marshal Sets(Super Boots/Super Armor) Rare S angel related to the unique scythe - Flame Witch Gene*400 TIPS: If commander A wants to purchase Level 4 of Package, he should have done the purchase of Level1, 2 and 3 already.
Welcome to the Thuringian Forest Nature Park on the Rennsteig!
The Thuringian Forest is a densely wooded low mountain range in the Free State of Thuringia in the heart of Germany, rising to just under 1000 m above sea level and covering a good 1000 square kilometres. Characteristic features of the Thuringian Forest are the hilly relief typical of low mountain ranges, the exceptionally monotonous spruce vegetation and the slate-covered houses.
Omnibus-Verkehr-Rennsteig GmbH (OVR) has taken on the task of driving to even the most remote villages in the fictional scenery of the Thuringian Forest in OMSI 2 and bringing passengers safely to their destination. For this purpose, you have the opportunity to explore the Thuringian Forest on eight varied routes in the matching intercity bus of the type S 315 UL in the most diverse variants!
Highlights of this Version:
Large detailed map of motifs of the Thuringian Forest around the year 2005 - huge pool of own, regionally typical objects and roads.
Realistic intercity traffic with eight routes, including school bus routes and seasonal special services
Exclusively developed intercity bus of the type S 315 UL (-GT) with numerous customisation options - many newly developed AI road vehicles and an AI rail vehicle (BR 650)
List of Features and Contents:
Fictitious interurban map designed according to original motifs with a landscape size of over 18 km² and almost 50 km of drivable route.
Eight lines with mostly individual routes, including school bus, regular and seasonal special services with journey times between 15 and 35 minutes
Realistic object scenery of the Thuringian Forest with characteristic slate and half-timbered houses and many other unique detail and vegetation objects
Numerous new roads, adapted to the exciting low mountain range relief of the Thuringian Forest - interactive and seasonal game world, such as changing crops
Completely faithful replica of the S315UL and S315UL-GT intercity buses, developed in cooperation with a driver of the original bus
Realisation of the variants of the 1994 and 1999 to 2009 construction period with all differences in shape, sound and equipment
Each bus has its own highly detailed soundscape with engines of type OM447hLA (Euro 2) and OM 457hLA (Euro 3)
Different transmission variants (manual, semi-automatic, automatic)
Interior with high-resolution textures in several equipment variants
Wide range of customisation options via repaints (SetVar variables)
Contemporary AI vehicles of all types, from small cars to construction vehicles, in realistic paintwork and designs
Own weather scenarios from the mild summer in southern Thuringia to the heavy snowfall in winter at the Rennsteig
This week we are taking a short break before introducing one of the biggest features we are preparing for you in the background – Guild Technologies. This week in Poland was shorter, as we had two days cut off by a national holiday – so we decided it would be reasonable to exceptionally postpone the next update to the following week. Those who haven't left Lublin for the holiday met at the weekend and expanded our office. We needed more space, and we had to demolish a wall to get access to the next room. But we did it in style! One of our employees - you may know him for his work as a user interface programmer - put on armor (safety first!), and started hammering.
After hours, we are cleaning the new space up and doing a small renovation, to be able to work there, yet we still have some matters to discuss and share with you, so stick around and check the details below!
Remember, that this week is the last of the current Glory Season! The new season will start on Thursday, the 12th of May. Also, we’d like to remind you that the last day of the season – Wednesday, the 11th of May – will be a dedicated day of the season's end. You will not earn any Nation Points during that day, and it will be the last bell to donate the one you accumulated to your guild. The top players on the ranking table will earn great rewards and nice titles, so it’s time to compete against the others and fight your way to the top of the ladder!
A little explanation for the new players: Glory is a season-based ranking that rewards you for activity in the faction v faction v faction PVP. The seasons last 2 months and are rewarded with unique titles, as well as gold. Also, every Thursday night you’ll get Contribution Points – an in-game currency used to purchase special items from the Glory Quartermasters. The amount of earned CP depends on your position on the leaderboard, so climb up it!
WIP insight – Guild Technologies
The next updates will bring the long-awaited, brand new system, introducing a number of new interesting mechanics, buffs, and challenges for guilds to enjoy! Yes, we can finally fully announce the upcoming Guild Technologies system!
We feel that it’s important to create new content for all guilds (especially the smaller ones) and we believe that introduction of the guild technologies will enable the smaller guilds to specialize in certain fields of Gloria Victis and have a chance to compete, or even excel in these fields against the big guilds, making them a valuable asset for the nation.
Guild technologies will be a new feature enabling guilds to build and research new types of structures, that will aid the guilds in their daily activities and give them a new way to specialize in a certain part of Gloria Victis content.
We aimed to design the technologies so that each of them is based on at least one of the 3 categories:
War technologies (i.e. longer potion buffs)
Social technologies (i.e. slower food drain)
Crafting technologies (i.e. smaller market taxes)
that will offer buffs and new mechanics aiding these aspects of the game for that guild.
Every guild will be able to invest their time and energy into any combination of the technologies, which will lead to a new type of meta for guilds to be born, a meta suiting the needs of the guilds’ members.
The guild technologies system is designed so that it will suit other upcoming changes to the game, thus evolving and growing in size and significance with time.
First iteration
In order not to blow away all of the fun things that are about to come in the next months, let’s first talk about the features of guild technologies that are about to hit the main server in the next few weeks.
Gain technology points...
Each guild will be able to gain the technology points needed to research technologies simply by doing daily activities and events around the map, the very same way it now works with leveling up a guild.
Another way to gain the technology points will be for now restricted only to the guilds that own a guild province. A new building will be available to build and generate the points.
However, don’t worry we will soon be adding other systems that will enable all guilds to place their own buildings of this kind! So, just do your daily quests, be active around the map in search for events and wait for your own generators to earn more points…
…or fight for them!
While the new buildings will be providing some additional technology points for the guilds owning the guild castles, it will also be possible to rob the technology points from these buildings during SoW! Wake up, there are some castles to ~~burn~~ rob!
Research technologies
Up until this point in reading, a question might come up — what do I need the points for? The answer is simple — the points can be used by the leader and his 2nd in command to research technologies for the guild. Each technology will be getting better with each level, but there is also a catch — after a technology reaches a certain level it will be starting to diminish, meaning that if a guild doesn’t deliver enough points, its level will drop!
Every-two week Video contest
We are extremely happy to see your contribution to the video contest. We are receiving a lot of nice gameplay videos and it was quite hard to pick a winner who gets 2000 Ambers! Yet, like before, we will have honorable mentions rewarded with 1000 Ambers too!
And this time the winner is *drumroll*: Audemar! With his gameplay video “Gloria Victis - They kept coming…” Enjoy your 2k Ambers!
Honorable mentions (1k Ambers each):
Traveller – greetings to the whole Bellatores guild, and good fight! https://www.youtube.com/watch?v=8AY4nYBiUqs And Yildaqiqiqi for “¡¡¡Captain, Captain Look – Enemis!!!” https://www.youtube.com/watch?v=hkzvvpxOrAM Leave some love in the comments and like the videos to help their creators grow. Be sure to leave your nickname in the comment to get 50 Ambers along with the new season start!
If you want to check the rest of the videos shared by our players – join our Discord and check the #media-streamers channel – there’s much more fun stuff to watch, subscribe and share!
As we are in the Community section already, we would like to show you something awesome. Players from the Polish guild "Gwardia Karleonu" met recently at their own small convention. If you would like to see the awesome banner they created and how they had fun, you can find their photos on our Discord. It is heartwarming to see that Gloria Victis is creating such bonds between players, and we are honored to create a space for you all, to meet new friends, and have fun together. But that’s not all! Those people created a playable card game, where the heroes on cards are represented by themselves! Breathtaking!
We would be delighted to get a copy of that game to play at our office, so… (call me – Daim). And kudos to all who contributed! We’re happy to have you!
We also cannot miss the fact that our game is constantly growing and inviting cool communities from around the world. Here 's one for Portugal 1º Batalhão de Caçadores! Welcome to the game and good luck on the battlefields! We are amazed at how many recruits you gathered and we cannot wait to see you grow! Vejo você na batalha!
That would be all for today. Next week will be awesome, so stay tuned! Thank you for sticking around, and see you in the game!
The time has come to write your story in the clouds! We've worked incredibly hard to bring this tale to life and we can't wait to hear what everyone thinks of it — and what choices you made 🚀
You can send bug reports and feedbacks by pressing F8 at any point in the game, or reaching out to us here on Steam and on our Discord server: https://discord.gg/hYGMtgPdGa
Leaving reviews helps a lot to get the game noticed! We'd love to hear your opinions ❤️
We dedicated a year of our lives for this game and we couldn't be happier right now. Sky Caravan is the first title released by our team — it's only the beginning.
Based on player feedback I had provided some tweaks and balance changes in this patch:
- Removed copyrighted music from tutorial - Increased Nightmare Fuel generation rate - Reduced Nightmare Fuel cost for Fireball and Ice Lance - Rescaled damage for Fireball and Ice Lance - Monsters now receive 2.5x damage from other monsters and deflected projectiles - Small lighting improvement on first level - Spawners on second level now spawn monsters in succession rather than at once - Tweaked interactable item text to better reflect their purpose (open, pull, light the flames, finish level)
This update was delayed a bit. I aimed to release a dev blog every week, and obviously failed this time. I will do my best to get back on schedule.
Bankruptcy
The game had no way to handle being in deep debt, which sometimes led to frustration. I added a bankruptcy mechanic to combat this issue. When you are in debt for 1.5 months, you will get a bankruptcy popup that offers to restore your bank balance to 500 coins.
Storage options
I added more options to storage. The cabinets now also have options for what you want to store in them.
On top of that, I also added a fill priority option. This way you can control what storage gets filled first. This should help with creating better kitchen layouts.
Cutting board rework
I reworked the cutting board a little bit. Both visually and functionally. The cutting board should now auto-rotate towards the most optimal cutting position for the chef that is trying to use it.
Work in progress
One reason that this update was delayed is that I struggled with implementing a new feature that didn’t make it into this update, but will be added in later updates. This is the option to limit where chefs can walk.
It might seem like a small feature, but I that it believe can have a big impact on the game. It would allow for multiple kitchens and more creative and elaborate kitchen layouts.
The reason that I struggled with this feature is because it turned out to be really overpowered. I figured that improving the default efficiency of chefs would make this feature less powerful in comparison. But improving the pathfinding is a really tough problem. I did make some good progress in figuring out solutions, but it will require some more time.
Bugs, Balance and QOL
Switched zombie and las vegas scenario order
Fixed color panel sometimes selecting wrong color by default
Fixed musicians being naked
Fixed accidently selecting objects while placing staff
Fixed escape button deselect not working in some instances