May 3, 2022
I Hate You, Please Suffer - Basic - scitydreamer
  • Minor typos and message box fixes across the board.
  • - Raised rent to $1400. True landlord behavior.
  • - Lowered max health decrease from using pills.
  • - Removed autosave at the Tower entrance to prevent a certain softlock.
  • - Fixed Cursed Rose
  • - Speeding Car now resists bleeding and poison; if it does not leave after the first attack, it will leave battle on the second turn + up. Same applies to Dungeon Car.
  • - So that you can survive the trip out of the warehouse, Kyrie gives some healing items after she's recruited. No lemonade though. If you died you died.
  • - Supervisor will no longer summon help from beyond the grave if it is killed first in its battle.
  • - Armed Adventurer lockpicking guide sequence break now fixed
  • - Scorpions no longer hide level. Don't know why they did to begin with.
  • - Fisherman at Dock now explains how fishing minigame works because I realize that it's not immediately obvious.
  • - Fishing minigame text boxes have changed to a different script (Yanfly's Event Script) so as to provide more consistent information
  • - Nerfed Trish's Knife
  • - Pretend It's Not There reworked. It now heals for 25% health and loses its cooldown, though it no longer grants status effect immunity. This is to better facilitate Devon's alternate role as a support.
  • - Oh yeah and there's a secret thing added somewhere
Figurine Scene Simulator - contact.simulatedentertainment
Hello all,

We will be releasing the premium unlock dlc shortly. We've completed the main functionality and are now completing content production and bugs. Once we finish, we'll release the store pages and the "Jumpstart" discount bundle.

This post provides an overview for the next premium feature, Figurine blendshapes / expressions. When an artist includes blendshapes for their models, we provide the ability to control them through the game and allow you to save the combination of blendshapes as an "Expression".

The following example continues to use the dragon from the previous components event, now using their blendshapes in order to further modify their appearance.


1. Add a figurine with blendshape support to the scene and click the 'Advanced Configurator' button on the blue menu.


2. Click the Blendshapes/Expressions button.


3. Use the sliders to modify the blendshapes to customize the figure's appearance.


4. When happy with a group of blendshapes, you can save them as an expression so you can quickly load them in the future or switch between multiple sets from the quick manager.


4. Figures may have multiple sets of blendshapes, this dragon needs to have it's spikes blendshapes modified to fit the new size of the back.



5. Before and after with our simple modifications.


6. Blendshapes can work with components to offer multiple ways to modify the original figurine.



7. In addition to some figurines have body blendshapes, some figurines have facial blendshapes.



8. In addition to the starting expressions provided with these figurines, you can also blend them to make new expressions.

Thanks for your interest in Figurine Scene Simulator!

-Arcade Player '1999
May 3, 2022
HammerBorn: Tears Of Mani - MagnusZane
Added more to the tutorial area
Fixed some bugged inputs
fixed a few broken textures
working on procedural generation
GrandChase - orangelemonsterr
May 3, 2022
Cube Miners - ozhanghe
Um I fix bug
Paragon: The Overprime - [OverPrime] Managers
Greetings, <Overprime> fans!

Please read the following to learn more about the 5/4 patch details.
Some changes in this patch may affect your gameplay, and a new hero is added with this patch as well.


5/4 Patch Information

Patch Date
11:00 AM on May 4th, 2022 UTC+9

New Hero Information



Ulug


“The first son of Eralkum held in high esteem as a Kalyma sage.”
He is a powerful Support who beats a large drum in battle to inspire his allies and heal them in moments of crisis.

He may become the next chief due to his outstanding battle prowess and his love of his people. He intends to make known the "Third Enemy" following ancient prophecies.


Skill Info
● Ba Dum! (LMB-Skill)
Strikes an enemy with a drumstick.

● Pew! (RMB-Skill)
Throws his drumstick in a straight line to deal damage and Stun enemies for a set duration.

● Marching Anthem (Q-Skill)
Plays the Marching Anthem to increase the Movement Speed of self and allies.

● Inspirational Anthem (E-Skill)
Plays the Inspirational Anthem to create an aura that heals self and allies.

● Great Roar (R-Skill) (Edited on 4th of May)
Plays the drum to Slow nearby enemies and lift them Airborne when the drum stops. Increases received damage and becomes Unblockable while playing the drum.

※ Learn more about this new hero's skills at the [Official Website > Heroes] page.
[Go to Ulug’ hero skill info]

※ The Great Roar (R-Skill) skill description is currently not correct in-game and on the official website since it is recently updated.(Added on 4th of May)
→ Please refer the skill description in the recent patch notes. We will update the in-game and webpage description as soon as we can.


Patch Notes

XP Adjustments
[Adjusted] Kill XP: 40% → 25% of Required XP to reach the next level
[Adjusted] Assist XP: 40% → 25% of Required XP to reach the next level
(If multiple heroes assist, XP split between the heroes.)


NPC Monster Balance Adjustments
● Super T-on
[Adjusted] Health: 1,800 → 2,200
[Adjusted] Power: 110 → 240

● Prime Guardian Summoned after Dunk
[Adjusted] Health: 15,000 → 25,000
[Adjusted] Physical Power: 350 → 500


Building Balance Adjustments
● Core (to heroes)
Adjusted Core's Damage/Defense against heroes
[Adjusted] Power: 400 → 360
[Adjusted] Defense: 70 → 60

● Core (to T-ons)
Adjusted Core's Damage against T-ons
Melee T-on: 101% → 81% of Max Health
Siege T-on: 81% → 45% of Max Health
Super T-on: 40% → 21% of Max Health


Hero Balance Adjustments
● COLT
Equilibrium (R-Skill)
[Adjusted] Max Shooting Range: 18m → 25m
[Adjusted] Shot Speed (m/s): 100m → 120m


● TERRAK
Savage Heave (Q-Skill)
[Adjusted] Cooldown: 10 sec regardless of Skill Level
→ 16 sec / 15 sec / 14 sec / 13 sec / 12 sec according to Skill Level
[Adjusted] Base Damage: 120 / 170 / 220 / 270 / 320 → 100 / 150 / 200 / 250 / 300

Earthquake Smash (E-Skill)
[Adjusted] Skill Range: 3m → 4m


● KAYLA
Faded Light (Q-Skill)
[Adjusted] Cooldown: 8 sec regardless of Skill Level
→ 14 sec / 13.5 sec / 13 sec / 12.5 sec / 12 sec according to Skill Level

Evil Vow (R-Skill)
[Adjusted] Base Damage: 350 / 500 / 750 → 200 / 350 / 500


● SCOTT
Shield Bash (RMB-Skill)
[Adjusted] Slow effectiveness: 30% regardless of Skill Level
→ 30% / 35% / 40% / 45% / 50% according to Skill Level


● DEMORIUS
Soul Steal (Q-Skill)
[Adjusted] Base Damage: 60 / 90 / 120 / 150 / 180 → 50 / 80 / 110 / 140 / 170
[Adjusted] Damage based on Max Health Factor: 0.03 → 0.02


● SHADE
Storm of Bullets (Q-Skill)
[Adjusted] Base Damage: 12 / 18 / 24 / 30 / 36 → 10 / 16 / 22 / 28 / 34
[Adjusted] Physical Power Factor: 0.15 → 0.05
[Adjusted] Cooldown: 10 sec regardless of Skill Level
→ 15 sec / 14 sec / 13 sec / 12 sec / 11 sec according to Skill Level

Mortal Shot (RMB-Skill)
[Adjusted] Bonus Damage: 30% / 60% / 90% / 120% / 150% → 40% / 55% / 70% / 85% / 100%

Abysmal Prison (R-Skill)
[Adjusted] Damage based on Current Health: 20% → 10%


● BORA
Light's Memory (RMB-Skill)
[Adjusted] Skill Follow-up Duration: 5 sec → 3 sec


● CYNTHIA
Flash Burst (Q-Skill)
Fixed the issue where players experienced graphics stuttering at the low graphics settings.
Improved the visibility of the skill VFX.


● HAN (Added on 4th of May)
Shimmering Brilliance (RMB-Skill)
Improved the skill animation to cast the skill faster.

Rumble (Q-Skill)
Improved the skill animation to cast the skill faster.

Bloody Lightning Slash (R-Skill)
Improved the skill animation to cast the skill faster.



Bug Fixes

● Fixed and improved text issues.

● Fixed the issue where moving to Lobby after finishing a custom mode game would not display the sub menu.

● Fixed a crash issue during gameplay.

● Fixed the issue where the ping value would not be displayed correctly in Lobby.

● Fixed the issue where Graphics quality Medium and High settings were switched.

● Fixed the issue where players could open 10 Lucky Chests with insufficient gold.

● Fixed the issue where the main menu would not be displayed on the Lucky Chests result screen at a certain condition.

● Resized the Surrender menu pop-up.

● Fixed the issue where Play Time on Profile would display 1 hour when the actual play time exceeded 24 hours.

● Improved the stutters in Training Grounds.

● Fixed the issue where pressing L-Ctrl would not open the Skill UI at times.

● Fixed the issue where DirectX would default to Version 11 after resetting the settings.
DirectX Version 12 is recommended for the best gameplay.

● Enhanced the penalty for deliberately leaving the game.
1st: 5 min → 30 min
2nd: 15 min → 1 hour
3rd: 30 min → 24 hours
4th: 1 hour → 24 hours
5th: 3 hours → 24 hours


Server Stability Test Notice

The team will be running a stability test to provide the faster and stable server quality to everyone who is enjoying Overprime's 2nd CBT in the world.

Due to the test, you may experience unstable server qualities. If this happens to you, please share the details on the bug-report channel in our official Discord server.
The team will do the best to provide the best experience to our players. We appreciate your patience and contribution in making the game better!


Notes
After the update, all settings are changed back to default.
We apologize for the inconvenience.

Thank you.
May 3, 2022
Dungeoneer - Luna2442
Another small update with some useful new additions and a couple bug fixes.

Changes/Additions
  • Abilities on your ability bar will now darken if you do not have enough resources to use it.
  • Inventory and equipment items now have a slight colored border to indicate item quality.
  • Added an attack timer bar which spawns below your cast timer bar while your attack is on cooldown.
  • Changed the color of the spell casting bar to a shade of purple.
  • Changed around some quests to align with progression and updated some of the objectives.
  • Added a new quest with an echo reward!
  • Added a new secret boss.
  • Updated the party list names to include health and mana bars. These can now be clicked to target party members or yourself.
  • Added a small (intentional) deceleration to character movement.
  • Quests can now be abandoned from the quest log.
  • Changed slayer quests so that multiple enemy types can count towards a quest's objective.
  • The server info will now be removed in single player.
  • Buffed Cidel Darkweaver's HP by 50.

Fixes
  • Fixed the unique item Follower Treads.
  • Fixed an issue with instant ability animations ending too quickly, failing entirely on remote clients.

Multiplayer is starting to feel good and is certainly playable (and fun) but still has issues replicating some physics actors, especially ragdolling characters on remote clients. I hope to have a further update regarding this soon.

Good luck,
Alex
May 3, 2022
I Am 1 - gtgamesproductions
Update on release: Due to unforeseen events, the release date for the game "I Am 1" is being postponed until sometime this month (May), I will provide a solid release date as soon as possible, and will soon post more updates displaying some cool game content we've been working on in the meantime!
Psycho Bathroom - lumlum (DDmeow)
Fixed something no one was going to notice.
May 3, 2022
DeadPoly - DeadPoly
- Official servers wiped again due to insane amounts of duping, you sneaky rascals (apologies to our legitimate players being harassed by people who don't want to play fair)
- Above mentioned dupe fixed (previous patch note fixed 1 of 2 dupe methods, I was unaware of the 2nd which has now been resolved as well)
- Captains Hat and notes rotation during Set Down corrected
- Reduced arrows and nails damage to metal build parts
- Multiple bug fixes
...