May 3, 2022
I Am 1 - gtgamesproductions
Update on release: Due to unforeseen events, the release date for the game "I Am 1" is being postponed until sometime this month (May), I will provide a solid release date as soon as possible, and will soon post more updates displaying some cool game content we've been working on in the meantime!
Psycho Bathroom - lumlum (DDmeow)
Fixed something no one was going to notice.
May 3, 2022
DeadPoly - DeadPoly
- Official servers wiped again due to insane amounts of duping, you sneaky rascals (apologies to our legitimate players being harassed by people who don't want to play fair)
- Above mentioned dupe fixed (previous patch note fixed 1 of 2 dupe methods, I was unaware of the 2nd which has now been resolved as well)
- Captains Hat and notes rotation during Set Down corrected
- Reduced arrows and nails damage to metal build parts
- Multiple bug fixes
May 3, 2022
Northend Tower Defense - Northend Games
Greetings everyone,

Thanks to the community for all the feedback and support, this is Update 0.1.4 and here's whats in it:


Post update/
Reduced bomber's damage by 60%, based on the community feedback.


New Units

M3 Half-Track
The classic M3 carrying soldiers

Upgrades:
  • Never Dead: Upon M3 death spawn the shooting crew
  • No Wreck: Remove Half-track wreckage faster
  • Bazookas: Switch the shooting crew to Bazookas
  • Trained Crew: Increase fire rate for the shooting crew
  • Hide Behind: Units around Half-track get more health

Bofors 40mm
Anti-Air unit to stop the new enemy bomber JU-87

Upgrades:
  • Greased Barrel: Shoots faster
  • Bigger Blast: Bigger explosion
  • Mechanics: Heal Bofors frequently
  • Better Sight: Bofors have bigger radius
  • Workout: Rotate faster towards targets

Charging Bayonet
Brave charging unit, will save you in hard times

Upgrades:
  • Better Boots: Increase unit speed
  • Armor: Have more health
  • Economically Avenged: Upon death discount the next unit's purchase
  • Stunned: Stun enemies around with explosion
  • A Better End: Fire artillery targeting unit's death position

Spitfire
The classic Spitfire, comes with upgrades now!

Upgrades:
  • Bigger Projectiles: Bigger projectiles to increase hit chance
  • Armored: Unit have more Health
  • Faster Reload: Shots every 2.5 seconds instead of 5
  • Better Engine: Increase speed that you will get 20% less hits
  • Extra Bombs: Drops bombs frequently and randomly

New Maps
  • The Big Trench: Trench map with 4 routes and a lot of charging bayonet units
  • City Invasion : City map with 3 routes and JU-87 bombers

Performance Boost
  • Simplifying colliders on all units
  • Simplifying colliders on all levels
  • Better formula for acquiring target
  • Render only whats visible on camera

Build Mode
  • Game will pause and enter build mode, so player can build at their own pace

User Interface
  • Reversing unit's order in game to match with keyboard shortcuts
  • Moved UI to different render camera so it does not get effected by post processing
  • Green sprite to indicates when unit is ready to build
  • Fixed blinking UI Bug
  • Disabled building under UI so player don't click and build at the same time
  • Spitfire now shows targeted area
  • Added a sprite wave countdown
  • Added news box in the main menu
  • Disabled Endless Mode button until it's added in the game
  • Added green boarder around selected level
  • Added bilinear filter to smooth out small images

Units Adjusting
  • Armored: Reduced cost
  • Armored: Fixed bug when sometimes it does not shoot
  • Sniper: Reduced cost
  • Sniper: Bullets now ignores blockers
  • Sniper: Acquire target as soon as deployed
  • M2 Mortar: Fixed bug where it stacks damage
  • Bazooka: Projectiles will hit more often with bigger box collider
  • Bazooka: Can now target air units properly
  • Bazooka: Reduced Cost
  • Machine Gun: Increased damage
  • Machine Gun: No Overheat wasn't working properly
  • Bicycle: Freezes on death often
  • Machine Gun: Reduced cost

Upgrade System
  • Improved upgrades system to show more units
  • Fixed instances where upgrades show duplicate passives

Abilities
  • Increased mines trigger radius
  • Increased parachute spacing

Difficulty Balance
  • Rebalanced all maps to have a better difficulty curve and increased rewards

Gameplay
  • Added an End Round button to end the round while keeping the rewarded HP
  • Added the ability to rotate units and abilities
  • Game now pauses instead of slow motion when showing upgrades
  • Game now pauses when showing shortcuts with 'K' instead of slow motion
  • Game now pauses when pressing space to enter build mode
  • Fixed instances where game does not end
  • Fixed instances where player can un-pauses at the end screen
  • Fixed instances where player can un-pauses at the upgrade screen
  • Fixed instances where audio resets
  • Fixed instances where upgrades text sometimes clip

Enemies
  • Added new enemy: Charging Bayonet
  • Added new enemy: Bomber JU-87

Audio
  • Added 2 new tracks

Enjoy gaming,
Northend Games
MapleStory - Ezrabell
[Updated May 5 at 9:54 AM PDT] The maintenance has been completed and we have extended Cash Shop items for 4 hours. Please restart your Nexon Launcher or Steam to make sure that you get the latest client! Thank you. 

[Updated May 4 at 6:22 PM PDT] Additional fixes have been added.

We will be performing a scheduled maintenance on Thursday, May 5th, 2022 at 6:00 AM PDT (9:00 AM EDT / 3:00 PM CEST / 11:00 PM AEST). We anticipate the maintenance to last approximately 4 hours, concluding around 10:00 AM PDT (1:00 PM EDT / 7:00 PM CEST / 3:00 AM AEST May 6). Thanks for your patience!

Times:

Thursday, May 5th, 2022
PDT (UTC -7): 6:00 AM - 10:00 AM
EDT (UTC -4): 9:00 AM - 1:00 PM
CEST (UTC +2): 3:00 PM - 7:00 PM
AEST (UTC +10): 11:00 PM - 3:00 AM (May 6)

  • What will be unavailable:
    • All MapleStory game servers.
  • Changes and Updates (Additional Changes TBA):
    • Server Upkeep.
    • Monthly Windows Update.
    • Replaced the server instance hardware for all channels in Elysium world.
    • [Updated May 4 at 6:22 PM PDT] Fixed the issue where the Spectre's Lost Handkerchief item contains debug text.
    • [Updated May 4 at 6:22 PM PDT] Fixed the issue where the quest "Help the Rock Spirits!" states the incorrect reset day.
    • [Updated May 4 at 6:22 PM PDT] Fixed the issue where the Dorothy Familiar card has the incorrect art.
    • [Updated May 4 at 6:22 PM PDT] Fixed the issue where the Floral Blessing skill automatically turns off when switching maps.
    • [Updated May 4 at 6:22 PM PDT] Fixed the issue where Jade Silk Outfit was incorrectly being displayed when claiming the Flower Cloud Orchid (F) set.
    • [Updated May 4 at 6:22 PM PDT] Fixed the issue where the Araca item does not make the character float when the equipped character is standing still.
 
Abalon: Roguelike Tactics CCG - Ross


Greetings roguelike and tabletop fans!

We've listened carefully to our player feedback and have overhauled Summoners Fate with an all-new UI and gameplay features to deliver an amazing experience that we hope will become your new favorite go-to game to satisfy your RPG, tabletop and roguelike adventure needs.

New Demo Available through May 10th
During Steam's Going Rogue Festival you can play our new extended demo build featuring both a tutorial mission that will teach you the ropes as well as the first chapter of Adventure mode. This comes to over an hour of gameplay. Plus, you can unlock an additional character and replay the demo to discover new cards and deck synergies. Why not check it out and start hurling some squirrels at the Liche King?




Dev Gameplay Streams
In addition, I'll be hosting a few developer streams so you can check out some of the additional content that's in store for you when we release the game. Over six years of blood, sweat, tears and a lot of love have gone into the making of Summoners Fate, and I can't wait to share our latest update with you.

Our first stream starts tomorrow at 8:00AM -> 12:00PM MT. I'll personally be playing the game and answering any questions you have in our chat channel here on Steam.

I can't say for certain that we may (most definitely will) get to attend a goblin birthday party :)



Hope to see you there!

Cheers,

~Ross






Untamed Isles - alex

Hey Tamers,

It has been another big month in the world of Untamed Isles. The Easter Guppy dropped a few treats for tamers including new merch, new combat updates, and some new content drops. Let’s get right into some of the exciting development updates.

Taylor also talks us through the latest updates in a video:



Combat changes
April saw three key changes to combat:

Power Swapping: Every battle you have 3 power swaps, allowing you to swap out a tame and use a move from the new tame in the same turn.

Wild Card Moves: Each tame has three base moves that can be unlocked with just one limb. These moves don’t require building a stack to use.

Stat Allocation: For further customization of your tames, you can now allocate attack, special attack, defense, special defense, and agility stats to create the perfect build.



Tames Designed By You

This month we designed two new tames with the community. The Bull Tame (name undecided) had its moveset designed over livestream. This livestream resulted in a taunt-heavy, armoured, retaliating tame. Bull Tame is one to watch for! Watch the video here.

Next our community was put to the task of visually designing a brand new Monkey Tame (name undecided). Picture an adorable and wise tamarin monkey and you’ve got the idea!



Player & NPCs

NPC fans rejoice! We made huge progress on our NPCs including completing rival NPCs and rogue faction NPCs. Pirate and hunter faction NPCs are currently in progress.

Big updates have also been made on the character customizer and new clothing items for tamers are also being produced.



New Merch

You asked and we answered. New merch has now been added to the store with unique tames designs: shirts, hoodies, stickers and more. The Pocket Tame Collection features pocket-sized chibi versions of your favourite tames. The Spring Collection features adorable flowery tame designs.

View the Pocket Tame Collection

View the Spring Collection



Phat Chat Podcast

You like video games, we like video games, let’s catch up! Some of our team members from the studio have partnered up on a new project, The Phat Chat Podcast. We discuss the state of video games, retro games, the MMO industry and more.



And more

There are some more updates from our Programming, Art and Music teams. We all appreciate your interest in Untamed Isles and want to provide you the most transparent and detailed updates possible. Thanks for being with us!



Indies' Lies - Rengar
Continuing on the previous article, let's analyze the hidden logic behind this deck’s auxiliary cards and runes!

As you remember, the "Stab" card were used as the main source for dealing damage. Therefore, the whole deck was built around it, and, naturally, around enhancing its "Combo" effect (+1 damage this turn to all Combo cards for using a Combo card).

Let us check other Combo cards first!
  1. Falcon Drop — adds 6 points to the Combo stack needed for the Stab cards. It also has Retain effect, allowing this card to stay in hand till the right time comes.
  2. Hardened. The card adds 5 points to Combo, while its Innate feature ensures that the card appears in hand at the start of each combat.
  3. Catalyst — apart from dealing instant damage, Stabs now apply additional delayed damage from Poison. After several rounds, the damage caused by Poison will be double of the Stabs.


Above are cards that can directly increase damage dealt by Stab cards.

What about cards that could be boosted by playing Stab cards?
"Stab" cards feature: 0 cost, large amount, damage increase through Combo effect. So, it affects cards that apply damage/effects based on the number of cards played this turn:
  1. Throat Lock — each time a card is played, additional 8 points are added to the Poison stack.
  2. Execution — deal 10 points damage for every Attack card played this turn.


They both have their timing tactics. Throat Lock suits best for the beginning of the turn when your hand is not yet formed, and gives a DoT boost to your strategy. Execution, on the other hand, shows better performance when it is played later. This card has more strict conditions than the first one, BUT it can use Strength bonus. Plus, it works well together with Keely’s Initial Talent Demon Hand — additional 4 damage points each time an enemy receives unblocked damage.

However, both cards have the same setback — they don’t have Retain effect, causing them to be somewhat “situational”.

The rest of the auxiliary cards in this deck use similar logic.

Next, let's talk about the choice of Runes!
  1. Dispel Rune — This player uses it at its fullest. We've heard some players complaining about certain enemy’s buffs being too powerful. Yet, they tend to ignore ways to dispel these buffs. So, here we are, and I will say it one more time: Dispel Rune deals no damage, BUT its functionality is AWESOME!
  2. Transmute Rune — it works best when attached to Backflow, which makes a huge deck more flexible. Transmute Rune allows you to take a card from the Exhaust pile, and Backflow — take one card from the Discard pile.
  3. Healing Rune — it is also a relatively powerful card. The game’s healing resources are very scarce, so this stable HP recovery card is just like a guarding angel.


If you have any questions, or would like to discuss more about strategies, feel free to join our Discord server!
DREAMVIBE - Star Dragon
Hi everyone!

Thank you for your feedback and words of support, we're glad you enjoy Dreamvibe! Here is a new patch with improvements according to your feedback:

  • There was an issue in a previous build that caused the Basic blade to use Slicer blade collisions. In some cases, this caused the blade to go through the notes. Now it's fixed.

  • Collisions for both types of blades have been adjusted to allow players to move more freely.

  • Adjusted the resistance of the Slicer blade to make it more controllable.

  • Added a mew map - Dimension.



    Available for both Basic and Slicer blades.



  • Increased the maximum number of notes per second in the Editor from 3 to 10. It should feel like there is no limit, while still preventing the game from crashing.

Cheers, guys!
MIR4 - MIR4


From my battle to our war, MMORPG MIR4

Greetings, This is MIR4.

A non-maintenance store download patch has been applied to the iOS version of MIR4 after the completion of the iOS review, to adapt the non-applied patches that were excluded from the Update Maintenance conducted on May 3rd (Tue).

[Patch Details]
- Fixed the issue of getting kicked out to the title page while proceeding with the 'The Lost Tome' mystery.
- Fixed the translation issue of 'Celestial Lord Kang Shirim' mystery which showed Clue 6 with a language different from the set language.

※ Dragonians who are using iOS need to update their game version through the store after ending the game perfectly.

We will always do our best to provide a stable gaming environment.

Thank you.
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