May 3, 2022
Arrow Sudoku - NickCarney94
60 new puzzles! Thank you for playing Arrow Sudoku!
May 3, 2022
Straya - Ayrtech
After spending quite a bit of time testing Straya in the new UE5 engine it turns out there are many pros and cons, and the cons simply make the change too risky regarding performance, bugs and other issues. More details to come, but Straya will continue in the current game engine version with regular updates resuming soon.
Knights of the Deep Playtest - Rafael Brum
  • Fixed a bug where attacks wasn't stopping after getting stunned
  • Added Crouch to the game!
  • Added new moves, sounds and effects for some Item Attacks!
Farmer Toon - thetechinox
The binding key now work on mounts and vehicles.
Beneath Oresa - LizMac



Steam is Going Rogue from May 2 - 9 with a Festival of Persistence that features discounts on current and upcoming roguelike games on Steam. Check out the official Going Rogue fest page.

Beneath Oresa is proud to be participating in this event highlighting everything in the crazy subgenre that is roguelike games! Be sure to go and check out the other games on sale and upcoming, and if you haven't already, be sure to follow and wishlist Beneath Oresa to stay up to date on all the upcoming events!




We also have a Discord! Want to get to talk to the developers? Give feedback or report bugs? Hear all the exciting news? Join the Discord now!


Bugsnax - devonsoft
  • Fixed Uncapped FPS physics issues and it has returned to Settings->Display.
  • Fixed Chandlo getting stuck in final phase of Mama Melon.
  • Improved Daddy Cakelegs candle lighting.
  • Restored speed run path.
  • Fixed Cheddorb spawning during boss replay.
  • macOS: Removed unused dynalibs from app package contents.
May 3, 2022
Pickle Clicker - Shard
I'm still not sure what the game should track in terms of what needs to be saved, like pickles picked, your pickle level, pickles per second, etc. But if I ever do decide, your save might get erased entirely, like your progress and everything, so I'm really sorry in advance if that ends up happening.
Screeps: Arena - o4kapuk
Client 0.1.8 changes
  • The renderer engine has been refactored that might have fixed some possible memory leaks.

Server changes
  • Fixed an incorrect 'energy available' condition in the StructureSpawn.spawnCreep method, now it should return ERR_NOT_ENOUGH_ENERGY properly.
  • Fixed the construction sites limit, each player can have not more than 10 construction sites at the same time.
  • Fixed an edge case in fatigue calculation.
  • Improved the matchmaking system to increase diversity of opponents.
Glitch Busters: Stuck On You - MCSBRebel
Hi, my name is Casey Moore and I’m Associate Producer at Toylogic. Along with Yoshiya Nishii (Lead Producer) and Yusuke Ochiai (Director), the team here at Toylogic couldn’t be more excited to finally announce our next game, Glitch Busters: Stuck On You.

For those of you don’t know us though, Toylogic has been around for close to 15+ years helping deliver games like Kid Icarus: Uprising, The Evil Within, Super Smash Bros. Brawl, Happy Wars, and most recently NieR Replicant ver. 1.22474487139… and Dragon Quest XI for 3DS. We’ve taken that expertise to Glitch Busters in a fun, frantic, and chaotic co-op experience that we hope to bring to PC and consoles soon.

We’ll have much more to share in the coming months, but in the meantime, please wishlist the game on Steam and follow us on our social channels for the latest updates, or our discord right here.

Dream Flash - ramaf


Hey everyone, DF early access update 18.1 is out now. This is a small polish update that adds QoL stuff like performance optimization and some other things.

List of Changes:
  • New Settings for low graphics mode, turning off screenshake, and turning off particle effects
  • New Recollection Index Visuals
  • New Item thought cloud visuals
  • New Pause menu visuals
  • Bullets will lag less now, particles as well
  • Nervous Thoughts 100% Split Damage -> 50% Split Damage
  • Fixed Can’t remember boss image
The next update will be more QoL stuff. Think of it as adding a bunch of things to make the game feel 'finished'. I'll also be adding a bunch of new sound effects to the game as those are sorely needed. Hopefully we can also get some new music in the game too. Look forward to it!


...