Hello everybody! We are part of the current "Going Rogue" festival on Steam! It's happening until May 9, a celebration of roguelikes, roguelites and metroidvanias. We are continuously working, doing our best to bring you the effect: THE CABBAGE EFFECT
If you don't follow our twitter, feel free to do so now: https://twitter.com/Ninja_Garage And if you haven't added The Cabbage Effect to your wishlist here on Steam, do it now!
(We are totally independent and a very small 2 people studio so if you help us adding our game on your wishlist and/or spread the word/likes/RTs, it will be very appreciated!)
Pathfinder 2 RPG - Extinction Curse AP 2: Legacy of the Lost God Publisher: Paizo Inc. System: Pathfinder 2.0 Type: Adventure https://store.steampowered.com/app/1261680
Starfinder Adventure Path #37: The White Glove Affair (Fly Free or Die 4 of 6) Publisher: Paizo Inc. System: Starfinder Type: Adventure https://store.steampowered.com/app/1592070
Starfinder Adventure Path #38: Crash & Burn (Fly Free or Die 5 of 6) Publisher: Paizo Inc. System: Starfinder Type: Adventure https://store.steampowered.com/app/1618600
Pathfinder for Savage Worlds Core Rules Publisher: Pinnacle Entertainment Group System: Pathfinder for Savage Worlds Type: Ruleset https://store.steampowered.com/app/1634140
Journal of the Travellers' Aid Society Volume 1 Publisher: Mongoose Publishing System: Traveller 2E (Mongoose) Type: Adventure https://store.steampowered.com/app/1619650
Pathfinder 2 RPG - Extinction Curse AP 2: Legacy of the Lost God Publisher: Paizo Inc. System: Pathfinder 2.0 Type: Adventure https://store.steampowered.com/app/1261680
Starfinder Adventure Path #37: The White Glove Affair (Fly Free or Die 4 of 6) Publisher: Paizo Inc. System: Starfinder Type: Adventure https://store.steampowered.com/app/1592070
Starfinder Adventure Path #38: Crash & Burn (Fly Free or Die 5 of 6) Publisher: Paizo Inc. System: Starfinder Type: Adventure https://store.steampowered.com/app/1618600
Pathfinder for Savage Worlds Core Rules Publisher: Pinnacle Entertainment Group System: Pathfinder for Savage Worlds Type: Ruleset https://store.steampowered.com/app/1634140
Journal of the Travellers' Aid Society Volume 1 Publisher: Mongoose Publishing System: Traveller 2E (Mongoose) Type: Adventure https://store.steampowered.com/app/1619650
-Added Admin location on the map. -Added Sounds for Fire Dungeon Magma boss and Demon boss. -Added Sounds to elemental Dragons. -Added Sounds to Reaper boss. -Added Grid on map to easier identify your location. -Added New capes to the fire, poison , ice shrines.
-Adjusted Dungeons doors.
-Quest Fix.
-Optimized Landscape for better FPS & MS. -Optimized Grass & Foliage. -Optimized Building foundations (WIP).
Fixed a bug which resulted in your character being locked to an idle pose when trying to both move and use an ability that was on cooldown close to the end of an ability animation.
Changes
The ward gain effect for Ashes of Mortality can now have a 13%-19% chance to proc (from a static roll of 6%), grants 2 ward per ignite or damned stack on the target (from 2 to 3), and now also has a 1 second cooldown.
If you have two Ashes of Mortality equipped the proc chances for the ward gain effect are added together, but the amount of ward gained is not (this was previously the other way around).
Monolith Echoes now always contain at least one enemy type that has medium to large packs. This should reduce the potential to have echoes with particularly low enemy density.
Enemies that lose aggro can go slightly further from their original position before losing aggro.
Cyclone could often out dps other Spirits even without any upgrades, so his base attack speed is going down. This change should make it so that key positioning is now required to get good value out of Cyclone's damage
A few spirits also had some numerical tweaks to make their upgrades more competitive. I'll continue to monitor Spirit performance and if further adjustments need to be made more numerical and mechanical changes may be made
Nerfs
Cyclone - Base strike speed increased to .35s from .3s (This is the time between each strike/spin)
Cyclone - Base attack delay increased to 1.66s from 1.42s (This is the time is takes to start another attack after an empowered strike)
Buffs
Forest Blind Rage (T4L-L) - Cost reduced to 3500 from 5000
Explosive Cluster Bombs (T3L) - Cost reduced to 1800 from 2300
Explosive Cluster Count (T4L-L) - Added 15 damage
Explosive Stunning Explosions 1 (Wind) - Now applies to ELITEs right at tier 1
Explosive Stunning Explosions 3 (Wind) - Added +2 range
Mushroom Sharper Arrows (T1-L) - Added 10 armor penetration and reduced bonus damage to 10 (from 12)
New Mechanic
The Desert Map was an incredibly sharp spike in difficulty compared to all other maps. To alleviate this I'm adding the corrupted blessings mechanic. Corrupted blessings are preplaced divine blessings that can't be unblessed, but you can still place a Spirit on. Let me know what you guys think of these, we could be seeing more maps in the future utilize this mechanic.
*Currently saved versions of the Desert map will not be updated with this change. Please start a new game on the Desert map.
Other Changes
Tweaked the descriptions on some upgrades for further clarity. Note that some upgrades have a ? symbol when you click on the Spirit that gives a longer description when you hover over it. This is currently a temporary solution and a more extensive overhaul will show more stats in the future.
Bug Fixes
Fixed an issue where blessing hotkeys could soft lock the game (No valid paths)
Fixed an issue where certain maps would not load their progress state.
Fixed a bug where enemies would spawn at mach speed
Fixed an issue where right clicking or pressing escape would not close out of the divine blessing warning
Fixed a bug where helldrakes burnt using mushroom's fire T3 spore tipped arrows would spawn a giant fire particle
Fixed a bug where Steam chapter achievements would not unlock
The Wrock (the big guy in the dungeons) attacks and can be damaged and killed Temporary fix for armor duping bug: Players will no longer get blocks when removing from crafted weapons/armor Fixed bug where aiming gun/slingshot was off when shooting around drops Dungeon exit can be moved in dungeon builder Some changes to figure out why movement bugs occur (if you experience issues with movement hit the ` key (above tab) and then press the comma key) Some changes to figure out why grass isn't working (temporary fix: press ` (above tab) key then the quote key)