May 2, 2022
Crupt - Aldinyx
-Fixed a bug involving killing a lot of enemies towards the end of the Wave
-Changed some Glab dialogue
-Changed some Wint dialogue
-Fixed Lunches "floating" on the edge of tiles
Star Trek Timelines - WRG_Shan


When the ensigns of the U.S.S. Cerritos return from assisting Dr. T’Ana on an away mission to find the crew under the control of some powerful parasites, the chief medical officer sets them to work finding supplies to eradicate the parasitic outbreak. Will they be able to help or just make things worse?

Event Name: Medicine for Mayhem
Event Type: Galaxy (supply missions)
Event Start: Thursday, 05/05 at noon ET (16:00 UTC)
Event Finish: Monday, 05/10 at noon ET (16:00 UTC)

Squadrons: Y
Crew Sharing: N
Faction Winner Bonus: N
Community Rewards: Y

Event Crew: Dr. T’Ana 5* (New), USS Titan Bradward Boimler 4* (New), and Bat’leth Mariner 4* (New).

Ranked reward 5* crew: Nona 5* (Existing) - this crew will be featured event crew in the event starting on 05/12.


Bonus crew
- high bonus: event crew
- small bonus: crew with the ‘physician’ trait


Event Faction
Federation, Ferengi Alliance, Borg

Live long and prosper,

The STAR TREK TIMELINES Team
Jetboard Joust - keking26
Hi everyone!

I'm excited to let you all know that Jetboard Joust is currently 50% off as part of the Going Rogue sale here on Steam!

As always feel free to leave your thoughts in a review here on Steam. I love getting to read through everyones feedback and even bring to life some suggestions you all have about the game.

Skyclimbers - Paratope


The team has been hard at work deploying patches to the Alpha branch while actively working on new content, and shipping physical products out to our community of supporters.





Patch 1.0.7 has been released! Introducing custom keybind mapping, and in-depth performance controls.





Changelog:

  • Added movement keymapping (forward, backward, left and right)
  • Added movement speed keymapping (sprint and walk toggle)
  • Added crouch keymapping
  • Added jump keymapping
  • Added roll keymapping
  • Added mode switcher keymapping
  • Added pause menu keymapping
  • Added V-Sync toggle
  • Added shadow toggle
  • Added shadow quality settings (resolution and distance)
  • Added anti-aliasing options
  • Added render scale slider (to brute-force quality settings and performance)
  • Added master volume slider
  • Added SFX volume slider
  • Added music volume slider
  • Added HUD toggle
  • Added "Quit to Menu" button
  • Fixed mount terrain slope traversal thresholds
  • Improved and overhauled mount traversal mechanics -- will lead to varying mount locomotion behaviors across different Sentius




PC Alpha has been a success with 1000 players on day 1 and an active daily player base.

  • We are gaining valuable player data, hardware profiles, and bug reports every day making the game better with each patch.

  • To ensure better cross platform hardware support, we built dedicated testing stations at our office for a wide range of possible profiles.

  • Patches will continue to roll out and address performance, stability, and quality of life. While major updates remain in the pipeline with new content, mechanics, and features.









Our art team has completed all of the Drakonian class concepts, which are being translated into 3D.





After the models and texture maps are complete, assets are being integrated to the character creation system.





The art team also provided schematics for the architecture within each Drakonian biome.





After the models are complete with texture maps, they are loaded into the procedural world algorithm for spawning.




Our character artist has been hard at work finalizing all of the Sentius designs for the Sentipedia, which will also become Steam trading cards!





Our Animator has been hard at work with new Sentius animations, which will soon be added to the Alpha build.





Our web department rolled out a News tab on the main site, giving easy access to our press / creator kit, along with a new dedicated mobile mode.





All 25 cm plush have shipped to backers in the US!

  • International backers will receive their plush as we complete the remaining physical products, such as USB sticks, canvas prints, and physical editions.

  • The life-size Akani plush is in full production and will begin shipping in the coming weeks as we get them in stock.





We just received another 1000 USB chips for processing, and will begin shipping them in the coming weeks!
  • Supply chain issues are finally under control, allowing us to get physical products at reasonable shipping prices.

  • USB drives are also used for the PC physical editions, which will begin shipping soon.





We rolled out a blog feature on our Paratope site, and a first post on cross-platform development.

  • As part of our 2022 plans, we have given all Stadia backers the option to also redeem Steam keys.

  • We have taken a step back after releasing the PC / Steam Alpha in order to better support all hardware profiles from low end - to high end.

  • Console Alpha tests will tentatively take place this year, and we will have more concrete information in Q3 as Q2 will be largely dedicated to bringing as many features as possible to PC first.



Until next time, thank you for your continued patience and support, as we develop Skyclimbers and fulfill our community products.

Expresso Espresso - St. Louis
Hi all,

As previously mentioned in the Spring-Summer 2022 roadmap, I promised several updates and fixes for AI. Today, Patch 05-02-22, will deliver several fixes for the AI.

Patch 05-02-22 Changes:
  • Increased range for AI, from 3 tiles to 4 tiles. AI will now be able to detect tiles faster and update their states more efficiently.
  • Implemented a check for AI getting stuck. This will update every 3 seconds, checking if the AI is in a state where it is supposed to be moving, but was in the same position the previous 3 seconds.
  • Fixed an issue with the multi-select having trouble with other wall types.
Mac Information
As of now, the game is currently un-able to be launched directly on Steam for Mac users. However, you can still launch the game by going directly to the games files. If you have Expresso Espresso installed on your Mac device, go to the file-path below:

/steam/steamapps/common/Expresso Espresso/MacBuild.app/Contents/MacOS/expresso-espresso

Reports
With the AI tested and patched, I will begin development on over-hauling the build system. Since finals are next week, the build system may not be overhauled until 2 - 3 weeks from now.

If you have any questions, comments, or reports to make, join our Discord! We would love to have you on our server.

https://discord.gg/RsS5XqFmqp
May 2, 2022
Zombie Spectre - 528Games
- Open world lobby has been added.
- Changes in character models moving away from low poly art style.
- New levels have been added
May 2, 2022
HIGHBLAST - ilikefrogs101
Bug Fixes:
- Fixed the nickname enter thing

Changes:
- Changed Some UI Elements

Additions:
- Some New SFX
- Drone that the player can use
- Drone Enemy
- More New Story Maps
- 2 New Achievements
May 2, 2022
Dungeoneer - Luna2442
Small patch to further address some outstanding issues brought up by the community.

Changes
  • Fixed character recovery from knockdown. Should no longer go through the level if hit immediately on respawn.
  • Improved item spawning. You should no longer lose items to world meshes and unreachable locations.
  • Fixed an issue where the gates in Cavern Barracks would not block collision correctly.
  • Unlearned abilities will now correctly be removed from you action bar.
  • Added some invisible walls to Distended Caverns Barracks and Deep Bog.
  • Fixed General Obos max health to 435.
  • Fixed an issue where your character would have a weird deceleration if you tried to move before spawning in the game.

Enjoy. And thanks again for your continued support and feedback,
Alex
May 2, 2022
Storybook Brawl - Essarefess
Welcome to the patch notes for Patch 70.6! There are some impactful changes in this patch, though it's on the smaller side. Our plan is to have this be a small balance patch that cuts Trees down to size while making a few more card changes, with a larger content patch coming in the future. We've also got some awesome art changes and feature additions, so be sure to check those out.



New Cards



Water Wraith - Level 3 - Evil Monster - 3/3 - When a character next to me dies, I gain +1/+1 permanently.
Water Wraith adds another positioning puzzle to the mix (I wonder what PV would say about that). If the right characters die, it becomes well-hydrated, leaving the opponent in dire straits.



Cursed Throne - Level 3 - Treasure - Your Royals are also Monsters and have "Slay: +1/+1 permanently."
Your Royals become more powerful, but at the cost of their humanity (those that were human, of course). Cursed Throne opens the door to a Royals/Monsters crossover, and gives more Slay options as well.



Hermes' Magic Beans - Level 4 - 0 cost Spell - You attack first this brawl.
The Magic Beans are useful if you need to guarantee you attack first, and can also just be cast for free to get your spell count up. Spells that vary in value over the course of the game are the most interesting, and this certainly qualifies.



Blaze of Glory - Level 4 - 2 cost Spell - Give a character +10 Attack this brawl.
Lancelot just got another friend, with Blaze of Glory helping win fights, increase Slay odds, and give the lucky few who have Hat-Ball another targeted spell.



Card Changes



All Princes, Princesses, and Queen are now type Royal.
We decided to consolidate all of these types into one, which makes text boxes more efficient and makes more sense flavor-wise (we had some outliers, like Queen of Hearts, who should definitely count for cards that impact Royals, and now does).



Lonely Prince -> When you buy another Royal, I transform into a 5/5 Frog Prince.
As a result of the type update, Lonely Prince no longer needs to find a princess, but any Royal (excluding other copies of himself - that wouldn't make much sense).



Name/Type Changes



Oni King -> Oni Tyrant
Storm King -> Scion of the Storm
Great Pumpkin King -> The Great Pumpkin
Prince Arthur -> King Arthur
Copycat -> Animal Mage
Baba Yaga -> Evil Monster Mage
Bearstein -> Good Animal Mage
Besides the Royals type change, we cleaned up a few different names and types. Prince Arthur got a promotion, and Oni, Pumpkin and Storm Kings got their names changed to something a little less Royal, to avoid that confusion. We also are adding Mage to a few characters that fit the profile, and can't wait to see the Aon/Bearstein mashups.



Grim Soul -> Cut
This is a change we've made before, and once again Grim Soul finds itself on the chopping block. Ultimately, Grim Soul removes more tension and drama from the game than we'd like by guaranteeing Slays rather than making you work for them. It made Slay builds quite consistent, which is counter to the intent of the mechanic, and we are excited to see the landscape without Grim Soul doing its thing. I will note that this leaves Slay as a whole balanced around a card that no longer exists, so we will be taking a good look at all the Slay cards for future balance patches. As a minor note, Trophy Hunter wasn't the driving force behind the Grim Soul change, but we don't mind the hopeless Trophy Hunter endgames showing up less often as a result.



Level 5 and 6 Swaps







Burning Tree -> Level 6, Stats to 4/20
Robin Wood -> Level 5. Text to "At the start of each brawl, give the strongest enemy -7 Attack, and your weakest character +7 Attack."
Three Big Pigs -> Level 5, Stats to 9/9, Text to "Last Breath: Summons three 3/3 Pigs."
I'm bundling these three changes together because they are all part of the same plan. The goal here is to seed the level 5 character pool with more powerful options that don't push you down just one path. That's not to say that Big Pigs or Robin Wood won't end up in Animals/Treants respectively, but buying them on five doesn't pressure you to only end up in those comps.

Additionally, moving Three Big Pigs to five does bolster Animals, which is a comp that needed a little more power. Burning Tree moves up to six to make room (and to avoid the problem of buying Burning Tree on five and feeling forced into Treants), while getting more appropriate stats.



Other Changes







Dubly -> 2/2
Friendly Spirit -> 3/4
Ogre Princess -> 4/2
These are all characters we felt could use a little more oomph, so they've all gotten a boost in stats. Slay away, Ogre Princess.



Time Flies -> Level 4, Stats to 2/2

Time Flies moved down to four, mostly just as a way to balance numbers.



Cupid -> Evil
Don't let his chubby little face fool you - Cupid is as evil as they come. Making him evil is an upgrade to The Great Pumpkin, as it adds yet another scam option to the pool of evil characters.



Fireball -> 3 damage
Fireball felt like too much of a "must buy" spell in the midgame, and routinely wrecked even strong boards. Moving the damage down to three mitigates that, and makes it more of a decision whether to snap off Fireball when you see it.



Mimic -> Level 6
Mimic is one of the best Treasures when it has the right friends, and led to some of the more unbeatable boards a little too often. Bumping it to six retains the dream of fun combos, though at a much lower frequency.



Singing Sword -> Your front row characters have +15 Attack.
Singing Sword has been the best level six Treasure for quite some time, and was one of the biggest culprits when it came to attack numbers you had no hope of surviving. This change pulls back the power level significantly (especially with Treants), while giving The Great Pumpkin and Animal builds a Treasure they can make good use of.



Embiggening Stone -> Characters in your shop have +10/+10.
Embiggening Stone was by far the least-picked Level Six Treasure, and for good reason - most games, by the time you found it, you were no longer interested in buying low-level characters. This change still makes it a powerful pick when you find it early (via Treasure Map or Hoard Dragon), while giving it utility even later in the game. This has been a fun change, and I can't wait to get to play more with it.



Feature Additions



Profiles!
Profile is here! Now you can see your last several casts of characters, treasures and how well you did. Your final cast is recorded for practice games, group games, and ranked games. Since patch 69, we have worked on recording who your winningest hero is, how many times you have been in the top 4 and what your current number of 1st places is. Have thoughts on what we should add? Tells us in our discord server #Feedback channel or on Twitter!



Muting Emotes In-game
Too many emotes? You can now mute players in game and unmute them!

To mute a player, select their image in the side bar to show mute toggle button.



Bug Fixes & Improvements
  • Fixed a bug where if an effect would change the alignment of a character, that character would be unable to be targeted by another alignment spell within that same turn
  • An Upgraded Dubly is now correctly named Triply
  • Awoken Princess's art is no longer stretched
  • Fixed a bug where the hitbox for the treasure select was too big.

Pixel Puzzles Ultimate Jigsaw Puzzles - DL Softworks
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