I'm beyond proud to get to announce that OTXO, the gritty, violent top-down roguelite shooter from Lateralis, is the next game under our original publishing label, Super Rare Originals!
We all here fell in love with Nate's vision from the very beginning, and we loved his work so much we published the physical Switch version of his previous game, Dogworld. Nate's signature minimalist, gritty art design and his take on the world of roguelites, shooters, and gaming as a whole was an absolute perfect fit - it's an honour to announce it as our 6th Originals game!
As part of Steam's Going Rogue: A Festival of Persistence event, OTXO's first publicly playable demo is available right here, right now... but only until May 9th, 6pm BST! So slow down and roll over to that lovely green install button on the store page.
We'll be bringing you more info on OTXO in the near future, but for now, make sure to keep tabs on Laterali's Twitter for tasty gameplay clips and details! đ¤
(Oh, and did you know it was pronounced 'oh-cho'? Don't tell Nate I pronounced it incorrectly for a few months or he'll banish me to the mansion đ)
Congratulations to the top 100 players in April! All Legend or higher players have been reset to 3000 and are ready to duke it out again in May. The full list of mythic players can be found on the Storybook Brawl Website.
If you love collecting things, we have good news! You can now earn Steam Trading Cards by playing Buccaneers! - plundering loot doesnât get any easier than that!
Weâve created a full set of cards and other items for you to collect, including: - 6 trading cards featuring ships from the game - 5 emoticons to give your messages some piratey flavour - 3 backgrounds to add some nautical decor to your profile
If youâre looking to expand your collection but donât yet have the game, you can now get it for 25% off for a limited time.
We hope you have fun swapping cards and tales of your adventures with your fellow shipmates!
Think you have what it takes to survive in DarKnot?
Prove your worth, and come enjoy our demo in the Steam Going Rogue: A Festival of Persistence until May 9th!
Explore the vast world of DarKnot to your heart's content, and experience true survival. You can take on DarKnot in a gameplay style that best suits how you like to play.
You can play the game the way you want, according to your âmodus vivendiâ, so to speak:
As a Warrior, if you like to pick a fight. Gather weapons, and set out to destroy your enemies.
As an Explorer, search for hidden objects, avoid fights, and meticulously explore the gloomy locations and lore of DarKnot.
As a Survivor, gather resources, craft items, and pick your fights wisely. Crafted weapons and explosives will help overcome enemies, but are costly.
Or as a Fugitive, scared and paranoid, avoid the monsters, and cover your tracks. Using tarot cards will help you stay unnoticed, but it will cost you your health and sanity.
The task will not be easy, and the game will make you live your failures over and over again until you succeed. How you approach those challenges is up to you, but remember, you are shaping your story, and the consequences of your choices will haunt you if you do not choose wisely...
Make sure to join us on Discord for more content, previews, and to find other horror fanatics! We would love to hear your feedback on your playthrough as well, so be sure to drop us a line with your thoughts on how our demo was!
It's been really cold on the news lately, but fear not â something really hot comes to warm you up this May. We've been quite busy with another big update we promised a long time ago for all of you Siberian Mayhematics, and the time has finally come. Actually, the initial plan was to release it tomorrow, but we are kind of bad when it comes to proper calendar scheduling... So the "Tomorrow" Update comes today!
We've got plenty of stuff prepared for this patch. Survival Mode finally finds its way to the game, with 6 new maps ready to test your skills & plunge you into some hectic non-stop action. New achievements and unlockables were added as well for some extra fun factor. Some old & new characters join the fight, with 8 new player models for those of you who like to look outstanding while riding the gun. And if you feel a little bit constrained â crack your fingers, 'cause Serious Editor and Steam Workshop are ready to unleash the creative side of our beloved modding community!
As usual, this update delivers a bunch of bug fixes and performance improvements, as well as gameplay and visual tweaks based on community feedback.
Oh, and last but not least â check out the Siberian Mayhem install folder to find a digital Siberian Mayhem artbook and see some behind-the-scenes stuff for FREE.
Coinciding with the launch of this update, Siberian Mayhem is now 20% off for a limited time, so get your friends in on the action.
Full changelog
Whatâs New:
Steam Workshop and Serious Editor are now available. Show us those filthy modder hands!
Survival mode has arrived! Check a look at 6 brand new levels with awesome visuals and new absolutely badass music. Survive solo or with friends in Co-Op! Those include Horus Sanctuary, Dragon Gates, Castle of Pain, Kleer Fortress, The Snowrider, and Monkey Canyon.
New player models! Old fan-favorites, and brand new ones alike: Serious Sammy, Dark Delilah, Biker Blaze, Kleer Kurt, Devolver Dude, Octanian Oleg, Beast of the Apocalypse, and Serious Sam Classic (The First Encounter).
All player models have been livened up through the use of a revolutionary technology of eye movement.
Gameplay fixes:
Reduced Hoverboard HP from 500 to 300. Still, General Brand now gets angry when you use the Hoverboard on him. Feet on the ground!
Changed default âExtra Enemy Strength per Playerâ in Cooperative mode to 0. Because Double Barrel into a Kleerâs face is sacred.
Minefield now kills the rider along with their ride. Checkmate, speedrunners (j/k we love you but it had to go for other reasons).
You can now mash âUseâ when trying to mount a nimble monster, free from the fear of accidentally unmounting it right away, because there is now a delay before you can unmount.
Some enemies were awarding too few points, so we adjusted that.
Minor Biomechanoid now performs a parting shot during its death. Just like in old times.
Increased health awarded for melee kill of the Pyro and Draconian Burner enemy.
T.A.C.T. gadget now stops functioning when a cutscene starts.
Visual fixes:
Added weapon wheel preview icons for both alternate weapon skins.
Cutscenes have been tweaked and/or optimized, including a fancy fade-to-black before the start of each cutscene.
Fixed an issue where some decals (posters on walls, markups on the floor) would disappear when the player was close to them.
Fixed an issue with lots of models showing up dark, when playing with Prebaked Lighting enabled on Roadside Picnic level.
Fixed an issue with waypoint distance displaying incorrect value when the player is driving a vehicle which is too big for any possible path to the objective.
Fixed several visibility/sectoring issues across all levels.
Fixed an issue where General Brand would sometimes evaporate at the end of the boss fight.
Fixed an issue where the wrong model of the XPMR âBurnerâ raygun was displayed in Netricsa.
Fixed an issue where the dual-wielded âBurnersâ would sometimes light up the stripe on the wrong weapon when used with the controller.
âBurnerâ and Crossbow visuals now take the auto-aim into account.
Various visual fixes across player models.
Various visual fixes across all levels.
Other fixes:
Fixed an issue where invoking Netricsa in Co-Op would sometimes cause all spectators of the player who invoked it to have a permanent black screen.
Fixed an issue which caused softlock on âA Smell of Petroleum Prevailsâ after the AK fight (gate not opening) if the player loaded a save from an older version of the game. You can now use any save of that level.
Various other softlock fixes across all levels.
âRoadside Picnicâ: fixed overly bright water reflections in the bunker.
Remember that you can still take part in the Community Challenge until tomorrow. The link and description can be found on the game card of Bakery Simulator.
Remember that you can still take part in the Community Challenge until tomorrow. The link and description can be found on the game card of Bakery Simulator.
Remember that you can still take part in the Community Challenge until tomorrow. The link and description can be found on the game card of Bakery Simulator.
Remember that you can still take part in the Community Challenge until tomorrow. The link and description can be found on the game card of Bakery Simulator.
Remember that you can still take part in the Community Challenge until tomorrow. The link and description can be found on the game card of Bakery Simulator.