May 1, 2022
Angry Dad - justtaptapgames
In this update Angry Dad gets:

    Survival Mode
    Plus 66% to Dad's income!
    The Drinks mechanic rework*
    The Fridge


*Drinks are limited, but you can always get a refill in the fridge.



Master of Miracles - terence4444
Due to migration of service, Master of Miracles online service (Ladder) will be offline from May. 1st 18:00 (UTC). It may need up to 12 hours to finish the migration.

During this period, online service in the game will be unavailable. You can still access to the offline content.

Please also feel free to let us know your thoughts through the community forum or via email: ea_feedback@(domain_expired_URL_removed).com

We always value your feedback.

Thank you for supporting us!
Chaos Chain - Corrosion
Chaos Chain

Salutations, dwellers...

Here is a new update for the game. This is to make some adjustments and improvements based on the giant update from just a few days ago. Check out the change log below!

Please note that these changes are not in any particular order.

Update 1.2.3 Change Log:

Bug Fixes:
  • Fixed some typos

Changes & Additions:
  • Tweaks to the intro (Some of the new effects didn't look good)
  • Reduced the range for the protest shouts/sounds to activate by 2 (To help with performance)
  • Improved protest loop handling and performance (They were impacting FPS slightly, the timer and on/off switch are now both globally controlled so they cannot become stuck on or off if the player leaves the area before the countdown finishes)
  • A few other minor adjustments and tweaks

NOTE: You DON'T need to start a new game.

Please let me know of any bugs or issues you may encounter. The update will be available shortly.

For more info on the game, visit the store page below!
https://store.steampowered.com/app/1536730/Chaos_Chain/

If you're enjoying the game so far, please consider leaving a review. This not only helps with much needed visibility, but also gives me feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the forums!

That's all for now, enjoy!

-Corrosion ːCStudiosː
Argentum Online - pm
Para resolver el problema de los mapas por favor ejecuten el archivo fix_maps.bat

1) Abrir la carpeta donde esta instalado el juego.
Normalmente se instala en "C:\Program Files (x86)\Steam\steamapps\common\Argentum 20\Argentum20\Cliente\"

2) Hacer click derecho en el archivo fix_maps.bat

3) Hacer click izquierdo en "Correr como administrador"

Esto es una solucion temporaria al problema. Estamos trabajando en una solucion automatica.
Nemire - Shattering Pie
Hi!

Past few weeks I've been working on visuals and functionality of the main menus, proper save system and upgrade unlocks.

Main objective was to create a Run selection screen together with the flexible save system and difficulty selection. The Run select screen will display some info about saved runs like unit count, essence number and what week was reached.

The hardest bit will be setting what each difficulty actually mean. For difficulties I really don't want harder difficulty to mean "enemies have more HP" or "there is more enemies". Here's my thoughts on how difficulties may vary:



Difficulties
Normal
  • Normal difficulty should provide a healthy challenge.
  • Has to include permadeath.
  • Unlocking an ability prompts to choose from 2 random abilities.
  • Getting an Upgrade prompts to choose from 3 random Upgrades. (Maybe here we could do something clever to so the offer doesn't seem too random)

Easy
  • Easy difficulty should be for people that like winning.
  • No permadeath.
  • Unlocking an ability prompts to choose from 3 random abilities.
  • Getting an Upgrade prompts to choose from 9 random Upgrades. (Maybe here we could do something clever to so the offer doesn't seem too random)
  • Longer time between Events (encounters)

Hard
  • Permadeath.
  • Unlocking an ability prompts to choose from 2 random abilities.
  • Random Upgrades granted for units.
  • Short time between Events (encounters)

Mission Select Tab
I've also remade the art and functionality for the Mission information display. Since missions are small scrolls that means the display had to be a scroll too. This provided an opportunity to rework how info is displayed about the mission and to remove "debug" text from there. I think the end result looks pretty good but I just might revisit for little improvements, as for everything.


What's next?
  • Ability and Upgrade selection. Work has already started to be able to select Abilities and Upgrades when unit unlocks it.
  • Next big thing will be giving "oomph" for the combat. Clear effects, pretty particles and a healthy amount of screen shake (possible to disable, of course). This is pretty much the reason why there is no gameplay video yet.

P.S
This was pretty fun to write, it could become a bi-weekly kind of thing. We'll see.
May 1, 2022
Ravenous Devils - badvicesgames
Hi everyone, we hope you are having fun serving your customers.
Here's the first fixes to some problem you reported. More to come in the next days.

Fixed the bug with Hildred where she can use the sink while holding the gin.
Fixed a the bug where 2 clients buy the same cloth, causing an error in the clothes counter.
Now Percival can kill the customer while taking his measurements in the greenhouse tutorial even if you have 5 or more corpses in the kitchen.
Fixed a bug that wouldn't allow the recipe book to be opened after the end of the game.
Fixed a bug that was deleting trays during tutorials.
Fixed a bug that would generate another tray, resulting in having 4 trays.
Jelly Brawl: Classic - ColeTheHumanBeing

In this Update

Changes
  • Fix unreachable coins in Park (Hit & Run)
  • Added destructibles to Races
  • New Classic Level
  • Fix some Hit & Run Objects spawning in correctly
  • Added On Fire Warning
  • Fire kills you slower
  • New Particle and Post Processing Effects
  • Networking Fixes
  • Playfab Added (Cross Platform Leaderboards and Cross Platform Cloud save coming soon)

Thanks for playing,

- Cole
Bugsnax - devonsoft
  1. Removed Uncapped FPS for now as there are too many small physics issues with the 120hz physics timestep that can prevent completing parts of the game.
  2. Improved Snakgrappler.
  3. Added contingency for Snorpy not reaching his spot in Major Celebration.
  4. Fixed Cheddorb respawn issue and improved Cheddorb movement/forces.
  5. Improved Buggy Ball to prevent spinning in a circle forever if retargeting or clearing autopilot.
  6. Added workaround for Intel Surface Pro GPU hang/crash on DX11 using default Windows driver. If using an Intel driver on first launch the game will now switch to DX9 instead of DX11 which does not have issues. If you are currently having crashes on an Intel cpu please switch to DX9 in Settings->Display or update your Intel driver from the Intel website to latest instead of Windows supplied driver (may cause other issues on Surface Pro though).
  7. Fixed rendering issue with frozen Pinkle.
  8. Improved Falling mail challenge.
  9. Fixed collision issues allowing you to leave level while in The Intruder sequence.
Jelly Brawl - ColeTheHumanBeing

In this Update

Changes
  • Fix unreachable coins in Park (Hit & Run)
  • Added destructibles to Races
  • New Classic Level
  • Fix some Hit & Run Objects spawning in correctly
  • Added On Fire Warning
  • Fire kills you slower
  • New Particle and Post Processing Effects
  • Networking Fixes
  • Playfab Added (Cross Platform Leaderboards and Cross Platform Cloud save coming soon)

Thanks for playing,

- Cole
Empires Mod - Neoony
We're happy to announce version 2.34.6 which is live on Steam right now. Changelog below and also on our website:

Come join us on Discord!

Did you know we are porting this mod to Unreal Engine? You can follow its development on our website, https://www.empiresmod.com

Changelog:
Bug fixes
  • Fix order distances having incorrect unit conversion from inches to meters.
  • Fix an exploit allowing players to refill their engineer tool to full when changing class.
  • Disable mine detonation for players on ladders.
  • Remove double averaging of scoreboard latency, engine code already handles it.
Script/Game Balance
Infantry Resists
  • Engineer & Rifleman
    • Increased Mortar Resist from 0 to 0.1
      • Reduces Mortar Damage from 130 to 117
  • Scout
    • Increased Mortar Resist from 0.1 to 0.19
      • Reduces Mortar Damage from 117 to 105
  • Grenadier
    • Increased Mortar Resist from 0.2 to 0.28
      • Reduces Mortar Damage from 104 to 93
Command Vehicle
  • Reduced Engineer Hull Repair from 3 to 1
    • It triples the time it takes to repair the Command Vehicle’s Hull
  • Reduced Engineer Armor Repair from 0.04 to 0.01
    • It Quadruples the time it takes to repair the Command Vehicle’s Armor
  • Reduced Command Vehicle’s Armor Health from 275 to 250
  • Reduced Command Vehicle’s Armor Regenaration from 0.004 to 0.002
  • Increased Command Vehicle’s Armor Damage to Heat Absorbed from 0.025 to 0.04
Vehicle Armors
  • All Armors
    • Increased Squad Artillery Resistance from 0 to 0.25
Vehicle Weapons
  • Extended Range Cannon
    • Increased Gravity from 0.1 to 0.15
  • Plasma Cannon
    • Increased Explosion Force from 100 to 500
  • Railgun
    • Increased Gravity from 0.04 to 0.05
    • Increased Explosion Force from 50 to 1000
  • Biological Cannon
    • Increased Explosion Force from 170 to 300
  • Upgraded Missile Launcher
    • Reduced Heat from 6.5 to 6
    • Reduced Weight from 70 to 60
    • Increased Explosion Force from 50 to 100
  • Biological Missile Launcher
    • Reduced Weight from 70 to 60
  • Salvo Missile Launcher
    • Reduced Weight from 60 to 55
    • Increased Explosion Force from 20 to 50
  • Guided Missile Launcher
    • Reduced Heat from 9 to 8
    • Reduced Weight from 70 to 60
    • Increased Clip Size from 4 to 5
    • Increased Explosion Force from 40 to 100
  • Homing Missile Launcher
    • Increased Explosion Force from 40 to 500
Infantry Weapons
  • Mortar & RPG now share the same ammo
    • It effectively reduces the amount of ammo Grenadiers carry by half
  • Mortar
    • Reduced Speed from 2000 to 1800
  • Northern Faction .50cal Rifle
    • Increased Minimal Damage from 20 to 30
      • It ensures that it takes 4 shots to kill an enemy on distances shorter than ~6000 units
...