After a year of adjustment and proofreading. We've balanced the injury system and character age values.
During the past year, Many players have reached the peak of their career - the three-turn achievement . It has also reached the highest peak of character ability - ten reincarnation achievements.
The brilliant achievements left by these players can be seen in the three-turn career giveaway event and the screenshot area in the discussion area.
Now the GodSword has been able to present the real world of Jianghu:
[You can become the royal family city lord or a generation of juggernauts in this world, but life and death will meet between chatting and laughing.]
[There is no eternal martial arts leader in the world of GodSword, the waves of the next generation push the waves of the front, and the grievances and hatreds meet from generation to generation]
This confirms the GodSword- permanent server decision.
Announced - New permanent server Huashan officially launched.
At the same time, GodSword is also honored to be invited to the Steam event. Participate in the exclusive event in May.
We will also match the public beta of the new server and release various public beta activities.
"There is life and death, there is grace and resentment, there is love and hate - here, it is called Jianghu"
English and Japanese channels are available. In addition to using it for communication between players, I accept bug reports and feedback here. Please feel free to join!
Hello all players, I did motion capture work around mid-March, and recorded about 8 minutes of plot animations, and spent all this time dealing with these actions. The following is the link to the video (because the video is too large, it cannot be uploaded in gif format, please forgive me) https://twitter.com/i/status/1520688891673538560
In this report, I will introduce the XRay system, and I hope all players can tell me your thoughts. I transferred the XRay picture to the character, and I can decide whether to activate it through the switch, and three display methods, all of which are displayed, penetrated, and hidden.
This time, the XRay system can be activated or deactivated in the ejaculation mode, and the viewing mode can be modified at any time, such as fixed mode, free mode, and moving mirror mode.
Thanks for the criticism and encouragement from the players. I will continue to maintain the good points, and I will improve the deficiencies. Your advice is welcome.
Hello there! Welcome to the fifth Breakdown of BrightSeeker's mechanics! This time we're going to look at how you can adjust difficulty to suit your playstyle.
In BrightSeeker there is no easy/hard difficulty, instead there are several Difficulty Settings which you can toggle to make the game easier or harder. For example, you may choose to disable advanced AI behavior to make enemies easier to defeat or if you find the game too easy, you can (among other things) lower your base health or enable special abilities for bosses.
Right now there are seven unique settings, which you can choose from. There may be more added in the future. You may play with just one of them or all of them at once, it's up to you!
Now, let's take a look at what each of them does!
SECRET ENEMY Hides enemy health icons, so you can't precisely know how much health has the enemy left.
DODGY ENEMIES Enemies can dodge incoming projectiles (sometimes).
DASHING THREAT Melee enemies can dash towards player character.
HELPFUL SCRAP When enemies die, they can drop healing pickups for the player.
DANGEROUS BOSSES Enables special attacks for the three main bosses. Where would be the fun in showing you what this does? You will have to play the game and find out for yourself :)
HEALING TOTEM Some enemies may spawn a hostile healing totem when they die. This totem will heal all enemies in radius after a short countdown. If it is destroyed by player before it counts down to zero, it heals the player instead.
LIVIN' ON THE EDGE Lowers the default player max health. In other words, player has lower maximum health.
You will be able to adjust all the Difficulty Settings when you start a new game or at any time during the game in settings menu.
If you have suggestions for other Difficulty Settings, feel free to leave them in the comments. I'll do my best to include them in the game!
Next month there probably won't be a Feature Breakdown, instead you can look forward to a new updated Demo, which will be available on Steam during (and possibly after) the upcoming Steam Next Fest. Stay tuned for more info about that! Stay safe, bye!
Changes: - Huge reduction in number of triangles for every piece of furniture, which should smoothen frame rate considerably. - Lighting for fires have been switched to a more performance-friendly version, which should also help with frame rates.