Apr 30, 2022
Community Announcements - LexGear
Hello Survivors. This week’s update includes a new energy management system, now with sweat. Zombies’ appearances have been randomised as well as their movement speed. Watch out for the fast ones! A few major and minor bug fixes too. Happy hacking!

Features
- Energy system with attack/movement penalties and sweat indicator.
- Zombie clothes and appearance are randomised.

Adjustments
- Zombie movement speed is slightly randomised.

Fixes
- Fixed issues with frame rate affecting special effects.
- Fixed zombies getting stuck on their dead brethren.
Spirits of the Hellements - TD - Hippo Rider
  • General memory usage optimizations
  • Fixed a memory leak
  • Fixed a bug where ELITEs would get stuck if you load in from a checkpoint and lose on the first round.
  • Fixed a bug where enemies would spawn with invincibility.
  • Fixed a bug where the Bulwark enemy would not block certain types of damage (Armor ignoring Sniper, Bleed Cyclone, and Lightning Voodoo Doll)
  • Fixed an issue where the range highlighter was being hidden on water tiles on the Islands Map

Known Issues
  • Optimization
  • Issues with Cyclone's shockwave targeting
  • Rare case where you can be soft locked while in blessing mode
  • (Visual Bug) Laser Spirit's clone does not show the fire nova if Laser is place on a Fire tile

Coming Features
  • Instantly restart from the escape menu and the defeat menu
  • Better upgrade descriptions with more specific stat numbers
  • Cloud saves
  • Better camera panning options
  • Fully refund newly Spirits if the wave hasn't started yet
  • Tower descriptions on the Hallowed Grounds
  • Ability to see which upgrade paths have been unsealed in game, as well as the ability to unseal in game if you have the runes
  • Tutorial for hallowed runes
  • Save fast forward setting between games
  • Automatically open last selected chapter
  • Make it so the post match screen shows how much damage each tower did

Thank you everyone for the incredibly successful launch weekend! We're already at >50 reviews and I did not expect the game to get nearly as much attention as it did so THANK YOU THANK YOU THANK YOU.
BrainAccelerator Playtest - Yoshisan
  1. Adjusted the appearance of smoke.
  2. Adjusted the landing motion.
  3. A hit effect is now emitted when the sword hits a wall.
  4. Static objects can now be broken.
Ace Campus Club - zedraxlo
Thank you for your interest in the Ace Campus Club. Thanks to the efforts of the development team, the game has finally completed the content remake for the new version and is available for purchase immediately.
After the game was discontinued, we collected a lot of feedback from players and modified some of the more typical issues within the acceptable modification range. At the same time, we also optimized some gameplay and features, hoping to bring a better experience to players.

This version update contains:

★ New easy, normal and hard difficulties. Players need to select the difficulty before deciding on a name, and the interface will prompt the conditions of each difficulty.
◆ Easy Difficulty:
 ● Suitable for players who are not good at management games and only want to unlock the plot quickly.
 ● Get an extra 1,000 money per week; generate 6 news each week; hold events to get 2x popularity; the standard for passing is 20,000 popularity.
 ● Only plot achievements can be unlocked; scores are not uploaded to Steam leaderboard.
◆ Normal Difficulty:
 ● Suitable for players who have been exposed to management games and want to experience the full game.
 ● No extra money will be gained; 4-6 news will be generated randomly every week; only 1x popularity will be gained by holding events; the standard for passing the game is 100000 popularity.
 ● Achievements can be unlocked and scores uploaded to the normal difficulty leaderboard.
◆ Hard Difficulty:
 ● Suitable for players who are fully familiar with the rules of the game and want to challenge themselves.
 ● The chosen club comes with additional specific restrictions; every female protagonists brings a maximum of 2,000 popularity to the club each week; no additional funds will be obtained; generate 4 news each week; only 1x popularity is obtained for holding events; the standard for passing the game is 100,000 popularity.
 ● Achievements can be unlocked and scores uploaded to the hard difficulty leaderboard.

Rule changes:
● Adjusted the items available for purchase in different areas and their prices.
● The floating multiplier of all items affected by the news is unified to 0.5, 0.66, 1.5, 2.0, making the rules easier for players to grasp.
● New small float. Each week, 6 items will have a random price fluctuation, 3 up and 3 down, with multipliers of 1.33 and 0.75. This fluctuation is included in the calculation of the total price of the item and cannot be reported by the news and cannot be known in advance by the instructor or the female protagonists.
● The previous restriction of only buying or only selling in certain areas has been removed and now all areas can be bought and sold at the same time.
● The item discard function has been added. If an item cannot be traded in a certain area, it can be discarded in that area.
● Female protagonists and instructors will now provide the correct price float or event information after 2/3 weeks on the phone; remove the previous setting where instructors provide incorrect information.
● The female protagonist that will appear in the tutorial has been changed to the character with the best compatibility with the club, and the character with the worst compatibility with the club no longer appears.
● All news has now been changed to more clearly indicate the price fluctuation of an item in a certain place, making it easier for players to understand.
● Adjusted the salary requirement, popularity contribution and appearance threshold for all elite members.
● The contribution value of elite members will be increased immediately when their salary is increased; the previous setting of showing the effect next week has been removed.
● Some achievements have been removed and several new achievements have been added. Achievements are unlocked according to the new rules and conditions. The original achievements will be cleared.
● New leaderboards have been added. The original leaderboard will be cleared.
● Tutorials have been added for trading and organizing events. This tutorial can be viewed in the "OP" in the diary.

Interface Changes:
● Items with large price changes will now be specially marked in the trading interface.
● The popularity gained by holding events is displayed directly on the event screen.
● When recruiting female protagonists or elite members into a club, their attributes will be displayed on the interface for players to preview.
● The best compatible female protagonists for the club is displayed on the club selection screen.
● When confirming the selection of a instructor, the specific role of the instructor is indicated.
● When confirming the selection of a club, additional restrictions for that club will be indicated under difficult game.
● The hints given by the second instructor phone call have been changed according to the changes in the game rules.
● The contents of the management manual have been changed according to the changes in the game rules.

Plot Changes:
● Some changes were made to the script and performance of the Bian Yu route. Among them, Bian Yu has 20 sentences of voice need to be re-recorded. Affected by the epidemic and the disease, this part of the dubbing is not available for the time being, and will be updated when the situation is stable.
● A new Bian Yu route created by a third party has been added as DLC for free download. This DLC will not be downloaded automatically, but will be downloaded manually, and will overwrite the original Bian Yu route; inverting the selection in DLC management interface will restore the original Bian Yu route. The dubbing plan for this DLC episode will be determined by subsequent evaluations.
● The music performance of some episodes was redone.

Bug Fixes:
● Fixed a possible error in the scroll bar of the trading interface.
● Code optimization was done for some interfaces.

Other Issues:
▲ Since 2.0 starts to require difficulty judgement, therefore the old version of the save will no longer be available.

■ Version 2.1:
● Ren'Py engine updated to version 8.0.3.
● Fixed a bug that caused the game to crash when clicking "Log" on the phone after a chance
encounter with an elite member.
● Fixed a bug that the game will crash when the ending name is displayed.
Ed-0: Zombie Uprising - d3p_staff


Thank you for playing “Ed-0: Zombie Uprising” Early Access.
We have started distributing a patch as the second minor update to fix the following bugs and improve the stability of the gameplay.
When this patch is applied, the version on the upper right of the title screen will be 0.4.2.

●Balance Adjustments:
-Modified so that traps will not be activated when stepping on them in a defensive stance
-Modified so that the item “Water” can be used to remove the flame effect of the “Blazers”
-Modified so that the effect of breaking the items “Water” and “Sake” will be applied to a wider area
-Modified to be able to extinguish “Ablaze” by breaking the item “Water”
-Modified description texts for items and secret arts
-Modified so that breakable objects can be destroyed by step movement
-Modified so that zombies react to the sound of things breaking
-Modified the throwing motion of the “Scavengers”
-Adjusted so that “un-appraised items” do not appear in stages 1-3
-Adjusted the rediscovery behavior after an enemy loses sight of the player
-Modified the achievement unlock notification to a dedicated window
-Modified the UI of the settings screen
-Adjusted overall combat balance
-Adjusted overall quest difficulty

●Additional Elements:
-Added key bind function in options
-Added new Torii Gate in the Sacred Tree Realm to allow the game to be interrupted and saved
-Added camera distance option

●Bug Fixing:
-Fixed a bug where the player would not be able to recover from being hit after taking damage during the secret art “Ground Shaker”
-Fixed a bug where the player could get stuck after canceling the secret art “Iai”
-Fixed a bug that could cause inoperability when taking damage at the start of ZEN Mode
-Fixed a bug that caused inoperability when passing through the Torii Gate at the same time you die
-Fixed a bug that caused inoperability when landing during the secret art “Rigid Throw”
-Fixed a bug that could cause a crash when operating the wicker box
-Fixed a bug that could cause a crash when applying the Sumo Wrestler’s button hold strong attack
-Fixed a bug that caused a series of hunger notification to be displayed when equipping the “Fulfilling Charm”
-Fixed a bug that prevented attacks to the body of the “Steam-Powered Giant” when it’s down
-Fixed a bug that caused the “Steam-Powered Giant” to get stuck in the sub-quest “Tower of Training”
-Modified so that zombies called by the "Steam-Powered Giant" are not affected by the charms equipped by the "Steam-Powered Giant”
-Fixed a bug around the display of un-lock conditions for the achievement “Lightning Speed”
-Modified so that the item available in the 3 items selection event cannot be picked up from the item menu
-Fixed a bug that prevented sorting in controller preset 3
-Fixed behavior when an enemy loses sight of the player
-Fixed a bug where enemies were not aware of other sounds while being guided to the location where the sound was made
-Fixed a bug that sometimes caused “Scavengers” to stop acting
-Modified to force return after a player has been in a ragdoll state for a while
-Fixed a bug in which equipping more than one "Fulfilling Charm" would restore Fullness
-Fixed a bug that caused enemies to be placed in a walled-in position
-Modified so that when the maximum Vitality is increased, the current Vitality will also be increased
-Fixed a bug in the sub-quest "On an Empty Stomach" that reflected the effects of the dojo
-Fixed a bug where the sound of "assassination" could be heard by surrounding enemies


We will continue to update additional elements and make balance adjustments as part of the process of polishing the game, and we really appreciate your continued support and cooperation!!

Team Ed-Zero
Apr 30, 2022
Lollipop Knight Rebaked - Sardos
NEW

Map - Dungeon Peacefull, this map is focused on training your jumping skills.

Lollipop - Red Heart acquired by finishing Dungeon Peacefull map.

Ingame stats border.

Achievement - Acquired by finishing Dungeon Peacefull map.

Level system - Level up by finishing maps. For now, there are no rewards for player levels, but we are working on it. Rewards will be added in the next updates

Changed

Score now cant drop under 0 points.






Age of Grit - IQ Soup
The day has finally come! After many years in development Age of Grit is launching! On Tuesday, May 3rd, the game will be leaving Steam Early Access to be fully released on Steam!

I'm very excited and very nervous! Please help however you can--if you like this little indie game please help it succeed. We don't have a giant marketing budget like a big studio so we really need your help! Please tell your friends and share the game where you feel is best. Steam reviews are also incredibly helpful!

I will be streaming the game in conjunction with the launch so please swing by and say hello in chat!

Huge thanks to all over you for all the support over these years! I can't say enough how much I appreciate all the many people who believe in the vision for Age of Grit!

See you on the other side!
Andy
Apr 30, 2022
Operation Airsoft Beta - ItzRyanF00
- Fixed Store Tab
- Fixed Settings Input
- Fixed Crouching
- Fixed Join Menu
- Added A New Timer
- Added GameStyle Reasons
Gest! - 지오
Dear Users...

AddToStartup module had small bug, which made it to not work at all.
This path fixes this bug and successfully add the program to startup without any problems :D

Thank you for your patience!!
Jio Choi.
Apr 30, 2022
Trickery&Strategy - iceyan22
已知bug修复
...