Apr 30, 2022
Operation Airsoft Beta - ItzRyanF00
- Fixed Store Tab
- Fixed Settings Input
- Fixed Crouching
- Fixed Join Menu
- Added A New Timer
- Added GameStyle Reasons
Gest! - 지오
Dear Users...

AddToStartup module had small bug, which made it to not work at all.
This path fixes this bug and successfully add the program to startup without any problems :D

Thank you for your patience!!
Jio Choi.
Apr 30, 2022
Trickery&Strategy - iceyan22
已知bug修复
ヘブンズブレイザーオンライン - hurizudo
4月アップデートです。主に会員登録やマップを増やしました(今月は下地がほとんどです)
・会員登録を追加しました
ゲーム時は会員登録してください。登録時にメールが届くので、必ず認証するようにしてください
IDやパスワードを忘れたときはメールアドレスに送信できます。
DLCの課金状況をモバイル版と共有できるようになったと思います(多分です、モバイル版はまだ未発表です)
Steamで購入した場合でもモバイルでできるということです。
ゲームデータを移行できるようになりました(多分です)。
PCでのデータをモバイルに移行できるようになったと思います
(移行はパーフェクトパックのみです。今は項目を消しているのでできません)

・マップを追加しました
森、廃墟、海底都市、工場のエリア1と2を3個ずつ追加しました。
クエストではマップを固定にして、未クエスト状態などはランダムなマップになるようにする予定です。

・ホームページ作りました。
仮組みですが、ぼちぼち追加する予定です。アプデ情報やゲーム攻略情報も載せる予定です
https://heavensblazaronline.com/
↑ホームページです


Home Behind 2 - zxrzy
Hello everyone! May's update has arrived as scheduled. Here are the details of the 1.0.1 f0 update:

-Improved the generation logic of Army Fortification and Battle wreckage
Added the generation of traps/mines near Army Fortification
- Added random Army defensive positions
A random event that is randomly generated by a combination of enemy troops, mines, traps, wire fences, corpses, and treasure chests
- The traveling merchant is more likely to carry rare items
Now there is a 12.5% chance of the following options available at the traveling merchant, from which you may get items of a higher grade than the normal ones.
Buy rare weapon
Buy rare armor
Buy rare trinkets
Buy rare medicine
Buy rare Blueprint
Buy rare vehicle weaponry
Buy rare recipe
- Added missionaries NPC and their generation logic
Missionaries
This sect has their own militia who ensure the safety and stability of their faith and home. They have long declared their neutrality, and continue to act in good faith with both the government and the Revolutionaries.
Donate
Spend a moderate amount of money to gain the favor of the Order.
Say a prayer
Spending a small amount of money is equivalent to "Make a sacrifice" to a random god.
Buy medicine
Buy trinket
- Added tribesmen NPC and their generation logic
Tribesmen
The people in this tribe still maintain their ancient traditions and way of life: tending herds, fishing, hunting, and going to war. Their ancestral homeland is shrinking, more and more of their land being taken during the war. They are no friends of the government - or the Revolutionaries.
Donate
Spend a moderate amount of money to gain the favor of the Tribe.
Divination
Performing a divination increases or decreases team morale according to the divination results.
Buy supplies
Buy weapon
- Added more interactive elements to some events
Added corpses and treasure chests for random events like Battle Wreckage and defensive positions that can be clicked to obtain resources.
- Added new mechanic for vehicle weapons - Slow: Greatly reduce speed of enemy vehicles

- Added 3 vehicle weapons: Thermal Sniper, Acid Launcher, Aerosol Launcher. Nail Gun adds slow effect




- Added 4 new tactics: Conceal Casualties, Heroism, Collectivism, Pointed Strikes





-Added Agent Gamma to the Collection and improved Gamma's collection and background
Codenamed Gamma, one of Akadullah's elite personal guards, graduated third of her class at the Woman's Military Academy in Scaria. Her real name and family history are unknown.

According to intelligence, her incredible survivability and oppressive combat techniques make her the perfect hunter to track down Revolutionaries.
-Added Autoplay function to the plot dialogue

- Forging failure will now refund 25% of material consumption

- Slightly increased the spawn rate of indoor tactical boxes

- Adjusted the skill data of some new jobs (Mainly increased the strength of Machine Gunner)

- Added Steam Community Items: Badges, Trading Cards, Profile Backgrounds, and Emoticons


- Some feature optimizations and bug fixes

We will continue to improve Home Behind 2 according to the roadmap. Thank you for your tolerance, support, and love for the game!

Producer
ZPP
Carnage Cross - allencayn
Carnage Cross has updated to the official release build of Unreal Engine 5! The improvements to the engine opens up new possibilities for levels and gameplay that are being utilized in this patch and hopefully for multiplayer in the future.

This update includes revised levels, new AI behaviors, general optimizations, gameplay adjustments, car color selections, and one new pickup, a satellite dish that temporarily helps with tracking enemies on your screen.

Hotfixes will be occurring throughout the rest of this weekend, but I hope you enjoy what's now available and wishing you a great month of May. Thanks for your compassion and feedback.
Apr 30, 2022
Hearts of the Dungeon List - niku_treat
Changelog:
  • Volume of new background tracks adjusted
  • Bugs related to returning to the title menu have been addressed

Still working on the abilities bug. I'm having to totally redo abilities while holding support for the old way, so it's taking a minute, but that fix is coming!

-Nick
Survive the Rift - Netrion
Update Notes for April 30th, 2022
Version 0.4

Game Improvements
  • Alien level Art has been overhauled with more detail
  • Alien level chunks have all be tuned to be more challenging and have less "dead" areas
  • UI Menu art updated for a cleaner look
Bug Fixes and Game Tuning
  • Alien Boss beam clips correctly to the edge of the screen
  • Alien turret fire rate slightly increased
  • Alien turret explosion VFX
  • AI and Alien space levels now have their own planet sprites
  • Plasma weapon hit VFX
  • New and updated sounds
  • Fixed sprite sorting issue with some elements in the AI platform level
  • Chromatic Aberration graphics setting can now be turned on or off correctly
  • Updated Hangar art
Immortal Life - steven.zeng


Hi, brothers and sisters!

We are super excited about your warm welcome and support during the Early Access release of Immortal Life. As you are well aware, our journey has just begun as the game entered last Thursday its Early Access stage. There’s a long and exciting road ahead of us, and we already planned several content updates and new features that will be added before the full release date.

Our team got over 130 feedback and 95 bug reports during these first 55 hours. Over 70 bugs have already been fixed and we also implemented into the current game build 5 changes based on your most relevant suggestions. In essence, your comments will always have an impact on the game!

Here and today, we’d like to discuss the problems our gamers are concerned about and share some thoughts we have about what Immortal Life should become in the future.

So here we go!

1. Battle system

We’re not meant to become an action game, but the whole team thinks that you deserve a better designed and more complete battle system, to make your adventures in the caves much more satisfying.

We will redesign part of it in the future, but please understand this battle system might take more than one update to be complete because we plan to work on it for a long time. If you have any feedback or suggestion about how it should be, we’re always willing to listen to your voice.

2. What about the cultivation content?

We know that only using the watering gourd and attending to lessons at the Guiyun sect headquarters is far away from the experience you expected to live in Immortal Life. For that reason, the world of cultivation will be the main subject of the new content update coming up in the following weeks. Stay tuned to learn more about this surprise!

3. Why I am the only character working on everything?!

We’re terribly sorry for letting some of our gamers feel this. We are about to make the Guiyun Sect a place more homely place with the help of your caring brothers and sisters: they will start texting you at random moments of the day to know what you’re up to. Also, we would also introduce a new game design dedicated to the Guiyun Sect, and this would just be the beginning!

Our goal is to make a game that allows you to have an enjoyable and relaxing time in your immortal life, so please keep supporting the project as we walk toward our goal.

4. This game is too complex for me!

We already include 2 new actions that make your life much easier, which are allowing you to use left-clicking to plant seeds, harvest, etc., and the long-pressing the button E to cut down the trees or mining.

But this is just the beginning. In a future update, we’d include new actions with more cultivation feeling in it. In fact, we already heard some fascinating feedback from our community that really draws our attention. We would love to implement them, so please stay patient with us until we can complete them. You should see some new action in the May Update.

5. My warehouse is too small
Yes, we know you all need more slots to keep your crops. With the new update coming today or tomorrow, you won’t need to worry anymore! It’s going to extend the space of your warehouse. And more storage methods, Items, and buildings are coming to you in the next 1-3 weeks!


6. The main story is too short, will you add new content?

After you pass the first 25 – 30 hours, you might feel there’re not many things to do.
But don’t worry about it, because in our upcoming major update in May you will enjoy more new missions related to the main quest, more content about your wonderful new brothers and sisters, attractive collections, and even a special event!

Roadmap for May and June

For more information, here’s a visual scheme of our Roadmap for May and June:



Are there any new features that you would like to see implemented in Immortal Life during the following weeks? Both YiFang Studio and 2P Games would love to hear your feedback, so don’t hesitate to drop us a line in the comments or share your thoughts via Discord.


Best regards,
YiFang Studios and 2P Games
Apr 30, 2022
Arcane Waters - burlin_gauna
fixed guild inventory button distortion

- Simplified penalties handling, based on their type

- Changes and improvements to Penalties Queue

Penalties system rework

...