Raccoon Tales - ForthWind
Raccoon Tales, a raccoon stealth game is releasing on May, 16, 2022!

Here's the official trailer:


Lots more information coming up, follow these if you want to follow along:

Twitter
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Apr 30, 2022
Republic of Jungle - sadie.jarvis
This month we decided to shake things up a bit.

We wanted to find a more personal way to tell you what's been going on behind the scenes. So, we thought we would start by making video dev logs, instead of writing a report for you to read.

We hope you enjoy getting an insight into our development cycle and we can't wait to hear what you think of what we have been working on.



We will also be releasing a series of mini developer interviews that will be exclusive to our mailing list. So do make sure to subscribe to that, so you don't miss out. The sign-up can be found at the link below.

Link: https://republicofjungle.com/#emailForm

Thanks for your ongoing support, it really does mean a great deal to us.

Team Gerdoo Games.

P.S. Don't miss out on our next Community Game Night. Join our Discord today.



Link: https://discord.gg/DFPwcnMYZr
Apr 30, 2022
Gatewalkers - A2Softworks
Dear Gatewalkers!

Today we will share with you more information about one of the worlds you will explore during your play. This place is called “Sky Rocks” and it is a bit different than the worlds you have already explored.



The biggest difference is terrain - the mountains are in fact a complex of giant rocks, hanging in the air above the clouds. So, you can explore the land only by using drawbridges. The place creates a specific atmosphere - the space is filled with energy and to get rid of it, the streaks of lightning are induced. Also, you will face different creatures - giant raptors.



While walking around the world, players collect the charge. When the player collects 100% of the charge, he is struck by lightning. Lightning brings a large AOE dealing damage - 33% of max shield and destroys durability of all worn items by 10% (including perk).

To get rid of the charge, the player can stay close to the earthing devices that are already existing in the world (e.g. in ancient buildings), build an earthing device or enter a cave. In the cave, the charge slowly diminishes.



If the player has 80% or more charge, the earthing device will take the charge from the player and take the discharge on itself.
If a player with a load greater than 90% is near the earthing device, he loses the charge and the earthing device starts to charge the AOE with lightning and after a small delay the lightning strikes the earthing device. Everyone in range takes damage.

I hope you liked this post! If you wish to talk or have any questions, don’t hesitate to contact us!

Best,
Gatewalkers Dev Team

Join our Discord here:

(click on the banner above)


Follow us:

Facebook: https://www.facebook.com/GatewalkersGame
Instagram: https://www.instagram.com/GatewalkersGame
Twitter: https://twitter.com/GatewalkersGame/
TikTok: https://www.tiktok.com/@gatewalkersgame

NosTale - Anime MMORPG - [CM] Daveius GF


Haul in an extra 30% on purchases of NosDollars during our 24hr Happy Hour!

Offer period: From 30/04/2022 at 21:00h (CEST) till 01/05/2022 at 21:00h (CEST)
Cyber Knights: Flashpoint - Trese Brothers

We’re back from the PAX Rising indie showcase at PAX East, where we had a pleasure to meet a number of you in-person and show off an exciting heist demo. Thanks for stopping by, checking out the game you’ve funded or in some cases, stomping the demo with your alpha know-how :D



We’ve been ripping along, adding content, maps and wrapping up implementation of the game’s systems throughout April. Let’s get into this status update!


Check Out Latest Studio Chat
We just held another live Q&A Studio Chat on our Discord, sharing our experiences, funny stories and demo tales from PAX East, plus answering hard hitting questions like “coffee or tea” lol --



Thank you to everyone who joined us during the Studio Chat and we hope that everyone enjoys the recording. We will be doing more Studio Chats in the future, so keep an eye out for the announcements.


PAX Feedback & Results
Cyber Knights: Flashpoint did really well on the show floor. The art style and clear turn-based tactics vibes caught a lot of attention. Our demo stations were going non-stop, with over 250 players playing through the demo. It was a great chance to watch so many players who have never heard of the game give it a try (and sharpen our how we describe it to get people interested).
If you’d like to hear for yourself and see some of the demo, check out this interview we did (and give the video a thumbs up / leave a comment to help more people see it):


We’ve come back from PAX riding on a huge wave of energy, and have dived right back into development and story writing -- we have so much more to show you all, and every month we’re getting closer to bringing the full game to you.


Soon: Hacking!
The next phase for the Alpha was delayed a bit to get the demo ready, but alpha players are benefiting from the work done on that demo. Both in behind-the-scenes improvements on camera work and animation debugging, and on cool new mission objectives (like rescues and squad member rendezvous) we hadn’t planned to add until later. And we’re back at our desks now working away toward the next big addition to the alpha builds: hacking.

If you haven’t joined in yet but backed at the Alpha Tier ($60 or higher), let us know! Reach out to us here on Kickstarter or in our Discord (type max!addrole after joining if you included your Discord username in the Kickstarter survey, or DM @Liviana for help getting set up).


Wrapped Naming Surveys
The final naming survey went out last week, bringing the total to 5 surveys and over 50 names for backers who pledged at the Ultra Edition or higher. A final reminder email will go out soon with a link to all the surveys. They will stay open for the foreseeable future if you haven’t had your chance to add your names yet.

While we couldn’t use every name that was submitted, we wanted to highlight some hilarious and clever submissions that cracked out team up
Drones:
  • 4 Whom the VTOLs
Corp Names:
  • Death & Taxes (funeral home/lawyer/accountant, surprisingly successful)
Security Devices:
  • WHACKSpoetic's DictAttack Algorhythm
  • Big Red Button
  • Fr8Train
Explosives:
  • BECAUSE (we have no plan)
  • A Dubious-looking baseball with fuse
Tech Devices:
  • Optimal technically attuned device-ma-bob
  • Neo Pocket-Pets (interactive audio of hunds/cats. Audio bluffing tool.)
Healing Items:
  • Delicious Life Juice - 100 % vegan
  • GoodVibes Defibrillator Mk V
Sniper Rifles:
  • Ma Bell AT&T Special, for when you need to reach out and touch someone.
Swords:
  • Slashy Mc Slashface
  • Ol' Pokey
Shotguns:
  • Rock'Em Sock'Em
  • Guy-B-Gone Double Barrel
ARs:
  • PerappaTheBrappa
  • Woodpecker (rat-ta-tat)
Code Names:
  • Justin Case


Reward and Stretch Goal Progress
For completeness, we have included the progress bar infographic in this update. The Naming Reward is now complete and next up is Encoding Your Legend. It is always exciting to see motion on this multi-year delivery plan!

If you have any questions about rewards or stretch goals, check out the graphic or reach out to us.

Apr 30, 2022
Succubus Research Diary - kuroha238
This is a small update that corrects a couple of dozen grammatical errors and typos. ːunit_of_manaː
Apr 30, 2022
The Hike - mishdotcom
Bug Fixes
  • Fixed AI bugs:
    • Fred's AI would freeze when going back in the elevator or under some tables.
    • Fred's AI could lead player to empty room.
    • Fred's AI would freeze if the player entered pause mode in the loading phase.
  • Fixed elevator door having no collision.
Tunguska: The Visitation - Enhanced Edition - Rotorist
- Fixed an incorrect key binding in the tutorial

- Added a tutorial for camera panning

- Adjusted camera zoom levels

Netspectre - mz1
Hi everyone!

We've got our Discord server up and running, so come hang out! We'll share our development progress, and also let's share cool cyberpunk stuff with each other ^.^




See you there!
PunjiVR: The Vietnam War - Sir Loin of Beef II
Changes:
  • Updated Unity to version 2020.3.33f1 (fixes issue where some HMDs would be stuck on Unity splash screen)
  • Fixed 1911 sight picture (better reflects where bullet will go)
  • Added credits page
...