VTuber Plus - Arzolath
The External Healthbar no longer requires setting up. Simply extract and run it.
More info here: https://vtuberplus.com/#healthbar
The Vaults - duarte.dd
Added Achievements which allow gaining Shadowdust Gemstones
Added the abilities to view current Loot Find Stats and the stats that increase the Loot find
Added Duel Quest Resets - allowing the player to reroll a duel quest daily that they may not want to complete. Legend Status Gains an extra reroll.
Apr 29, 2022
Dragon Extinction - Xefier
  • Increased readability of settings menus
  • Fixed issue with previous tip hiding new tip
  • Decreased distortion of ice mesh effects
  • Prevented closing cloud sync window with Esc
  • Implemented ranged weapon projectile multiplayer sync
  • Added cloud sync conflict resolution window
  • Added modified date to character selection
  • Fixed cloud sync always uploads all characters (Only uploads modified characters now)
  • Fixed enemies are able to get out of bounds in Dungeon Arena
  • Fixed some arrow element effects have offset particles
Apr 29, 2022
花都之恋 - Merci
亲爱的各位玩家,大家好。非常感谢各位对《花都之恋》的关注。
在开售后,我们收集到了许多玩家反馈的问题。虽然连日进行了抢修,但是仍然有不少玩家出现了卡顿以及各种BUG。
这是由于我们缺乏开发经验,在测试阶段未能在不同机型和系统上进行测试导致的。我们没有及时发现和处理这些问题,让各位玩家的游玩过程出现了许多不愉快。

在此,我们向各位玩家致以诚挚的歉意,实在抱歉。

我们会在近日对系统进行重构,更彻底地解决优化和BUG问题,具体完成日期还请继续关注后续公告。

祝各位五一劳动节快乐!
The Isle - Punchpacket
dmIV - Programmer
I’ve been working on various tasks related to nesting. Hatching works differently for different nests. If the eggs are exposed then you will be able to see your dinosaur hatch from the egg directly, but for other nests the eggs are covered with debris so you will only see the dinosaur climb out from the pile.

I also set up the feeding system for hatchlings. They will not be able to eat directly with the exception of the Deinosuchus, instead they will have to beg for food by holding E. At this time the parents can approach them and press E to regurgitate some of their food to provide the babies with food, water and nutrients.

We want reproduction to require at least some minimal effort from both parents so the number and quality of the eggs will be affected by their diets. You will be able to have an offspring if you have at least one nutrient, but a better diet will let you have more. Your eggs can now also become rotten if you don’t manage the nest temperature properly.


Amar0k - Programmer
Lately I’ve been working on some additional backend for our build/deploy environment and integrating some critical SDKs so we no longer rely on third party frameworks. I have also been slowly getting back into AI development as the Carno has begun testing alongside the new workflow that has been designed for how we develop and release AI. We are expecting some big things to happen in the AI space as more has gone into their interactions and behavior.


Tapwing - 2D Artist


Stout and very grouchy, here we have the isles Diabloceratops.

Some loose mixes of wild bovine and wildebeest served as inspiration for these guys. The idea was they’d travel the island bullying others off of vegetation and almost always in herds. Though it shouldn’t be able to run down most other dinosaurs, it’s still going to need to be able to stand its ground against a variety of predators. You’ll very well want to watch out for those horns.


Baardo - 3D Artist
This month I got to work on the assets for the nesting system. We’ve had nest assets before but the newer and more dynamic system required a rethink of the feature set for how nests were designed and implemented. One of the new features is a series of morph targets that will animate as the nest is built up. These morphs took special consideration so that they played well with the topology and textures of the model but also the animation associated with the nest building.

In addition we have a new kind of nest, the debris nest, which requires its own materials and workflow. You can see some examples of these down below, I am quite pleased with the result and look forward to seeing them functioning in the game!







VisualTech48 - Environmental Artist
This month has been all about the dockyard, and so we are here a few steps closer to gaining more details and buildings to it.

I’ve managed to crack some issues with the Triplanar now being able to project seamlessly almost across the buildings, alongside the interior damage textures. Besides that we have 2 smaller, and one normal hangar ready to ship and be in the game.






Alongside that, I’ve constructed a StepWalkway kit that can be both used both for the interior and the exterior. It's a very versatile kit, having mostly all dimensions and sizes, alongside the damage variants.



Thirdly, the Monorail has begun its humble start, this is heavily WIP and only the main segment is “done”:



Lastly, a lot of minor fixes to the Dockyard tower, which now features a see through texture, so you can see if something awaits you before you go down, and the first type of variant for buildings for the interior. :D




Wedge - Sound Designer
This month I wrapped up working on the Pterodactylus vocal sounds, as well as the eating vocalizations for the Ceratosaurus heard in Seiza’s trail cam video. I also spent time working on creating all hatchling begging vocalizations for the current roster, working with KissenKitten on reiterating to get an interesting take on these sounds and animations for each animal and focusing on synching together the two components of this mechanic as closely as possible.

On the back end of this month I’ve started designing ambience to fit with changes in the weather, with a focus on achieving a strong survival horror aesthetic to the atmosphere – the current ambiences in EVRIMA work well for clear and sunny weather and will still be used in that circumstance, but these new ambiences will override as the default soundscape. Jumping off from this ambient work I’ve started conceptualizing some exciting unique sound sequences bringing something very different to the ambient audio cycle of The Isle.


Hypno - QA Lead
As some of you may already know, QA has been undergoing a massive restructuring as of late. The main reason for this is that we have now reached a point where the amount of content to test while we develop the game has scaled so much that a small team of volunteer testers is simply not enough to cover every mechanic that needs to be checked before each update. This problem would only become worse with each new feature added, potentially causing older mechanics to break and slip through the cracks.

To rectify this issue, I have decided that alongside running QA, I would bring in a large group of community volunteers (eventually 200+), composed of current and former QA, content creators, and skilled fighters to form a new Stress Testing team. The idea behind this team is to act as a safety net between the QA team and the public branch, to catch any particularly nasty bugs that don’t rear their heads until they reach an abundance of players, such as the group name tag issue we had to deal with recently. Due to the amount of people joining, we will also be able to host full server playtests, which wasn’t possible with the QA team prior.

This team will also be involved in playtesting any new mechanics coming to the game first and giving feedback on character balancing. If the idea of this team interests you, why not consider applying? https://forms.gle/42pHQHVhsL2s2e4Y9

Besides that, the QA team has been hard at work continuing with testing the upcoming Skin Customizer and Nesting Systems:

A 3D Background has been created by our Level Designer Jace to give a better idea of how your skins will look in our environments. This background can be toggled.



Players are also able to toggle the gliding animation for any species that can fly.


We’ve also been testing the refined selection of colors on the new secondary patterns, ensuring that they look just as good as they do on their primary patterns. Here are a few examples, let us know what you think!










Bryan - Animator
It’s been a good month for animation over here, no pun intended but we’ve been getting our ducks in a row creating the 200+ animations needed for Beipiaosaurus. In terms of workload it’s a bit like making another Deinosuchus.

We’ve also been getting Gallimimus prepared for it’s eventual return, but don’t worry, you’re not likely to be spam kicked to death ever again unless you decide to try to AFK grow and a Galli finds your hiding bush. It’s now got a full suite of directional attack animations like the other EVRIMA animals and will have some other quirks to make it far less likely to be seen as a troll Dinosaur like it was in Legacy.

We’ve also been dealing with Hypsilophodon’s juvenile morph, a complicated project because of its eyebrows and tail feathers, which it does not have as a juvenile. There were a lot of morph and skeletal related bugs we had to deal with to get this thing working, I hope it’s well appreciated what dmIV had to go through to get that thing working.


KissenKitten - Producer
As you’ve read above, things are going rather well and we’re moving ever closer towards release. I’m very proud of the work everyone has been doing and look forward to you all experiencing the fresh take on nesting and skins. However, while it’s usually my style to keep things light in these devblogs, circumstances would see that change for this post.

This month on April 2, 2022 at 7:26am we lost our friend and colleague Brandon “Foszor” Gandy to brain cancer. I’ll admit, there’s still a great deal of shock and grief we’re dealing with in varying degrees as a team and as individuals. Some of us knew him better than others but I would be remiss if I didn’t count myself among the profoundly affected. Brandon was kind, creative and funny. Definitely one of the goofiest people I have ever had the pleasure of knowing. With an exceptionally ridiculous sense of humor. He always had a joke in the chamber or something ambitious he wanted to do. I remember the two of us sitting in call together hammering out what would become the infamous burrowing system for the Psittacosaurus just as a personal challenge. We were both curious if we could make it work with what we had. I knocked out some animations and he prototyped the system in what felt like 30 mins. After showing it off to the team, it was too good to be for AI alone and that’s how the Dryosaurus got burrowing. Just like that. Such a talented individual. I know this entry isn’t likely what was expected but neither was how things ended up. We often talked about the things we wanted to accomplish with this project and what we were going to do in the future. But now we’ll have to continue this journey without him. Carrying along his memory with us. Brandon loved his family, his friends, this project and living life to the fullest. We miss him. I miss him. But we’ve all been made better for having known him.

Rest in peace Foszor. We’ll never forget you.

If you would like to support his family, you can do so at the following link
{LINK REMOVED}





Rhythm Journey - MELOVITY
[October 28, 2022]

Stability in high speed mode has been improved.


[May 15, 2022]

Latency accuracy in high speed mode has been improved.


[May 03, 2022]

Chinese translation has been added.


[April 30, 2022]

Fixed a bug that could occur when the end of the path is yellow.
Paragon: The Overprime - [OverPrime] Managers
Greetings Warriors! This is the Overprime operations team.

In this CBT we have applied penalty system for AFK(Away from Keyboard) and dodging. However, there are still some players who are abusing this system and harm game environment of others.

To help players enjoy smoother game, we have decided to strengthened the penalty for both AFK and dodging.

The penalty will be strengthen after May 4th Maintenance.

Current :

1st offense : in-game ban for 10 minutes
2nd offense : in-game ban for 20 minutes
3rd offense : in-game ban for 30 minutes

Changes :

1st offense : in-game ban for 30 minutes
2nd offense : in-game ban for 1 hour
3rd offense : in-game ban for 24 hours

When the game starts, be sure to remain until the game ends.
If you are willing to terminate the game, please use the surrender function to avoid penalty.

We will do our best to provide you best gaming experience.

Thank you.
Citywars Tower Defense - CWS_DEV




This new table holds a lot of exciting rewards. You will have until Friday every week to complete your challenge and receive your chosen reward.

How it works
  • Unlocked the Weekly Challenge table in the Star Milestone.
  • Place it whenever you start a map and it will record your challenge progress while you play. You need to place it every time you start a map for it to record.
  • This challenge is multiplayer!
  • Watch your numbers grow and make sure to complete the target before Friday!
◈𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 ◈



In this special level designed for testing and strategizing, spawn whatever mobs you want and pitch them against your best towers. Then you will see which strategies and which towers work best against what enemies.

◈𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 ◈



The team will integrate from time to time new maps submitted by the community. Those maps will wildly range in difficulty, concept and quality but will add a lot of playable content. They will not have any unlock, but will count toward your star count. Have fun and discover them in every shop!

They are well hidden, so make sure you check every corner. ;-)

◈𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 ◈



Bee Queen Challenge (Community Level)

This Queen B is no singer but she packs a sting! She will throw a giant tantrum if you dare touch her baby bees. With her immense power, she will destroy everything in her wake. Better leave the babies alone…

◈𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 ◈



New rewards added to the Star Milestone!

𝅓 New Horns cosmetics (Spike Horns, Broken Horns, Demon Horns)
𝅒 Weekly Challenge Table
𝅓 Health sensor
𝅒 A ton of emotes!

◈𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 ◈



/emote opens a menu where you can choose the emote you want.
Unlock them in the Star Milestone.

◈𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 ◈



The Health Sensor tower will list enemies scanned and display their health remaining. Calculate more easily the tower strength and numbers you need to defeat them.

◈𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 ◈

In bulk

𝅒 Judgement tower now have target priority
𝅓 Autosize text on display board is now fixed and shows up properly.
𝅒 Some towers had no collider. Resulting in players being able to build over them and losing resources. This is fixed.
𝅓 Demon prince now reset tower progression while destroying them. Fixing the issue of tower already level up when you build a new one.
𝅒 Crafting table lvl. 2, Stick fire lvl. 3, Fletcher table lvl. 2, Magic wand table lvl. 2, Weapon crafting table lvl. 2 were not removable with the removed tool of the G menu, they can now be deleted (removed).
𝅓 XP is now white and monster soul are now blue.
𝅒 Fishes now respawn.
𝅓 Change keybinding menu place in setting menu.
𝅒 Fixed sound effects for explosions sound volume of most projectiles, sound was in 2d space.

And more
Apr 29, 2022
PongBreak - Airagone
  • improved wall colliders, bricks should no longer clip into portions of the walls. Orb bounces will now vary depending on surface shape
  • changed color of space clouds to purple instead of a color that closely matched the orb color making it hard to see on some maps
  • floating bricks can now travel through orb portals
Paragon: The Overprime - [OverPrime] Managers
Greetings Warriors! This is the Overprime operations team.

We always prioritize bringing a fair gaming environment, focusing on reducing the number of players who acts disrespectfully in the game.

We've received numerous reports from our Warriors lately and identified that many of them are experiencing inconveniences due to other players' inappropriate in-game behavior and conduct.

For this reason, the Overprime operations team has decided to proceed with imposing restrictions on players causing inconvenience to our Warriors by inappropriate conduct and illegitimate gameplay beginning from the start of the 2nd CBT period

Inappropriate Gameplay and Conduct Restriction Notice

Reported period: 4/29 11:40 - 5/9 00:43(UTC+9)

4/30 Restriction

Illegitimate Program Use (2nd CBT won't be accessible)

● YiBo**6
● 我55开没**挂
● 科技裙593709**4
● 魔**仙

Use of profanity [3 day suspension]

● Ba**z

5/1 Restriction

Illegitimate Program Use (2nd CBT won't be accessible)

● 常*
● si**p
● 清朝老兵13**号
● Twitch**d
● 1900s**a
● 丧*
● 梼*啊
● iG**o
● 唐*
● annk**m
● 河**表
● 您冲**吗
● LOWKEY**6
● 老**强
● bil**夜
● 无敌**们
● 一千九**父
● Du**i
● K**m
● 天使的**9

AFK [3 day suspension]

● Th**K

5/2 Restriction

Illegitimate Program Use (2nd CBT won't be accessible)

● 嘉然今天**勾
● 看好瞬移就**遍
● TwitchDad**1
● 大冤**6
● 你夜蝶吴涛**嘛
● 紅温自豪簡**郎
● 虚空最強伝説13**7
● God**s
● 瞬移我只教**遍
● 朽木**哉
● 熊家辉的**钩
● 王者修仙**一
● 100accou**t
● TwitchDad**2
● 老**长
● 辩**
● 嘉然今天吃**勾
● 看好瞬移就教**遍
● nolloreper**0
● 湫*
● DR**G
● jimmy**n
● 大**
● 虚空黑手**豪
● 理塘最速伝**真
● 虎牙唯**莹
● 虛空奪冠簡**郞

5/3 Restriction

Illegitimate Program Use (2nd CBT won't be accessible)

● 你夜蝶在家**你
● 100account0**1
● rams**m
● EZ kor**a
● 我真的好**啊
● 虚空黑手简**豪
● Komobr**i
● 理塘最速伝説**真
● uwu**e
● 帝**
● 爆**王
● jimmyf**n
● Dogru**t
● 奔跑的**埃
● 虛空索敵簡**郎
● 虛空奪冠簡**郞
● FKT**O
● 暗**
● 斗鱼丶**荒
● 王**桀
● 偷喝你吗姨**血
● ProfessorL**e
● 理塘最速伝説**真
● Q点点E**点
● DRO**G
● nonele**t
● 九九没**饱
● 100accou**t
● sssss**x
● 幸运**头
● Anruxia**g
● 大**子
● Ann0y1**g
● 黑夜梦**星
● 舔**
● jiujiu**a
● Kon**n
● 斗**7598331
● kill**r
● BlueA**r
● SSS**n
● 故事**哥
● 幸**裤
● 你在狗叫**I
● mik**l

5/4 Restriction

Illegitimate Program Use (2nd CBT won't be accessible)

● Losthew**r
● 你吗坟头**迪
● 斗音蓝色**灵
● 一包红**群
● 暮春**七
● 吾乃常山赵**龙
● KOREA N**1
● Ps**s
● Player0**0
● Kz**v
● 葵**
● Losthe**r
● April d**s

Use of profanity [3 day suspension]

● muerepinchepe**o

5/5 Restriction

Illegitimate Program Use (2nd CBT won't be accessible)

● Logic**s
● Crash Overr**e
● 百万少**心
● CcNikl**s
● RNG **1
● 独**忆
● Tri**s
● klaus**n
● 抖音搜作浪**王
● haha520**n
● 匚寒剑默闻**灬
● Player0**0
● ji**i
● 不**玩
● AntiElect**c
● BrokenDre**s

AFK [3 day suspension]

● Th**K
● diehexenja**r
● elite**X

Use of profanity [3 day suspension]

● SOLO**C
● Repu**e
● Chloroban**t
● T0**c
● N**K

5/6 Restriction

Illegitimate Program Use (2nd CBT won't be accessible)

● 那这么说你很**哦
● Malý ma**ý
● SKT点Fak**r
● 您的骑士已**位
● FlickT**V
● Endox**y
● 维**
● 抖音丶离**笑
● 上**父
● 斗鱼TV小**迪
● 星空**此
● Yoo**i
● 黑**
● 嘎了这**子
● 三三**三
● thedudeperfe**t
● LOKEYi**i
● hîpokondri**k
● 绝命**盘

AFK [3 day suspension]

● DonPe**e
● Ichi R**u
● jhs5hjxg5gse**y
● DiphylleiaGra**i
● Kefirch**g
● General Be**f
● wulfi**s
● WDNMD**Q
● 颜**
● kak1**g

Use of profanity [3 day suspension]

● nolloreper**0
● NinjaSon**r
● PortHo**e
● Warlo**d

5/7 Restriction

Illegitimate Program Use (2nd CBT won't be accessible)

● CHENSA**B
● Asukaa**a
● 镇**府
● greatko**a
● ku**e
● LO**Y
● Bili动**车
● CHENS**P
● 道**仙
● YOUR KNI**T

AFK [3 day suspension]

● eliteXQX**t
● ImadeBanL**t

5/8 Restriction

Illegitimate Program Use (2nd CBT won't be accessible)

● 批站沙**傅
● 林**
● LOKE**i
● lll老六**l
● 小**餮
● 中極殿**士

5/9 Restriction

Illegitimate Program Use (2nd CBT won't be accessible)

● bilili沙**傅
● 黑又长粗又**丷
● 傲**
● 白**
● Bili1597**3
● 你能给我**吗
● RON**1
● JayChou5**0
● 留声机里的**日
● 烽火**烟
● Amros**a
● JEEPENO**J
● SunflowerQ**Q
● 暗**
● Bunn**S
● MURD**C
● 原来是**夜
● ab**o
● Kr**s
● 小小**餮


From this point forward, we will implement an automatic restriction system based on internal standards. Users who were banned by mistake or in error can reach us anytime on Discord.

This may lead to unintentional inconvenience but we ask for your understanding that this is to ensure a more pleasant gaming experience.

Thank you.
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