Rocket Science - Arugin
Hello everyone!

Today I want to talk about a big improvement for “Rocket Science” in upcoming v0.16.0 update and show some progress I’ve made.

Since the release of the game I’ve tried to find a way to improve Earth’s surface texturing. It was based on procedural technique: I can set up and configure up to 32 material layers for the particular planet. For any given point of the rendered planet, the game selects four materials from the provided list, mixes and blends them together and then displays the resulting color on screen. Which four materials will be selected is basically determined by four curves: temperature, humidity, slope and height.


This is how it looks like in the game engine

Each curve represents a frequency of occurrence of this material at a given parameter value. Parameters for the surface are set by planet geometry (it is very easy to calculate slope and height for it) and two grayscale maps: temperature and humidity.

All you need to do is just find or generate temperature and humidity maps, then select 32 materials, then setup 4 frequency curves for each of them and finally you get a good procedural texturing! Sounds easy, right? Well, initially I thought that too, but now I will tell you why I was wrong.

Firstly, how do you even select materials? I am not an artist nor a scientist. I have a very vague idea what colors would be right for Earth (even looking at the accurate surface color map I have). I’ve tried doing it based on eyeballing and gut feelings and the result was pretty poor.

Secondly, I’ve spent several weeks in 2020 searching for good and complete temperature and humidity maps for Earth, processing raw scientific data, which was spreaded between a hundred NASA websites (why the hell it can’t be in one place?). All I got were 8192x4096 temperature map and 4096x2048 precipitation map, which has extremely low resolution for the real planet scale. I am pretty sure, that higher resolution data exists, but I am too dumb to find it.


An example of color map for part of the world. Generated in 2020

The last and the worst thing is how to construct frequency curves for each material. You can, again, eyeball the result, but even a slight change of one curve in one material affects the frequency of appearance of all others! In the case of a small number of materials this is manageable. For example, the Moon has only 8 different materials and it looks okay, because it has a pretty narrow color palette. But 32 colors for Earth is a bare minimum.

Basically it was impossible to do it manually and get good results. That’s why adding a new planet was a great challenge. So, I needed to find a way to somehow automate this process. I thought about this problem in the shower, on a walk, before going to bed every day for several months. Until an idea finally came to me in April. It arose from how the Moon materials were praised by players. That’s funny, because I didn’t find a temperature map for the Moon. Also it has no water, so the humidity map can’t even exist. So I used a color map converted to grayscale and just random noise instead. And results were better that for Earth. The conclusion to this story was that you don’t need scientific data to make something look good.

So the idea was pretty simple and very hard at the same time:
  • get a surface color map (that exists for most planets in a huge resolutions);
  • generate a color palette by selecting 32 most common colors (there are a lot of ways, how it can be done, but I will talk about it some other time);


    The first colors of Earth's palette

  • generate a grayscale frequency map for each selected color from color map, using some color distance metric;


    Frequency map for the first color from the palette

  • use this map as a mask, apply it to the low resolution temperature/humidity and height maps and then generate a frequency curves for each color;


    Temperature frequency curves for each color in the palette

  • get a range with highest values from temperature and humidity curves and then use them to encode a high resolution temperature and humidity map from a color map;
  • grab all the data and apply it as a configuration to the planet.

And this is basically it. All this process is parameterized too and I spent several days tweaking it, but just in two days after the algorithm was implemented, I’ve got much better results for Earth than before.


This colors is actually in the game


This is how it would look like


Before


After. It could be improved even more, but for this stage of the development it is enough

The great thing about this algorithm is that it is universal and can be used for any planet. I don’t know if the new planets will be included in the next update (it is a lot of work even with this huge time saver), but there is a pretty high chance that I will finish all inner planets and some asteroids this year.

Thank you for your attention and see you in the v0.16.0 update!
TcNo TimeKeeper - BawNgimbonambi 🗿
Hi, it's been a while. TLDR: This project is changing from paid to free soon.

I'm currently in the process of releasing my TcNo Account Switcher (GitHub) on Steam and came across this somewhat forgotten project. It still works, well at that, and should help anyone recording long-form content.

This project still works great, but I should be able to improve and lift this project to date. A lot has changed since its release years back. I have no timeline on this but do expect it sometime soon. The price, while cheap, may be unattractive to some. Since its release, a few recording programs have included somewhat similar functionality. With the ability to remote-control a time list, this may still have a place with content creators. Hence I am making this project free very shortly. For those who appreciate this, I may include a 'donation DLC' or something similar, or of course, you can support me and my future development on other platforms.

Wishlist the free TcNo Account Switcher (Steam Store) in the meanwhile.

EDIT: I am reworking the entire program, and it should be done in a week or so - if all goes incredibly well.

Have a fantastic day.
Apr 29, 2022
Aircraft Carrier Survival - alex


Hello Admirals! We have made a few corrections to known problems:
- Reworked detection system,
- Updated localization,
- Updated escort ability descriptions,
- Adjusted medal requirements m3.2,
- Fixed clouds error,
- Fixed wrong ships on attack replays,
- Fixed various crashes,
- Fixed various deck-blocking bugs; with loading game as well,
- Fixed retrieval tactic mission crash,
- Fixed escort skills usage,
- Fixed confirm window,
- Fixed player teleport on m4.1,
- Fixed radar range,
- Fixed default radar range for all CV's,
- Fixed save error on m1.2,
- Fixed save error on sandbox,
- Fixed Surprise Attack order,
- Fixed spotting ranges modifiers,
- Fixed min/max parameters for Heavy Carrier,
- Fixed Icon Workshop on CV-9,

HYPERCHARGE: Unboxed - [DCC] Joe


Small Soldiers,

We’re very proud to announce the launch of Major Update #7. While it may not appear to be much at first glance, there are a ton of fixes and improvements that have gone into this update. The most notable additions being the new character packaging system and vastly overhauled sounds. To give you an idea about the work involved here, every single action figure type now has its own unique sounds. This includes voices, footsteps, movement, and more. Alongside this, your action figure now comes with its very own toy packaging! We want your action figure to feel special, and we think this is one step closer to that. And of course, we’re still working on the story campaign and other neat stuff.

We’ve also spent the last few months doing some serious digging. What type of digging you ask? Well, we’re finding out what you, the player, like and dislike the most about Hypercharge. We’re looking into every review, suggestion, and pieces of constructive feedback. Our aim is to find out where we can further improve the core experience of Hypercharge. Keep your eyes peeled, big things are happening! To those who continue to support us on our journey, thank you!

If you'd like to help us improve the game, please let us know on our Steam forums or Discord server.



PATCH NOTES
ADDED
  • Added new Character Packaging system - Customise your packaging to match your Action Figure!
  • Added new Character Packaging unlocks and Packaging name generation system.
  • Added new unique Footstep, Jump, Land, Melee, Reload and Foley sounds for each Character Type.
  • Added new unique voice acting for MANY new Characters. (Over 40 new voice types)
  • Added new unique voice acting for Supporter Pack DLC character pack.
  • Added new unique voice acting for Breaker & Mightus DLC characters pack.
  • Added Invite Code system to all public and private servers. Can now have friends easily join public official servers from the In-game Menu > Invite Players > Copy Invite Code.
  • Added new Crosshairs for weapons that didn't have unique crosshair designs (Shotgun, Ice Gun, etc)
  • Added new Crash Reporter with proper networked destination - DCC now can automatically collect Anonymous Crash Dump files.
  • Added Platform specific icon per Player and per Server. Now can see what platform/storefront other players are on.
  • Added FriendsOnly server option for Private servers to the Lobby Widget.
  • Added new unlock notification to the main menu buttons.
  • Added Customisation Packaging Mode as default - New Unboxed button in top right can toggle back to unboxed state.
  • Added Cross Platform Save system - Transfer saved between different versions of the game. (once they also contain this feature)
  • Added current ranked position to the HUD in Plague mode.
  • Added message on-screen when touching plague zone for the first time.
  • Added SAV files from saved folder to crash report client saved files to upload.
  • Added timeout to lobby to prevent idle servers.
  • Added Gamepad Icons to improved Key Rebinding Menu.

IMPROVED
  • Adjusted bot health value showing by default.
  • Adjusted health of BroBot enemy.
  • Adjusted health of PowerNodes - Batteries almost never fall out on easier difficulties, harder on Expert difficulty.
  • Adjusted presence information to include proper translatesd map names.
  • Adjusted default FreeRoam music state.
  • Moved In-game text chat to top right corner of HUD.
  • Moved Party Modes to Extras Menu.
  • Improved soundmix for weapons and some other critical areas - especially fitting for small sized speakers
  • Improved Enemy Safety component, checks distance from spawnpoint optional extra safety.
  • Improved Audio engine memory and voice counts.
  • Improved Core flash animation in top left of HUD.
  • Improved design of Host Type widget to better reflect the current type of Server.
  • Improved Death Screen animations and style.
  • Improved location of on-screen messages related to game events.
  • Improved names of default weapon abilities so they make more sense.
  • Improved UI button feedback for general UI and customisation dialog.
  • Improved on-screen message grouping to lower message spam.
  • Improved Key Rebinding Menu with a better UI/UX and many bug fixes.
  • Removed assets from dedicated server package.
  • Removed DLSS from dedicated servers.
  • Removed footstep and other animation notify FX from dedicated server.
  • Removed frozen meshes on dedicated servers as they are not replicated anyway.

FIXES
  • Fixed split-screen using Keyboard + Gamepad sometimes changing key prompt style of Keyboard player.
  • Fixed incorrect HUD issue on Arena game modes.
  • Fixed blurry/out of focus Unlock previews at the end of a round.
  • Fixed LAN P2P Multiplayer.
  • Fixed timeout for failed server connection taking too long.
  • Fixed issues with HUD disappearing for some players on some levels.
  • Fixed newly unlocked levels not adding to the map rotation in the correct order.
  • Fixed bots and players Index when choosing a box to spawn in on round start - Fixes players not spawning in correct packaging.
  • Fixed broken footstep and land SFX.
  • Fixed default video settings for SteamDeck carrying over from other platforms issue.
  • Fixed check on actors that track scoring events in Plague are actually of DefaultPawnClass, rejecting Infected pawns
  • Fixed Copy Invite Code to clipboard on Linux platform.
  • Fixed crosshairs values not respecting larger than 1080p screen resolutions.
  • Fixed custom keybinds for controller not working in unison with the template system for gamepads.
  • Fixed damage flashing on-screen after death.
  • Fixed dedicated server particle crash.
  • Fixed Diaramas pages feeling sluggish when turning the camera.
  • Fixed DLC detection on Linux platform.
  • Fixed end of round focus issues in split-screen.
  • Fixed Gyro rotation issues on the menu with Steam Deck.
  • Fixed error message dialogs closing too early.
  • Fixed ordering of newly unlocked maps to ensure the order of levels is preserved.
  • Fixed haptics not clearing on player death and level load.
  • Fixed HostState not being updated enough when server details changed.
  • Fixed HotRocks material being listed in DefaultUnlocks by mistake.
  • Fixed hypercharge battery icon colour in UI.
  • Fixed Jump markers being too dark due to fresnel.
  • Fixed Kitchen missing blocker planes, improved shadows and lightmap optimisation. Fixed duplicate pickup spawn locations.
  • Fixed laser detaching from the weapon when moving fast.
  • Fixed map menu showing charger and prize machine for unused levels.
  • Fixed missing internal functions in shipping build for some special FX systems.
  • Fixed old error messages lingering for too long after leaving a server.
  • Fixed Plague rounds to be limited by the number of player and bots currently in the server.
  • Fixed plebs appearing in certain smaller levels like airhockey and shed arena.
  • Fixed Radar not being recreated Cleaned up render targets between server travel.
  • Fixed Rygar Head not being unlocked properly on Shed.
  • Fixed some dialogs not displaying different messages when reused.
  • Fixed split-screen players have access to menu controls.
  • Fixed SteamDeck text input not showing Gamepad Input box.
  • Fixed some split-screen input issues by restoring old functionality on Desktop platforms.
  • Fixed turret names being the wrong way around.
  • Fixed tutorial Gold Credits not having pickup message.
  • Fixed Key Rebinding not working properly in combination with split-screen.


Look at that shiny packaging. You can smell its newness! It would be a shame to break out of it, right?

I don't think it was a shame to break out of it! Now you get to show off your packaging to your friends!

Now you look the part! Every single action figure type and skin comes with its own unique packaging.

Hold "Q" to bring up the voice command wheel. Each action figure now has their own unique voice!

You can now easily join your friends online lobby via their invite code found at the bottom right.

Just click "Join Friend" via the Play Menu and enter their invite code. Happy gaming, small soldier!

We've updated our Bug Reporter tool making it easier to report bugs should your game crash.

That's it for this update. Thanks again for your support, we truly appreciate it!

Have a fantastic weekend ahead! - Joe
- Digital Cybercherries

Socials
Twitter | Discord | TikTok
Fantasy Grounds Classic - The Simple DM


New Releases since Monday, 25th of April 2022
Fallout: The Roleplaying Game Ruleset
Publisher: Modiphius Entertainment Ltd.
System: Fallout: The Roleplaying Game
Type: Ruleset
https://store.steampowered.com/app/1969690

Pathfinder 2 RPG - Guns & Gears
Publisher: Paizo Inc.
System: Pathfinder 2.0
Type: Accessory
https://store.steampowered.com/app/1970830

Pathfinder 2 RPG - Outlaws of Alkenstar AP 1: Punks in a Powderkeg
Publisher: Paizo Inc.
System: Pathfinder 2.0
Type: Adventure
https://store.steampowered.com/app/1970890

Pathfinder RPG - Flip-Tiles - Dungeon Perils Expansion
Publisher: Paizo Inc.
System: Generic Add-ons
Type: Map Pack
https://store.steampowered.com/app/1972130

Pathfinder RPG - Flip-Tiles - Forest Perils Expansion
Publisher: Paizo Inc.
System: Generic Add-ons
Type: Map Pack
https://store.steampowered.com/app/1972150

Pathfinder RPG - Flip-Tiles - Urban Perils Expansion
Publisher: Paizo Inc.
System: Generic Add-ons
Type: Map Pack
https://store.steampowered.com/app/1977580

FG Modern Industrial Map Pack 1
Publisher: SmiteWorks USA, LLC
System: Generic Add-ons
Type: Map Pack
https://store.steampowered.com/app/1976220

FG Modern Industrial Map Pack 2
Publisher: SmiteWorks USA, LLC
System: Generic Add-ons
Type: Map Pack
https://store.steampowered.com/app/1976250

Star Battles: Rogue Worlds Space Map Pack
Publisher: Jon Brazer Enterprises
System: Generic Add-ons
Type: Map Pack
https://store.steampowered.com/app/1940390

Fantasy Grounds VTT - The Simple DM


New Releases since Monday, 25th of April 2022
Fallout: The Roleplaying Game Ruleset
Publisher: Modiphius Entertainment Ltd.
System: Fallout: The Roleplaying Game
Type: Ruleset
https://store.steampowered.com/app/1969690

Pathfinder 2 RPG - Guns & Gears
Publisher: Paizo Inc.
System: Pathfinder 2.0
Type: Accessory
https://store.steampowered.com/app/1970830

Pathfinder 2 RPG - Outlaws of Alkenstar AP 1: Punks in a Powderkeg
Publisher: Paizo Inc.
System: Pathfinder 2.0
Type: Adventure
https://store.steampowered.com/app/1970890

Pathfinder RPG - Flip-Tiles - Dungeon Perils Expansion
Publisher: Paizo Inc.
System: Generic Add-ons
Type: Map Pack
https://store.steampowered.com/app/1972130

Pathfinder RPG - Flip-Tiles - Forest Perils Expansion
Publisher: Paizo Inc.
System: Generic Add-ons
Type: Map Pack
https://store.steampowered.com/app/1972150

Pathfinder RPG - Flip-Tiles - Urban Perils Expansion
Publisher: Paizo Inc.
System: Generic Add-ons
Type: Map Pack
https://store.steampowered.com/app/1977580

FG Modern Industrial Map Pack 1
Publisher: SmiteWorks USA, LLC
System: Generic Add-ons
Type: Map Pack
https://store.steampowered.com/app/1976220

FG Modern Industrial Map Pack 2
Publisher: SmiteWorks USA, LLC
System: Generic Add-ons
Type: Map Pack
https://store.steampowered.com/app/1976250

Star Battles: Rogue Worlds Space Map Pack
Publisher: Jon Brazer Enterprises
System: Generic Add-ons
Type: Map Pack
https://store.steampowered.com/app/1940390

Those Who Came: Healing Solarus - Bluelikevelvet


Dear explorers of Planet Solarus 👽

As the almighty date of our final launch approaches, we are eager to announce major news in our endeavour. It has been a thrilling ride on our rockets, ready for the next chapter that the indie development world is ready to bring us.

March had been a month of showcasing the new prospects for Those Who Came: Healing Solarus inside the Game Developers Conference Spanish Pavillion, in San Francisco. We had the amazing opportunity to show the fruits of the massive feedback we gathered all these months, resulting in a Demo we’d love players all over the world to enjoy!

Consequently, the jump of improvement in all aspects of the product has led us to the final decision of discontinue any Early Access update, as we feel the product we had does differ greatly from the final title you will all be able to see during summer. Instead of focusing our energy on small updates of the Early Access title, we prefer focusing on the final product. Fasten your seatbelts, great things are about to arrive!




THOSE WHO CAME DISCONTINUES EARLY ACCESS UPDATES

But what does this mean for our loyal players?

If you purchased Those Who Came or you have a Key code, you will keep having access to the title once the date of our final launch ignites and publishes the game in our store.
By now, we will also ensure that you are able to play the Demo version available by selecting the named "PUBLICDEMO" in the Betas area. If you have any technical questions, don’t hesitate to ask! We would be happy to assess you through them all.



NEW DEMO AVAILABLE

The Demo of Those Who Came: Healing Solarus is a special map created for this Demo, closely related to the game’s narrative and presenting key elements of both mechanics and a mysteriously important character you should beware. Your main goal is to discover why Solarus is corrupted and help the planet regain its past splendor with what you have at hand.

Oh, explorers, don’t forget you can review the Demo for the sake of our future missions! We encourage you to bring your word of explorer.

Last but not least, we would like to thank everyone involved, from other developer teams to the amazing community and loving curators, in all the feedback that has led us to polish our game to the maximum level possible. We could not have done it without you!



KEY FEATURES FOR THE FULL RELEASE:

  • Choose your own style by using the energy with the different shapers: Airy, Ether, Firei and Jointer.
  • Explore and find the different suits to interact with the world and restore life in Solarus to turn it into your new home.
  • The more you heal, the better it gets. By caring for the planet, you will be able to face the final challenge with some advantages.
  • Play either alone or along with your friends, into a campaign with plenty of challenges to stop Bineok and his final experiment.
  • Dive into our Arcade mode, where you can face your friends in competitive PVP arenas. Harness the versatility of all 4 energies using them creatively on other players.

Don’t forget you can always join our Discord Community today and stay in touch!




See you at launch, explorer! 🚀


The Nightmare Catcher - xaeongames
Hello all, I added a couple of new portals to make the navigation easier when respawning, also the player speed was increased, IA was tweaked to inflict less damage and random spawning was reduced too, iventory now slowdown time to allow yo to easy craft and use items.

Thanks
Apr 29, 2022
CUBEGRID - r.perlbach
Added sliders for volume and music to settings.
The Damathos Clan - Aldorlea Games
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