Stormworks: Build and Rescue - Deltars


Dear Stormworkers,

This week we invite you to submit your questions for an upcoming developer Questions & Answers video! In these videos, we answer questions submitted by players, chat about Stormworks, and just get into that bit more detail than we usually can. We really enjoy these videos and it is great to talk to players about their thoughts and ideas.

Submit your questions here within a few days of this announcement (Thank you for all the submitted questions!) and we will answer as many as we can in the upcoming video!



The results have been coming back from the new crash reporter, and we are pleased that last weeks update reduced crashes by 60%. We have more crash fixes in next weeks minor update and expect to continue making progress through any remaining crash issues.

The next minor update is due out next week and includes many new fixes, as well as a new content feature. We are just finishing testing this update and there is a lot of quality improvements included so it should be another big changelog, like last week.



We are also finishing off the next major update, and are almost ready to plan a release date! No promises, but the release date and other info may follow in the next announcement in 2 weeks.

We look forward seeing what questions you have, and are really excited about sharing the next few updates!

Much love <3,

The Stormworks Developers
Find The Cat - Quentin Edel
Hello everyone,
announcing that Find The Cat is now released! (Friday the 6th of May 7am PDT)

If you plan on getting the game, please get it early as it will help Steam algorithm promote the game.
There is currently a 20% launch discount for the launch.
That's it !

Have a good day everyone.

Collective: the Community Created Card Game - Mysticsquire
Congratulations on the Weekly Winners of Season 5 - Week 9!
Each new card awards each of its contributors with 1000 Gold and a unique Golden border.

New Cards:
[Card] Giant Squid (filtrhycasual design), https://files.collective.gg/p/cards/e20d9c30-c549-11ec-9d80-5134c9019e32-s.png

[Card] Flooding Room, https://files.collective.gg/p/cards/8bf48e40-c282-11ec-a2ec-71b61d8bf0d3-m.png

[Card] Vaera's Prison, https://files.collective.gg/p/cards/1cb24480-c3d8-11ec-a2ec-71b61d8bf0d3-m.png

[Card] Grave Assault, https://files.collective.gg/p/cards/21ad1590-c389-11ec-a2ec-71b61d8bf0d3-m.png

[Card] Mx. Showbeez (Strength this time), https://files.collective.gg/p/cards/e8213c90-c313-11ec-a2ec-71b61d8bf0d3-m.png

[Card] Charcoal Jade (Fun enabler to build new Char and token draw decks. ), https://files.collective.gg/p/cards/3ece3f30-c340-11ec-a2ec-71b61d8bf0d3-m.png

[Card] Lurking Leviathan (Filthycasual design), https://files.collective.gg/p/cards/3cf7dde0-c577-11ec-9d80-5134c9019e32-s.png

[Card] Caretaker Sin Forme (reuploaded with explanation text on token), https://files.collective.gg/p/cards/d61b0690-c28f-11ec-a2ec-71b61d8bf0d3-m.png

[Card] Slime Sire Sundem (shuckers superb sunderer!), https://files.collective.gg/p/cards/3b8b8c30-c541-11ec-9d80-5134c9019e32-m.png

[Card] Man-Eating School (Filthycasual design), https://files.collective.gg/p/cards/41b859e0-c57c-11ec-9d80-5134c9019e32-s.png

[Card] Huenai, https://files.collective.gg/p/cards/265e38d0-c34d-11ec-a2ec-71b61d8bf0d3-m.png

Updates:
[Update] Dunewalker Pathfinder (-1 HP), https://files.collective.gg/p/cards/1f29d690-c19b-11ec-a2ec-71b61d8bf0d3-s.png

[Update] Excise the Body (-1 mana cost), https://files.collective.gg/p/cards/7c678ee0-c1ac-11ec-a2ec-71b61d8bf0d3-m.png

[Update] Glimpse of Horror (No longer can cheat out cards that almost instantly win the game like Ga'ap Laukiel Shapeshifted Kadar etc. -1 cost to compensate), https://files.collective.gg/p/cards/ded96b50-c26c-11ec-a2ec-71b61d8bf0d3-m.png

[Update] Fortuno The House (no longer draws cards on Summon), https://files.collective.gg/p/cards/ef5c8da0-c199-11ec-a2ec-71b61d8bf0d3-m.png

[Update] Ou Celestial Hatcher (7 or less -> 6 or less), https://files.collective.gg/p/cards/c0c8ec20-c317-11ec-a2ec-71b61d8bf0d3-s.png

Cosmetic Updates:
[Cosmetic Update] Democracy Demon (New art R -> UC), https://files.collective.gg/p/cards/ac0a5840-c264-11ec-a2ec-71b61d8bf0d3-s.png

[Cosmetic Update] The Question Master (Please guys look at the original this is so much better.), https://files.collective.gg/p/cards/a9c12510-c3e4-11ec-a2ec-71b61d8bf0d3-s.png

[Mass Cosmetic Update] Charred Initiate (Effected cards listed below. Wording update. Shuffle X cards into Top Y cards -> Create X within top Y cards - Matches Runeterras's wording full explanation why below), https://files.collective.gg/p/cards/fbaeaa90-c1f1-11ec-a2ec-71b61d8bf0d3-m.png, Cards also affected by this are BOLDED:

Lens of the Eternal: https://files.collective.gg/p/cards/8ca594f0-76b6-11ec-b198-17ccab261922-m.png

Flame Jet: https://files.collective.gg/p/cards/a5153a40-76b6-11ec-b198-17ccab261922-m.png

Maya, Cheery Demo: https://files.collective.gg/p/cards/687c1c70-769d-11ec-b198-17ccab261922-m.png

[Cosmetic Update] Outsourced Saltworker (Visually shuffles cards into deck so you can see what is shuffled into deck and how many. Huge visual improvement), https://files.collective.gg/p/cards/ccb44200-c1f0-11ec-a2ec-71b61d8bf0d3-m.png

[Cosmetic Update] Rundown Revisitor (Replace old animation - same speed: Visually shows cards being shuffled into deck so you know what is shuffled in and how many. Huge visual improvement), https://files.collective.gg/p/cards/8c698f10-c1f1-11ec-a2ec-71b61d8bf0d3-m.png
Holdfast: Nations At War - AGS | Refleax


Siege the grand fortress of Imraan with rifle in hand, storm the cliffs of Gallipoli with the new steamboat mounted Vickers machine gun shield and make your community server stand out with the new lobby gamemode overrides. There’s plenty more also coming in this update so take a break from the front, take off your boots and put your feet up while you take a read of everything this update has to offer.

Be sure to join us on Discord for all things Holdfast!

http://discord.gg/holdfastgame

https://store.steampowered.com/app/589290/Holdfast_Nations_At_War

Fort Imraan

This desert fortress has stood for centuries. Its impenetrable keep has long withheld against the enemy of its land. Built upon a steep plateau and surrounded by a small farming town this hardened defence will require careful and tactical thinking in order for its attackers to overcome the odds.

Fort Imraan is now playable on the Invasion gamemode for Holdfast: Frontlines.



Heroes Landing. Revisited

There have been many valiant efforts to capture the beaches of Heroes Landing over the past week, some have been successful, however, many haven’t despite some excellent sailing from Captain Chips and his crew. Balancing this map has been a priority of ours both before and after its release and thanks to your feedback we have now made the necessary changes to aid in balancing this behemoth of a scenario.

Shoreline Defences
The shoreline defences have been heavily reduced in order to discourage defenders from dominating the beach the entire round which made it very difficult for any landings to actually take place. A has also been moved closer to the shoreline of the beach to help landing attackers reach it more frequently.



Ship Turret Sights
With the vast distance between the ships and the land, ranging and hitting targets was possible but infrequent which didn’t give the turrets the impact they truly had and require to help the landing troops. A new zoomable periscope sight, featuring ranging markings has been added to the ship turrets to help bring the power of these artillery pieces to life. Their reload time has also been reduced by 2 seconds for an increased firing rate.



Vickers Machine Gun Shield
Those brave enough to man the Vickers MG at the front of the steamboats may have found themselves often on the receiving end of a headshot or two as they neared the beach. With the new shield attachment to the Vickers, players using the MG will be covered from direct line of sight fire, the guns recoil has also been drastically reduced to make opperating them more manageable on the rough seas.



Climbing Ropes & Sewers
To further improve the flow of the map additional climbing rope points have been added around the fortress to help in eliminating some of the choke holding points that existed before. New sewer exits have also been placed.



All additional changes made to Hero’s Landing can be found in the changeling at the bottom of this post.

Events. Lobby Overrides

Make your server stand with the new lobby overrides! Community hosted servers featuring unique experiences can now display a gamemode name in the lobby that best accurately represents their custom experience.

For example, community hosted line battle servers can now feature the custom lobby gamemode title of “Linebattle” regardless of what gamemode they set in their rotation. Those hosting a tournament could also set their gamemode title to be “Tournament”.

Available Titles
Battle Royale
Team Battle Royale
Commander Battles
Duels Only
Tournament
Group Fighting
Linebattle
Roleplaying
Jail Break
Prop Hunt

These titles are predefined by us but can be expanded upon should the community require more.





Changelog 78 - Game Version v2.4.8154.39028

New Features

Fort Imraan! Fight over the desert fortress that has stood for centuries.

Dreadnaught turrets now have gun sights. Press ‘Right Click’ to zoom in while aiming.

Reduced the dreadnaught turrets reload time by 2 seconds.

It is now easier to disembark from the spawnable rowboats on Heroes Landing.

The MG aboard steamboats now have a shield for added cover.

The MG aboard steamboats are now easier to fire.

Performed various balancing changes on Heroes Landing.
» Increased the health of the wall on the final fort stage near the cliff edge.
» Introduced mortars to the upper decks of the dreadnaughts.
» Introduced a new objective to fight over the trench line.
» Moved objective A closer to the shoreline of the beach so it easier to capture.
» Removed cover on the beach to encourage defenders to use their trench line and natural height advantage.
» Added small ditches into the sand near the new A capture point location providing some cover.
» Introduced more ladder entry points for the tunnel rats.
» Engineers are no longer able to construct defences to block the tunnel rat exit positions.
» Introduced more climable ropes to the fort and exterior cliffs allowing the attackers to more easily break through.

Added 3 new tunes for Frontlines! Play them on the Cellos or Pianos across all maps.
» Waltzing Matilda
» Gladiator
» Ceddin Deden

Players assisting with aiming a rocket launcher or the new dreadnaught turrets give assist score on kill.

Introduced a lobby override command which will enabled administrators to change the lobby game mode to one of the many brilliant activites hosted by our beloved community. Insert the following command per map rotation to change the game mode: lobby_override_game_mode <override>
» BattleRoyale
» TeamBattleRoyale
» CommanderBattles
» DuelsOnly
» Tournament
» GroupFighting
» Linebattle
» Roleplaying
» JailBreak
» PropHunt

Introduced direction indicators for the tables constructed by engineers on Frontlines.

The new Invasion game mode now includes an objective indicator UI. This shows underneath the player’s health bar to the top right.


Upcoming

Are you a fan of the Commander Battles player-controlled bot game mode? Stay tuned. We’re working on something great with a fellow member of our community. Join this Discord for more.
» Join The Commander Battle Discord!


Bug Fixes

Solved an issue which prevented the attackers from spawning on captured positioned on the Army Siege and Coastal Siege game modes.

Solved an issued where sometimes players would be able to switch to the ship camera view even though they are not interacting with said ship.

Experimental fix for an issue which causes naval vessels to automatically sail forward at the start of the round or upon respawning.

Solved an issue where smoke grenades would sink steamboats and rowboats.

Experimental fix which very rarely causes artillery rounds to not explode.

Solved an issue where players couldn’t switch to first person while sailing rowboats.

Solved an issue with the smoke particle effects aboard the dreadnaughts on Heroes Landing.

Solved an issue with the Sighting The Barn and Explosive Specialist achievements.

Solved an issue which prevent players from unloading an MG aboard a spawnable steamboat.

Solved an issue with one of the broken building colliders on Heroes Landing,

Solved an issue with one of the stair colliders on Heroes Landing.

Solved issues with some objects allowing rain to go through on Heroes Landing.

Solved an issue with duplicate props being present on the boarding platform for the HMS Vengeance spawn.

Solved an issue where players could get stuck between the trench and the rocks on Heroes landing.

Solved an issue on Black Forest where the lake didn’t meet the land.

Solved an issue where some spawn positions where below the map on Sacrifice.

Solved an issue where sometimes players would spawn inside the fire on Sacrifice. Truly a bug fitting to the map’s name.

Solved an issue where some fences on Berkton Green lacked collision.

Solved an issue with one of the bike props floating on Berkton Green.

Solved an issue with the Ottoman character models.

Experimental fix towards an issue disallowing players to view servers in the lobby when sitting behind a VPN.


Optimisations

Optimised all weapon models in the game.

Optimised Heroes Landing.

Optimised the new assets used across Frontlines and Nations At War.


Localisation

Updated the translation for the good majority of languages.


Administration

The new Mask Name administrative feature was moved to the Discord Ban webhook instead of the warning one.

Reordered the Round Players ‘P’ menu. The new Name Mask function was placed before the VoIP mute function.

Widened the Round Players ‘P’ menu for administrators so the player names don’t clip through the administrative functions.

Introduced new commands to forcefully end the round. Expect some brilliant mods to be created using this new feature.
» rc set roundEndPlayerWin <playerId>
» rc set roundEndFactionWin <faction> <reason>


Hotfix

Solved an issue with the carriable lanterns being somewhat oversized.

Solved an issue with some textures going amiss on desert props.


Stay tuned for the next major update. We're bringing a few goodies to the game's Napoleonic front - Nations At War.

Until next time, may good health be yours. ːrheartrː






- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Jackson, Rejenorst, Harper, Storey, UberJuice, Stan & Winston (The Cat).
Arise: A Simple Story - Rum_Ham871115
Hi there!

We just wanted to let you know that Arise: A Simple Story is now also available on the Nintendo Switch.

So if you or someone you know who would like to experience this little journey of life and reflection on the go, now is your chance.

The game is 50% off till May 19th and there are additional owners discounts if you own any other Untold Tales game on Switch.

Here's our latest trailer featured by the notable Italian plumber's channel itself!



Thanks so much!

- The Untold Tales Team
Unplugged - Vertigo_TamTu
Hi rockstars!

We've updated Unplugged: Air Guitar with new note charts to bring it to parity with the other platforms Unplugged is available on for a uniform air guitar experience. Please let us know what you think when you revisit the current setlist with these fresh new note charts! We're always happy to hear your thoughts, so join the Discord community and discuss this exciting update with other rockstars and the dev team.

Keep on rocking!
Anotherway & Vertigo Games
Grim Dawn - Zantai
The Gazer Man Jumbo plushie has crossed the funding threshold, which means it's officially getting made! Glad that everyone interested will have their very own Aetherial harbinger later this year.

If you're considering picking one up, Gazer Man is only available for this campaign, so you have 2 weeks left to make up your mind. :)

Iragon 18+ - Lamorak
New Build!
Sadly, no update video this week. But check out our New Trailer if you missed it.

New Destructibles

We have some new and relatively large new destructibles for you to smash in the experimental hall. Including a wall that falls apart in a cloud of dust and bricks.

Spider Woman

Also in the experimental hall, you will find a humanoid version of the Spider Woman that you can expect to have some interesting interactions with in the future.

Behind The Scenes

Sorry for the short changelog. Many team members took some days off this week to spend some time with families, so we don't have much to show in terms of things that you can test in the build. We are working on new levels, enemies, story, cutscenes, spells and more. But we don't want to spoil anything by talking too much about it before it's ready to be seen by the players. Thank you for understanding.


Do you try to 100% games?

Many games are very big and open that it's hard to be sure that you've done and seen everything. Yet many people love the completion aspect of games and try to complete every game to its absolute fullest. Do you make sure you complete games at 100% or are you happy with going through the game at your own pace and leaving some mystery it what you may have missed?


Dwarven Skykeep - G_Gene
Welcome to Tips & Tricks #2, Wizards!

We are pleased to be back with another piece of useful information that might be useful upon your journey.

Before we continue the excourse in room types, we’d like to say that we have a demo readily available for everyone to enjoy. We would also be most happy to see if you add us to wishlist.

After the building blocks, which are basic elements to any tower, rooms are the second most important thing among card types. They are sections which allow you to draft cards from respective categories of your deck, let me show you an example:

is drawn from , because Firefight is a tool and tools are drawn from Workshops.

You can have multiple instances of the same room-type in your tower; it just gives you an option on how to tune internal structure to your liking.


You can only build rooms in building blocks that were completed. Also it is possible to place any room in any building block, there are no prerequisites for placing rooms.

And here is the list of all the room types: In no particular order:

Workshop allows you to order dwarves to craft different tools from your deck


Brewery - because there is no a single resource more important to dwarves other than beer :)


Warehouse the only purpose if you want to redraw card in hope a better card


Library provides you with access to utility spells but requires mana cards to operate


Crystal has one job - generate mana for you to collect.


Carpenters’ Shop - basically a Workshop, but Room upgrades instead of Tools.


Magic Vortex - for any mage it is bread & butter, and, unfortunately, we aren’t talking about food, we are talking about combat spells which you can draft from it.


We will cover each room separately and all corresponding cards in later episodes
That will be it for today! Thank you for exploring Dwarven Skykeep with us!

Fellow magicians, you are more then welcome to join us on our other platforms and have a friendly discussion - check out our socials!



Apr 29, 2022
Iragon: Prologue 18+ - Lamorak
New Build!
Sadly, no update video this week. But check out our New Trailer if you missed it.

New Destructibles

We have some new and relatively large new destructibles for you to smash in the experimental hall. Including a wall that falls apart in a cloud of dust and bricks.

Spider Woman

Also in the experimental hall, you will find a humanoid version of the Spider Woman that you can expect to have some interesting interactions with in the future.

Behind The Scenes

Sorry for the short changelog. Many team members took some days off this week to spend some time with families, so we don't have much to show in terms of things that you can test in the build. We are working on new levels, enemies, story, cutscenes, spells and more. But we don't want to spoil anything by talking too much about it before it's ready to be seen by the players. Thank you for understanding.


Do you try to 100% games?

Many games are very big and open that it's hard to be sure that you've done and seen everything. Yet many people love the completion aspect of games and try to complete every game to its absolute fullest. Do you make sure you complete games at 100% or are you happy with going through the game at your own pace and leaving some mystery it what you may have missed?


...