Added quick grab action (default button RT or R-Key/middle mouse) to quickly grab a selected item from the backpack. If no item is selected, the next attack-item is auto-selected.
The new action should make combat feel much faster, since you don't have to open the backpack all the time.
-Added hints on bottom of screen -smaller font for keybindings -In shop, you will see weapon buy button all the time, not only when having proper amount of coins, It is just disables when not having enought coins, not invisible. -speed of the horse increased.
This patch fixes a Quest and its achievement being impossible in the previous version as well as addresses various unintended routes that could lead to softlocked game state as well as some more minor fixes and improvements.
New: Add guidance footsteps to main routes in the Mountain area. Add more decorations and some invisible walls at the edges of the Spirit World area to prevent player from getting stuck on sides of the area.
Changes: Block off some routes in the Tar-Burning Pit area. Audio tweaks to one of Suonjar's cutscenes. Tweak some bunny animation transitions.
Fixes: Fix music area shapes in "Damsel in Distress" Cutscene. Fix music area priority issue within Village. Fix music area size in Great Caves area. Fix floating river in Mountain area. Various cutscene tweaks and fixes, like ensuring that an actor's feet don't clip into ground. Fix animation twitch in Jean's conversation animation loop. Fix "Fallen Stars" quest: it was previously impossible to get a key item at the end of the quest required to finish it. Fix sequence breaking route to a midgame area during early game. Fix multiple gaps in invisible walls (special thanks to Carrot Helper!) Reduce area where Reindeer can walk in the Reindeer Yard to avoid petting a reindeer causing player to fall through the walls. Fix terrain showing sharp jaggies in multiple locations while playing with High Settings. Add visual guides to help a certain collectible type. Fix issues where loading a save at a certain point can break progression.
IL-2 Sturmovik: Battle of Stalingrad - Sneaksie(RUS)
Dear Great War Pilots!
We have some awesome news to share with you in today’s DD. The images below are the first to show the Sopwith Snipe and Siemens-Schuckert D.IV Collector Planes we have in development. They are being built by our friends at Ugra Media with our supervision and they are coming along quickly. The Snipe’s external is looking good and the cockpit is well under way, but not ready for a public reveal yet. The SS.D.IV is in a less developed state, but it’s coming along nicely. Both of these are challenging little birds to build, as great reference material is sparse, but when complete they will represent the pinnacle of WWI fighter design at the time of the Armistice. These are also the first truly new aircraft for Flying Circus that were not made for Rise of Flight in the past and we think you will really enjoy them! Both of these will be made available for Pre-Order soon, now that they have made significant process in their development. More about these two interesting warbirds as development progresses.
Hi Survivors, it's been a while since I've posted any updates here on Steam but I'm delighted to inform you that Deliria's official reveal trailer is now live on YouTube!
To get a first look at the look, feel and design of the game, you can watch the reveal trailer here:
I'm excited to continue showing you new content as we get closer to release and I'll be locking in a concrete Early-Access release date in the next month or so! In the meantime, if you're interested in Deliria considering joining the Discord server for more regular updates here: https://discord.gg/4SB5uKD2e5
Coral Drive now supports the English version! In addition, various bugs that were reported have been additionally fixed. Check out the details below!
1. Support for new language
Coral drives now support English.
If you are already in progress, you can make changes in the Settings window.
If you're starting a new game, select language on Library > Title right click > Properties > Language and you can start the game right away with selected language.
2. Bug fix
Bug with different overall size and number of parts required by ship with repair tag.
Bug that freezes the screen or duplicates background music during a conversation.
Bug that obtains duplicate exploration rewards.
3. Additional issues
Some tutorials in the game have been improved.
You can find help in the upper right corner of the title screen.
Thanks to your information, we were able to fix the bug quickly! Please keep sending us more information!
This update features a new graphical mode called Potato Mode that will help players with low-spec machines to run the game smoothly, trading some eye candy for an increase in framerate.
To access this new mode, simply run the game and a new dialog will appear, letting you choose between normal mode and potato mode.
Potato Mode deactivates some graphical effects and reduces the quality of shadows and lights, to be more precise:
- Disables Post-Process Effects (Such as the toon outlines and oversaturation filter) - Reduces the number of shadows and lights in levels.
The framerate increase is noticeable, we hope this makes the overall gameplay experience more enjoyable, we encourage players to let us know their experiences trying this new graphical mode!
Some extra changes included in this patch:
- Adjusted Animation speed for all characters - In online "Streets of Cock" Matches, bots are disabled by default, however, the host can enable them back in the lobby.
Known Issues Entering the "Streets of cock" demo in the main menu (Which is going to be fully removed in a future patch) in potato mode just displays a weird brown texture.
As always, Have fun and see you in the streets of New Sun City!