Hey there, folks! Welcome to Arcadian Updates, where we share super cool updates for Arcadian Atlas that the Twin Otter team are working on, including new maps, classes, mechanics, and much more! We'll have more to share as time goes on, so follow along and check it out!
Sub-Class Spotlight: The Ronin Today, we're sharing a very first look into one of the sub-classes of Arcadian Atlas: The Ronin! Honor past warriors, channel their rage, and unleash the strength of their spirits upon your enemies!
The Ronin is wholly aligned with honorable warriors of the past, harnessing their spirits in the Wandering Soul tree to bestow healing on allies and cripple foes while channeling the unrelenting rage of their time on the battlefield in their Battle Trance tree, losing all control for huge bonuses to ATK, Criticals, and self-preservation.
The Ronin specializes in healing and combat, making it an excellent choice for players that are seeking a well-balanced class. Use the Blade Blossom attack to restore health by calling upon regenerative cherry blossoms to cover the field of battle. Summon malevolent spirits to deal damage from a distance and avoid frontal conflict. Get up close and personal: enter a Battle Trance to focus untold rage and cut down enemies with your katana or magic swords. Become an honorable master of the battlefield as the Ronin.
Putrid Fields
Not all of Arcadia's three countries were blessed with fertile fields. The southern tip of Lethe Island is said to have been stripped bare by dark magics, an ancient site of terraforming arts gone terribly wrong - it now bubbles over with noxious fumes and puddles of poison, filling the air with an acrid scent so powerful the lungs themselves boil.
Few survive a trek through Putrid Fields long enough to share the tale, perhaps why Lethe has become a favorite prison for the same dark magics that created it.
I decided to start this devlog to keep track of my progress on the game but also to keep you guys up to speed about whatever I have been working on.
I will try to consistently post new devlogs every couple of weeks, I think it would be a good time frame to be able to present something compelling and hopefully interesting.
Since the game is in the middle of development, I am trying to cover as many aspects of the game as I can. But here it is a summary of this past two weeks:
Graphics Updates
I am at the beginning of my experience with pixelart, but I believe I am getting better overtime. I started revamping all machines and rocks models moving from 16x16 to 32x32 textures.
The new models define a more clear art style and give that simple and direct cool vibe to the game. Increasing the texture size to 32x32 was I big step for me but that additional space allowed me to put more content into a single model.
Procedurally generated
When I started working on the game, I envisioned a very simple environment with a small map, hand crafted where I would have been able to add content to it as I pleased, manually. But then, I arrived to the realization that I was wasting a lot of precious time for something that could have been "easily" automated.
I started working on making the entire world completely autogenerated using a set of well known generation strategies involving Perlin Noise, Cellular Automata and Poisson Disk Placement. Using these techniques, I came up with a map generator which can potentially create infinite types of maps (actually planets) for the player to explore!
Having procedurally generated maps should increase replyability of the game and hopefully make the players more engaged. I will show more details about how the generation works in another devlog probably, but this is how the rendering of a single chunk of the map from Unity looks like:
That's it for this devlog, hope you guys liked what you saw! If you want to follow the process up close you can follow me on Twitter @dev_bre, and... please don't forget to wishlist! That is crucial for my game to be exposed on Steam and get traction!
The transfer has already been made, its confirmation is below. We are glad that we were able to support animals in Ukraine. We all know that Ukrainian society is going through a difficult period now, so we are glad that your choice was to help animals in Ukraine. We would like to thank you for all sign-ups.
We also remind you that you can still help animal shelters by purchasing a soundtrack with all proceeds going to animal shelters. 👇
If you haven't joined our Discord community yet, you can do it now! Just click the link below. 😊
We're sure you can't wait to play We Were Here Forever and neither can we! But to keep you occupied until the game releases on May 10th, we got a big sale going on for all our games!
Our entire bundle is in sale with 50% off! Maybe now it's finally time to get that one specific friend into the franchise. only so that you can betray them later..
Missing only a specific game in the series? No worries! We Were Here is available for free and We Were Here Together has beefy discount of 55%!
We Were Here Chronicles
Did you know we have a live-action series covering all the lore of the We Were Here series, especially Forever's. In 'Chronicles of Castle Rock' the stories for Kees Klokkenmaker are being told. Learn all about Castle Rock, Rockbury, the King, the Jester and many other things...
Currently you can watch the first 3 episodes, the next one will follow May 3!
Here is another small update to address a couple of issues, but also add a couple of new features. Thanks for all the great feedback and suggestions. Be sure share some of those great ideas on the discord community.
Sand floors will now appear below mined sand tiles. This will only show in a new game as it’s part of world generation.
When switching to power or water mode the camera will now switch to a top down view to make it easier to place and modify conduits.
15% Off Sale
Mercury Fallen is now 15% for the rest of the week. Be sure to tell your friends, family and favorite let’s play content creator. Spread the word!
Camera will now switch to a top down view when entering power or water view mode
Added sand floor tiles that appear below mined sand walls. These will only appear when starting a new game.
Clicking the minimap to move the camera will no longer remove current selection target
Modding
CMineable components can now use a loot_table tag instead of resource_item to use a loot table. The amount tag is still used to determine total output amount from the mined source.
Fixes
Fixed: Game crash when returning to main menu in some instances
Fixed: Selecting objects for mining/deconstruction/paste sometimes not correctly selected in some instances
In the final patch before release, a tutorial level has been added, and many bosses have been reworked so that the difficulty consistently increases throughout levels.
It’s spring-cleaning time (well for us procrastinators) and what better way to organize your fam than with chests and customizable signs.
You can set which item you want on the sign by hovering over the sign with an item on your hot bar. If it already has an icon, it will replace the existing icon.
Talk to you soon, Jenny
If you want to dive deeper into the development of this game and be the first to know about future alpha/beta testing, sign up for my mailing list here: Sign up here!
You know what they say... April showers bring Terraria news! Or something like that anyway. It is quite an exciting time in the world of Terraria right now, with all sorts of fantastic news happening as we speak - and with plenty more to come as the year moves on. Let's not waste any more time and instead spring right into the latest and greatest surrounding all things Terraria!
PC - RE-LOGIC
TERRARIA - LABOR OF LOVE UPDATE
The team has made a ton of progress on the Labor of Love update over the past month - and the finish line is in sight. Recently, we have been conducting a huge playthrough with the entire team alongside our trusty playtesters. What are we testing you ask? Well, it's a combination of all of the new stuff we added... and we are playing it on a brand new world seed that is unlike anything Terraria has seen before! What will await you in this new adventure? You will have to wait and see on that, I'm afraid. In the meantime, enjoy some Fart Kart...
Hey, quit crapping around! We have work to do!!
Want some more tidbits? Ok then fine...
So, we heard you all might like some Coral Furniture - something to really bring the beach home to your base. Feast your eyes on this!
Who doesn't love a good World Seed, right? And traps, everyone hates traps right? This one will totally scratch that itch for all you trap-haters out there.
What else does Labor of Love have in store? When will it arrive? Well, you will have to stay tuned to find out!
STEAM WORKSHOP NEWS
Click the banner above to check out the Terraria Workshop!
The level of quality and quantity on the Terraria Steam Workshop keeps on growing and growing - with over 53,000 packs and worlds so far, you are missing out if you haven't taken the time to check out the Workshop yet. What are you waiting for?!
WHAT ELSE IS GOING ON?
Pretty much we are all-in on Labor of Love... though there are other things in the works to help us continue to prepare for our second project.
TMODLOADER NEWS - TML TEAM
Hello everyone!
Hello everyone!
We have some definite progress this month that you will want to check out - tML will be doing monthly previews starting in April... and an update on tML 1.4 timing. Want all of the details? Read on!
April has been a big month for tML and it's looking like May will be an even bigger month. Some major mods have started the port to tML 1.4, and they have provided valuable feedback in the process. We'll start May with a focus on a built-in mod porting tool, tModPorter (thanks to Chik3r and Tomat from the community!), which will automate small code changes which have to be made in thousands of places, reducing the amount of manual effort required from modders. We ask modders to keep an eye on tML development, come chat with us in the Discord, and start porting their mods to 1.4 to be ready for when tML 1.4 launches!
As always, you can keep track the current progress and such more in real time at tModLoader/tModLoader (But note that the completion percentage doesn't mean anything, because issues and PRs don't have weights.)
PlayStation, XBOX, Nintendo Switch, Mobile - DR STUDIOS
CONSOLE/SWITCH/MOBILE CONTENT PARITY TO 1.4.3 REMAINS THE FOCUS
Parity at last! Well at least for a little while...
That's right Console Terrarians, in case you missed it, the 1.4.1 - 1.4.3 updates went live for Xbox, PlayStation, and Nintendo Switch yesterday! So, at least until Labor of Love comes out, all Terrarians are at parity in terms of the core content of the game. Want to learn more about what all is included in this latest Terraria update? Click the banner below to head over to the official launch thread to get all of the juicy details!
Not to be outdone, Mobile Terrarians also received the 1.4.1 - 1.4.3 update yesterday! That's right, after yesterday's events, all actively-developed platforms of Terraria are on the same content version. This has only happened once for a VERY brief time (and to be fair, Labor of Love will break it again until we can catch back up), so this is certainly a momentous occasion. Of course, once Labor of Love is out, we will begin the work to get everyone back to parity as quickly as possible.
This update also comes with official support for Mouse and Keyboard on Mobile - in case you missed that last month.
Rest assured that once Labor of Love is out, the team at DR Studios will be hard at work to once again restore parity to the world of Terraria!
COMMUNITY
Greetings Terrarians!
Here's the latest and greatest happenings on the Community side of things. Thanks as always for being the most engaged and awesome gaming Community ever!
TERRARIA MERCHANDISE STORE HUB
The merchandise hub is where you can find all of the latest and greatest Terraria merchandise - and we are kicking off the new year with a handful of new offerings, including brand new plush! Check out the latest merch drops as well as some classics and pick up that epic Terraria gift for a friend (or yourself!)
NEW UNDERWORLD SHADOWBOX COMING SOON FROM ARTOVISION!
If you were lucky enough to stop by the Artovision PAX East booth over the past several days, you might have had the chance to see and pick up one of these amazing shadowboxes already. If you missed out, fear not - these will be available for sale online soon, alongside another concept art piece. This amazing artwork is our first "in game" shadowbox and depicts the iconic Underworld fight with the dreaded Wall of Flesh. We will have more information soon on availability, but we wanted this on your radar sooner rather than later!
OTHER COMMUNITY NEWS
TERRARIA ON R/PLACE
Massive shout out to the community for working together to get Terraria featured throughout the r/place canvas this year! Thousands of Terrarians worked together to show the world we are pixel pushing force not to be messed with! Check out some of the Terraria images that popped up throughout the event! You can also check out Chippy’s coverage of all the exciting happenings.
TERRARIA LEGO IDEAS CONCEPT UPDATE - HELP MAKE THIS HAPPEN!
Our Terraria Lego idea made by JaoGosma only needs 4k more supporters to be the #1 supported Lego idea! Please take a few seconds to make a free Lego idea account and vote to support our Terraria Lego. How awesome would it be to have an official Terraria Lego! Well you can be one of the few people who actually helped make it a reality by supporting via the link below (or just click the image):