War Thunder - magazine2


The final matches of the OlySt CUP II tournament will take place this weekend. Participants are fighting for a prize fund of $2,000 and more than 200,000 Golden Eagles.

128 teams have competed with only a handful making it to the top of the standings. Will MRCLS retain the leadership? Can ENP get revenge? Who will take the top place? Find it out live!

Keep an eye on the grid, watch the live stream and win Twitch Drop prizes for watching the battles from 30th of April until 1st of May.
Available streams:

ENGLISH
FRENCH
GERMAN
SPANISH

Get a closer look at some of the strongest teams making it to the final matches of the tournament.

REDA

A Spanish speaking team that emerged in 2018 and quickly established itself as a strong contender to win. REDA considers high ping to be their main opponent, but they are helped by the “power of love” to overcome it. With its help the team took first place in the Thunder Front 2021 tournament.

Team YEET

Friends who have known each other since 2018 and have been participating in tournaments for a long time found new players and in early 2021 founded Teah YEET with the goal of becoming the top German speaking team in War Thunder. Under the leadership of the “duelist diva” Sturmibelle the team won a number of weekly tournaments and is ready for great accomplishments.

OlySt Team

The team of friends from France has grown over the years into a large community with streamers, an eSport team and their own tournament that has been created for the second year in a row. The OlySt Team regularly ranks amongst the winners of War Thunder championships and enjoys a well deserved reputation.

kompans

This squadron of fighters from central and eastern Europe assembled before the Grand Final II 2019 and has quickly become one of the leaders among esport teams in War Thunder. Team captain “KrawsKeren” hasn't let his feet haven't touch the ground since 2013, and all these 9 years, judging by his results, he hasn’t let go of the helm.

WhiteBears

A predominantly Russian speaking team created in February of 2020. The dark horse of the OlySt CUP II tournament. Who knows what to expect from them? Especially taking into consideration that right before this year’s event WhiteBears joined Wexfon - the tanker from the OlySt team.

Mystic

A relatively new team made up of veterans from various championships. Its founders were ranked 7-9 in tournaments with Pewpewguys and now, having strengthened the roster with experienced new recruits, are aiming for fifth place. Modesty itself!

LEET

The Russian speaking “Elite” is fighting for championship titles since 2019 and not without success. “Smoke Knight” VoLKoDaV and his team won first place at Victory Cup 2021 and they are not going to stop there.

EnyoProxy (ENP)

Favorites for the current championship were experienced eSporters back when the team was formed in 2016. Since then, ENP has won one victory after another: The Victory Cup 2020, Redragon 5x5, the ESR Cup, Defender 5х5 and of course in OlySt CUP. However in the small final ENP lost to MRCLS and dropped to the bottom grid of the tournament. They still have a chance to regain the lead - can they repeat last year’s success?

Miracles (MRCLS)

A young team that underwent considerable changes during the last couple of years of its existence. Their current squad was completed only last Autumn but has already established itself as one of the strongest squadrons of TSS. At registration most of the teams on the list bet that MRCLS would win OlySt CUP II tournament and so far that prediction looks like it may come true. MRCLS advanced to the big finals and will face the winners of the bottom grid on 1st of May at 19:08 GMT. Don’t miss the culmination of the OlySt CUP II tournament!

Twitch Drops (23rd — 24th of April and 30th of April — 1st of May)

Login to your Twitch accountlink your Gaijin account → click “Allow” to be able to receive Twitch Drops!

Among the viewers of the “OlySt CUP” tournament, the following will be raffled off:

There will be a daily quiz among the viewers to win one of the following premium packs: Merkava Mk.2D, MiG-21 SPS-K, ХМ-1, Turm III, М-51, F-5C, A-10A Thunderbolt (Early) or Type 96A Prototype.
Apr 28, 2022
MEARTH - devic0
Textures fixed
Apr 28, 2022
Sexy Space Airlines - Captain Kink
**GOLDEN WEEK EVENT**
Our sexy space girls are getting a luscious, new Golden Week makeover for the golden week holidays so make sure to appeal to them by collecting delightful origami figures that’ll help you unveil there new looks.

Event Details
-14 new Space Lingerie Costumes
-Costume Collection to collect costumes and get extra global sponsoring
-Collect Origami to unlock costumes:
* Origami Swan can be found on Luna, Mars, Mercury, Ganymede, Proxima Centauri, Grel, New Siberia, Alatus and Tea Garden.
* Origami Penguin can be found on ISS5, Ceres, Europa, Venus, Io, Xepturia, Silus, Mephisto and Labia.
-Event lasts until **6th May 7 AM UTC**
Ready or Not - Kaminsky



Howdy gamers,

Welcome to the 29th edition of our biweekly newsletter! This time around, we'll be showcasing our team's work on updating the game's SWAT models and adding new variations for players to choose from. Expect to see more of these models(and others we haven't teased yet) in the near future!

Updated SWAT Models and Variants

Our modelers have been working hand-in-hand with our on staff police advisor, implementing the feedback of an experienced SWAT team member to improve existing equipment and add new options for players to take advantage of. We're excited to show off what we have so far, so without further ado, let's get to it!









Customization

Countless new kit options, from uniform color, to vests, to helmets.







Above: New helmet variations with functioning IR strobes.


Conclusion

This concludes our 29th biweekly briefing, unveiling a variety of changes we're working on for the game's SWAT models. Please tune in next time for even more development news, and keep an eye out on our social media!

If you'd like to help us test new content on the Supporter exclusive experimental branch, provide us with your game feedback, and keep up with all the activity and play test events occurring

https://store.steampowered.com/app/1144200/Ready_or_Not/


Apr 28, 2022
SnowRunner - mzulftna
Hello Runners!

Hope you all had a great Easter! April has been a fairly quiet month for SnowRunner, but that doesn’t mean that nothing is going on backstage!
Stay tuned in May, you can expect things to shake-up by the end of the upcoming month.

Enough teasing, let’s dive into April’s Community Update!


Got it? Dive into? Sorry… (screenshot by u/CobraKing40)

SnowRunner turns 2 today!

Do you remember when we released SnowRunner on April 28, 2020? What a ride it has been since then! That anniversary has provided us with a natural opportunity to look back on where we've been and to look forward to where we are going. We are ever so grateful for your continuous support and dedication to SnowRunner, all that journey would not have been possible without you. Let’s hope we’re going for 2 more years of engine stalled and being stuck in the mud!

Thank you Runners!


Season 7: Compete & Conquer is only a corner away from the release!

This new season is centered around racing and will take place on a 4km² map called Burning Mill, located in Tennessee, USA. This outdoor stadium features a ton of racing props, which includes a dirt circuit, a rally course and a large river!

This thrilling new location will put the boldest runners to the test, with challenging time-trial events for solo players and heated versus races in coop. Two new vehicles made for racing in harsh environments will also be added to the game: the Gor BY-4 and the Sprinter.

An official announcement detailing all the features of this new season (including the release date!) will soon be released on our channels, stay tuned!

We can’t wait to see you drive to the limit to take the checkered flag first!



That’s it for this month!

We hope that everyone is as excited as we are for this new month! With the new Season coming up, we’re watching carefully for your feedback to know where we can improve. It’s always a pleasure to read your suggestions, and we’re doing our best to include them in the game, one way or another!
As new players will be joining SnowRunner, we hope they’ll receive a warm welcome from all of you on every social media platform (Discord, Twitter, Facebook).

See you in the snow, Runners!

The Saber Interactive and Focus Entertainment teams

https://store.steampowered.com/app/1465360/SnowRunner/
Victoria 3 - maciej.kozlowski


Ave and welcome to another Dev Diary! Today I will be talking about how Battles work and what their consequences are. If you haven't already, I suggest you first read through the dev diary on Fronts and get acquainted with the concepts explained there.

Let's start off with a somewhat updated version of the Front panel. Do note that this is all still very much WIP and not all values are hooked in, balanced or polished. For example at the moment there are a lot more deaths in battles than there should be.

Who could’ve seen this war coming?


In order for a battle to happen one side must have at least one General with an Advance order. Once this happens an advancement meter will slowly start to fill up and once it’s full a new battle will be launched. Various factors can increase or decrease the time it takes.

When the battle is created a sequence of actions unfolds before the fighting begins. All of these are in script and can be tweaked by mods as desired.
  • The attacker picks their leading General
  • The defender picks their leading General
  • The battle province is determined along the frontline
  • The attacker determines the number of units they can bring
  • The defender determines the number of units they can bring
  • Both sides selects their units

While there can be several Generals on the Front, only one is selected for each side in a Battle. They are not limited to selecting their own units and so may borrow additional ones from other Generals or the local Garrisons.

In addition each side randomizes a Battle Condition which provides bonuses (or penalties) to their units similar to Combat Tactics in Hearts of Iron 4. Unlike HOI4 though these are fixed for the duration of the battle.
For example a General with the Engineer trait has a higher chance of selecting the “Dug In” Battle Condition which provides defensive modifiers.

Königgrätz anyone?


Now the shooting (and dying) finally starts! The battle takes place over a number of rounds and will continue until one side is either wiped out or retreats. The round sequence is roughly as follows:
  • Each side determines how many fighting-capable men it still has
  • Each side inflicts casualties on the other side
  • Each side attempts to recover wounded casualties
  • Each side also suffers morale damage according to casualties
  • If one side is wiped or retreats, the battle ends

Units have two primary combat values: Offense is used when attacking and Defense is used when defending. It is wise to plan ahead and specialize your armies for the war you are planning to fight. There are of course a whole bunch of additional modifiers used in conjunction with battles.

Crack open the fortress of Liège!


Casualties are determined by both sheer numbers and the relative combat stats between the two sides. For example a numerically inferior force equipped with more modern weapons may still emerge victorious against a larger foe.

When a side takes casualties it is randomly distributed amongst its units with some caveats.
Each unit has a majority culture depending on the pops in its barracks and casualties are applied roughly in proportion to unit culture. So with 4 French/1 Flemish units fighting on the same side the French will take roughly 80% of the casualties.

Not all pops who take casualties will end up dead though. A portion of these may instead end up as Dependents of other pops. After a long bloody war a nation may thus end up with a large number of wounded war-veterans who need to be supported by the rest of the population. In the long term this may be a cause of unrest and financial strain on the economy.

Morale damage is inflicted in proportion to the casualties and will slowly recover over time outside of battles presuming the units are in good supply.

One step closer to Unification


After the battle is over two things will happen:

A number of provinces are Captured depending on how decisive the victory was, unit characteristics, Generals, etc. This will alter the frontline and the winner will occupy those provinces until retaken or the end of the war.
A victorious defender will only take back land that was previously lost to the enemy while a victorious attacker will push into enemy land and take control of more provinces owing to their aggressive posture.

Devastation is also inflicted on the State in which the battle was fought. Large, brutal battles waged with modern weaponry will increase the devastation caused. It reduces infrastructure and building throughput, increases mortality and causes emigration. These effects persist after the war and will take quite some time to recover.

That’s it for this week! Next week we switch over to the political battlefield and discuss Elections! *ducks back into the trenches*
Gas Station Simulator - DRAGO entertainment


The Can Touch This DLC for Gas Station Simulator will be here in just two weeks so let’s have another look at its other features like rebuilding the gas station using the new hammer tool

HAMMER TOOL
The Hammer Tool is probably the biggest feature of the DLC. It is the go-to tool when it comes to customizing and oh boy can you customize now. You will be able to change walls and roofs and even go as far as change the location of windows.
Change the wooden paneling to bricks or stone, or change the appearance completely and make your roof flat which will make your station look completely different.



Windows are another interesting area to change things up. You can transform the interior by putting windows in other places that they are now and do the same with doors.

Combine it with the ability to reposition the cash register you can make people stand where you want them to. Rotate and change the cash register’s position so you can add or remove windows or doors accordingly to even further influence the customer flow. Play around and make your ideas come to life and change everything there is.

Together with even more decorations in the DLC, you will be soon able to transform your station completely.


DECAL TOOL
Another tool that is being added by the DLC is the Decal Tool. It allows you to spray paint practically anything anywhere to make your station look even more interesting and give it an even more personal touch.



Choose from dozens of presets ready for painting, select the tool and paint wherever you please. You can combine them as well so make some nice ornaments or keep them as they are, it’s up to you.


And there’s more, but we leave that for you to discover. Add the DLC to your wishlist to not miss it when it becomes available on May 11th 2022 for just $2.99:

https://store.steampowered.com/app/1940030/Gas_Station_Simulator__Can_Touch_This_DLC/

METAL MAX Xeno Reborn - aaron.raw
Dystokio can be a dangerous place for a lone survivor...

Thankfully, the residents of Iron Base are here to help. On your journey, you'll also come across several other survivors in the wastelands that are willing to take up the fight against the SoNS.

Recruiting new allies is the only way to expand your forces and enables multiple vehicles to venture out at once instead of just relying on one lonesome tank.

Some are in better condition than others and may need a helping hand to get back on their feet before getting behind the wheel of your growing brigade. Each of these characters is capable of joining you both on foot or in a vehicle and can be equipped with all sorts of gear and weaponry.



Time to meet your future recruits!

Talis - The first character players will encounter, Talis is the default playable character when no one else is in the party. He is a man of few words and determined to destroy the SoNS machines. Not much is known about his background other than that at some point he gained a mechanical arm that allows him to channel unique powers.

Yokky - At first, Yokky may appear to be a useless drunk lounging about Iron Base with nothing to offer. However, help him clean up his act and he's a dab hand when it comes to vehicles and an excellent mechanic to boot.

Toni - She shares Talis' drive in fighting the SoNS but is more welcoming and supportive than her comrade. Despite her often shy personality, she remains calm under pressure and has a level head even in the direst of situations.

Dylan - Once the leader of a deadly outlaw gang, Dylan lost everything to the SoNS and vows revenge on the mech monsters. His brash and loud personality clashes a lot with the rest of the group but he more than makes up for this with his skill in combat.

Maria - The last survivor of a heroic group of guardians that protected what little they could of the old world. Maria looked after a whole library of books that could be vital for the preservation of humanity's history and knowledge.

Misaki - A calm and collected individual, Misaki is a researcher that had dedicated their studies to learn more about the Great Annihilation. Misaki's thirst for knowledge is only matched by their technical prowess.

Ittica - Part of a rare species of mutants, Ittica has lived a harsh life. She had to hide her true form from the world until she eventually found out and was thrown in prison. It was only thanks to a devastating monster attack that Ittica was able to escape her captors and find her way to Iron Base.



Gear up against the SoNS

Equipment is scarce in Dystokio and not everyone can have the best gear. As your party grows you'll need to make strict decisions over who gets what and how well armed you want individuals to be. Take into consideration that you can only have a few members in your party at any one time, so choose carefully who you equip and with what.

From weapons, armour pieces, and various accessories, all characters can be heavily customised with a range of buffs and specialities. The same goes for each party member's skill trees.

Each party member has skill trees that can be levelled up to cater to the party's needs. However, characters will only gain experience when they are in your party, so try not to leave anyone behind too often!



Iron Base's finest

As well as the few survivors that will join you on your travels there are several key members of the team
that prefer to stay behind at Iron Base. These characters operate the day-to-day running of the base and offer advice to any would-be hunters.

Jingoro - The chief mechanic in charge of keeping the place up and running is Jingoro, a no-nonsense man with his mind on the job at all times. Jingoro is also a big fan of music and has asked that you keep an eye for any records to spice up Iron Base's jukebox.
D'Annunzio - Next is D'Annunzio, the heart and soul of Iron Base. He often acts as the base's bartender, serving up refreshing beverages and telling tales of Tokyo Bay before the SoNS arrived. If you find his selection of drinks lacking you can always bring back what you find in the wastes.

PO-M - And last but certainly not least is PO-M. An android created by someone seemingly with a love of poetry, she handles all of the repairs and supplies to aid you in your journey and ensure you're in top shape before heading out.

Together, it'll be up to you to save humanity and stop the SoNS onslaught.

Next time around we'll be taking a look at fan favourite, battle pup Pochi!

- Kadokawa Games & PQube

Follow PQube on:

⠀⠀⠀⠀⠀⠀ ⠀⠀⠀
Radio General - Foolish Mortals
We've been busy working on another innovative strategy title for the last two years... KAIJU WARS! And it's available now! Steam page



Play out a kaiju movie as the (hopelessly) outclassed military in the stylish 2D turn-based strategy of Kaiju Wars. Construct buildings and defend your city with cannon-fodder tanks, jets, and more as the devastating kaiju grows in power with every attack.


Although just a little bit different than Radio General, you'll recognize some of our designs crossover - historical film footage, persistent units, a map editor, way too much content, etc. You never know when trying something new ends up being a pleasant surprise, so why not take a look?

Steam page
Surviving Mars - DebbiePdx
https://store.steampowered.com/bundle/25614/Surviving_Mars_All_New_In_Bundle/

Calling all Survivors!

The day has arrived! The 3 new CCPs (Content Creator Packs) have finally arrived, and we're excited to welcome you aboard. The packs will be available separately, or in a "All New In" bundle! You'll be able to change how you play the game with the "Martian Express Pack" created by veteran modders Lucian "LukeH" Hada and Sylvain "Silva" Maupetit. The "Martian Express Pack" allows you to move your colonists and resources between stations facilitating access to far away domes and remote resource deposits. Other outside manned buildings will also be buildable near stations without needing a dome. You can also enjoy the 10 new terrestrial building skins included in "Future Contemporary Cosmetic Pack" by modder Teerapat "Quad Rioters" Kitjawijit while you listen to the 16 new songs from the "Revelation Radio Pack".

Martian Express Pack created by veteran modders Lucian "LukeH" Hada and Sylvain "Silva" Maupetit include:

  • Welcome commuters!
    Build your stations anywhere on the map and help your colonists get to work and back. Click on the info panel to see their reason for traveling and make sure that everyone gets their seat. otherwise, they’ll have to wait for the next train - and be frustrated, nobody likes to miss the train.

  • New tracks
    Click and drag to create tracks that connect your stations. Tracks will be elevated allowing your rovers and drones to pass underneath together with power cables, while pipes can cross over them.

  • Same train, different cargo
    Traveling on the red planet has never been safer (and efficient!). Trains will have 2 wagons to transport colonists and resources at the same time. Don't worry: they'll travel on the same track with no risk of collision. Build your trains in the stations, assign them to the connected tracks and watch them go.

The Martian Express pack will be available for a price of 6.99 USD / 6.99 EUR / 5.19 GBP.

Future Contemporary Cosmetic Pack by modder Teerapat "Quad Rioters" Kitjawijit:
  • 10 terrestrial building skins to give your colony some added flair.
The Future Contemporary Pack will be available for a price of 4.99 USD / 4.99 EURO / 3.99 GBP.

Revelation Radio:
  • 16 new songs from 4 artists for approximately 70 minutes of music from the comfort of your own dome.
Revelation Radio will be available for a price of 3.99 USD / 3.99 EURO / 2.89 GBP.

So pack your bags on hop aboard a train on Mars, destination: everywhere from your dome to the Gale Crater! There will also be a free update to the basegame, see patch notes below:

Release date: 28-04-2022

Version:
Steam: 1011140
GOG: 1011140
Epic: 1011144
Windows Store: 1011142
Paradox Plaza: 1011140
XBOX: 1011140
MAC: 1011140
Linux: 1011140
PS4: 1011140

Bug fixes:

  • The Jumbo Cave Reinforcement cannot be built if a Dome was already built nearby
  • Rovers and RC Dozers can clean cave-ins only from certain points
  • Anomalies from events can spawn under a deposit
  • Landscaping projects from Surface are displayed in the Underground if one of them is finished
  • The salvage process for Storages does not resume after they have been emptied
  • The Bottomless Pit Lab doesn't convert some resources into research points in the Normal workload
  • Resources stored to be used for maintenance or to upgrade the Bottomless Pit can also be converted into Research points, causing maintenance and upgrading to be delayed
  • The Drones don't get commands after being unpacked from Prefabs by Ancient Artifact
  • The Asteroid Extractor tooltip doesn't show the available amount of rare metals and exotic minerals in the nodes on the Asteroid when trying to place an extractor
  • The Mystery Log cannot be dismissed on the Asteroid after completing the "Asteroid from outer space" mini-mystery
  • Prefabs not being correctly transported to the underground via the elevator

Feature change:
  • Elevators can now also be built from the underground.
...