MythBusters: The Game - Crazy Experiments Simulator - Argetaie
Hello, Mythbusters!

The playtests ended some time ago and we’ve been collecting your feedback! Thank you so much for your participation and engagement – all your remarks and suggestions are extremely valuable to us. So, what are the results?



A lot of you took part in the playtest, we were astounded! The overall score is 4 out of 5 stars, or 80%, or 8/10 if you prefer these scoring systems. Most of you rated the gameplay, graphics and music 4/5, and the performance and atmosphere 5/5. That’s great results!

  • What you seem to have liked most are the blueprint minigames, exploring the mechanics and tools at your disposal, the detailed interior of the workshop, and so on.
  • You liked the fact that you are involved in the myth from beginning to end, starting with the concept, creating all the necessary parts and ending with testing the myth out and creating an episode.
  • You were also thrilled with the customization elements, where you could use the parts you chose for the construction of tools and elements.

What did you think could be improved? You had some suggestions regarding for example the tutorial and camera control, and we’ve jotted down all of them. They were all valid notes!

All in all, you really enjoyed the spirit of MythBusters in our game. You liked the atmosphere inside the workshop and being creatively engaged in all stages of the myth testing. You noted the realism of items and tools, and the details in the shop. You’d like background music to be added and to limit the number of screws and nails you need to hammer in 😁

Thank you so much for your participation and your feedback, none of it would be possible without you! Wishlist the full game, if you haven’t already, and…

See ya later!
Albion Online - philip.hucknall


This Saturday marks the final Invasion Day of the season. All Season Points earned will be doubled, as will Might and Favor from killing Siphoning Mages - and we’ll be broadcasting the action live!
Tune in to the AlbionTV Twitch channel starting Saturday at 17:30 UTC, where hosts Shozen, Bogul and Lewpac will be broadcasting live with a 15-minute delay.

Starting at 18:00 UTC, guilds will have new opportunities to fight over territories in the Outlands. Those in the North and South American time zones can also tune in for the second round of territory resets on Sunday at 00:30 UTC with hosts Tazzik, Shozen and Robinhoodrs, with territories becoming claimable at 01:00 UTC.

Between the two reset broadcasts, we'll also be broadcasting 5v5 Level 5-7 Crystal League fights from 20:00 UTC, and 20v20 Level 4 Crystal League fights from 19:00 UTC - all with no delay.

For the complete season schedule, check out this forum post.

Check out highlights of the last Invasion Day:


Shadowbane - A-loveshadowbane
Dear players, everyone:

In order to ensure the stability of the game operation and improve the game experience, Shadowbane's first server [Gungnir], second server [Mjolnir] and third server [Gram] will perform routine maintenance on Apr 28 16:00-18:00 Pacific Time (8:00-10:00, Apr 29 Beijing Time). If the maintenance content cannot be completed within the scheduled time, the service opening time will to be postponed. Please understand.

[Wonderful Activity]
From 20:00 on Apr 28 to 20:00 on May 01, Pacific Time (from 12:00 on Apr 29 to 12:00 on May 02, Beijing Time), this week's limited-time event will be opened. For specific content, please follow the in-game mall!


Shadowbane game project team Apr 28, 2022
Albion Online - philip.hucknall


The Season 15 Crystal League Championship takes place June 4-5, with Albion's top Crystal League players facing off for tremendous prizes including the ultra-rare Sabertooth Rex Swiftclaw Skin. The tournament will be open to the top 8 Crystal League teams of the season, based on the following:
  • Number of Level 9 wins
  • Number of Level 8 wins
  • Number of Level 7 wins
  • etc.
This time around, matches will be hard-capped instead of soft-capped to limit the overall regear costs to teams. And as with past championships, all matches in the Season 15 CLC will use full-loot rules.

Additional rules:
  • Teams must sign up by Tuesday, May 31 at 10:00 UTC
  • Participants must use the same team and characters that qualified during the season, and one player cannot qualify with multiple teams
  • Each team can allocate one substitute
  • For full rules, signup info, and the final schedule, see this forum post


Watch the Action Live on AlbionTV
As always, you can watch the action all weekend long on AlbionTV, the official Albion Online Twitch Channel. Join hosts ShozenLewpac, and Tazzik as they bring you live coverage and commentary on these high-action fights. The reigning champions will be crowned and receive their prizes at a ceremony after the final match on Sunday.

Get ready for Albion's next high-stakes tournament, and keep an eye on our forum for updates! In the meantime, check out last season's Grand Finals:

Settlement Survival - 暖暖豆腐渣
[Important] This update is implemented only in the testing version (Alpha) of our game and will not be synchronized to stable release version (steam default one) until it is stable enough.
If you want to experience new contents in advance, you can manually switch the game to Alpha version as describe below.

    Removed Easter Content:
  1. Removed the bonus effect of happiness boosting for Rack of Lamb and Ham.
  2. Removed Easter Egg Event.
  3. Removed the building choice of wonder building - Giant Easter Egg. (Building on construction or completed won't be influenced).
  4. Removed the Easter-related decoration of Marketplace and Small Marketplace.
  5. Easter Eggs of decorative buildings will remain.

    Feature Adjustments:
  • Optimized the UI and logic for the recipe selection in processing buildings (now will auto select feasible processing recipe once selecting a certain product).
  • Optimized the image in tutorial to fit in with new UI design and added some guides for new processing system.
  • Adjusted the output products in Butcher. Fat now can be obtained through slaughtering livestock or hunting. (Butcher buildings in old saves need demolishing and rebuilding).
  • Optimized the tips when material reserves of Quarry type buildings are running out.
  • Optimized the name pool in some languages.
  • Optimized the entry and exit place of Marketplace.
  • Optimized the introduction text of Sandbox Mode.
  • Optimized the description text of technology - Quick Preparation (no changes in actual effect).
  • Added many decorative buildings.


    Bug Fixes:
  • Fixed the difficulty score of Initial Livestock when creating a new game.
  • Fixed the guide text when first encountering Sandstorm and Tornado.
  • Fixed the issue that Sandstorm and Tornado will be triggered in Easter Island.
  • Fixed images not shown in some passive events.
  • Fixed sick citizens unable to be banished or treated in some cases.
  • Fixed domestic animals can be spawned randomly on map when creating a new game.
  • Fixed the wrong info in some cases shown in formed caravan.
  • Fixed the difficulty shown as the preset name when creating a new game with custom settings.
  • Fixed the issue that the name of city can be changed when setting its name unchangeable.
  • Fixed House-type-buildings option can still be selected in the blank on the left after changing Build Menu Style.


Guides of switching to Alpha version:
  1. Switching Method
    Right-click Survival Settlement in the Steam LIBRARY, select Properties - BETAS, and choose the game version you want to participate. No need to fill in any code and the game will switch to the version of your choice after closing the window. (In some cases the game may need update and Steam restart.)

  2. Game Saves Compatibility
    In cases of major content changes or new contents, game save file in Alpha and stable version may not be compatible.
    We will try to avoid this situation as much as possible and will post a notice about save file usage in advance if necessary.
  3. Warning
    In Alpha version, you may come across more bugs or crashes. No need to panic. Just contact us through the following ways.

Contact us:
Discord - Join our community Discord
Steam community - Join Steam community
Apr 28, 2022
Escape From School - WhoofWhoof
Fixed:
  • The "Reset Objects" feature
  • The "disappearing letters"
Conqueror's Blade - Booming_dingyi.shu
Signups for the CBL 2022 Summer Tourney's Asia Division are underway. And we've received plenty of feedback from players who need more time to recruit and finalize their squads. And so, we've decided to extend the signups until May 8, 12:00 (UTC+8).

You will still be able to change your roster and sign up for the tourney during this time.
What's more, house squad qualifications will be based on roster data as of the end of the extension. The publishing of the participant list and matchups will similarly be delayed.


Important: When your squad meets the requirements, your captain must press Sign Up in the Squad menu. And for you captains out there: be sure to double-check your contact info so that we may get in contact with you.
Signups end on May 8, 12:00 (UTC+8)
We'll publish the list of participants on May 11.
And perform matchup draws and publish the results on May 13.

You can read about the tournament rules here: https://store.steampowered.com/news/app/835570/view/3181238331228872836
And about how to sign up here: https://store.steampowered.com/news/app/835570/view/3086661466506434619

Should you have any questions or feedback regarding CBL, contact us on:
cbl@boomingtech.com
Apr 28, 2022
Subverse - admin
Hi everyone! Here is our April 2022 update. Let’s hear what the team have to say about their daily struggle of working on titties and ass for a living.

ANIMATION
Moneyshot

I have worked on two extremes of Sova’s sex scenes this month which has a nice contrast to the way you animate. From the softer foreplay to showing off her race’s stretchy anatomy. No Sovas were hurt during this process.

Idles and cinematics have also been one of my priorities. The idles have been my favorite ones to animate to date, I really must like the color blue I guess..
And the Captain takes a literal spin in the F3N1X in an obligatory space battle cinematic.



Manski

I've been working on a cinematic of Elaisha's. Like with other cinematics, I began by sketching a storyboard. Once the storyboard got approved, I posed characters (i.e. blocking) to test how it all looks in practice. More angles and scenes were added when I miscalculated timings or had to better sync overall momentum to Elaisha's theme song. Towards the end, I also added lights to the scene. Since Elaisha is an upbeat character with a darker edge, I tried to use shadows to elicit suspense.



Massimo Decimo Meridio

In this wonderful month I have been put through the ringer known as Sova's Pandora animations, and actually I’m really enjoying animating her. Her different proportions are a new challenge! I have also finished one of the most difficult animations, which was a kissing one.



Yagskie

Lately I've been thinking, most of my siblings are already professional lawyers, architects, and doctors... and look at me... a 3D porn animator! But hey! If my work helps make Subverse better, and our wonderful community enjoy the content, I am happy to be a 3D porn animator.
Anyway, as of this April, I just finished animating this Sova scene that’s waiting for approval. I call it “Sitting on Cap's Lap and Taking a Huge Dump on Him.”



Mendez

Apart from getting to know Sova in a few Pandora scenes, I'm also being brought into the flow of creating animations for in-game dialogue scenes. It's a bit of a different workflow since parts of the character movements are driven by code but I'm really getting the hang of it!



Brunka

Lately, I've been working on a bunch of Pandora animations with our small and blue waifu, Sova. Ever since I started working with her, my mind has been corrupted. I see an adorable blueberry and nothing else.
Oh, I've also been introduced to fluids and now I know how to make people squirt.



Attila von Fock

I'm having more tentacle time this month, there is no limitation in terms of ideas with tentacles. Dealing with tentacles is very challenging for an animator yet interesting at the same time.



PROGRAMMING
Hungry JJ

Hi there,

Just like last time, after each story section release, the main goal is to sequence the next set of gameplay events to take place during Sova’s story quest. It is a collaborative effort dissecting the script and turning into a playable experience for the user.

In addition to this I have also started working on the next Space Combat bossfight. Not sure if I can say this but it involves a character that you may have encountered already that rhymes with the word funtress. 😊



Prof. Bang Dev

Alcohol consumption will take a big role in one of our upcoming experiences, so I did what I must, and made a liquid in bottle shader.

I think it was Half Life Alyx that popularized it, but overall, it's a basic and fun little thing that can help users understand exactly how much liquid is in those beer bottles.

It's more important to know than you think!



Mrs. Mankrik

I have been working on creating a minigame for the next block. In the minigame, the player will have to attempt to outdrink Sova in the form of a rhythm game. It was a challenge to get the difficulty right, since I'm used to playing rhythm games at high difficulties, but we hope players of any skill level will be able to enjoy this minigame.



Timmeh

With the start of this new block I've been going over some more quality of life changes within grid combat. It will now be possible to see chain reaction effects within the preview damage, it will also be easier to see how some AOE's will affect the ground around them even if no enemies are on those tiles to preview the damage itself. With this comes some minor optimizations when targeting.

I've also been looking into reworking out level scaling as currently some characters scale so poorly at the later levels that they simply become unusable, this will require some extensive testing for balancing which will likely lead to some more changes in later blocks.



HentaiKouhai

Hi all. Since the start of the block, I've been working mostly on the grid combat stuff, along with our internal testing team to iron out some of the bugs that we found. I've also started to contribute to some of the space combat missions and a little bit on navigation. Recently, I've been working closely with our game designer for the grid combat implementation of a certain blueberry shortstack that'll bonk the living daylights out of her enemies



Samantha Flowers

A very important criticism I saw amidst the release of the Taron block was concerning the lack of participation from previously recruited crew members, and lack of group oriented interaction in general. Well, I'm very pleased to report that is not the case for the Sova block! This patch is going to be jam packed with characters, new and old, a bit more akin to the writing found in the Elaisha patch.
I've also been hard at work rehearsing and doing retakes for Sova from 2020 to 2022 to try to get things RIGHT and earn my place in walking alongside the absolute powerhouse that is our cast. I hated my performance before, but I'm feeling much more confident about it now, so the experience and practice is paying off!



ART & MODELING
WTX

This month I had the opportunity of putting together the Teelee Arena (or Teerena, for close friends). It's your standard MMA style octagon, but with a sci-fi twist! Here I was able to put Erin's sponsor logos to good use and have Professor Bang's crowd asset give the map a bit more life.



Portsman

I've been bullying Blythe telling her she looks cute in a bunny costume.



ErinTheSketchy

Hi guys! First of all, thank you for the great response to the previous update! It means a lot for all creatives to receive good vibes on their work and it helps reinvigorate them to keep going.
Along with my work as a graphic designer, I've recently been focused towards collecting your feedback. This has resulted in quite a few sleepless nights but its worth it to implement it into the game!
A lot of new things are going on in the game and it's exciting working on them! People, places, plot, adventure and... well... pleasure of course. Stay tuned :D



Maturing Juniors
Tibor




Since I did not want to spam this Dev Diary with a wall of text, if you are interested what I am up to there are more details in my latest blog at https://tibor.blog/2022/04/27/three-steps-forward-once-step-back/ - https://tibor.blog/2022/04/27/three-steps-forward-once-step-back/. Take care of yourselves!




See you next month!

Bis bald,
Till Eulenspiegel

Apr 28, 2022
Onigiri - Onigiri Official
Get

Get great bonuses during the event period!

■Effect
・EXP Gain +100%
・Ryou Gain +100%
・Item Drop Rate +100%
・Vanguard Gauge Rate +20%


*The drop rate bonus does not affect partner items, Lucky Boxes, or dungeon clear rewards.

◆Fever Time Event Period
 From 3:00 4/28/2022 PDT
 Until 22:00 5/12/2022 PDT
Apr 28, 2022
Mindfulness Simulator - ASMR Meditation Game - Galfaroth
Fellow Meditators,
Wolves are just a tiny part of our forest ecosystem. They wander through depths of our green space and are actually friendly. They won't be eating rabbits or doing any predator things, because... they don't have to. The land is friendly to any existence, be it the physical body or just the ego of the player.

They howl from time to time to add to the ambiance of the place though. You can walk close and look at them and see how they live.



P.S. Don't forget to add us to your wishlists and tell your friends about our unique project.

Just be mindful.
~ASMR Game Labs
...