Greetings, Warriors! Thanks to all our Warriors and to everyone who has supported Overprime! You made this happen! We are here again with the 2nd Closed Beta Test.
Based on your feedback and suggestions during the 1st CBT, we've improved the 2nd CBT build to make it more complete and more fun.
The changes in the 2nd Closed Beta Test have a specific intention. We have made adjustments to maintain the tension between teams until the end of a match by improving repetitive activities and preventing the gameplay tempo from slowing.
Along with the above improvements, we've also made balance and convenience changes.
The details can be found below.
1. Building Balance
- Decreased overall Health and Defense of buildings and improved their attack types.
2. Hero Balance
- Adjusted the overall balance of the heroes to strengthen the operational elements and speed up the game development in accordance with the changed building balance.
3. NPC Balance
- Increased all T-ons' Movement Speed and decreased Power. - Increased all Jungle monsters' Movement Speed. - Adjusted certain Jungle monsters' Power.
4. Item Balance
- Adjusted certain items' stats to match the overall game balance changes.
5. Other Quality of Life Changes
- Improved the overall visibility of the game UI and Shop UI. - Improved system optimization so the game can run smoothly on low spec PCs. - Improved the game matching system. Added a penalty for canceling a match.
*Please find the detailed Before & After changes below.
[Building Balance Adjustments]
Magical Power (Caster Type) Hero and Building Demolition Improvements
▶ Before Damage to buildings is calculated only from Physical Power stats. ▶ After Applies the higher stats between Physical and Magical Power to calculate damage to buildings when using a basic attack. ◆ Purpose Enhance Attack stats of Caster type heroes to increase their effectiveness in demolishing buildings.
Inhibitor Health and Power Adjustments
▶ Before Initial and respawned Inhibitors had the same Health and Power - Health: 7,000 - Power: 260 - Defense: 60 ▶ After [Adjusted] Respawned Inhibitor's Health and Power are nerfed by 50% or more [Adjusted] Respawned Inhibitor - Health: 7,000 → 3,500 - Power: 260 → 125 - Defense: 60 → 20 - Note: Attacking T-ons deal the same Damage based on Health regardless of the initial spawn or respawn status. Applies to all Inhibitors. ◆ Purpose 1. Improve the mid-late phase of a match when Inhibitors spawn and both teams repeatedly confront each other. 2. Mitigate any possible issues from reduced Power by having attacking T-ons deal consistent damage. 3. Improve the overall match phase design for greater speed and player immersion
Core Adjustments
▶ Before Attack Type: AoE - Power: 70 - Core Health: 5,000 ▶ After [Adjusted] Core - Attack Type: AoE → Single Target - Power: 70 → 400 - Core Health: 5,000 → 10,000 - Attacking T-ons deal Damage based on T-on's Health ▷ Ranged T-on 101% ▷ Melee T-on 101% ▷ Siege T-on 81% ▷ Super T-on 41% ◆ Purpose 1. Improve lane management by preventing the T-on phase from being wasted by AoE damage. 2. Change Core's attack type to Single Target and increase Core's Power and Health.
[Hero Balance Adjustments]
◆ Direction of Hero Balance 1. Adjust the hero balance for the beginning phase according to the nerfed building Health and Defense. - Prevents a drastic growth gap between buildings and heroes during the early phase in a match.
2. Improve the usage of Movement Speed related skills. - Enhances strategic elements by decreasing Cooldown as skill levels increase.
3. Adjust certain hero classes. - The Assassin class and certain heroes were stronger than others. These heroes were overwhelmingly preferred by players. - Balance adjustments have been made for certain heroes.
Scud
1. [Adjusted] Commence Bombardment (E-Skill) Base Power - 40/80/120/160/200 → 20/65/110/115/190
1. [Adjusted] Equilibrium(R-Skill) Cooldown - 90 sec/70 sec/50 sec → 90 sec/80 sec/70 sec 2. [Adjusted] Equilibrium(R-Skill) Base Power - 40/60/80 → 30/55/80 3. [Adjusted] Equilibrium(R-Skill) Factor - AD 0.5 → AD 0.35 4. [Removed] Equilibrium(R-Skill) Knock Back Effect
Eira
1. [Adjusted] Glory of Osyne(RMB-Skill) Movement Speed Increase - Movement Speed +30% regardless of Skill Level → Movement Speed +15%/+20%/+25%/+30%/+35% according to Skill Level
1. [Adjusted] Twilight Guide(E-Skill) Shooting Range and Effect - Shooting Range: 18m → 16m - Roots the target → Roots the target with Brand(RMB-Skill) Mark 2. [Added] Slows the enemy by 15% upon Twilight Guide(E-Skill) hit
3. [Adjusted] Evil Vow(R-Skill) Base Power - 400/600/800 → 350/550/750
1. [Adjusted] Synchronizer(RMB-Skill) Cooldown - 20 sec regardless of Skill Level → 22 sec/20.5 sec/19 sec/17.5 sec/16 sec according to Skill Level 2. [Adjusted] Synchronizer(RMB-Skill) Effect - Absorbs Mana from a linked enemy → Absorbs Health from a linked enemy
3. [Adjusted] Flash Burst(Q-Skill) Power Factor - 0.5 → 0.6
4. [Adjusted] Supercharge(R-Skill) Base Power - 220/300/380 → 260/340/420 5. [Adjusted] Supercharge(R-Skill) Power Factor - 0.6 → 0.7 6. [Adjusted] Supercharge(R-Skill) Range - 5m → 6m
◆ Direction of NPC & Monster Balance Along with the balance adjustments for buildings and heroes, NPCs and monsters have also been tweaked.
Prime Spirit
▶ Before 1. Attribute: A single Attribute that stacks with Spirit buff effects applied per stack - 1 Stack: Increases Physical/Magical Power by 10% - 2 Stacks: Increases Movement Speed by 10% when not in combat - 3 Stacks: Increases Physical/Magical Defense by 15% - 4 Stacks: Regenerates 6% of lost Health and Recovers 6% of lost mana - 5 Stacks: Increases damage dealt to buildings by 20% ▶ After 1. [Added] 4 Attributes - Single Attribute → 4 Attributes: Fire/Water/Wind/Earth - A random Attribute is applied whenever the Prime Spirit respawns 2. Grants Common Effects and Attribute Effects to the team when killing the opponent team ▷ Common Effect: Granted regardless of Attribute in common when killing a spirit - Nerfed Enemy Building: Power and Defense Reduced by 50% (*Power when attacking T-ons is the same as before.) - Ally T-on Enhancement: Ally T-on Power/Defense Increased by 25% ▷ Attribute Effect: Granted based on Attribute of the spirit killed - Buff of killing a spiritcan stack up to 5 times regardless of Attribute - When killing a spirit of the same attribute, attribute effect buff stacks - Attribute Effects: 🖙Fire Attribute: Increases Power by 4% 🖙 Water Attribute: Regenerates 2% of lost Health and Recovers 2% of lost mana every 5 seconds. 🖙 Wind Attribute: Increases Movement Speed by 3%/ increases Attack Speed by 5%/ decreases Cooldown by 3% 🖙 Earth Attribute: Increases Defense by 5%
Prime Guardian
▶ Before 1. After a dunk, the Prime Guardian spawns in the ally Mid Lane ▶ After 1. Adjusted the Prime Guardian spawn location after a dunk. - Previously spawned near the ally Inhibitor > Moved to the center of the Mid Lane 2. When Prime Guardian spawns, creates a shockwave that penetrates all objects on the map to deal damage based on Max Health to all enemies. Damage Based Health → At the initial spawn, the shockwave deals damage equal to 20% of Max Health. The damage increases with each respawn → e.g. At the second spawn, deals damage equal to 40% of Max Health
Lane T-on
▶ Before Melee T-on Power: 10 Ranged T-on Power: 20 Siege T-on Power: 40 Super T-on Power: 220 Base Movement Speed: 500 ▶ After [Adjusted] T-on Power Reduced by 50%: 100% → 50% - T-on's Power when attacking enemy T-ons is the same - Increased T-on Movement Speed by 12%: 100% → 112%
Jungle Monster Adjustments
▶ Before Base Movement Speed: 500 ▶ After [Adjusted] Movement Speed +20% for all Jungle monsters - 100% → 120%
▶ Before Power: 70 ▶ After [Adjusted] Power: 70 → 60
Mana Spirit
▶ Before Mana Regen per sec over 5 sec: 30 ▶ After 1. [Adjusted] Mana Regen per sec over 5 sec: 30 → 40 2. [Added] Immediately regenerates 100 Mana
Rocca
▶ Before Equal distribution in Solo Lane and Duo Lane - Green Rocca/Purple Rocca - Base Health: 500 - Respawn Health: 50 - Base Power: 5 - Respawn Power: 1 ▶ After Separate distribution in Solo Lane and Duo Lane - Duo Lane: Green Rocca [Added] Green Buff: Regenerates 10 Mana every sec for 15 sec - Solo Lane: Purple Rocca [Added] Purple Buff: Regenerates 13 Health every sec for 15 sec - [Adjusted] Green/Purple Rocca Base Health: 500 → 800 - [Adjusted] Green/Purple Rocca Respawn Health: 50 → 100 - [Adjusted] Green/Purple Rocca Base Power: 5 → 12 - [Adjusted] Green/Purple Rocca Respawn Power: 1 → 5
[Item Balance Adjustments]
◆ Direction of Item Balance Adjusted item balances in keeping with the hero and building balance changes.
Ward
▶ Before Up to 3 Wards can be granted at once. ▶ After [Adjusted] Only 1 Ward can be granted at once. [Added] Up to 3 Wards can be granted at once if a Dekima Gemstone of Abundance is used.
Dekima Gemstone of Fortitude
▶ Before Health Increase per Tier: 100/150/200 ▶ After [Adjusted] Health Increase per Tier: 100/200/300
Dekima Gemstone of Abundance
▶ Before How many wards can be placed in each tier : 1/1/2 Dekima Gemstone of Abundance Stats: Magical Power 13, Mana Regen 0.1 ▶ After How many wards can be placed in each tier : 1/2/3 [Adjusted] Dekima Gemstone of Abundance Stats: Magical Power 7, Mana Regen 0.4
▶ Before Movement Speed Increase: 40% Movement Speed Increase Duration: 6 sec ▶ After Movement Speed Increase: 30% Movement Speed Increase Duration: 5 sec
Jungle Axe
▶ Before Movement Speed Steal of all Jungle Axes: 15% ▶ After [Adjusted] Movement Speed Steal of all Jungle Axes: 15% → 20%
Elkima Blaster
▶ Before Magical Power: 60 ▶ After [Adjusted] Magical Power: 60 → 65
Please share your thoughts and feedback with us via the official Discord. Help us make this game better for you!
The server maintenance is over, you can log in to the game normally. Thank you for your patience. The following are the details in this maintenance update.
■ Updates 1. Server Refresh
2. Updated Lumena store items - Update New Limited Costume Item - A spotted doll costume
3. May Rewards Event - During the event period, you can obtain the following rewards when logging in:
• May 1: Time Dungeon Rewards Booster x5 (Character Attribution), Elixir of Swiftness x5, First Aid Book x5
• May 2: Artifacts' core pouch (medium), Bless Breath Ticket x 10, Alchemy Stone x 50
• May 3: Bag voucher x3, Warehouse voucher x3, Character hair voucher x1
4. May Buff Event - Event period: May 1 - May 3, 2022
90% increase in hunting experience / gold acquisition
90% increase in skill experience earned upon completion of the mission
Doubles the probability of training a mount
80% increase in overall regional reputation growth
Featured Costume
Spotted Doll Costume
※ On May 19, new dungeon, battlefield, and new battlefield equipment will be updated.
Atelier Sophie 2: The Alchemist of the Mysterious Dream - KTG_Dev_Messenger
- Fixed an issue in which the game would crash if you attempted to change to any of the following costumes while not owning the "White Canvas" Sophie's swimsuit: Plachta's Swimsuit "Clivia Nobilis" Ramizel's Swimsuit "Agapanthus Romance" Alette's Swimsuit "Rainmaker" Olias's Swimsuit "Vegetable Garden" Diebold's Swimsuit "Knight Commander"
Small update - just linking to the playtest page and updating controls menu to have some sort of quick guide to look at for controls. Pretty crude for now.
Atelier Sophie 2: The Alchemist of the Mysterious Dream - KTG_Dev_Messenger
- Fixed an issue in which costumes linked to the save data of different title could be unlocked by mistake. - Fixed an issue in which the effects of some Effects and Traits didn't match the effects listed in the explanation. - Fixed an issue in which the Autoplay button didn't work correctly during some event scenes. - Fixed an issue in which Plachta could synthesize the "Barrage Talisman" item. - Fixed an issue where the AP acquisition status sometimes did not match the landmark discovery status on the world map. - Fixed an issue in which Wild Hail didn't appear after receiving the "Rematch at Snowy Corridor!" quest. - Fixed an issue in which trophies and achievements for "Ruler of the Dream" could not be obtained on the Legendary difficulty. - Fixed an issue in which graphics could appear corrupted after the weather was changed in a specific way. - Improved compatibility with the new DLC. - Fixed display issues. - Other minor adjustments and bug fixes.
-Changed background music :) -Stabilized weapon recoil when firing at full auto. All full auto weapons now feel slight better when firing -Stabilized camera recoil feedback -Removed camera zoom in effect when vital aiming -Reduce vital aim screen darkening for more screen clarity when aim firing without losing style