Apr 27, 2022
鋼鉄戦記C21 - C21_official
Update 2022/04/28
STAR WARS™: The Old Republic™ - SWTOR Community Team
Valkorion's Royal Armor Set
Available Now!



(Weapon not included.)

10th Anniversary Reforged Weapon Set bundle
(Weapons are not sold separately and can only be bought via the bundle.)
Available Now!


(Reforged Black Nebula Heavy Blaster)


(Reforged Imperial E-1 Enforcer Blaster Rifle)


(Reforged Primordial Sniper Rifle)


(Reforged AD-1 Assault Cannon)


(Reforged Derelict Lightsaber)


(Reforged Derelict Saberstaff)

B-44 Marshal Mount
Available Now!




Baby Progenitor Feeding Tank decoration
Available Now!


Retro Tank Party - dsnopek


Almost exactly one year since Retro Tank Party v1.0 was released, we have the 3rd major update!

Here's the highlights:

  • Three new art styles by Ross Klettke from Whatnotory! You can select the art style in the game Settings before entering a match. I love them all - it's like playing a brand new game :-)
  • Updated to the latest version of the Godot Rollback Netcode addon and SG Physics 2D. There have been LOADS of wonderful contributions from the Open Source community since we released the first alpha versions of these components, and I'm super happy to be able to showcase them here in Retro Tank Party!
  • A few small bug fixes. Not even worth getting into the details!

I'm super excited to finally get this new art out! I hope you like it as much as I do :-)
BattleBit Remastered Playtest - See12RunTTV
Hello everyone!

It's been almost two weeks since the first Community Update blog regarding the April playtest went live, and we know the biggest question you likely have is "when can we play again". So to keep things simple and straight to the point, check out the TL;DR for the info you need. Development progress has been great, so there's good news, and unfortunately some not so good news. Read along with the Full for more.

TL;DR
[expand type=showmore]
  • Early Access still planned for 2022
  • Scaling Test process went well and produced great results
  • Timeouts reduced to rare occurrence that affect small number of players
  • Large Stress Test, very stable, not many minor bugs, no major game issues.
  • 480 gigabit DDoS attacks on game servers and master server on April 10th + Stress Test (April 21st)
  • Playtest delayed until we can implement further protection from such attacks
  • Testing format will change, next playtest is not the "Final". Public tests will be more frequent
[/expand]

Full
[expand type=showmore]
First, I'd like to clear something up.
Our plans for BattleBit Remastered to release into Early Access in 2022, have not changed. It's something we work towards every single day. The multitude of playtests we conduct play a very large role in helping us gauge our progress, and identify further challenges we must solve to achieve a stable Early Access experience. We're learning as we go, and doing our absolute best to step up to all of those challenges as they arise.

Now, let's talk about what we've been up to.

As stated in the previous blog, there's a multi-step process we were taking to lead back up to a major public test. Small single server tests continued as usual, making way for small multi-server tests to bring more players in and widen our data set. In short, game and server stability has seen considerable improvements across the board. The issue of players timing out in regular conditions has been reduced to a rare occurrence, and we are still working to eliminate those edge cases. Bug fixes and improvements have been made across all areas of the game, not just issues apparent in the playtest. A huge thank you to our Discord community for their part in this!

So the smaller community devtests went well, now what?

We reached a point where we needed to put all these changes up against larger numbers, so we ran a stress test and reached over 4,000 concurrent players even though it was unannounced. Things were looking great, none of the problems from the April 8th test seemed to be showing up. It was a sign that maybe we would be ready for a major public test very soon.

That is until our US & EU game servers, along with our master server, became the target of a 480 gigabit DDoS attack. A similar attack took place on April 10th, that we were previously unaware of. Our providers have anti-DDoS protection, but that alone is not enough and we are looking into further methods to strengthen and protect our servers and our players. It is unfortunate to be the target of such an attack, but on the bright side it seems to be our only major hurdle before we can launch another public playtest.

So while we know you will be disappointed to hear that we will not be able host a playtest this month as intended, we hope you find some satisfaction in the improvements we have made to remedy the issues that plagued the April 8th test. Not to mention that we will revisit our testing plans as a whole, so there's no longer a "Final Playtest", but more of them and with much shorter wait times between.[/expand]

We thank you all for your continued support. If you're interested in the smaller devtests make sure to check out our Discord! Below this section you can find the results of all of this testing if you'd like to have a bit more detail.



Development Changelog since April 13th Community Update

Additions & Updates
[expand type=details]
  • News section added.
  • Rewrite of entire network transport layer.
  • Steam verification finished.
  • Server ticketing update.
  • Server Deployment Tool update.
  • New Water shader.
  • Different shader for map borders.
  • Discord verification API update.
  • Discord user ID caching in master server.
  • Network stability improved.
  • Spawn protection tweaks.
  • District, Eduardovo, River, Azagor now support 128v128 INF CONQ gamemode.
  • Map rotation is properly shuffled now.
[/expand]

Bug Fixes
[expand type=details]
  • Clamped play area positions. this was a major bug before causing some physics objects to bug out and break the entire physics of server and client until the spawned object disappears (Randomly falling under the map while just standing - unable to ads just from nowhere, etc)
  • Fixed a bug where players would use cached packages from previous round and causes tons of weird bugs.
  • While connecting to server, if a player disconnects and another reconnects, the IDs overlap and overwrites causes game to bug out fixed.
  • Fixed an issue where the User's Steam token fails to be verified while server is refreshing token verification keys.
  • Client socket reset (different NAT port) while reconnecting to server.
  • Various Server Browser bug fixes (Already requesting, server version doesn't match while server restarting etc)
  • Even if user's reserved slot expires, if server has empty space, server will accept it.
  • A bug in voice chat batching (networking) fixed.
  • Map player icon rotations not being interpolated has been altered.
  • Improvements to reviving through walls.
  • Water impact particles were not visible fixed.
  • Pistol running animation fixed.
  • Various Party System bug fixes.
  • Various bug fixes on multiple maps.
  • Unable to leave JetSkis fixed.
  • Unable to swim fixed.
  • Squadmate spawns on top of player fixed.
  • Climbing sometimes desyncs with server fixed.
[/expand]



Stay up-to-date and in touch with us on Discord and Twitter. If you're interested in watching live development, check out TheLiquidHorse on Twitch. If you'd like to further support the development of the game, check us out on Patreon
Apr 27, 2022
Age of Darkness: Final Stand - Maraudaur
In this upcoming update, we are separating our three heroes – Edwin, Vizargo and Aelis – into three distinct factions – The Order, The Volatists and The Rebellion respectively. We’re creating these factional divisions both to serve some very exciting future content (which, as much as we want to, we can’t talk about quite yet!) and to create much more replayability in Survival. Each faction’s strengths and eventual weaknesses will mean that playing the Order and struggling through those early Death Nights will be a very different experience to playing the Volatists and gaining as much ground as fast as you can to fuel you later when you really need it.

Let’s go over what this update is bringing for each of the three factions, as well as what their identities are and what kind of changes you can expect longer-term.


The Order, the faction to which Edwin Everard belongs, is ancient. They’ve learned through experience that one way to conquer is simply to outlast. This manifests through where they gain the majority of their benefits:
  • Siege units train faster
  • Siege units cost less
  • Siege units deal more damage.


To get them to the late-game in good health, ALL of their emboldened units get:
  • More health
  • More health regeneration
Their starting lineup becomes a well-rounded pair of archers, pikemen and soldiers.

What you WON’T see in this update are some of the economic requirements and benefits. Those are still being tested and implemented, but will broadly feature:
  • Higher unit costs than other factions
  • Slower early economic development
  • Better defensive structures
  • Much higher power cap
  • Less reliance on expansion

Aelis Syren is the leader of the Rebellion, a group of underdogs facing overwhelming odds. To survive, they must be mobile and tactical. To that end, Rebellion Archers and Arbalests get:
  • More damage
  • More movement speed
  • More range
  • Lower upkeep.


To ensure they can press the advantage, ALL emboldened Rebellion units get:
  • More movement speed
  • More damage
  • More health regeneration (but not as much as the Order)
In this update, they’ll also start with an additional archer. In future updates, you’ll see changes to the economic and infrastructure side. Broadly speaking, the Rebellion will:
  • Be more reliant on expanding their base
  • Require more houses
  • Get greater benefits for exploration
  • Get better use of the Trade Bazaar
  • Have some of the most tactically versatile units

The Volatists, led by Vizargo Oriah, are all about aggression and rapid expansion. Their melee units get:
  • More attack speed
  • More movement speed
  • Lower upkeep
  • Lower training time

Though the Volatists are human, they don’t let fear control them – they embrace it. Horrified units get:
  • Much more damage
  • Less movement speed penalty.
Their two starting archers are being swapped out for three pikemen. With these troops and the benefits they receive, you’ll be surprised just how fast you can tear across the map in those first few nights.



In a future update the Volatists will:
  • Become reliant on Dark Essence for the core of their economy
  • Favour unit quantity over quality
  • Treat units as disposable.
  • Have greater access to Dark Essence and units, structures and mechanics that require it

While this next update makes the game easier across the board, you should enjoy it while you can. We have a lot of changes coming for these factions that we couldn’t quite get in. This is just a taste of what’s to come.

Also a reminder this patch will be incompatible with previous saves. So if you have any games you want to complete make sure to do so before the patch comes out in the next few days!

In the meantime, we really hope you enjoy experimenting with new builds and unit setups. Keep your eyes on the horizon, though… the Darkness encroaches.

AoD Social Links:
AoD Discord - Join our official Discord server
AoD Website - Official Website & Blog
Twitter - Follow us at AOD_FinalStand
Facebook - Like Our Facebook Page
Reddit - Join the r/Age of Darkness: Final Stand community
YouTube - Subscribe To Our YouTube Channel

Have a question about the game? We have a handy FAQ we’ve posted on the Steam forums that you can view. If your question hasn’t been answered there, we’ll be doing our best to keep up with questions here, on the forums and our Discord server.

Speaking of which, you can also chat with our team and ask them questions on our official Discord server here!

https://store.steampowered.com/app/1426450/Age_Of_Darkness_Final_Stand
Community Announcements - 暗夜以北
【本次更新内容】



◆恋之战争 活动开启◆

1. 活动时间:2022年4月27日维护后——2022年5月18日04:59,共计21天;
2. 奖励领取时间:2022年4月27日维护后——2022年5月20日04:59,共计23天;
3. 活动内容:活动期间可在活动界面-【桌游交流会】内进行对局。本次活动将采用特殊规则随机匹配玩家进行对局。进行段位战或活动场对局后可完成活动任务,达到任务要求时即可在活动界面-【学期课题】、【活动记录】中领取对应奖励。
4. 好友对战:友人场活动期间内限时开放同活动规则玩法,暂不支持高级设置且无法完成活动任务。

※恋之战争活动对局可以完成每日任务,详细规则见游戏内活动描述。

◆特别联动雀士、特效与装扮登场◆

1. 新增寻觅:樱花特别联动、竹林特别联动。在联动活动期间进行联动雀士的投放和UP活动,其他内容与常驻寻觅一致。于2022年4月27日维护后——2022年5月18日04:59开启,共计21天;
2. 特别联动包含新雀士:四宫辉夜、白银御行、早坂爱、白银圭;
3. 特别联动包含新特效与装扮:「和牌-恋之降临」、「立直-恋之箭矢」、「立直棒-恋之反省」、「桌布-恋之见证」、「牌背-恋之背影」。

※上述特别联动内所有雀士、特效与装扮将于2022年5月18日04:59活动结束后下架,且不加入其他寻觅。

◆特别联动-偷心怪盗系列服饰登场◆

1. 开放时间:2022年4月27日维护后——2022年5月18日04:59,共计21天;
2. 开放内容:服饰屋限时开放购买特别联动-偷心怪盗系列限定服饰:「偷心怪盗-四宫辉夜」、「偷心怪盗-白银御行」、「偷心怪盗-早坂爱」、「偷心怪盗-白银圭」。

※. 服饰需持有对应雀士后才可以使用;
※. 购买后的服饰可在仓库-服饰中查看已持有的服饰状态;
※. 寮舍内点击服饰按钮或寮舍-查看角色-点击角色头像旁服饰按钮可更换服饰。
F.I.D.O. - puppychowprod
This update is for all 7 of the people that have played this game to be able to finish it. See title for more details.
MAGLAM LORD - s.masuko


“MAGLAM LORD” releases May 30th, 2022 on PC!

MAGLAM LORD is a vibrant action JRPG straight from the depths of hell!
Boasting exploration, real-time combat, weapon crafting and relationship building.
MAGLAM LORD is an unexpected combination that truly has no equal.

Only for the first week after release, you can purchase the game at a 20% off price.
DLCs + Original Sound Track will be ready!
Great value bundles will also be available!
Don't miss this wonderful opportunity!
Apr 27, 2022
Idle Big Devil - yajaja
The maintenance will be at 23:30 (Los Angeles Time) on April 27, 08:30 (Paris Time) on April 28 and lasts approximately 120 minutes! In the next few updates, we will also optimize the game according to the player's suggestions. Thanks for the company and support of new and old players!


Time-limited Event: Raising Dragons
The event starts after this update and lasts for 14 days
During the event, player will get several baby dragons, player can invite them to play together, or feed them to make them grow into Necrodragon. By completing achievements, you can get various rewards and dragonscales that can be exchanged for other items in the event store, and you can also get "Nirvana Stone" and "Baby Dragon Emoji"!
*For details, please check the rules in the event.



Holiday Benefits: Daily Login Rewards
The event starts on April 29th (server time) and lasts for 14 days
Log in every day to get rewards. There are also Labor Day Sale.


Major Optimization
1. Reduced the number of summons of some heroes, increased the strength of a single summon, and reduced the situation of game lag
2. Fixed the problem that players were stuck in the battle state during the cross-server devil battle
3. Optimized some rules with incomplete or incorrect descriptions

There are actually 12 baby dragon emoji. This version only 6 are displayed. The next update will add to 12.

_______________________
Contact Us
Discord: https://discord.gg/rTTt4hT
Facebook: https://www.facebook.com/IdleBigDevil/
Reddit: https://www.reddit.com/r/IdleBigDevil/

Meanwhile, looking forward to your reviews on steam!
We will continue to work and improve the game with the suggestions we have received. Thank you!
Paragon: The Overprime - sopaoov
Greetings, Warriors!

As we all know, items are very important in Overprime matches. 
We'd like to share some item information in advance so you can plan ahead for fierce battles on the planet Prime!

Study these items and be ready for battle during the 2nd CBT!

* How to View Item Information



1. Item name
2. Item price
3. Item description
4. The maximum quantity you can own
5. Preview item equip effects


<2nd CBT Item Information Guide>

Starting Items



Consumable Items



Normal Items



Rare Items



Legendary Items











































Notes:

💡 The current item information is based on the 2nd CBT build. Item descriptions, effects, and balances are subject to change in future builds.

Get ready for battle on the planet Prime, and enjoy the 2nd CBT to the fullest!
Thank you.
...