World's Dawn - Wayward Prophet
Hey everyone,
I'm happy to announce that the final chapter of my new game A Story Beside is out now — meaning Lyric's story can be experienced in full for the first time ever! I have waited so, so very long to say those words.

https://store.steampowered.com/app/634410/

To celebrate this long-awaited release and to encourage more new fans to jump in, World's Dawn is 50% off this week. Feel free to share either link with friends and family and help spread the word! Your humbling response to my little farming sim was the reason I was able to commit myself fully to its spiritual sequel, and put out a deeply emotional and personal story that I'm incredible proud of after nearly 6 years of strained development.



For anyone who has been following along all this time, through all my health issues and personal struggles... thank you from the bottom of my heart. Thank you for your patience over an agonizingly long development cycle. Thank you for your support, your encouragement, and your incredible understanding as I went through some of the hardest challenges I've ever had to face these last few years.

I hope you enjoy the final chapter, and I'll be back with more updates soon!


All my very best,
David Grund
http://waywardprophet.com
Haunted House Escape: A VR Experience - MEPTIK
MEPTIK's Haunted House Escape: A VR Experience v1.1

UPDATES​

Project Changes
  • A massive of unused assets have been removed from the project files reducing the files size by roughly 7.47GBs
  • Fallback settings for TSSA have been applied to the project
  • Excluded developer content from being packaged in the final build
  • Reassociated all MP4 files
  • Updated all plugin assets to their latest version

Level Changes
  • Replaced all grass Instances with low-poly version
  • The new low-poly grass looks amazing and allows the landscape to have significantly more ground coverage than the previous grass that was being used
  • Removed dynamic landscape effects
  • With the ground mostly covered by grass, the landscape effects were negligible so they have been turned off for now.
  • Simplified landscape material
  • This was a result of removing the effects as other functionality that would never be seen in VR
  • Reduced the size of the dirt albedo, ORM, and normal maps from 8K to 1
  • Removed trees from the outside
  • This decision was sadly made to reduce the overhead on the FPS. Lower poly trees were tried but ultimately cut.
  • Hopefully, these can be readded in a future update
  • Combined Several Interior Meshes to reduce draw calls
  • Added LODs to many of the objects in the scene that were missing them
  • Redid 90% of the game’s lighting and shadows
  • Huge performance was gained from this as the game was trying to calculate dynamic shadows across almost all objects in the mansion
  • Got rid of a rogue fire that was sitting in an unviewable area of the map
  • Replaced several unreasonably high texture maps of the game

Gameplay
  • Fixed issues where the player would collide with trigger volumes preventing progress
  • Fixed collision issues on held objects
  • Fixed issues where the first ghost encounter would occasionally fail to display the correct content


Comments from our Developer:

​It is my hope that these changes provide a more enjoyable and smooth experience for all users across the board. The settings menu in the start screen remains in place to hopefully alleviate any edge cases to this.

Please be aware that this is not the UE5 update to the Haunted House.

I have heard users request for a teleportation style of locomotion but I do not plan on adding this to the game. Doing so would break the area triggers in the game as well as I personally feel it would mar the immersion of being trapped inside a haunted house. In a future update, I plan on allowing users to personalize the current movement systems parameters to their liking; I hope this will be an acceptable compromise.

I want to thank all of the users who take the time to leave reviews and feedback. I really do read all of the comments and give serious consideration to what everyone is saying. Our team has been working hard on a lot of projects over the last couple of months that took priority over our free mini-game, therefore I thank you all for your patience while I was working on this update!

Lastly, thank you to everyone who downloaded our Haunted House Experience!

Having a game out on Steam (let alone a VR one) is something I always wanted! I hope you all can see this game for what it is, a love letter to one of the greatest holidays around!

Stay Spooky Everyone!
Apr 27, 2022
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Into The Flames - BluRR
KurtzPel - GM OneShot
Attention, Chasers!

Please check the Emergency Maintenance schedule below.

The following patch note pertains to contents that will be updated during the (UTC+0) April 28th, 2022 Emergency Maintenance.
Maintenance will happen during the following times:


Bug Fixes
- Fixed a bug where players were forced back into Eltheca while in a raid on rare occasions
- Fixed a bug where players were marked as Chaser Trainee under Friend Request Mailbox


Community Announcements - 遨游文化
亲爱的指挥官
为了让指挥官有更好的体验,联盟将于4月28日10:00-12:00对所有前线基地进行2小时的维护行动(如有变动将会另行发布通知)。
维护期间各位指挥官将暂时无法回到指挥室,还请大家提前做好下线准备,以免造成不必要的损失。
本次维护行动后的更新内容如下,请各位指挥官知晓:

【内容更新】
1、“指...挥...官...?唔……听人说来这里会得到一份工作,我就来了。希望我没有走错地方……”皇家阵营新战姬[玛蒂尔达]于2022年4月29号正式公开!
2、新增[家务指导]系列活动,活动时间:2022年4月29日0点0分至2022年5月12日23点59分,活动开启范围:开服第4天以上的区服
[家务指导]-完成对应任务获取[劳动币],可使用[劳动币]抽取盲盒获取盲盒奖励
[桃香暖春]-活动期间登录签到即送[淑女招募卡][联盟币][皮肤券]等奖励
[懒洋洋小姐]-活动期间战姬[玛蒂尔达]限定卡池开放!获取概率提升!活动时间:2022年4月29日0点0分至2022年5月5日23点59分
[礼仪之道]-活动期间战姬[喷火]限定卡池开放!获取概率提升!活动时间:2022年5月6日0点0分至2022年5月12日23点59分
[偷闲之隙]-活动限定兑换商店,可使用[零钱袋子]兑换[sp挂载碎片][玛蒂尔达碎片][喷火碎片]等道具

【优化调整】
1、已装备的[拟态]现支持选中并进行分解
2、优化[心愿甜品站]的相关游戏体验

维护结束后,联盟将通过邮件发放维护补给,请留意查收。感谢各位指挥官的理解和支持!

联盟总部


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