Hey everyone, I'm happy to announce that the final chapter of my new game A Story Beside is out now — meaning Lyric's story can be experienced in full for the first time ever! I have waited so, so very long to say those words.
To celebrate this long-awaited release and to encourage more new fans to jump in, World's Dawn is 50% off this week. Feel free to share either link with friends and family and help spread the word! Your humbling response to my little farming sim was the reason I was able to commit myself fully to its spiritual sequel, and put out a deeply emotional and personal story that I'm incredible proud of after nearly 6 years of strained development.
For anyone who has been following along all this time, through all my health issues and personal struggles... thank you from the bottom of my heart. Thank you for your patience over an agonizingly long development cycle. Thank you for your support, your encouragement, and your incredible understanding as I went through some of the hardest challenges I've ever had to face these last few years.
I hope you enjoy the final chapter, and I'll be back with more updates soon!
MEPTIK's Haunted House Escape: A VR Experience v1.1
UPDATES
Project Changes
A massive of unused assets have been removed from the project files reducing the files size by roughly 7.47GBs
Fallback settings for TSSA have been applied to the project
Excluded developer content from being packaged in the final build
Reassociated all MP4 files
Updated all plugin assets to their latest version
Level Changes
Replaced all grass Instances with low-poly version
The new low-poly grass looks amazing and allows the landscape to have significantly more ground coverage than the previous grass that was being used
Removed dynamic landscape effects
With the ground mostly covered by grass, the landscape effects were negligible so they have been turned off for now.
Simplified landscape material
This was a result of removing the effects as other functionality that would never be seen in VR
Reduced the size of the dirt albedo, ORM, and normal maps from 8K to 1
Removed trees from the outside
This decision was sadly made to reduce the overhead on the FPS. Lower poly trees were tried but ultimately cut.
Hopefully, these can be readded in a future update
Combined Several Interior Meshes to reduce draw calls
Added LODs to many of the objects in the scene that were missing them
Redid 90% of the game’s lighting and shadows
Huge performance was gained from this as the game was trying to calculate dynamic shadows across almost all objects in the mansion
Got rid of a rogue fire that was sitting in an unviewable area of the map
Replaced several unreasonably high texture maps of the game
Gameplay
Fixed issues where the player would collide with trigger volumes preventing progress
Fixed collision issues on held objects
Fixed issues where the first ghost encounter would occasionally fail to display the correct content
Comments from our Developer:
It is my hope that these changes provide a more enjoyable and smooth experience for all users across the board. The settings menu in the start screen remains in place to hopefully alleviate any edge cases to this.
Please be aware that this is not the UE5 update to the Haunted House.
I have heard users request for a teleportation style of locomotion but I do not plan on adding this to the game. Doing so would break the area triggers in the game as well as I personally feel it would mar the immersion of being trapped inside a haunted house. In a future update, I plan on allowing users to personalize the current movement systems parameters to their liking; I hope this will be an acceptable compromise.
I want to thank all of the users who take the time to leave reviews and feedback. I really do read all of the comments and give serious consideration to what everyone is saying. Our team has been working hard on a lot of projects over the last couple of months that took priority over our free mini-game, therefore I thank you all for your patience while I was working on this update!
Lastly, thank you to everyone who downloaded our Haunted House Experience!
Having a game out on Steam (let alone a VR one) is something I always wanted! I hope you all can see this game for what it is, a love letter to one of the greatest holidays around!
Please check the Emergency Maintenance schedule below.
The following patch note pertains to contents that will be updated during the (UTC+0) April 28th, 2022 Emergency Maintenance. Maintenance will happen during the following times:
Bug Fixes - Fixed a bug where players were forced back into Eltheca while in a raid on rare occasions - Fixed a bug where players were marked as Chaser Trainee under Friend Request Mailbox