Apr 27, 2022
The Backrooms: Survival - P1
*SPOILERS*
-Added a new level theme inspired by "Pipe Dreams"
-Added a new entity - Wretch
-Fixed a glitch where sometimes going to the new level the player immediately falls through it with text loop
-Fixed the "invisible hound" glitch where sometimes a hound attacks you but isn't visible
-Poolrooms now have swimming normal sharks also
-Campfires left by other survivors spawn sometimes with a few items around them.
-Added new door types (turning valve doors)
-Added lightbulbs that may or may not explode when close
-Improved dead entities ragdolls
-fixed vents/ladders/lamps colliding
-Updated smiler texture
-Fixed the Japanese theme entity not ragdolling on death
-Fixed collider bug on ladder sometimes stopping you from walking through them
-Fixed a leaderboard bug where the main menu buttons overlap the displayed leaderboard
-Added player footsteps with different sounds for different floor types
-Added a footstep volume slider to adjust/mute the footstep sounds to your liking
-Fixed safes appearing in tables in level fun and thus uninteractable
-Removed the "buzzing" sound ONLY from levels that don't have buzzing lights, i.e the Japanese theme which has lanterns
-Fixed moleman in the cave themes bugging out and not moving when hit by the player
-Fixed battery items clipping through the ground
-Set a maximum letter limit for player name to prevent endless text being inserted and thus having strange graphical glitches in-game
-Fixed duplicate torch and arms showing when leaning while holding a torch
-Fixed TV and phone ringing not being tied to any volume sliders and thus being unable to adjust the volume
-TVs, phones, and campfires will not spawn in the Poolsrooms anymore as it doesn't make sense these objects to be underwater
-Added an achievement for reaching "Level FUN"
-Made it easier to collect items from chests as sometimes colliders can cause an issue
-new smiler texture
-Various other minor and smaller bug fixes...
Apr 27, 2022
Crush Crush - Sad Panda Studios

Hey Panda Peeps!

Close your eyes and open your mouth for a taste of something super sweet. Wait, no - keep your eyes open. You won't be able to read the rest of this news post otherwise!

Bonnibel's Phone Fling is here! Experience a new and exciting wave of that sweet, comforting Southern hospitality. Because Bonnibel just can't get enough of you, sugar.

You can unlock this Phone Fling for 10 Diamonds once you've reached Lover level with Bonnibel. Your sweet Valentine gal has a sweet tooth, and she's craving her Marshmallow!

We love you so hard,

The Pandas
Malice & Greed - Xendra
New Keyword: Affinity

A new keyword has been added to skills! Affinity allows you to consume buff and debuff stacks to pay for the Potential cost of a skill. Here's how it works:

Intimidate is a fairly pricey skill, but applies a full-power attack debuff onto an enemy while stripping the power away from most of their buffs. Spending 2 Potential usually means that you'd need to wait to get it back to continue using your strongest skills...

But now that the skill has Enrage Affinity, you can consume up to 2 stacks of the Enrage buff to pay for the cost instead of spending Potential!




Some skills can also have affinity with debuffs, meaning not only do you get to skip the cost, but you also get to cleanse yourself of potentially deadly status effects.

This is a massive power boost compared to casting it normally, and is a great way to turn Battle Modifiers that spam you with debuffs into an advantage!




The exact wording of Affinity is as follows:

- When this Skill spends Potential, stacks of the specified buff or debuff are consumed to reduce the amount of Potential spent.

Here is the first set of affinity cards. Most of them are existing cards that have gained an affinity, along with a couple of new ones. Another set of affinity cards will be coming soon, covering the buffs & debuffs not included in Set 1.



After the first 2 sets of Affinity Skills have been completed, a set of Items & Passives related to Affinity will be added into the pool.

Future Update Preview: Channeling!

A new pair of keywords is coming: Channel and Amplify!

Channel:
Instead of activating immediately, you must begin the specified number of rounds to complete the Channeling. Once ready, the Channeled Skill can be used for free, during any Ally's turn.

Amplify
If this Channeled skill is ready to cast, and you did not cast it, activate this effect when your team's round ends.

Example:

Dynamo - 2TT

Channel 1
Fully Shock a unit.
Amplify: Deal 4 Lightning Damage to all enemies.

https://store.steampowered.com/app/1566090/Malice__Greed/
Boat Simulator Apprentice - _mike

v0.3.0 Update is here. In this update several new features and improvements are shipped:
  • Experimental tutorial interface for the Azimuth Stern Drive (ASD) Tug Boat missions. This interface shall be adopted throughout the simulator in the upcoming updates.
  • Arcade Mode quick race can now be controlled using XBox and PS4 controllers.
  • Azimuth Stern Drive Tug Boats can now be controlled using XBox and PS4 Controllers

Upcoming updates:
  • Lesson Mode will receive controller support. Stay tuned.
  • Logitech G29 Steering Wheel support for Arcade Mode and Lesson Mode.
  • More polished controller integrations and new missions.

Do you have any further suggestions or feature requests? Let us know in the comment section!
Battle Map Studio - Bradley
I’ve been working more on custom asset import, and have now added support for importing 2D image files in addition to 3D models! Plus, I opened up the Steam Workshop so you can share your maps and download others’!

2D Assets


Importing an image file as a custom asset is very similar to importing a model. Simply activate a paint tool (e.g. the brush), click the import button on the far right side of the palette, and select a file to import.



An imported image is applied as a texture to a simple quad mesh and can be rotated, scaled, and repositioned like any other custom asset. Import settings work the same too!



Image assets can also move, attack, and react. When building this scene I was getting lots of Paper Mario vibes (has anyone else played Paper Mario 64?).



There are a bunch of great online resources that provide free 2D battle map assets. I found these characters on 2-Minute Tabletop.

Steam Workshop
The Battle Map Studio Steam Workshop is live! Now you can publish and subscribe to maps from the Steam Workshop.



Navigate to Battle Map Studio’s Steam Workshop, subscribe to a map, and the map will magically find its way into your local Maps folder!



You can publish a map to the Steam Workshop by navigating to the Publish to Steam button in the File menu.



Read more about how to use the Steam Workshop on the wiki (first wiki article btw!).


Here are some other updates:
  • Added a menu button to leave the current multiplayer session.
  • Reworked the file browser panel so that scroll view navigation is much smoother. Also applied similar changes to the landing panel.
  • Fixed a bug where terrain magic would not update blocks frequently.
  • Fixed various minor UI issues related to tooltips, animations, and layouts.
  • Fixed a bug where the active terrain magic area positions (orange) would not correctly be constrained to the full (blue) area on all axes.
  • Fixed a bug where pressing enter would save the current map.
  • Fixed a bug where scrolling would change the current page on the file browser even when not open.
  • Fixed a bug where maps authored in previous versions of Battle Map Studio that had fog disabled, would not be able to activate fog in the latest version.
I'm looking forward to seeing the maps you make! If you have any feedback on this update, want to ask a question, or just chat about mapmaking and/or tabletop stuff, come join the Discord!

-Bradley
Ghost Girl Lasling - Weissgarden純白花園
Good day to all Liiivie people:

Art/CG graphics: 80%
Performance: 80%
Music: 60%

Our PV has been completed~
Put on your headphones and get the gift(Love) from Lasling😘.
https://www.youtube.com/watch?v=I4xyPgk2V6Q


Twitter:
@WeissGarden


Discord:
https://discord.gg/rpFSfnY
Patreon:
https://www.patreon.com/weissgarden
Apr 27, 2022
Astro World - 3Block MLN
Hello! We're a small studio of three and Astroworld is a game we've been wanting to make for a very long time. We were inspired by the Scandinavian minimalism of the gameplay of Kingdom and the incredibly beautiful visualization of space in Astroneer. We want to make a game with co-op that can brighten up a couple of your evenings, giving you pleasant emotions and bringing a smile to your face.

We have already registered for the Steam Next Fest and by the beginning of June we will make a demo that players can play during this festival. You can help us test this demo and suggest your ideas on our discord.

We will try to release small devblogs in which we will talk about how the preparations for the festival are going. Today I will show you how cool we managed to make the combat system.

We already have some 3d models and animations that you saw in the screenshots, but they do not make the picture beautiful by themselves. We are mastering the HDRP technology in Unity, which allows us to make high-quality lighting and post-processing with little effort.



(Secret screenshot)

And something like this will look like one of the variations of collision with monsters:



Each rock in the monster's body becomes an independent physical object, and the astronaut's body falls dead. Soon we will show what it will look like when there are a lot of monsters and the astronauts will shoot at them. Go to the discord, there we will notify you about new dev blogs.





The Hand of Merlin - Robert
New features:
• Updated the VFX for most status effects, which should be now be more intuitive and readable even with multiple effects stacked.

General fixes:
• Fixed an issue on certain Mac and Linux machines causing a "GPU not recognized" error message at game start.
• Fixed an issue where Hero Prowess unlocks did not work when defeating the final boss.
• Fixed an issue in the final boss fight where Mana would not be restored via the Holy Grail if killing a unit on the same turn it was spawned on.
• Fixed an issue where Dire Toad's Bristleback ability could trigger repeatedly off of reflected damage (such as Thorns).
• Fixed an issue where the choice cards for Ranger's Explosive Arrow skill upgrades showed the same text.
• Fixed a bug in the encounter "A Day for Jousting", where points were awarded incorrectly in the case of one broken lance.

Quality of life changes:
• The "essence available" notification on the world map now pops up and animates only if you had no essence before gaining one. If you start the map state with one or more, it is still present, just not animated across the screen.

Optimizations:
• Reduced clutter on several maps, which does not affect visuals but improves performance and reduces memory usage.

Gameplay balancing:
• Replaced Ranger's Specialty Arrow skill upgrade which was overlapping with the new Exploding Arrow skill with a new upgrade - Stunned Arrow, which applies a stun to the target.
• The status effect Timed Bomb applied via Ranger's Explosive Arrow skill can now be detonated prematurely by killing the affected target.
• Mystic's Noxious Fumes skill is buffed: increased max charges from 2 to 3, and it no longer affects allies.
• Tendril Whip relic now has a 60-degree cone area of effect instead of a line.
Apr 27, 2022
One Step From Eden - Ristaccia LLC
Patch Notes 1.7.1 | 4-27-2022

Spell Changes:
Ambient Burst - removed anchor
Barrier - rarity raise from 0->1
Chrono Sphere - mana cost reduced from 2->1, dmg raised from 20->40
Excalibur - lands 3 tiles away instead of 4 so it can at least be activated without stepslash
Explosion - dmg raised from 500->666
Flamberge - on hit dmg raised from 10->30
Gambit - dmg raised from 30->50
Guillotine - mana cost reduced from 4->3
Hellfire - dmg raised from 80->100
Ice Spikes - dmg raised from 60>90
Ion Cannon - dmg raised from 100->120
Step Slash - dmg raised from 80->100
Step Pierce - dmg raised from 80->120
Sunder - now only hits enemies to match the description
Swords of Light - dmg raised from 10->20
Sword Row - dmg raised from 10->20
Thunderstorm - dmg raised from 50->80

Artifact Changes:
Anvil - shield gained on being hit by Flame now scales with SpellPower since Flame dmg scales with SpellPower
Double Edge - reduced SpellPower and Defense from 4->3
Merit Badge - rarity raise from 2->3
Spellthief License - healing raised from 100->200
Uranium - raised SpellPower from 5->6


Loadout Changes:
Shiso's Kunai kit - replaced ClawTraps with ShadowShift

Enemy Changes:
Twintail shots now land faster (1.3s -> 0.8s). This is to clear up clutter on the screen.
Quarrelings base rewards raised from 5exp->10exp, 3sera->5sera

Modding:
Disabled scrolling when checking/unchecking a mod
Removed file list from log when checking/unchecking mod

Fixed an issue where newly checked mods would not install until exiting/returning to the mod menu
Fixed an issue where mod Priority and Version would be overwritten when updating a mod

Bugfixes:
Removed some useless upgrade options on Tri Force and Midnight
Opened up some upgrade options for spells that have a variable amount of shots
Fixed a bug where mods would not install in GOG version
Fixed a bug where controllers could not exit text input fields. Pressing "back" will now exit the fields on controller


Hotfix: - 5/2/2022

Install on Start now works with Workshop Mods

Fixed a bug where removing Magnifying Glass would not reset the fragile dmg multiplier
In order to fix this, Magnifying Glass now adds 0.5 to the fragile multiplier (base 1.5) instead of setting it to 2.0, which may affect mods.
Spellthief License now properly heals the updated 200hp

Fixed a bug where closing the mod pane would cause the navigation to lose focus


Hotfix: - 5/25/2022

Fixed a bug where uploading mods would get stuck at 0%



I'm back with a small patch that hopefully resolves some annoying issues and puts the game in a slightly healthier spot.
Thanks to the community for consolidating all the feedback, it was super helpful in making this update!

Oh and if you haven't left a review yet, please take a second to write a quick one! It would help a ton ^^

Hazel art by https://twitter.com/HOAIartworks

Best,
Thomas
Kapital: Sparks of Revolution - dominik
Greetings, Mayors!

The release date of Kapital: Sparks of Revolution is just around the corner - tomorrow, in fact! But before you get to finally play the game, we have decided to tease you a little more!

We have invested a lot of work into this game and are really glad that it took the shape it has now. We wanted to thank you all so much for supporting us and for pushing us even further than we thought possible. We would never have gotten this far if we felt like we had nobody to create and improve the game for! So please, when you finally get to try the full game tomorrow, give us as much feedback as possible - post reviews, write on our discussion boards or join our Discord server, you will be most welcome!

Now, without further ado, check out the new screenshots from the game and get yourselves ready, you will have the whole city relying on you tomorrow!

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