WGT Golf - WGTChampion
WGT will be down for server maintenance tonight beginning at 10:00 PM PT.

Expected downtime is 3 hours.

We'll have you back on the course as quickly as possible.

Thanks,

-WGT Dev Team
Storybook Brawl - Parney
Welcome Storybook Brawl players to the official announcement of the SBB Pro Club!
The SBB Pro Club is a new program designed to reward players who show consistent performance throughout the year in competitive tournament play. Are you someone who enjoys playing tournaments? Would you like a little boost in making Day Two? Would you like to be recognized inside and outside the game for your accomplishments? If any of those sound exciting, then the SBB Pro Club is for you!

2022 Organized Play Season


The 2022 SBB Pro Season began with the December SBBMonthly (held at the start of January 2022) and culminates with the World Championship in the Bahamas in December 2022. This year is broken into three seasons: Spring, Summer, & Fall, each with their own Seasonal Championship. Qualification for each championship comes from a total of 10 Monthlies - 3 for Spring, 3 for Summer, and 4 for Fall. We heard your feedback loud and clear that you wanted a monthly every month, so going forward Championship months like July will also have an SBBMonthly that month as well.

Each SBBMonthly and Seasonal Championship (13 events total) can earn you Pro Points towards the SBB Pro Club. The benefits of the Pro Club, which you will learn more about below, are valid for the remainder of 2022 and for the entire 2023 season.



Benefits of the Pro Club
Bronze Status


Once eligible for the SBB Pro Club, a few things will happen:

  • You will be announced as an SBB Pro Club member
  • You will be featured & highlighted more often on tournament coverage & articles
  • You will earn a special in-game Hero Frame* only for SBB Pro Club Members
  • You will start each SBBMonthly with an additional +1 point on Day One
Our hope is that if you are a player who enjoys playing in the SBBMonthlies and plays them often, you will begin earning these benefits this year.

Players with at least 10 Pro Points this year are eligible for the Pro Club.

Silver Status


Now, if you are one of our more competitive players, you might have read this and thought, "hmm, is there something a little more for someone like me?" The answer to that is yes! By performing at an even higher level throughout the year and achieving a few high placements, you can be eligible for Silver status.

Once eligible for Silver status in the SBB Pro Club, you will be given more benefits:

  • You will be announced as an SBB Silver Pro Club member
  • You will be featured & highlighted more often on tournament coverage & articles
  • You will earn an even more unique in-game Hero Frame* only for Silver SBB Pro Club Members
  • You will start each SBBMonthly with an additional +5 points on Day One
Our hope here is that those players who compete at a more competitive level be recognized for their achievements and have an opportunity to make Day Two more consistently in SBBMonthlies.

Players with at least 20 Pro Points this year are eligible for Silver status.

Gold Status


What if you are someone who wants to be the best-of-the-best? The Wonder of all Waddles? If that sounds like you, then the Gold status is what you are striving for. Only the few players who achieve consistent top performance throughout the year will have the honor of Gold Status - Take a look - These are the top of your class!

Once eligible for Gold status in the SBB Pro Club, you will be given the top benefits:

  • You will be announced as an SBB Gold Pro Club member
  • You will be featured & highlighted more often on tournament coverage & articles
  • You will earn an even more unique in-game Hero Frame* only for Gold SBB Pro Club Members
  • You will start each #SBBMonthly with an additional +10 points on Day One
  • A gift bag sent to you full of Storybook Brawl swag
Our hope with this level is to truly recognize the best players in the game and reward them for their hard work and dedication.

Players with at least 30 Pro Points this year are eligible for Gold status.

* Note: The Pro Club in-game hero frames are not quite ready, we appreciate your patience while we get those implemented as soon as possible.



How to earn Pro Points


Events that award Pro Points
In order to achieve Pro Club status, you must earn Pro Points throughout the 13 tournaments this year. The events that award Pro Points are:

December SBBMonthly
January SBBMonthly
February SBBMonthly
Spring Championship
April SBBMonthly
May SBBMonthly
June SBBMonthly
Summer Championship
July SBBMonthly
August SBBMonthly
September SBBMonthly
October SBBMonthly
Fall Championship

Note: The November and December SBBMonthlies in 2022 will be part of the 2023 year.

Pro Points from SBBMonthlies
Every month you have the opportunity to earn Pro Points by competing in the SBBMonthly. All you need to do is show up and play Day One in order to earn the first Pro Point, but the better you do each month, the more Pro Points you earn!

Final Rank *
Pro Points
Day One
1
Day Two
2
Top 64
4
Top 16
5
Champion
6
* This includes players tied at this rank: e.g. if you finish 66th place but have the same score as the player in 64th, you are considered Top 64

Pro Points from Seasonal Championships
While the primary focus of Pro Points is on the SBBMonthlies, we also wanted to reward players for high performances in the hardest events: the Seasonal Championships.

Final Rank
Pro Points
Top 8
1
Top 4
2
Champion
3

In addition to the Pro Points listed above:

  • Players who Top 8 a Seasonal Championship are awarded Silver status
  • Players who Win a Seasonal Championship are awarded Gold status
  • Players who Win a Seasonal Championship receive one of the community invites for the following Seasonal Championship.


Other Important Information
Leaderboard community invites & Player of the Year
  • The last Seasonal Championship of the year (the Fall Championship in November), will include 8 community invites. Four (4) of those invites will be awarded to the top 4 players on the Pro Points Leaderboard who are not already queued for the Champs or for Worlds
  • At the end of the year we will also announce the Player of the Year - the player who earned the most Pro Points throughout 2022.
What is the timing? How long do my rewards last?
  • The 2022 year lasts from the December Monthly to the World Championship. Pro Points earned during this time will count towards your status for the 2023 year.
  • Once you reach SBB Pro Club status, those benefits apply immediately for the remainder of 2022 and for the entire 2023 year.
  • The last chance to earn Pro Points this year is the November Championship. At the conclusion of that event, all Pro Points will reset to 0 and those with status will keep it for the 2023 season.
What if I just started playing, can I still earn status late in the year?
Yes! We recognize that the game is still in Early Access and that most of what will become the Storybook Brawl playerbase has not even started playing the game yet! If you joined the competitive scene late in the year, don't worry, you still have a chance to earn status by performing well at a Seasonal Championship.

  • Any player who makes Top 8 of a Seasonal Championship earns Silver status immediately
  • Any player who wins a Seasonal Championship earns Gold status immediately
Where can I find my Pro Points / follow my progress?
  • There is a new tab on the official tournament site with the current leaderboard and your Pro Points total
  • We know you love to play with the numbers, so we have also built out a Pro Points calculator which you can use to project your potential future status
  • As the year progresses we will be building out more ways to make it easier to track your status, such as in your Untapped.gg profile!


In conclusion, we are excited to bring you this Pro Club and with it more opportunities for you as a player to earn recognition and benefits for playing Storybook Brawl. As with the game itself, this tournament system is also in Early Access, so we appreciate your patience and understanding as we may need to tweak things over the next year to make sure we are creating the best experience possible for players.

Thanks, and let's go win some lobbies!

Parney
Swing Dunk - bucketplay.inc
Hello Swing Squad!

Here is the patch note for Swing Dunk ver.0.5.4.2

Dunk Training

■ Dunk Training has been added to practice dunks.
■ Click on the Play Menu > Training > Select Dunk Training.
■ Clear the 10 stages within 200 seconds to succeed.

Bugfix
■ Fixed a bug where the ball indicator was not displayed.
■ Fixed a bug where CPU usage was abnormally high in the Hover Spot (daytime) map.

 

*Your reviews and feedback are much appreciated as they will contribute to increasing the player pool!
Please update the game before playing.

Thank you

P.S. Make sure to follow us on our social media to get all the latest Swing Dunk news!

Discord : https://discord.gg/teh56QxqUc
Twitter : https://twitter.com/SwingDunk
YouTube : https://www.youtube.com/channel/UC6OHiq5AQgdrQV5t7kU46uQ
TikTok : https://www.tiktok.com/@swing_dunk
Apr 26, 2022
Natal Perdido - Natal Perdido
Foi realizado um balanceamento no primeiro Boss (Sam).
Essa luta é importante para que o jogador novato experimente melhor o sistema de batalhas em turnos e todo o seu potencial, por esse motivo existe um nível de complexidade maior aqui, porém, eu não quero estragar a experiência do jogador tornando algo semi-impossível.
Apesar da ajuda do Josh eu notei que dependendo do padrão que o Boss assumir, essa luta pode ser extremamente difícil, ainda mais se você for lutar nos níveis iniciais e não upar um pouco antes...
Na versão anterior quando o Sam chegava no limite da sua vida ele invocava algumas criaturas pra ajudar na luta e era necessário matar o Sam e todas as outras criaturas invocadas para poder realmente finalizar essa luta, mas como a intenção é tornar o jogo fiel ao gênero JRPG eu criei uma regra onde é possível encerrar essa batalha caso você mate apenas o Boss, algo que é comum em jogos similares, afinal o Boss morreu, então seria lógico os lacaios perderem junto. Isso foi possível graças ao feedback de um jogador, muito obrigado meu querido! Mesmo assim é possível que outras batalhas não se utilizem desse método, o importante é que o jogo não seja uma experiência ruim.
Fora isso, eu achei que o Josh não estava muito preparado para a luta, seu nível é razoável nesse primeiro encontro, mas faltava algo, isso também foi acrescentado, você terá que jogar pra saber...

Muito obrigado aos 50 primeiros jogadores de Natal Perdido, é uma satisfação construir esse jogo pra vocês!

Paz.
Granado Espada - GE_imcGAMES
Hello, imcGAMES here.

We would like to announce the details of the maintenance scheduled for April 27, 2022. Make sure to check below for the schedule and patch notes.


MAINTENANCE PERIOD

- [SGT] 13:00 to 15:00 (April 27, 2022)
- [EST] 00:00 to 02:00 (April 27, 2022)
- [CET] 06:00 to 08:00 (April 27, 2022)


1. GENERAL MAINTENANCE

> System Maintenance
- We will be performing general maintenance on our internal servers and system.
Apr 26, 2022
PlanetSide 2 - dsosa
Hey there, folks. With the summer months right around the corner, I wanted to revisit the roadmap with an eye to what's currently in development, and what you'll see in the next leg of PS2's development.

But first, let's take a moment to talk about a couple hurdles we've been dealing with since roughly around the time of the Arsenal Update.


G15 errors: Over the past few weeks, we've added loads of logging, pored over code submissions, and continue to search for the source of our G15 issues. A G15 is the error you see when you can't connect through your "gateway" to the server. This is not something that's wrong with your computer or connection. The only "fix" is to wait for a while and try again later. However, we do have a bandaid in place that should cut down on G15 issues substantially, by shutting down broken gateways after enough connections get stuck on it.


Network issues: For players who make use of the Deutsche Telekom ISP (primarily Cobalt/Miller players,) we've made some routing changes late last week that should have resolved the major connection issues through that ISP. For Connery players experiencing high latency, we're still trying to track down where the impact is. To that end, please submit tickets to CS using the following information when latency issues take place: https://help.daybreakgames.com/hc/en-us/categories/204228447-PLANETSIDE-2 We need your character name, server, time of incident, ISP, and PC specs, if you can provide them. There have been relatively few players doing this at this point, despite it being helpful to resolve these issues.


As a side note, resolving the above issues and developing the roadmap are done in parallel. The team members devoted to one are not actively developing the other. Thought that was worth mentioning, given some of the discourse I've seen surrounding these events.


Roadmap Progress
Speaking of the roadmap, let's check back in on how things are going.

The roadmap, as we move into the second leg of our 2022 ambitions.

Year's Beginning

For our first leg of the roadmap, we delivered on most of what we set out to do, with the new Codex and Main Nav Menu updates making their way Live on May 4th. We've taken onboard a fair amount of feedback during that time, like surfacing the logout button separately from the collapsible menu, and cleaning up the membership promotion area, among others. The Codex has also been fleshed out a fair amount, and is now a good jumping off point for future additions. We'll be sending this latest round of updates to PTS later this week.

Updated Main Nav menu and Codex.


Outfit Wars on Nexus

From here, we start moving into summer-ish, where we'll see the return of Outfit Wars in a new 1v1 format on the continent of Nexus. More to follow on these changes once we're closer.


Water Combat and Naval Vehicle

While we're not wholly decided on the scope of the underwater combat yet, we'll be making efforts to expand that. The goals would be to add more depth (hah) to water gameplay by giving players reasons to use the water, ways to defend themselves, and make it a bit easier to traverse while still retaining the feel. We'll be introducing our first proper naval vessel as a part of that, which we'll talk about more in the near future.


Revisiting Squads

As was mentioned in the original roadmap dev post, we'd like to introduce "Garrison Squads" that allow players to form temporary, local area groups automatically when attacking or defending regions, and take a pass on the squad finder and surrounding squad functionality as a whole.


Item Gifting

Being able to gift DBC-purchasable items to your friends is something that's been requested over the years, and we're currently working to get this implemented. It might not land with the 19-year PlanetSide Legacy update in May, but that's the timetable we're shooting for.


Off-roading
There's plenty going on that you won't find in the roadmap as well.

For example, the next update will incorporate some player feedback into the Trident Relays, giving defenders the ability to reach the top of the dome to deal with attacker vehicle spawns. We've also been consistently adding quality of life improvements to the updates thus far, with a couple more on the way. You'll soon be able to disable auto-knife wielding as an option, and disable a multitude of HUD indicators (something that's been asked for for a long time.)

New ramps that lead to the top of the Trident Relays.


When the PlanetSide Legacy event arrives, some killer new cosmetics will make their way to the Depot, as well as all new empire-specific Anti-Materiel Rifles to diversify your arsenal a bit.

All new Anti-Materiel Rifles, one for each faction.


Overall, I've been happy to see the renewed excitement surrounding the Arsenal Update, and the Roadmap items we've got planned. We'll continue to build, refine, and expand as we move through the year. Thanks for the continued support, everyone.

-Wrel, Lead Designer
Apr 26, 2022
Arcane Waters - burlin_gauna
Fixed error in adventure shop

Added additional error handling to GIF recording

#5876 - after closing ESC menu, you have to click for input to work again



Apr 26, 2022
Legend of Radiance - Duke
Hello Radiant Adventurers! The new hotfix update is here! The game will now give you a warning if you try to load a file from a previous version. (Don't worry though, this update is fully compatible with 0.3.1.0)
This update addresses some minor bugs, and has added plenty of small improvements! Here are a few things that were changed:

  • Lifestones: Resting at a lifestone will now despawn any enemies in the area. This prevents enemies from spawn camping you in certain situations. They will not drop loot when defeated this way however.
  • Camp Pack: You can now place campfires even when there are enemies in the area! This way you can sleep through the night when trying to press forward.
  • Melee weapon effects: Melee weapons now play a *clink* animation when hitting a wall. This will help to distinguish when your attacks are blocked by an obstacle that prevents you from hitting an enemy.
  • Projectile physics: Projectiles are no longer blocked by areas that would also block movement (such as water or a pit.) they also will play an animation when sinking into water!
  • Blood effects: Enemies now spray blood/slime/bone pieces when hit! This really feels better!
  • New sound effects: A few sounds were replaced with better versions.
  • Minor bugs: A handful of minor bugs were patched from 0.3.1.0
ToruTaru - Raid Boss
0.7.2.0.G
Experimental Branch



HEALTH
  • Player now has a health meter (instead of just dying after standing near enemies for too long)
  • Player starts with 8 HP, shown in the top left of the screen as a circle with 8 pieces. The health meter shows only when taking damage, or when looking at inventory by pressing TAB. When this meter reaches zero, the player will die.
  • A new death animation occurs when player is dead, where the player collapses and is attacked one last time by a screaming spirit.
  • When player is at low HP, they will hallucinate.
  • At 3HP and lower the player will have a heavier head sway, and dirt effects will appear on the screen. They will also run slightly slower at 4HP and below but will actually run faster than normal at 1HP due to an adrenaline rush.
  • Blessed rooms (talisman rooms) slowly heal player to max health by the player standing in them.
  • New Heart Talisman can also restore health (see "Talismans" section of changelog)
  • Zombies now strike the player, instead of killing with aura damage
  • When spirits damage the player, new graphics are displayed
  • Enemy attack/damage speed is determined by "Difficulty" setting from the main menu
  • Girlfriend's HP has been dropped from 30 to 7.
  • Girlfriend's HP can be restored by talisman rooms, as well as Heart Talisman's secondary ability.
TALISMANS
  • New Heart Talisman, which can either heal the player for 3HP immediately (primary), or create an aurea which heals over time with a small area-of-effect (secondary) which can heal both the player and the girlfriend.
  • Currently the Object Talisman cannot spawn Heart Talismans.



COINS
  • Coins have been added to the game, a rare collectible item which will be used for many optional but helpful features.
  • Coins can be collected from NPCs and quests, and can also be collected by spirits defeated by the Dispel Talisman's secondary ability "Talisman Slap". Object Talismans can also drop coins.
  • Coins are dropped or thrown by pressing the V key. Short press for drop, long press for throw, hold for very long throw. There are 3 levels of throwing power for coins. They can be picked back up after thrown.
  • If a coin is dropped in the black fog which spawns angered spirits (e.g. rooms with burning candles), the spawner is disabled, allowing the player to pass through. However, if the coin is picked back up, the spawner will become active again, triggering an angered spirit spawn.
  • More functionality for coins to follow in coming updates including secret coin-unlocked rooms, jukeboxes, bartering with NPCs, and more.
NPCs & QUESTS
  • All human NPCs now have random unique AI-generated voices. There are 37 voices total, and are assigned to NPCs randomly based on gender and age of the NPC's sprite.
  • Questgivers will have more to say to you after the quest is completed
  • Quests have new graphics which appear when quest is accepted
  • Quest items are now specifically stated by name when picked up (e.g. "GOT STUFFED CAMEL") instead of "FOUND IT"

OBJECTS
  • New small objects have been added, which add to the clutter of levels. Yes, they can be spawned with the Object Talisman
  • Objects can now be moved around by the player by left clicking on them
  • Angered spirits now hurl objects through the air when close to them, sometimes creating a whirlwind of props
  • Quest items are now specifically stated by name when picked up (e.g. "GOT STUFFED CAMEL") instead of "FOUND IT"
MAIN MENU & OPTIONS
  • Main menu has been completely revamped and remade from scratch
  • Player can now adjust mouse sensitivity ;0
  • Player can cycle between 4 levels of graphics quality, in the hopes of reducing lag for players experiencing it
  • Intro can now be turned off before having completed it
  • Level generator on main menu now fully random (spawns the same exact levels as in-game), and cycles between random levels and songs as the player sits on the main menu for maximum comfy. It also has failsafes in place so the camera doesn't infinitely fly into space.
  • New graphic showing controls on the main menu, as well as when the player presses the zero key in-game
  • Placeholder for upcoming "Tutorial" mode on main menu
MISC
  • hiddenVisions intro images changed to have a total of 484 variations
  • Map now has a "paper" overlay effect
  • Every floor now has a name which appears in the lower left after taking a few steps into the floor. There are 988 unique floor names.
  • Dialogue has a black background to make reading easier.
  • New level type "Temple1" was included in this update by accident but I'll leave it.
  • New room type "room8" on some floor types, which is a square hallway which sometimes has a room in the middle of it, and sometimes spawns a wall.



Pretty sure that's everything but I bet it's not - been chiseling away at this and losing sleep over it for the past couple of weeks, very excited to be sharing this build publicly.
Once I am sure health/difficulty is balanced, I will be pushing to the main branch and rolling this out as a major update, with bugfixes and additional content.

If you want to play this update and don't know how to switch to the experimental branch, you can follow this guide.

Feel free to report any bugs, ideas, feedback, screenshots, etc on the Steam discussion page. You can also feel free to join the hiddenVisions discord, or reach out to me on Twitter.

Thanks for playing and enjoying, I hope this update makes you pupe your whole pant.

So long for now.

-hV


Community Announcements - GM CHII


안녕하세요. 소울워커 입니다.

4월 27일 정기점검 이후 확인된 이슈를 안내 드립니다.

■ 현재 확인된 이슈 안내
1. [반복] 지역 순찰 요청, [반복] 농장 정리 상기 퀘스트 2종이
각각 고독의 고원 [파티], 습격의 들판 [파티]에서 클리어 되지 않는 이슈

2. [스타 리리컬] 코스튬이 클로젯에 등록 불가한 이슈

3. 변경 전 디스트릭트에서 아카식레코드 버프를 받고 있는 상태에서
퀵체인지 메뉴를 통한 캐릭터 교체 시 변경 전 버프 아이콘이 사라지지 않는 이슈
(단순 버프 아이콘 출력 이슈이며, 스테이터스는 실제로 반영되지 않습니다.)

​※ 수정/적용 완료 시 별도의 공지사항으로 추가 안내 드릴 수 있도록 하겠습니다.

​워커님들의 게임 이용에 많은 불편을 드린 점 진심으로 사과드리며,
조속하게 이슈가 해결될 수 있도록 최선을 다하겠습니다.

​감사합니다.


...