Lumencraft - tupiindyk
Scouts!

Almost every day we see new Lumencraft maps in Steam Workshop! Firstly, the maps that you share with us are usually really creative. It looks like you enjoy our game, right? We realized that Lumencraft's community is able to entertain itself not only by chats on our Discord server, but also directly via Steam. Secondly, your work prolongs the game’s life cycle. It’s not easy to imagine Lumencrafts' life cycle just 2 weeks after the start of Early Access, because you're constantly exceeding our expectations…

When we’re writing these words, 69 maps are awaiting in the Workshop.

That's a lot. Our team played some of them and decided to recommend some of them to you. So, we're starting a new series.

Let the Maps Shootout #1 begins!

The order does not matter - we’re just sharing maps that we find interesting.



Map name: Missing in Action
Author: StarGameRuby
Direct link: Steam Workshop

To quote Ruby: “You've been sent out solo to explore tunnels near an old Mining Outpost. An escort team is MIA; their mission objective is way above your paygrade to know, but it is your task to find out what happened to them. However, you are on a time limit - the miners who used to man the base disturbed the local swarm and command expects heavy resistance.
Find the missing team.
Survive.
Escape.”

Our thoughts: the first time we played on this map some of us felt lost, which is good - this is how a lone explorer should feel looking for the miners that went missing. Unexpected encounters with the swarm are inevitable.



Map name: RUN
Author: EsACE
Direct link: Steam Workshop

To quote EsACE:”Find Lumen deposit. Don't look behind. Run!”

Our thoughts: it is what it is. If you don’t run, you’re dead. If you change your mind and make a wrong turn, you’ll be dead. Focus and sprint as fast as you can. What’s more, fighting the monsters will only slow you down. Trust us - every second matters.



Map name: The Vein
Author: aPness.tw2
Direct link: Steam Workshop

To quote aPness: “Previous culture has left behind a defense system for you to take advantage of, you must reach the finish! Follow the Tunnels!”

Our thoughts: lots of Lumen to gather. This map is diverse and just really fun to explore. If you like to invest in your base, The Vein will provide resources. The gameplay becomes even more enjoyable when the Scout finds the defense system from the map’s description.

That’s all for today. Have fun playing these maps. Remember to write your thoughts about them on our Discord server!

Maps Shootouts will be published once a month.
Let’s see how many fantastic maps you'll publish.



If you enjoy Lumencraft, please share your opinion with others. How should you do it? It does not matter - the choice is yours. It’s just a friendly request - nonetheless, we will be grateful.

Remember: to help us survive in this unwelcoming environment give us a “follow” on Steam⚙️, join our Discord 🎧 server and follow us on Facebook 👍 and Twitter 🐦

https://store.steampowered.com/app/1713810/Lumencraft/?beta=1

See you in Steam Workshop,
2Dynamic Games

Life of Pepe - Wolvik Studios
- Tip to not destroy trees added to tutorial
- First world tollbooth bug resolved
- Updated tree respawn rate to be more forgiving
- Fixed Unlucky Villager quest bug
- Changed sulspar info presentation
- Made it easier to tame huboas
- Increased durability on certain items
- Fixed Bill layering visual issues
Evochron Legacy SE - SFSW
Version 2.0308 includes the following improvements:

- Added ability to store and retrieve secondary weapons directly to/from station hangars.
- Items stored in stations hangars now automatically shift to higher list positions when loaded onto ship.
- Items in cargo bay list now automatically shift to higher list positions when transferred to station hangars.
- Cargo bay list is now displayed on HUD when tractor beam is at full strength for easier reference when mining.
- Added ability to discard and consolidate cargo with the tractor beam list without having to open the inventory console.
- Combat contract waypoint arrival spacing increased to provide more energy recovery time and expand distance further with capital ships.
- Most combat contract waypoints involving capital ships now placed in between or next to larger ships to reduce arrival course interference and for more evenly divided spacing between opposing forces.
- Plus symbol ('+') added to related capital ship description on target detail display and direction indicator for spy, escort, delivery, and strike objectives.
- Space station ship launch system now automatically aligns player's ship with nearest exit gate when launching or exiting station.
- Space station tractor beam system now also aligns player's ship with nearest exit gate while inventory console is open.
- Full docking animation sequence added for entering/exiting space station (can be optionally disabled in exit/pause menu).
- AI independent mining system (non-fleet) improved to display recovered material with cargo scanners in real time.
- AI independent mining duration extended to recover more material per cycle (before switching asteroids or flying away).
- Added checkbox option to pause/exit menu to enable or disable the new auto-aligning system for docking with stations.
- Radar contact blips for cargo and other objects updated to retain alignment when using panning view controls.
- New cockpits added to expand the number of available designs for improved variety among different ship types.
- Science ops crew member now provides more details on nearby asteroid contents, planets, and nebula clouds.
- By request, higher availability bias given to commodities in markets with lower global baseline values.
- 'View Hangar Details' operation made much faster and visual side effects (due to disk access) removed.
- Successfully defending stations against Vonari attack in war zones now awards 5 military rank points.
- Capital ship repair support (available on contract) for subsystems and equipment increased by 200%.
- Repair system efficiency for subsystems and equipment increased by 200% for all three classes.
- Pitch control input indicators on upper HUD display inverted for correction.
- Military ship frames are now equipped with 5 resistor packs by default.
- Expanded explosion sequence for destroyed capital ships.
- Minor fixes and improvements.


Notes:

This update introduces new cockpits that vary based on ship class. Previously, there were only two cockpits, one for civilian and one for military. There are now several designs linked to frame type with some sharing the same basic cockpit layout based on a common design/manufacturer.

If you would prefer to use the original two default cockpits only, create a text file in either the '\media' folder within the game's install folder or in the save data folder (default location is '\Documents\EvochronLegacySE') named 'ccpitmode.txt' and in the first line enter a number 0. That will limit the available cockpits to just the two original designs, one for civilian and the other for military. Remove the file or change the number to 1 to enable the full range of designs.

A new cargo bay list is now available whenever the tractor beam is at full power. It will appear in the upper right corner of the HUD and provides a list of all cargo bay contents that makes it easier to view and manage material recovered while mining. This way, you don't have to keep opening the inventory console to view what you've recovered and then close it again to return to full visibility for mining. The new list will provide an immediate visual reference of your ship's cargo bays during mining. The tractor beam cargo list also supports sorting and discarding in open space, just like the inventory console list.

The server programs have been updated to correct an issue that would display an incorrect attacking faction in one area during a station attack.

Repair options, both repair devices installed on ships and on contract repairs provided by capital ships, have been increased by 200%. This has the net effect of reducing the time a subsystem may be down by about half, leaving such systems less vulnerable over time to the effects of subsystem weapons and high energy lightning from nebula clouds.

New and revised lines for the 'text.dat' file are 1313 (Current Secondary Weapons), 1774 (Auto-Align with Station Tractor Beam), 1913 (Full station docking sequence), 879-882, and 2848.
Lucky Pikinini - Zombie Rampage - Lucky Tlhalerwa
Zombie Rampage Free-To-Play Launch Month Is Coming To An End, It Will Last From 4 April - 30 April 2022, We Need Money To Fund The Games We Are Currently Developing And Those We'll Make In The Future To Be Able To Produce Games With Better Higher Quality, A Lot Of Time And Energy Was Spent To Create This Title, Zombie Rampage will be charged Anywhere Between $7.99 - $9.99, Those Who Already Own The Game Will Be Unaffected By This Change, This Money Goes Into Making Higher Quality Games Moving Forward, As It Will Assist In Acquiring Free-Lance Help, Buying Ready-Made Models, Licensing Songs And Hiring Voice-Actors. It Will Also Be Spent To Make Zombie Rampage 2 And Zombie Rampage 3 Future Titles. IMS Death Squad Is The Game Currently In Main Development And Will Have A October-November 2022 Release Window It Takes Place At Same Time As The Original Super Incursion. Without Sufficient Money The Scale And Quality Of Games We Can Produce Is Limited.
Apr 25, 2022
ScreenPlay CCG - Treylav
🔉 Added sound and music volume options.

🩹 Fixed:
  • crash when playing Tag-In in multiplayer;
  • background disappearing in the menu when pressing the "B" button;
  • crash with frequent clicks in the Collection;
  • problems with accepting an invite to the submenu;
  • crash when connecting to a multiplayer session.
Apr 25, 2022
Active DBG: Brave's Rage - leo.lu
各位勇者们晚上好,我们刚对版本进行了更新,更新内容如下:
  • 经过一整天的抢修,修复了通关后有一定概率骑士唐吉无法解锁的问题。本次更新后如果骑士唐吉仍不可用,那么通关任意难度一次后即可解锁,并且之前的熟练度等级状态也会继承;
  • 修复了第一章中部分敌人的美术外观资源不正确的问题。
造成了不便我们深感抱歉,也感谢各位对我们一直以来的支持!
我们会继续赶时间好好更新,为各位带来更好的游戏体验。

开发团队敬上
2022年4月25日
[Neolithic]To the End - orochi2k
English
######Content#######
The police forces in Liu will now chase you into the bar.
However, they are not immune to the memetic effect of "This is a bar." Thus, something funny is going to happen. :)
Combat Robot Modules may now have "anti-human" prefixes. (Time to build your own Determined Exterminator.)
New item: Advanced [prefix] Module (They have more variations on potential prefixes. They also have better numeric attributions.)
Added drop list for The Infinite Machine Boss. The list includes: Modules, Advanced Modules, Life Essence, and Steel
Changed the word "race" and "racism" to "species" and "speciesism" in English localization text.
For example, a certain demon now yells at you about human's speciesism instead of racism.
#########System###########
[Cooking]It's now possible to make certain cooking products unaffacted by food additives
########WIKI#############
Moved the current Boss information to Fandom and added images: https://neolithia.fandom.com/wiki/Characters
简体中文
######Content#########
疁城的警察现在会追入酒吧来抓捕逃犯。
但是,由于他们依然会受到『这是间酒吧』的模因影响,所以一些有趣的事情会发生。:)
战斗机器人的模组现在可能带有"反人类"词缀。(是时候建造你的终结者了。)
新物品:先进【词缀】模组 (它们相对普通的模组有更多的词缀可能性,并且数值比普通的更高。)
加入了无尽机器BOSS的物品掉落清单。清单上包括了模组、先进模组、生命精髓、钢铁。
在英文文本中将"race"和"racism"替换为了 "species"和"speciesism"
于是,某个魔鬼现在会怒骂人类的speciesism而不是racism。
#########System#######
【料理系统】现在可以设定不受食品添加剂影响的料理产品了。
########WIKI##########
把当前的BOSS资料迁移到了Fandom并加入了一些图像: https://neolithia.fandom.com/wiki/Characters
Apr 25, 2022
Siren's Call - turn3bloodmoon
*Fixed a bug where Violet and Oliver would disappear behind the background after one of the beach conversations.

*Fixed a bug where the game would crash upon changing menus in the library in Category 2.

*Fixed a bug where Violet's sprite would hover above the ground at the end of Category 3.

Apr 25, 2022
Black One Blood Brothers - Helios Production
Dear operators,

Update 1.21 is officially online with a major feature: The weather!







Obviously, improvements and fixes have been made. Don't hesitate to report bugs and feedback.

Best regards,
Helios

[CHANGELOG]
- Add: Gameplay option - Bad Weather
- Add: Weather - Cloudy
- Add: Weather - Rain
- Add: Weather - Snow
- Add: Weather - Rain and thunderstorm
- Add: Weather - Snow and thunderstorm
- Add: AMD FidelityFX Super Resolution
- Add: Sandbox tab - Weather
- Add: Difficulty option - Unlimited support

- Add: Green hightlight of available attachments in terms of current weapons
- Improve: AI spawn logic near tasks
- Improve: Some maps optimisation
- Improve: Lighting rendering of some maps
- Improve: Sprint animations
- Improve: Main menu level
- Improve: Ocean caustics rendering in terms of camera location
- Fix: Some AI pathfinding of dog
- Fix: Initial behavior of AI in terms of current situation
- Fix: Some errors of AI reload
- Fix: Missing muzzle brake on some weapons
- Fix: Some materials errors on Al-Jan province
- Fix: Regular army might not have vest
- Fix: Dog might not update location in operator editor
- Fix: Change DLSS might display incompatible DLSS mode
- Fix: Errors of task spawns on "The Gabriel" in Prisoner of war mode
- Fix: Attachment "Red-Ops" sight on "M1-Wild"
- Fix: Some errors of AI spawn in "Ancient ruins"
- Fix: Ocean caustics are too brightness at night
- Fix: Some errors texts
THE NORMAL THING - suncm0302
A survival story of a sweet jelly bear in an ants' kingdom!

Lucky, the jelly bear, finds himself trapped in a warehouse where ants storing their food.
Can he be alive in this dark, full of predators and dangerous place?

You have to know there are so many routes and ways to survive.


A sweet jelly bear in trouble is going to meet you this summer.




...