Powerup Upgrades - A new way to make your powerups stronger! Instead of picking up duplicates of the same powerup you now upgrade them! Upgrades can have a different rarity than the powerup and all upgrades have a description so you know exactly what they do!
New achievements!
NEW POWERUPS
Grenade Bullet Lotion
Sun Bullet Lotion
Weptek Whetstone
Snake Boot
Bomb Boot
Soul Boot
Weptek Boot
Bone Boot
Rat Boot
Bat Boot
Crab Boot
Protectus Boot
Emeraldon Boot
Frog Boot
Antivoid Rehand
Void Rehand
Banana Rehand
Snake Egg Rehand
Frog Rehand
Rat Rehand
Bat Rehand
Shotgun Rehand
Soul Rehand
Protectus Rehand
Mother Ship
Beacon Machine Gun Turret
Beacon Antivoid Turret
Beacon Emeraldon Turret
Beacon Shotgun Turret
Beacon Electricity Turret
Beacon Fire Turret
Beacon Rocket Turret
Beacon Poison Turret
CHANGES
Room Challenges can now reward Upgrade bundles, Powerup Bundles and Recharges.
Currency Eater - Can not get hurt during battle anymore. Now also rewards Upgrade Bundles, Powerup Bundles and Recharges.
Beating all bosses in a world now rewards you with an Upgrade Bundle.
After the first world the shop will now feature paid powerup upgrades.
Voidweaver can now reward an Upgrade Bundle.
Buying out the shop now awards one Upgrade Bundle and one Powerup Bundle.
Seller - Does not have an interact prompt when not interactable. Prompt now specifies that it wants 'Shards'.
Recharger - Does not have an interact prompt when not interactable. Can now be stomp skipped.
Ghost Quest - Does not have an interact prompt when not interactable.
Healthgulper - Prompt now says ‘three’ when rewarding three powerups.
World map is now always centered.
Traffic Light Challenge - More objects now get paused during Red Light. Enemy weapons now also pause and they do not get the stun effect anymore. Now allows the player to travel a bit faster during red light, however now also checks for player input.
Walls are Lava Challenge - Now only fails if player speed is above a certain value or during active player input.
Jhase now immediately awards the buyout bonus, even if angry or scared.
Companions now tint towards area color during battle.
Camera now focuses on the shop counter when the player approaches Jhase.
Gamepad - Can now be activated with analog stick movement again, but is now based on how much it moved since last frame instead of just being over a certain value.
UI CHANGES
Companion health bar size is now based on their max health.
Powerup Tab Menu - You are now able to scroll through Powerup descriptions by using the right analog stick. Powerups are now automatically selected as you move through them.
BALANCING
Recyclers and Double Shops now spawn a maximum of three times per world.
Beacon areas are now able to not have an interactable.
Rare powerups now have a very small chance to spawn in Antlantis. Ultra Rare powerups now have a very small chance to spawn in Porko Land.
POWERUP BALANCING
Companions now get stronger when upgraded instead of duplicating.
Beacon Break - Now pauses the same way as the Traffic Light Challenge.
Shocking Icon - Now 'Uncommon' instead of 'Rare'.
Unstable Beacons - Lasers are now spaced out evenly and able to break one wall.
Weptek Accuracy Optimizer - Now adds slight homing and affects more kinds of bullet movements.
Emeraldon Shielding - Now also gets a damage increase when upgraded.
The Emeraldon Anticurse - Now 'Uncommon' instead of 'Rare'.
Antivoid Combo Strike - Can now be charged stronger.
Blossom Bud - Now heals when watered.
Weptek Projectile Accelerator - Now 'Uncommon' instead of 'Common'.
Volt Rounds - Now 'Uncommon' instead of 'Rare'.
Boom Bomb Button - Lowered damage.
WEAPON BALANCING
Longshot - Does more damage.
Hammererer - Does less damage to bosses.
Begunner - Bigger clip.
Bay Bow - Now 'Common' instead of 'Uncommon', does slightly less damage.
Magic Hat - Now 'Ultra Rare' instead of 'Rare'.
Coldoid Piercer - Does more damage. Ice element has bigger radius and longer lifetime.
NPC BALANCING
Prophecy Laser - Slower movement speed.
Lowered max health of grunts (enemies with weapons) and bosses in the North.
Ugglur Scout Leader - Slightly longer tell time before attack.
FIXES
Fixed a crash when Room Challenges tried to reward a powerup but the player already had every single powerup in the game.
Fixed a bug where failing a Room Challenge when dead would revive the player.
Fixed loop achievements not updating when ending a run at the World End Portal.
Fixed a bug causing bosses to target companions more than intended.
POWERUP FIXES
Emeraldon Shielding - Now shoots lasers in the correct direction when triggered by non-shield blocks.
UI FIXES
Passage Map - Fixed a bug causing one area in each world to not highlight when standing next to a passage.
Fix memory resources not being released on project close.
Fix unicode text tag not working in the variable screen preview text.
📌 See the full changelog 📑 or browse all updates in the version history 📋 📌 Go to the official support page 📘 to learn how to use Tabletop Creator 📌 Join a community of creators on our official Tabletop Creator Discord server 💬
We want to thank our community for coming together and getting our Logo represented on the r/Place subreddit that was hosted by Reddit as an April Fools.
As such we have put the final artwork from r/Place into the game. The 2000x2000px image has been cut into 16, 500x500px images and put into Coloring Pixels!
Even divided into 16, these are the largest ever images in Coloring Pixels!
The book is a Free DLC instead of a free update due to the mild mature content in the image. Check the store page for full details.
We strive to provide a fun and fair gaming experience for all our players. Our team carefully monitors and actively removes players who do not adhere to the Operational Policy and Terms of Use.
We maintain a zero-tolerance policy against the use of unauthorized programs or software, manipulation or tampering of game data, and intentional exploitation of game systems.
To date, we have permanently restricted more than 12,229,400 accounts.
[Accounts Banned or Restricted] - Applicable Date: Monday, Apr. 25th, 2022 - Number of Accounts: 66,053 (Total 12,229,413) - Reason: Use of unauthorized programs & Violation of Operational Policy
*If you wish to make an appeal for the restriction imposed onto your account, please submit a support ticket through our official website. (https://cs.mir4global.com/customer)
Inquiry Route : Contact Us > Account > Objection of restriction
※ Please note that it may take a long time to receive an answer if you don't submit your inquiry ticket through the route above.
We will continue to do our best in order to ensure a safe, fair, and fun gaming environment for all our players.
In this release I have completed the Appetite mechanic to act as a cooldown for giving gifts to dealers and laid the groundwork for upcoming voice acting.
Appetite
Gifts can only be given if the dealer has an appetite for food or drink as shown in the bottom left corner. This is a dating sim feature that ties in with the play deck and cheating a little to give you an edge.
Gifts are only usable in Campaign Mode and Date Mode.
Voice Clips
I spent some time adding the feature to play voice clips when viewing visual novel dialogue and when the dealer speaks in a speech bubble.
There are no voice clips available yet, but I have begun auditions for voice acting. Watch this space.
Improvements
Mechanics: You can only feed a dealer a food gift when she is hungry.
Mechanics: You can only feed a dealer a drink gift when she is thirsty.
User Interface: Dealer will tell you if she is not hungry or thirsty.
User Interface: Appetite icons fill up for hunger and thirst when a gift is used.
User Interface: Appetite icons become empty when a hand is played without using a gift.
User Interface: Tooltip over appetite icons will tell you if the dealer is hungry or thirsty.
User Interface: Only gifts you have in your inventory will be displayed when the Gift button is pressed.
User Interface: The Gift button will only be enabled if the dealer has an appetite and you have gift items in your inventory.
Bug Fixes
Mechanics: Fixed the payout amount for 5 Card Charlie win in Casino Mode.
User Interface: Gifts menu will display the correct items in your inventory after loading a saved game.
It's time for this week's Discovery Scanner post! Let's talk Elite Dangerous.
Heatsink Module Update
In a GalNet article on the 13th, we mentioned that the megaships in the Coalsack Sector Vu-O B6-6 and Onoros systems will provide pre-engineered heatsinks. However, these were recently offered as a CG reward and we want to extend their exclusivity for a while longer to uphold the importance of CG rewards. Therefore, these megaships will stock the heatsinks, but at a later date.
Non-Damaged Starports
The team have noted that a few starports that you may have expected to be damaged last week were miraculously unharmed. Look out for this to be rectified this week, most likely Thursday. The Thargoids won't give up that easily.
We have now done so everything you do in Eternal Space will save automaticlly every 2 seconds! If you want to reset your save, just go in to Settings and select 'Reset Save'!