The top 3 results will get an exclusive in-game pet that might never be obtainable again!
Discord link - https://discord.gg/hhcEBnBGw9 I included the rules below but you can also find them and discuss them with other speedruns It will last a week from now.
Giveaway
5 random players will get an exclusive purple chicken. You can join it on our discord!
Competition Rules
Must show that you joined a random session after refreshing the list of games.
No hosting games unless you have 10 players as a host.
Start when you see that you are a determined prisoner.
You must not be talking to anyone else. -Your voice must be heard in the video to determine if you are talking.
Game sound must be on for the video.
Must before and after recording show all applications that are running through Taskbar, this will be checked intensively. If there is an application that we see that is not allowed, your run will be rejected and you may be further exempt from re-entering the competition. Applications that are not allowed: -Any application that uncaps framerate -Any application that reduces delay -If any other applications are seen that seem to break the rules we may exempt your run upon further review
Applications that are allowed: -LiveSplit -OBS -Map for SpeedRunning -PrisonLife -Discord
No low quality, your video must be at least 720p. -720p and up is completely fine
No trading with other players.
Record your run and then retime before you submit so you get an exact time, from which you are determined prisoner to when you escape down to the millisecond if this is not done your run will be rejected.
Run must be uploaded to YouTube and accessible to all people. -No second-hand sites, must be YouTube
There was a text in the sink that at one point was not translated, now it has been fixed.
Some words didn't have the exact meaning, some of them caused disorientation in the player.
A text in the second ending (in the drawing) only appears in English as "..."
General adjustments:
The sledgehammer in the hut has been made more visible.
Improved the Mantis walk animation in the hut when you try to escape by dodging him.
Cemetery gate collision was increased, it was a bit annoying to enter.
Sound of paper in the cabin playing without the paper being there
Reset to the appropriate ambient volume.
"The clue", there was a problem that if you interacted and quickly flipped the paper sprite it wouldn't disappear.
The esc button now shows the "Quiting in..." in red not to be confused with the "Quiting in..." window.
Reduced glitch in the final two family photo.
Additions:
Change in the paintings puzzle, after a certain time a hint will appear.
New achievment, if the player solves the riddle ahead of time, he will receive the "Genius" achievement, otherwise he will receive "Not a genius" achievment.
Small rework of the "puzzle" where you need to get the gun back in the cornfield.
New animation when the character goes to sleep (before, he teleported to bed and teleported out again).
I noticed that several people wanted to interact with the headstones in the end two, so I added dialogue with each one.
Sooo..... I spent ALL day working on this and its finally done.. You can now view leaderboards from within the game on the level select menu for all levels!
Hey all you Susanoos out there! How’s your base’s armament collection coming along? Awesome when gathered, exhilarating when used! If you happen upon a Brave General, start throwing hands and try to take him down!
Today we’re going to introduce some especially cool passive skills.
Enhanced HP & Enhanced DEF You’re low on HP, and even after eating a riceball, you’re bound to die quickly... This is when these skills come in handy.
More SP Rec. & Defeat SP Rec. You want to equip a lot of skills to increase your attack power, but as soon as you do, you run out of breath... These skills are useful in times like this. SP management is important for surviving hardcore attacks or escaping suddenly when required!
Collector You can collect scrolls, armaments, keys, etc., automatically. Equipping this enables you to earn what you need more quickly and smoothly. Just be aware that it also sucks up riceballs. Feel like you need some more skills? In that case, it's good to use "Dash" to increase our movement speed and "Researcher" to increase your chances of scrolls appearing!
〇〇 Master Each weapon type has its own "Master" skill, which increases attack speed dramatically. Note, however, that this skill is ineffective unless the corresponding weapon is equipped.
〇〇 Resistance There are times when you get burned by a flame attack, or spun around by a storm attack, or drowned in a poison bog that you spread yourself, right? When this happens, you can attack one-sidedly with confidence by equipping a set of resistance-based skills. It also has the benefit of halving attribute attack damage from Brave Generals and boss yokai.
Damage Wave This provides a low probability of generating a shockwave when taking damage. If you're equipped with some type of attribute resistance, the type of shockwave will correspond to that attribute.
Berserker & All or Nothing & Spirit of Asura & Fury All of these skills increase attack power: Berserker makes you impossible to guard against; All or Nothing randomly changes damage type; Spirit of Asura halves HP; and Fury increases attack power as HP decreases. Attack power will increase significantly, but there are downsides to these skills as well, so use them with care!
Some passive skills require achievements to be unlocked as a condition for obtaining them. There are several other elements that can also be unlocked via achievements. Since the unlocking of achievements will also strengthen Susanoo, be sure to check out the list of achievements and unlock them as required.
Today’s Tip: Don’t you feel like you’ve seen the armaments lined up at the northwestern part of your base somewhere before...?
Thank you to all your support, we would like to announce Purple War - playtest has just begun. Please be noticed that playtest will running until May 8th 23:59 (PDT),
April 25, 2022 19:00 PST Updated [Maintenance Complete] Hope you’ll be enjoying Survival Quiz CITY! -----
Greetings the Survival Quiz CITY Development Team! We’ve updated the game based on a variety of feedback and requests we have received from the community.
Bug Fixes - Fixed a bug that caused winning players to fall into the losers course if they were attacked before reaching the armory. - Fixed a bug that allowed winning team players to use mines to enter the losing team’s course. - Removed the ability to throw items while under the affects of an explosion.
Addition of original quiz functionality
- The original quiz selection screen shows the number of questions of each quiz. - A preview for each question type is available to check when creating and editing original quizzes. - In Custom Match lobbies, the host player can check the questions contained in your favorite original quizzes list.
Addition of custom match functionality
-Implemented the ability for the host player to remove any player from a room. (Custom Matches)
Others
Added a few more image quizzes.
In conjunction with this update, maintenance is scheduled as follows Tuesday, 2022/4/26, 10:00 – 13:00 (JST) <4/25 17:00 -20:00 PST>
Please keep in mind that you will not be able to play the game during the maintenance. Thank you for your continued support of Survival Quiz CITY.
Sorry for the long delay between updates. I didn't have any new features to add this time, so I took the opportunity to bug hunt and deal with issues that I've known about for some time but hadn't gotten around to fixing yet.
The biggest and most time-consuming one was to track down and eliminate the long 10+ second pauses that would occasionally occur when the pathfinding broke down and had to brute force a path. Upon refactoring and restructuring some things under the hood, I think I've managed to get rid of the problem.
I also took the time to update the Unit Rotation tutorial to use the Order of Battle screen instead of the context menus. Using the context menu to withdraw units wasn't very intuitive, so I removed that ability without updating the corresponding tutorial. Apologies for any inconvenience.
Bugfixes/Changes:
Updated the unit rotation tutorial.
Updated pathfinding so long pauses in the game should no longer happen.
Fixed issue with units returned from raids continuing to fire forever.
Fixed bug with cancelling scheduled orders.
Tweaked formatting of pilot lists in Aerodrome screen.
Adjusted enemy offensives to focus more on the first line of defense rather than attacking everything indiscriminately.
Fixed crash with grenades upgrade caused due to a missing tooltip.
Fixed reserve unit names generated when starting a new game.
We would like to announce the 2nd town to be opened for Server Hestia. - Shenburry 1. The stocks of Shenburry Town will be offered for public. Date: April 25, 2022 Time: 11:30pm PST/PDT