Sorry for the long delay between updates. I didn't have any new features to add this time, so I took the opportunity to bug hunt and deal with issues that I've known about for some time but hadn't gotten around to fixing yet.
The biggest and most time-consuming one was to track down and eliminate the long 10+ second pauses that would occasionally occur when the pathfinding broke down and had to brute force a path. Upon refactoring and restructuring some things under the hood, I think I've managed to get rid of the problem.
I also took the time to update the Unit Rotation tutorial to use the Order of Battle screen instead of the context menus. Using the context menu to withdraw units wasn't very intuitive, so I removed that ability without updating the corresponding tutorial. Apologies for any inconvenience.
Bugfixes/Changes:
Updated the unit rotation tutorial.
Updated pathfinding so long pauses in the game should no longer happen.
Fixed issue with units returned from raids continuing to fire forever.
Fixed bug with cancelling scheduled orders.
Tweaked formatting of pilot lists in Aerodrome screen.
Adjusted enemy offensives to focus more on the first line of defense rather than attacking everything indiscriminately.
Fixed crash with grenades upgrade caused due to a missing tooltip.
Fixed reserve unit names generated when starting a new game.
We would like to announce the 2nd town to be opened for Server Hestia. - Shenburry 1. The stocks of Shenburry Town will be offered for public. Date: April 25, 2022 Time: 11:30pm PST/PDT
Considering this project is no longer in development, and since I have no plans of continuing development, I have reached out to Steam asking to remove this project from the Steam store.
The deeper reason:
I don't want to contribute to the sea of unfinished early access games. As someone who buys games on steam, I struggle to find games worth playing myself, and as a developer, I don't want to contribute to that experience, however minute it may be.
Although I doubt anyone will see this, I thank all who supported me early on, it has not gone to waste, as I have continued my path of game development, and this experience was a valuable lesson.
This new updates as follow: (4/25 3:00 pm.) 1. Optimization Treasure editor: 1.) The default setting for new created item will be Rare; 2.) The existed items (non Rare) cannot be available to switch to Rare.