Apr 24, 2022
Dungeon Rummage - Tiqee's Escape - SGHarlekin
Added a sweet little animation to whenever you create a new bot.












Removed the possibility to use skills/items on party members that are not affected by the skill/ item (Using Ammo refill on Tiqee's for example) This is mostly only true for the combat menu for now. Items should work in any case but skills outside of combat can still be used on the wrong party members. Will be fixed at a later date.

Improved the settlement map a bit

Fixed player not auto sprinting
Apr 24, 2022
Nightfall Comes - TaleTalker
  • A code that causes a lot of errors was reported momentarily.
    The exact location is not known, but we are tracking it to find the cause.
  • Blacksmith's Unstoppable has been changed.
    When Unstoppable is activated, blacksmith pushes away surrounding enemies.
  • Werewolf's Evasion Maneuver has been changed.
    It will push away the surrounding enemies when landing.
    In addition, the timing of slow motion called when an enemy attack was avoided has changed.
  • Vampire's Blood Barrier has been changed.
    Now, if succeed in absorbing enemy attacks with the Blood Barrier, vampire pushes away surrounding enemies.
    It also returns the Blood Stream used in technology to its physical strength.
  • Now, enemy's current move speed is reset when damaged.
    Because of this update, the enemy will pause for a while when pushed and then slowly approach you.
    I hope that the frequency of being surrounded by enemies will decrease.
  • The problem of occasionally calling the T-Pose when the enemy is damaged has been fixed.
  • Emission of some effects that were too bright has decreased.
Edifice of Fiends - MBE
- Wish Granter HP wish changed from +16 HP to +16 Max HP and +16 Current HP
- Wish Granter gold wish increased from 25 to 50

- Web Trap no longer stuns
- Web Trap now applies the Web Trapped status effect

- Snare and Wrap break chance increased
- Wrap damage decreased

- Ambrosia now causes all negative status effects to be removed on revival

- True Strike description updated
- Crippled status description updated
- Ambrosia description updated

- Final Boss music volume increased

- Game Over image improved

- Updated a tip on floor 1

(MBE Games Discord)
LIGHT: Black Cat & Amnesia Girl - JIK_Ffreely
Fixed the cutscenes not ending properly

Daylight Studio Team
Apr 24, 2022
Nomad - Decerto
Hello Survivors!

I've been playing quite a bit of Nomad lately and noticed a few problems. Mainly bugs. So this patch addresses the bugs and annoyances with the game.

Read below for the full patch notes on what changed.

Servers have not been wiped.

Nomad Premium

Nomad Premium is the ultimate DLC to have, containing but not limited to; 26 Exclusive player skins, Premium gold coloured name tags, Access to /kits, 20+ Death effects when your character dies, Spray your Steam avatar on anything in game and many, many more benefits and features.

Level up your Nomad experience by buying Premium. Buy it here: https://store.steampowered.com/app/431430/Nomad__Premium/

Skin Variety Pack

The Variety Skin Pack is available. This DLC contains 11 new skins for you to flex with inside of the game. Simply change your skin in the customize tab in the main menu.

Buy it here: https://store.steampowered.com/app/508800/


Changelog

Changes
  • Knocking sound effect now respects audio sliders in the options
  • Fixed Sniper Ammo crafting spelling mistake
  • Supply drops no longer drop old ammo box recipes
  • Added current ammo recipes to supply drops
  • Reduced copper chance per hit to 8%, down from 9%
  • Fixed a bug that caused all materials from mining nodes to drop 1% greater than usual
  • Fixed a bug that caused players not to loot new ammo when inventory is full
  • Katana damage reduced to 30, down from 50
  • Tula damage increased to 32, up from 28
  • Storm damage increased to 24, up from 22
  • Legendary Storm damage increased to 26, up from 24
  • Reduced the Melee Damage buff to melee weapons by 10%
  • Fixed a bug that caused damage increases from Cigar or from talents to add more damage than it should (no more Cigar + 10% damage talent one shots anymore)
  • Fixed damage calculations for damage buffing items and talents. No longer does it apply at each item, rather now it applies the entire percentage at the end
  • Headshots now do 30% more damage, down from 50% more damage
  • Scrapping an Odin no longer gives you an energy cell
  • Traders no longer sell old ammo
  • Vehicles that run out of fuel now automatically applies the handbrake
  • Supply Helicopter when in position will now drop the crate in 3 minutes, up from 1 minute
  • Supply Helicopter move speed slightly reduced
  • Supply Helicopter now follows the terrain when dropping the crate and moving to the exit position
  • Supply Helicopter will no longer bug out when you open and close the map real fast
  • Premium SUV health increased to 3750, up from 1750
  • SUV health increased to 3500 up from 1500
  • Sedan health increased to 3000, up from 1250
  • Vehicle Repair Kits repairing value increased to 900, up from 400
  • Vehicles now decay over 24 hours, down from 48 hours. Repair them using kits.
  • All boots/shoes items now give +5% armour value
  • Fixed a bug that made rain collision sfx play when in the open
  • Fixed a server bug with the item Mining Helmet
  • Fixed a bug with Traders not buying items at their listed price with the Merchant Ring equipped
  • Removed some bugged street lights in Pinewood
  • Sleeping bags now consume on use
  • Kuzi now uses its proper ammo type


All servers have not been wiped due to this update

Shadowforge - Gibi
Patch Notes

Made the alpha brush work again. Rotate brush and alpha brush now works after you have moved their UI now too.

Video Tutorials

On how to customize a brush's spaces.

https://www.youtube.com/watch?v=XEuMnC_COhk

Here I go through what you can do with the RGB sliders.

https://www.youtube.com/watch?v=N40QBqq026s

A video for when we just have to cut on the work time * amount of images done. I call it, with massive sarcasm, the lazy, cheating and hacking way of making art. Make sure the object is full black and the background can be whitened entirely.

https://www.youtube.com/watch?v=sIcqfmKpK34&t=201s

To make this object turn into a ready animated independant object, takes more time than what I did with the latter video, but the results are very charming. Well, it depends on the persons own taste, I guess. I am using the lasso to animate the horse. Sorry for the voice quality in this video, I didn't think it mattered since I have nothing really important to say in the video. It's just simply lassoing 14 frames for about 32 minutes. You can skip to the end to see the final results, or listen to the music. Maybe even follow, like and comment on the video?

https://www.youtube.com/watch?v=K1rImBrQisk

Thanks for reading and I'm really wowed if you watched all the videos too.

See you later! Have a nice day.
Apr 24, 2022
Variables 2 - Oabuser
V1.2.4
  • Change effect of Gear "Fragile" Sticker

    This change needs restarting a battle. If you have a battle savedata, you may encounter “Broken savedata” warning.

  • Fixed some bugs.
DopeMine Arena - Tallon
-Fixed Quit time, details below
-Improved Loading times, hopefully
-Added "Restart" button on death.


I have been having an issue where the loading times are long, and quitting the game in particular was taking a long time (one tester thought his computer was locking up before I put in a quitting screen stating it can take a minute).

Wanderbots did a video on my game today (super excited about that) and one of the comments was complaining about how long it takes to quit and implying that the app might be doing something nefarious (which is a fair take).

I looked into the issue and did solve it, it turns out that it's because I've been loading my game scene asynch when on the menu screen, something that I thought was a good thing to do. I tried it without doing that and just loading the scene directly instead when the Play button is hit, and now the game quits in a few seconds instead of like 30 to a minute.

Changing it did not significantly impact the loading time either as I thought it would. I came across another tip when looking how to improve loading times, and it turns out that a big culprit was the music in the game.

The default setting for sounds is "Decompress on Load" and if you change it to either of the 2 other options it improves loading time. The setup I am using right now is all of my music is set to "Streaming" and my sound effects are "Compress in Memory" with both "Load in background" and "Preload audio data" checked.

Changing these things has significantly improved the loading and quit time.
Retirement Simulator - Epiphamy
Hi, This is DoubleThink Studio!

Based on your feedback and suggestions, we have released a new update (V0.6.4) and done some further optimization of the game.

Major Update:
We have added “Infinite Square Dancing” gameplay (beta) in the “Free Mode”.

You can now enjoy the square dancing in the commercial street underpass! We will also add some new modes to the “Infinite Square Dancing” and optimize the difficulty and gameplay mechanism of it in future updates.

*Please note that you can only unlock the “Free Mode” after you play through the game at least once.

Thank you again for your support, and we will see you again in the next update.
NTR Dream - Byaka games
Hello! I updated the game with a small patch to improve animation performance. It will help with the delay before the animation starts, reducing it to almost zero. This allows H scenes to start without pause for cashing.

Thanks for your feedback!
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