Added a sweet little animation to whenever you create a new bot.
Removed the possibility to use skills/items on party members that are not affected by the skill/ item (Using Ammo refill on Tiqee's for example) This is mostly only true for the combat menu for now. Items should work in any case but skills outside of combat can still be used on the wrong party members. Will be fixed at a later date.
A code that causes a lot of errors was reported momentarily. The exact location is not known, but we are tracking it to find the cause.
Blacksmith's Unstoppable has been changed. When Unstoppable is activated, blacksmith pushes away surrounding enemies.
Werewolf's Evasion Maneuver has been changed. It will push away the surrounding enemies when landing. In addition, the timing of slow motion called when an enemy attack was avoided has changed.
Vampire's Blood Barrier has been changed. Now, if succeed in absorbing enemy attacks with the Blood Barrier, vampire pushes away surrounding enemies. It also returns the Blood Stream used in technology to its physical strength.
Now, enemy's current move speed is reset when damaged. Because of this update, the enemy will pause for a while when pushed and then slowly approach you. I hope that the frequency of being surrounded by enemies will decrease.
The problem of occasionally calling the T-Pose when the enemy is damaged has been fixed.
Emission of some effects that were too bright has decreased.
I've been playing quite a bit of Nomad lately and noticed a few problems. Mainly bugs. So this patch addresses the bugs and annoyances with the game.
Read below for the full patch notes on what changed.
Servers have not been wiped.
Nomad Premium
Nomad Premium is the ultimate DLC to have, containing but not limited to; 26 Exclusive player skins, Premium gold coloured name tags, Access to /kits, 20+ Death effects when your character dies, Spray your Steam avatar on anything in game and many, many more benefits and features.
The Variety Skin Pack is available. This DLC contains 11 new skins for you to flex with inside of the game. Simply change your skin in the customize tab in the main menu.
Knocking sound effect now respects audio sliders in the options
Fixed Sniper Ammo crafting spelling mistake
Supply drops no longer drop old ammo box recipes
Added current ammo recipes to supply drops
Reduced copper chance per hit to 8%, down from 9%
Fixed a bug that caused all materials from mining nodes to drop 1% greater than usual
Fixed a bug that caused players not to loot new ammo when inventory is full
Katana damage reduced to 30, down from 50
Tula damage increased to 32, up from 28
Storm damage increased to 24, up from 22
Legendary Storm damage increased to 26, up from 24
Reduced the Melee Damage buff to melee weapons by 10%
Fixed a bug that caused damage increases from Cigar or from talents to add more damage than it should (no more Cigar + 10% damage talent one shots anymore)
Fixed damage calculations for damage buffing items and talents. No longer does it apply at each item, rather now it applies the entire percentage at the end
Headshots now do 30% more damage, down from 50% more damage
Scrapping an Odin no longer gives you an energy cell
Traders no longer sell old ammo
Vehicles that run out of fuel now automatically applies the handbrake
Supply Helicopter when in position will now drop the crate in 3 minutes, up from 1 minute
Supply Helicopter move speed slightly reduced
Supply Helicopter now follows the terrain when dropping the crate and moving to the exit position
Supply Helicopter will no longer bug out when you open and close the map real fast
Premium SUV health increased to 3750, up from 1750
SUV health increased to 3500 up from 1500
Sedan health increased to 3000, up from 1250
Vehicle Repair Kits repairing value increased to 900, up from 400
Vehicles now decay over 24 hours, down from 48 hours. Repair them using kits.
All boots/shoes items now give +5% armour value
Fixed a bug that made rain collision sfx play when in the open
Fixed a server bug with the item Mining Helmet
Fixed a bug with Traders not buying items at their listed price with the Merchant Ring equipped
Removed some bugged street lights in Pinewood
Sleeping bags now consume on use
Kuzi now uses its proper ammo type
All servers have not been wiped due to this update
A video for when we just have to cut on the work time * amount of images done. I call it, with massive sarcasm, the lazy, cheating and hacking way of making art. Make sure the object is full black and the background can be whitened entirely.
To make this object turn into a ready animated independant object, takes more time than what I did with the latter video, but the results are very charming. Well, it depends on the persons own taste, I guess. I am using the lasso to animate the horse. Sorry for the voice quality in this video, I didn't think it mattered since I have nothing really important to say in the video. It's just simply lassoing 14 frames for about 32 minutes. You can skip to the end to see the final results, or listen to the music. Maybe even follow, like and comment on the video?
-Fixed Quit time, details below -Improved Loading times, hopefully -Added "Restart" button on death.
I have been having an issue where the loading times are long, and quitting the game in particular was taking a long time (one tester thought his computer was locking up before I put in a quitting screen stating it can take a minute).
Wanderbots did a video on my game today (super excited about that) and one of the comments was complaining about how long it takes to quit and implying that the app might be doing something nefarious (which is a fair take).
I looked into the issue and did solve it, it turns out that it's because I've been loading my game scene asynch when on the menu screen, something that I thought was a good thing to do. I tried it without doing that and just loading the scene directly instead when the Play button is hit, and now the game quits in a few seconds instead of like 30 to a minute.
Changing it did not significantly impact the loading time either as I thought it would. I came across another tip when looking how to improve loading times, and it turns out that a big culprit was the music in the game.
The default setting for sounds is "Decompress on Load" and if you change it to either of the 2 other options it improves loading time. The setup I am using right now is all of my music is set to "Streaming" and my sound effects are "Compress in Memory" with both "Load in background" and "Preload audio data" checked.
Changing these things has significantly improved the loading and quit time.
Based on your feedback and suggestions, we have released a new update (V0.6.4) and done some further optimization of the game.
Major Update: We have added “Infinite Square Dancing” gameplay (beta) in the “Free Mode”.
You can now enjoy the square dancing in the commercial street underpass! We will also add some new modes to the “Infinite Square Dancing” and optimize the difficulty and gameplay mechanism of it in future updates.
*Please note that you can only unlock the “Free Mode” after you play through the game at least once.
Thank you again for your support, and we will see you again in the next update.
Hello! I updated the game with a small patch to improve animation performance. It will help with the delay before the animation starts, reducing it to almost zero. This allows H scenes to start without pause for cashing.