-Goblins should no longer stay standing after they die sometimes. -You can now see which hotbar is selected in both your HUD and inventory. -When a goblin dies, they now have a chance to drop bones. -When a goblin dies, their red dot now disappears from the map. -There is now a pop-up when you start a game that explains what to do for that gamemode. (Known bug: in multiplayer, clients will see both game mode pop-ups.)
Heya folks! As promised, we had a chance to sit down and get into what drives our creative process! In this deep dive, we answer the questions that form the world we're building. From core gameplay aspects to the question of why we chose a mech, we're more than delighted to share our inner workings with you all as we form the Frontier.
PAX East Deep Dive
Ta-da! Here we are! While you’re here listening to us talk about how we envision Lightyear Frontier, you can also get a great look at both the world being formed and us building the world, piece by piece. Every tree, rock, blade of grass, what-have-you, is placed with tons of love and care, and we’re proud to be handcrafting such an expansive experience.
Building Lightyear Frontier is a personal endeavor for us not just because we’re passionate about building an amazing world, but also because we’re learning about how we work as a team. We can’t emphasize enough just how cool it is that everyone can come together and feel like they can make real contributions, and we’re hoping that you approach the Frontier the same way when the time comes. More hands make less work, yeah?
Suggestions & Sticking around
Speaking of more hands, we've got a handy-dandy new feature suggestion tool on our Discord! Join in, head over to the #suggestions channel and check the pins for instructions on how to send a suggestion to the team! All suggestions entered are submitted directly to the team's production backend! You can also just hang out and post your favorite pet pics and music, we're always fans of either!
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Hey Everyone! We're back with another small update to Rocket Rumble! Our Art team has been working hard on some cool stuff (some of which we can't show you yet!). They have also been doing some makeovers to all of our tracks! Here’s a list of some of the changes in the current game:
New Post Processing Effects and color grading in Asteroid Field, Caustic Canyon, and Holo Night
Improved Visual Effects on Player Characters.
New Finish Line Cut Scenes and Track Transitions.
Brand new randomized track chunks for Holo Night! Plenty more combinations to race on!
The Player Profile Banner now has its own 3D menu. Customize your border and banner in a whole new dimension.
Various UI bug fixes
Memory and code optimizations
More Sound effects
Known Bugs:
Finish line cutscene sometimes plays after score screen animations
Characters occasionally invisible during finish line cutscene
Projectiles don't move up ramps correctly
We hope you guys enjoy the current changes but stick around for some bigger updates, and new systems coming soon to our game!
CLOSE ALPHA - Update 0.29 The closed alpha is only available to Patrons at the moment.
Hello Lewd Tribe,
I was very focus on Zoey this week to make the story progress and will continue on that while adding effects/animations/SFX. Thank you to everyone who send me feedback about the v0.28, I fixed all the little details/typos you sent me!
What's New?
Sex part - NEW > Around 40+ new dialogues has been integrated!
- IMPROVEMENT > LOT of minor fixes (typos, punctuation, grammar, choose of words ect...)
- IMPROVEMENT > I reduced the breath effect by half.
As usual, please provide your feedback on Discord and share the news about the update! Please remember that the Closed Alpha is only available to Patrons!
🎯 [Continuum Event] A new open-world type Continuum Event has been added. It should be well suited for big ships. 🎯 [Balancing] The boss room in the Infested Station has been enlarged. 🎯 [Bug fix] Fixed a bug in the station procedural generator system. 🎯 [Bug fix] Fighter drones summoned by Fighter Hangars now properly follow their summoner.