+ New map: Dungeon (3 paths) + New map: Happyland (3 paths) + New map: Interstellar (3 paths) + New map: OMEGA (4 paths, last map) + Acing all maps will now unlock the cheat console + Added tip to the tutorial that fast forward speed is changeable in the settings
All planned content for version 1.0 is now in the game. What remains are bug fixing, tweaks, balancing, etc.
FIXES
- Fixed an issue causing hasty enemy trails to look wonky - Fixed an issue causing enemies to fall over during Time Freeze ability - Fixed an issue regarding saving and perks - Fixed an issue causing the eyes on Nightmare map to not move - Fixed typo in "preparing for wave..." text - Minor localization fixes - Minor changes to map select menu
CHANGES
~ Buffed Ion Cannon beam width ~ An indicator will now show if you can afford new perks in the main menu ~ Minor optimizations
This event showcases the culmination of several recent updates and patches to the game adding features like dungeons and loot that can be equipped, and many graphical and performance improvements to the game.
Map extension First phase of new map, can be enabled in Esc menu. Currently added about 30 times more land, roads and airfield. There will be added towns, houses and many more things.
Multiplayer update You can use your own car in multiplayer now Now it works on main map. Only thing that is all players see is other player loaded cars so this mode works for racing and casual driving only.(also car colors are set from "car current color" because loading colors over network takes too long)
Tools update Wrench, screwdriver and spark plug tool now have directions - in order to prevent accidental unbolting of unwanted parts.
Junkyard update Now you can use your tools in junkyard in order to unbolt parts from junkyard cars and buy them.
Pawn shop update Pawn shop now pays for all parts that are attached together (it was paying only for one before)
Other things Added Bart convertible roof Car handling improvements
Hello everyone - happy Saturday! Chapter 10, the final chapter of Act 2, is now out! As promised, there is a single (but quite long) lewd scene with Maria, the first romance path choice, and two new achievements. This is the longest chapter I've ever made, both in terms of writing (over 17k words) and renders (almost 400, not including animation frames). You can expect an extremely satisfying end to this Act, but you'll have to play to see what I mean!
Changelog:
One lewd scene
Two new Steam achievements
Major romance path choice
Lots of main plot and romance progression
Various grammar and spelling fixes
Thank you for supporting and playing - I'm positive you'll enjoy this release (pun intended)!
Today we will tell you more about a character that you meet in Gatewalkers - the librarian, Ursulina Tragar.
There is no older and wiser person in the Guild than Ursulina. Her knowledge is widely used. You can find her in a library - she basically lives there.
The Guildmaster often goes to her for advice on many matters. Ursulina also teaches general knowledge to young adepts. She loves the Guild and the library and takes care of precious books. Despite the general respect that every member of the Guild has for Ursulina, many Gatewalkers think she is a weirdo because of her beliefs. Ursulina thinks that many notes and materials prove that the cataclysm will come soon and destroy everything. She says that the world is dying cyclically to cleanse itself of the plague that fills it with the essence. Such a filled world is saturated with energy and is slowly being destroyed. The perpetrators of the plague die with the world, and the disease-free world blooms again and creates life. Ursulina believes that we should let the world die, not try to save it with an essence that can forever destroy it.
She is a quiet person who doesn’t get involved with other people’s businesses. She is only close with Victor Hemming, and Arvin Gabnis - the Swordmaster of the Guild. However, for some reason, she is mean towards Loulou Dupont, the huntress, and light armor master. No one knows what happened between them, but Ursulina is not keen on talking about that. Theodor Seed, the prophet, also makes her angry. Well, maybe he just has another opinion about the cataclysm?
We hope you liked to find out a bit more about our characters! Soon we will share with you information about others. If you like to share your thoughts about anything, please don’t hesitate and join our Discord server here:
We've just noticed an issue with the Steam Achievement code causing a hard crash every time it activates thanks to your comments. We'll be reviewing this and releasing a fix this weekend as fast as we can.
The game engine we use has changed the code that communicates with the Steam platform. We'll be going through and altering all our code that handles this communication in order to fix the issue.
Please bear with us while we deal with this. We're terribly sorry for any and all inconveniences this causes you!
Calendar Bug
Fix bug causing the first day of a year to reported as 0 instead of 1st
Content Update 9 - Bandit Props! (thanks Satoru and Davision!)
Standing Decorations
Weapon Rack
Thin Spikes
Spikes
Hanging Pelts
Cage
Wall Decorations
Sacks
Skull
Bandit Art
Tabletop Decorations
Card Game
Furniture
Ramshackle Table
Stool
Lighting
Standing Skull Candle
Colored Candle
Skull Candle
Skull Lamp
Bandits
Bandits will now decorate their base
Room Detection
Weapon Rack and Weapon Holder count as storage
Prop Changes
Pluralized Research Entry names
Improved Sorting of all Decoration categories
Wooden Stairs
Lowered Value
Stone Stairs
Health Up, Difficulty Up
Curved Stone Stairs
Health Up, Value Up, Difficulty Up
Wall Target
Pushed Back 2 levels
Dice Game
Pushed Back 1 level
Small Wooden Table
Pushed Back 1 level
Large Wooden Table
Pushed Back 1 level
Wooden Stool
Pushed Back 1 level
Wooden Chair
Pushed Back 1 level
Wooden Throne
Pushed Back 1 level
Renamed Candle to Candle Holder
Names
Removed Abbo from the Human Name pool
Each dungeon contains puzzles to unlock doors and significantly more gold than the level. Enemies now drop hot/cold blocks used to unlock dungeon doors. Enemies in dungeons can be much stronger. Higher level dungeons may have difficult puzzles that require expensive spells. Laid ground work for future equipment system.
Major Graphics Updates
2d Lights added for effect. New Spell Effects Post processing Effects Remodeled the Camp Attributes in Character Menu Spells List in Character Menu Main menu updates
New Spells and Upgraded Spells
Fixed spell descriptions to make them more understandable in the character menu. Added Explosive, Push, pull, seek, telekenetic, and other spells to the game. Added Quick Spells slots on the 1-4 and D-pad for instant preparation of spells. Improved spell feedback on objects - they now display icons.
Enemies
Bosses can now utilize bombs/grenades Bosses can now repel. Bosses can spawn enemies. Adjusted hit points. Blocks now can take significantly more damage.
Bugs performance
Numerous performance improvements Fixed stuck-directional movement bug. Improved stick-aiming by making it more responsive. Cursor now moved if not being used. Tutorial adjusted to make it simpler.
Find and equip powerful gear!
Added Loot System
Equippable items drop from Big Dungeon Chests
Wands
Belts
Pouches
Books
Items increase statistics based on their rarity and randomness. Rarity increases as world seed increases. The numbers of items from chests increase with world seed.
Major UI Updates
You can now assign spells to MetaSpells inside the Character Menu You can now equip/unequip items in the Character Menu
Updated Main UI to show
World seed (orbs) Better level information Purple squares
Miscellaneous Fixes and QOL Features
Fixed some UI issues while running on lower resolutions. Store UI Updates Added Dungeon Introduction to the Tutorial Spells assigned to Meta-spells now save between play sessions. Arrow Spells now toggle on/off with repeated casts like all other spells. Adjusted Hall of Instruction Scenery to not interfere with map. Increase dungeon torch sensing radius for hot and cold blocks. Alphabetized the spell list a bit. Adjusted Inimicus behavior World Indicator is Now a Ball-Counter under the Score UI. Added verbage to world seed collection event to indicate the settings menu.