- Added dust and heat into to the alert when some hardware dies - Fixed noise for ASICs - Fixed crash when internal date computations go over year 3000 - Fixed occasional crash when you play a scenario and try to start a new one without restarting the game - Updated translations
I plan to focus on stability and bug fixes for the first week or two after the release date. I will start adding new features afterwards.
Some things that are already planned:
- hotkey to move your founder to the current room - option to move all people from one location to another - a new NPC and an optional quest in the Middle East scenario - option to buy the facility you are renting - option to sell all items from the same type from the garage. For example, when you buy too many floor tiles - more variants of PC cases - a "custom scenario" option. Similar to sandbox mode, but it will have a save slot and you can set up everything like money, starting skills, regional settings, etc.
These are planned for the first update. I also have plans for many other features, but more on that later.
Dev1-Black:- Brain you don't like me and I don't like you, but we must think about some challenges for the player altogether.... Brain:- eeeeeeeehhhhhhh mmmmmmmmmmm.... mmmmmmmmm well .... kick the ball? Dev1-Black:- Say No More ....
After the Steam Festival in February and a short break in March, I've been working on a mix of big and small new features.
Scoring and shop systems: At the end of each game, earn a number of coins that depend on if you won, lost, or died. Use these coins in Mephisto's workshop to buy new exciting killing devices! My plan is to regularly update the workshop with flavorful cosmetics.
The Golden Shovel feature! At the beginning of each game, a special shovel is hidden somewhere on the map, if a sinner finds it, they will be able to dig 2x faster
Sinners now have bigger names than BOTs (for sinners only), making it easier for players to identify their allies.
The Matriarch now has a 'reset all' button in the journal, changing all the checkmarks or crosses to '?'
I slightly reworked the first map (adding some flavorful decor elements) and started working on the second map
I will activate the demo on Steam for 4 days from the 29th of April to 2nd of March to test all of these, if you didn't have a chance to test the game yet, or want to test the new functionalities, I'd be happy to have you participating in this new beta!
Hello again! Closing date on the house was moved up to May 9th, terrifying!
As I said last week: The weeks of May 9 through May 20th will be busy due to the whole house thing.
Anyway, this week I got to adding something i've wanted to do for awhile. Certain world age settings now have a big landmark capital city you can conquer and make use of now! Also there was tons of balance changes, and I think the game is a lot better for it, less frusterating, more addictive!
Most of the following was live as of last night! Lets go...
Gameplay and UI
-The world age now has more impact! As each world age has some more unique control points now
**I will not provide a screenshot for spoilers, also to limit the size of the changelog, though i did post a few images on twitter (Which you can follow here: https://twitter.com/Untrustedlife**
--Added capital of realm to "Imperium Pace" age setting.
--Added ruined haunted capital of the realm to "Fallen Empire" age setting.
--Added ancient ruined capital of the realm to "Ancient" aged setting.
--Added ruined magical capital of the realm to "Magical Cataclysm" age setting.
--Added refurbished Magical Capital Of The Realm to "Novus Imperium" age setting.
-- On "Grex Tenebris" age Setting it is set back to the same capital as "Magical Cataclysm" and occupied by a cult
---It is generated first, so it will always exist somewhere, also it can be rapaired by kingdoms if it is ruined and ruined if it is not already ruined by cults and dark forces. It produces a massive amount of resources, has a special icon next to its health bar, and produces most things at double the speed of a normal walled city or ruined walled city for the ruined variant.(So it can produce Warriors in one turn for example) This not only adds a nice new thing to the game, but also some flavor!
-Added Capital Indicator and Capital Flag
-When someone "Ruins" the capital of the realm it generates a news log for everyone.
-When someone "Repairs" the capital of the realm it generates a news log for everyone.
Fine, here is one of the many varients! You can see it partially next to the fog of war here!
-Made commands that build inns mention that they can attract adventurers.
-Made commands that build gambling halls mention that they attract adventurers.
-Made Inn and Gambling Hall lore descriptions also mention that they can attract adventurers via events.
Bug Fixes
-Fixed bug where event where you attract an adventurer is incorrectly worded for Inns.
-Fixed bug where event where you attract an adventurer is incorrectly worded for gambling halls.
-Fixed a strange artifact duplication bug that could only be performed by AI (multiple units capturing the same artifact in the same frame) , I have no idea how it managed that, glad I noticed it though!
-Moved all office events to fixedUpdate so that higher framerates don't result in more weirdness than usual as that could cause major issues, like strange noises every coupel seconds on the main menu lol --Normally more spookiness is great but this became silly rather than spooky
-Fixed game breaking "The Hunt" bug that made it stop working if you load the mission, while already playing a scenario. Aswell as an issue that was happening on all loaded versions preventing the GSBTU from ever appearing! There is still a minor issue where it will do multiple popups if you load before destroying the final lair, but that isnt nearly as big of an issue.
-Blacksmith now has more detailed tooltip
-When building kingdom buildings it tells you how many resources they will produce in the command.
-When ruining cities and towns it now tells you how much resources they will produce when ruined
Balancing
-A lot of kingdom balancing this time:
--Inn gold cost decreased from 100->85
--Inn iron cost decreased from 10->5
--Guard houses now cost 1 additional influence, in addition to their previous costs
--Blacksmith gold cost decreased from 100->75
--Blacksmith iron cost dropped from 5->2
--Elemental temple gold cost increased from 50->100
--Market cost changed to 75 iron. 2 iron and 2 influence (Which is both more and less than it used to cost, YAY balance!)
-All the dark forces have been nerfed, these changes are as follows:
--Hooded things now take 2 turns to build and cost 15 blood
--It now takes alien tumors 3 turns to spread by command
--It now costs 20 blood to build realmling drones and 2 turns to build them
--It now takes cuboid things two turns to build
--Dancers now cost 40 misery (like all other portal units)
--Reduced Demon Portal resource gen from 25->15
--Increased thweeth portal resource gen from 12->15
--Increased Cyg portal resource gen from 12->15
--Increased ALien Tumor resource gen from 6->7.5
--Cults can now ruin the capitals and so can the wildlife and dark forces
-Blue Phantom cost doubled for cults (6 Gold->12) (3 Sacrifices->6) (1 Artifact -> 2) --To make them slightly less spammable
-Blue Phantom cost increased for wildlife from 10->30
-Made it harder for wildlife to spam phantoms
-Mist Must spread goal, now only requirees 10k instead of 100k
-All dark forces can "Ruin" capital buildings
Suggestion for testers
-Capture the capital of the realm!
YouTube Spotlight of the week!
Nothing this time, hope more folks do videos on DR4X in the future!
Alpha v0.8.3 has been released! Here's the changelog for this version: - add new cards (more tier 2) - buff some enemy attacks - add for informational text to more cards - fix fetch modal card description bug - improve the flow/speed of rounds, shortened later phases in each round - only 1 combat encounter per operation round. No more Combat Encounter cards are included in the Operation deck, instead, they are injected into the hand each round. - always inject 2 enemy cards into each combat hand each round (testing this out, subject to change) - improve scaling across different aspect ratios and screen dimensions - game is now fullscreen (soon will add settings for this and screen dimension) - there are now negative and positive event cards. When put into a positive slot, the event card triggers a positive event, and vice versa. - when you "block" an enemy attack by placing it into a positive slot, more damage is now blocked - add better UI messaging when enemy is defeated - add more status negation to enemy attacks
Pirate Booty and the Bukkake Buccaneer - Cherry Kiss
During Golden Week we like to celebrate by giving some of the greatest Cherry Kiss titles of the recent past and a few classics to the fans at hefty discounts.
Take a trip to Japan in these steamy stories of sex and seduction. Living out your sultry fantasies in hot springs, or getting a good feel for gyaru girl titties. Great options for living out your sexploits in another world!
You can really taste the titty in these juicy Visual Novels.
During Golden Week we like to celebrate by giving some of the greatest Cherry Kiss titles of the recent past and a few classics to the fans at hefty discounts.
Take a trip to Japan in these steamy stories of sex and seduction. Living out your sultry fantasies in hot springs, or getting a good feel for gyaru girl titties. Great options for living out your sexploits in another world!
You can really taste the titty in these juicy Visual Novels.
During Golden Week we like to celebrate by giving some of the greatest Cherry Kiss titles of the recent past and a few classics to the fans at hefty discounts.
Take a trip to Japan in these steamy stories of sex and seduction. Living out your sultry fantasies in hot springs, or getting a good feel for gyaru girl titties. Great options for living out your sexploits in another world!
You can really taste the titty in these juicy Visual Novels.
During Golden Week we like to celebrate by giving some of the greatest Cherry Kiss titles of the recent past and a few classics to the fans at hefty discounts.
Take a trip to Japan in these steamy stories of sex and seduction. Living out your sultry fantasies in hot springs, or getting a good feel for gyaru girl titties. Great options for living out your sexploits in another world!
You can really taste the titty in these juicy Visual Novels.
During Golden Week we like to celebrate by giving some of the greatest Cherry Kiss titles of the recent past and a few classics to the fans at hefty discounts.
Take a trip to Japan in these steamy stories of sex and seduction. Living out your sultry fantasies in hot springs, or getting a good feel for gyaru girl titties. Great options for living out your sexploits in another world!
You can really taste the titty in these juicy Visual Novels.