- Corrected typo during an intro Dialogue (Parants to Parents). - Adjusted evidence text in notebook. - Adjusted text size in settings menu to make room for more settings. - Changed the "scurrying rats" sound effects to "windchimes" for the Demon Ghosts to provide better consistency for non-evidence audio. - Adjusted Residual Ghost material (Added wave effect). - Added option to Invert Y-Axis. - Added option to adjust mouse sensitivity. - Fixed bug preventing The Skipping Child from becoming visible. - Residual ghost will now disappear if you get too close to them. - The notes tab on the HUD is not visible at the office now. Since the notes are inaccessible at the office. - improved performance during "The Finalize Investigation Report" widget. - Added the final ghost to Polk St. - Decreased the rate which intelligent ghost will interact with world objects (Doors and Lights).
* You can shift-click your units in the Keep to select multiple units at once (thanks MajorDixonCider for suggestion!) * Added another easter egg in the main menu * Improved road layout: small roads now come off main road, and connect nearby Castles
* Bug fixes ** Fixed game-crash bug that could occur right before a battle starts (thanks Menji for reporting!) ** Fixed game-crash bug that occurs if you load a saved game where an enemy's capital castle was razed ** Fixed game-freezing bug where an AI's injured Hero tried to move ** Fixed bug that caused the AI to almost always attack a castle from the North
* Bug fixes (minor) ** Reset faction strength modifier layer correctly on reset-game ** Fixed bug where flying units next to their castle showed they could move onto the castle even if they had zero movement ** Fixed connectivity issues with mountain tilemaps ** Fixed bug where razing a neutral castle would show the attacker's faction castle razed ** Fixed bug where a castle would sometimes be razed even though AI wanted to pillage only
* Sound Effects ** Added another AudioStream to overlap sound effects ** Improved SFX throughout
* Tutorial ** New playable tutorial map! ** Improves introducing game concepts to new players
* UI improvements ** Explored ruins are now greyed out ** Icon shows in BattleHUD when unit strength decreased because on a water tile. Tome updated too. ** WASD physical keys now mapped/work for all keyboard layout types ** Default save game name more clearly defined ** Hotkeys added *** Numeric-keys move units (thanks Menji for suggestion!) *** Ctrl-E: end turn (thanks MajorDixonCider for suggestion!) *** Ctrl-L: load game window *** Ctrl-S: save game window
Please note: Previous saved games may not work if from a version "too long ago"
RESOLUTION ISSUES? Having Troubles with resolution? When you start the game, click settings, adjust the mouse size. Adjust the mouse size should auto-trigger a resolution fixer. If that doesn't work, you can try deleting your user settings file (C:\Users\[USERNAME]\AppData\Roaming\Godot\app_userdata\Telestians\user_settings.save) and restart the game.
Hello folks! So yeah, as you might have noticed by the title of this news, We're attending the LNC - an event hosted on Steam that celebrates narrative, story-rich games so I guess we fit well :D
The LudoNarraCon will have over 40 game exhibitors exhibiting behind-the-scenes content on their steam page, 12+ panels from industry leaders live on our main ‘theatre’ steam, a sale featuring over 140 story-rich games, plus 30+ playable demos during the event!
We'll be there with our last demo, it's not that fresh in terms of our current state of the game and we'll be coming up with the newer and better ones later on, but it's still awesome and we hope you'll like it! For some of You, it'll be a chance to give it a second playthrough :D
See you at the event! 5th - 9th May 2022 Cheers! :D
Today's an important day for Arto. We've officially revealed our first gameplay trailer thanks to IGN, It's been a long time coming, and we can't wait for you to see what we've been working on. Showcasing multiple biomes, artstyles and enemies, the trailer is just a glimpse of what's in store.
Besides the trailer, we're also incredibly pleased to reveal our brand new key art. You can see it all over our Steam page!
We're incredibly excited for our journey ahead, to show more of the game, its unique areas and its lore. Don't forget to wishlist us, and be sure to head to our social pages for regular updates.
The Atlas Theater has been abandoned for over a decade, but this doesn't mean its staff is not hard at work behind the scenes to bring you the best gameplay experience possible.
Just in time for the weekend, we present the following small fixes and improvements in gameplay for The Atlas Mystery.
As an independent movie theater chain without a ton of resources, your feedback is immensely appreciated and we've tried to incorporate as much as possible into your Atlas experience.
Improvements:
Interaction Circles no longer appear behind walls/doors
Added Crouch Button to Tutorial
Let's just say the candy bar puzzle is better...
Added additional narrative loading screens when loading an existing game
Addressed feedback on the soda machine
Fixes:
Added protections from getting out of bounds
Addressed weird physics with a specific auditorium clue
Fixed documents with high aliasing
Made placed safe knobs save their location properly
Even though Spooktacle is half a year away, Punkleton and its Rare and Epic cousins have decided to unearth themselves for a quick visit. Buy or breed this Seasonal Monster on Plant Island and the Colossingum, and get a discount on Seasonal Shanty!
Promotion: Spooktacle Series Costumes available
There are 30 Spooktacle themed Costumes to collect, available on the main Islands and the Colossingum! Once you buy or breed them for your Monsters, they're yours to keep and display all year long!
Special Offer: Up to 60% OFF Featured Diamond packs
Get Monster-sized savings on featured Diamond packs this weekend - up to 60% OFF across the Treasure Chest, Cart of Diamonds, and Diamond Dumpster!
Seasonal QUEST - Trick-or-Treat available on the Colossingum
Teleport a Level 5 Punkleton or buy one on the Colossingum and complete the Trick-or-Treat Limited Quest to win a special Costume and Trophy! The Mouth Waterer Costume is also available to collect on the main islands via purchase or through breeding! NOTE: Limited Battle Events are unlocked by completing Quest 6 - Three's a Crowd.