Apr 22, 2022
United Assault - Battle of the Bulge - [Polygon Art]
Update Notes




  • added option to rank up to maximum level 22
  • added Lewis Gun
  • added the second half of Cobru to the playable area
  • added additional map optimizations

  • fixed several minor issues
  • fixed several potential GPU bottlenecks

  • updated material rendering

We’d love to keep you up-to-date! Please join us also on Discord or on Facebook

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Royal Duality - time_phoenix
Hello everyone!

If you'd like to know a bit more about Royal Duality ahead of release and how we work at Hyakuten Games, come and join us for an informal dev stream on Twitch at 8PM GMT on 22/04/2022! You can find out more about the creative process of creating Royal Duality, get to know Hyaku and Ten (the game creators) a little better and discover more about the characters and game itself!

Thank you once again for your interest in Royal Duality. We are nearly at 100 wishlist adds and we are so grateful for your support so far! We're really excited to release the game and share it with you all.

Thanks again,

Hyakuten Games
Apr 22, 2022
Kainga: Seeds of Civilization - KaingaDev


Hello there!

I'd just like to fix a few issues:
  • - Fixed an issue where braves would run into the water and drown in the Pebbles
  • - Fixed the holes to the void on the Edges map when clay is removed
  • - Braves will no longer stand next to Clay Huts instead of inside

I'll be back to fix more issues after PAX East is complete where we're having a great show!
Come by booth 22057 for a free Kainga T-shirt for Kainga fans!

All the best,
-Kainga Dev
Apr 22, 2022
Voxel Tycoon - Voxel Tycoon
— M1 players: This build includes native M1 build - please let us know if it has memory problems or if it works at all
Artist Life Simulator - Nova Oportunia
The game feels already a pretty complete and pleasurable, but there’s still a number of smaller features we want to add, so we remain in Early Access for now. If you have any ideas or suggestions, feel free to post them as comments here.

  • Certain locations now show a hint about the feelings originating from these locations
  • All very good friends (the highest friendship level) can be now visited
  • Added 13 new background images for visitable locations
  • Added 2 new achievements, related to new traits of Andre and Charles
  • Added visual “liquid fill” progression bars to traits, habits and addictions
  • Updated loss condition sounds
Balance/Fixes
  • Rebalanced alcohol consumption effects
  • Rebalanced location visiting result chances
  • Significantly optimized game loading times
  • Fixed Alcoholic Downfall not triggering after drinking alcohol and losing sanity/health
  • Made sure that receiving consumable medicines gives also the consume action
  • Fixed issues that prevented advancing certain victory ideas or victory plans
P.s. Check out these fancy medicines if you haven't seen them ingame yet:
Mail Time - keking26
Hi everyone!!
✨SURPRISE! The Mail Time demo is BACK for the weekend! ✨
Mail Time is part of the PAX East Steam event which runs this weekend so we decided to bring back the demo 🙂
That means you can get the exclusive "cursed bear" Discord role again this weekend if you don't have it yet! Post screenshots of your achievement in the Discord's screenshot channel. If you encounter any bugs please report them in the bugs channel!
This patch introduces the long awaited player dialogue portraits! 🎉
Along with it will come some minor bug fixes and balancing changes on the jump. But no content additions or anything so if you've already played it, it will be pretty much the same. 😊

Changelog v.0.11.14:
  • player dialogue portraits now correspond to your customized mail scout!
  • moved the player location reset button the the general section of the settings tab. Use that if you get stuck!
  • changed the balancing of the jump to feel less 'floaty' based on player feedback.
  • removed mentions of Kickstarter now that the campaign is over.
  • fixed dialogue at the end with Janet where the wrong speaker was indicated.
  • dialogue fixes where certain names weren't always color coded.
  • removed the player portrait notice from player creation since it's now no longer needed.
Cogmind - Kyzrati
We've got a little update for Beta 11, not the full 11.1 I was originally planning, but there are a number of fixes and tweaks here that'd be nice to have out sooner rather than later, so here you go! (I also threw in a rare new weapon for fun.)

Cogmind Beta 11.1 "Heavy Dawn" (220422) changelog:
  • NEW: 1 new part
  • NEW: Base slow move speed warning threshold now adjustable (advanced.cfg: slowMoveSpeed)
  • NEW: Containment Facilitator info includes effect description
  • NEW: Context help and manual explicitly indicate how multislot parts factor into target selection for impact damage
  • NEW: [Player 2 mode] Additional situations with more dialogue lines (total = 773)
  • MOD: Multiple Operators cannot be stationed at Terminals near one another
  • MOD: Part auto-replacement requires that two weapons deal same damage type rather than only belonging to same item category
  • MOD: DSF lockdown no longer triggered by extermination/assault tracking or Heavy class active sensor detection, requires direct hostile contact
  • MOD: Maximum security response to Exo build no longer triggered by extermination/assault tracking, requires direct hostile contact
  • MOD: All standard forms of jamming block DSF access lockdown response
  • MOD: Certain autonomous weapon systems will not fire on their creators
  • MOD: Asb. Focal Cannon integrity increased from 150 to 155
  • MOD: Loss of part data due to system corruption also removes custom tags on matching items not currently in possession
  • MOD: Attempting to recall newly-invalid guided waypoints instead clears them and shows warning message
  • MOD: Exo build purely exchanges lost slots for additional innate energy/dissipation rather than potentially overriding previous permanent modifiers
  • MOD: Exo build worth much more than usual formula for scoresheet peak state purposes
  • MOD: Explorer mode Fabricators no longer automatically trace and investigate BUILD commands hacked without an Authchip
  • MOD: Loading save/quicksave or entering new map blocks actions for 1 second to prevent potential issues prior to full UI initialization
  • FIX: Gallery item tile/ASCII color affected by knowledge loss in current run in progress [R-26 Lightspeed]
  • FIX: Dialogue during particular W base sequence of events might appear in unexpected situation [R-26 Lightspeed]
  • FIX: EMDS lore entry reflected pre-Beta 11 stats [R-26 Lightspeed]
  • FIX: W-25 Informer analysis referred to older sensor range [R-26 Lightspeed]
  • FIX: Mouseover labels for individual robots outside FOV positioned over unknown map locations did not show [R-26 Lightspeed]
  • FIX: Asb. Alloy Leg integration completion while in siege mode resulted in failure to update part name color [R-26 Lightspeed]
  • FIX: Exo build failed to report heat dissipation increase when activated [aoemica]
  • FIX: Enemies losing Cogmind position while out of view still flashed '!' when appearing in FOV, regardless of whether actually know about Cogmind [aoemica]
  • FIX: High/Max Security/Sterilization disabling of Chute Traps only affected the first in each array [aoemica]
  • FIX: Arrows and numpad were not properly scrolling item search result list [zxc]
  • FIX: Part range highlight showed on map while item search UI active and cursor hovering over part in underlying window [zxc]
  • FIX: Fabrication BUILD hacking without an Authchip was still capable of frying hackware as a feedback effect (unintended) [3.14]
  • FIX: Trap Detection section in manual still referenced old Structural Scanner mechanic [3.14]
  • FIX: New Special Commands menu "RIF Abilities" button could only successfully open the info using keyboard instead of mouse [Valguris]
  • FIX: GOLEM build rate had indirectly dropped from 3 to 2 [Valguris]
  • FIX: History log recorded parts stolen by any thief as if a Master Thief [JackNine]
  • FIX: Terminus 12x12 tileset missing new Cutter class (no affect on appearance in game) [Ape]
  • FIX: Manually setting alternative FPS cap aside from 60 would reset cap if toggled on/off again while running [Luigi]
  • FIX: Crash on using a Core Expander within milliseconds of loading save/quicksave [Mitchell]
  • FIX: Megawrench repair of attached faulty part did not immediately remove prefix in part list [[/\ ---===e]]
  • FIX: Could not mass label robot scan records outside FOV in some cases if detected purely via Sensor Drone [Youngster]
  • FIX: Possible crash on new Beta 11 behavior (spoiler) related to a particular rare NPC ally [Benjamin]
  • FIX: Particular broken NPC might be given a line of dialogue in a certain extended game scenario (spoilers) [MTF]
  • FIX: Tactical HUD composite energy upkeep values can now show values between -1.0 and 0, even though they will not be subtracted due to truncation [ktur]
  • FIX: Extended map (spoiler) could sometimes spawn a certain type of conditional robot inside a machine [Mitchell]
  • FIX: Fabricator LOAD chance always showed 100% if attached Authchip applicable to currently loaded schematic [Maiker]
  • FIX: Explosive machines outside unheard/unseen due to distance would set off explosion for each piece, rather than once for the entire machine
  • FIX: External commands customization file named one item search UI input "Scroll Down" instead of "Scroll Up"
  • FIX: New example in damage resistance context help had incorrect info regarding negative resistances

Saves are not compatible with Beta 11, but as usual if you're on Steam and it'll autoupdate you on the default branch, there's a new legacy branch you can roll back to to complete a run in progress if you like.

Have a cool animation put together by Maiker and shared on the Cogmind Discord :D

Edengrall - luisedgm
We are reworking the building hammer tool to allow selecting pieces for copy/paste/upload functions, the new system will allow to upload the whole building or just pre-built parts, but this will take at least two weeks to finish, as well as the new building pieces.



Large tower pieces form a 4 meter radius circle, big enough to be a room, we also modeled buildable crop tiles, so now you will be able to build farms anywhere, the functionality will be very similar to the small crop tiles from vases, so it is already half-implemented.



We want to release this update midway through June, it will have full Workshop support for uploading/download buildings, as well as the fix to the database that stalled the creation of sample mods.
Nightfall Comes - TaleTalker


Nightfall Comes has finally been released as Early Access!
Even though two developers have been developing and preparing a lot for a year, the moment of release is always very nervous.

We look forward to hearing from you on any content, any improvements and questions, errors and bugs!
Apr 22, 2022
Dragon Princess Anastasia - wasabiinfomation
We fixed a bug where the ".exe" was not included.
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