Arcane Waters Playtest - burlin_gauna
added new map special states

pulled changes from main

update bonus effect animation and remove rotation on end animation

updated map editor and enemy manager to support new special state indicating that sea should only spawn seamonsters

minor condition updates for forcing sea monster spawn for certain maps

Added more tracked variables to input debugger.

Loopmancer - Mark
The demo of game LOOPMANCER is available on Steam FOR FREE now! Hack and slash through a violent cyberpunk megacity to discover the truth behind your limitless resurrection!

In this Demo, you can experience the level of ‘Longxi Town‘, and unlock more than 10 weapons through the challenge. The game offers 4 difficulty levels. Feel free to share your screenshots and challenge time in your social media channels!

In order to make a great roguelite action thriller game, we need your advice. Please complete the questionnaire below and share your thoughts and suggestions with us.

Don’t forget to join our official Discord channel to be part of our community and wishlist the game on Steam if you enjoy playing the demo. Thanks again!


Questionnaire: https://forms.gle/iU9oE277GjBPKKeM7
Twitter: https://twitter.com/LOOPMANCER
Discord: https://discord.com/invite/nDBBWUtkY5
Facebook: https://www.facebook.com/eBrainStudio
YouTube: https://www.youtube.com/channel/UCCE7cmdceKYwkSwV3iWZ7MA 


Guardian Chronicle - MORI


Greetings, Masters!

Here is a notice for the fixed issue after the April 21st update.

■ April 21st Fixed Issue
- We have fixed the issue where the game is keep loading after the extra story mode episode 1-1

We apologize for the inconvenience regarding the issue.
Guardian Chronicle promises to provide you with an enjoyable and sound game environment.

Thank you.
Apr 21, 2022
Tank Mechanic Simulator VR: Prologue - GameFormatic_business
  • Fixed calling object sometimes not working.
  • Fixed overlapping Tutorial UI aftr setting Angle for Rotation.
  • Fixed visible control prompts when launching game.
  • Fixed Laser being blocked at Turret Stand.
  • Fixed screws being broken after Grinder removal.
  • Replaced controller prompts to updated ones.
  • Interaction circle now visible through objects.
Starbase - Pip
Hello everyone, it's time for another Starbase Developer Vlog!

The developer vlogs are a series of videos where we'll talk about news regarding Starbase's development, upcoming features, community creations as well as any other topics that the community wants us to discuss.

In this video we're discussing Station Siege being added to the Public Test Universe, the creation of the Player Council, and more.


Join the discussion on the official Starbase Discord.



And don't forget to wishlist Starbase on Steam!

https://store.steampowered.com/app/454120/Starbase/
Undesired Shift - Deddonotto
Hey y'all, new update post!

Hello and welcome to Soul Dream: Undesired Shift's first update post!

I guess it's been pretty dry here for a while, and considering an update for the SD:UD demo has just been released, I thought I make post to let you know what's changed and what's coming!

Demo Updates
So going from least technical changes to most
  • All characters have been recoloured/coloured! Now everyone's just a bit more pleasing to look at!
  • Nearly all art has bilinear filtering - This means almost everything looks just a bit smoother
  • Typos and writing inconsistencies have been touched up
  • Snare damage increased on 0.2 attack per second to 0.5 attack per second
  • Dendamama is a bit more shovey
  • Labahitams are less likely to rupture your ear drums
  • The Leave Shop Button now works
  • No more INFINITE RUNNING - This game breaking bug is now gone; it had been caused by general button mashing. You can now button mashing knowing SD:UD won't break!
  • Other technical changes I forgot about

If you haven't played the demo yet or have had trouble with a certain game breaking bug, be assured that the demo is now good to go!

Progress Report

Progress report?! Well, I may as well go off on how the final game is coming along

Summary
  • Story/Script - 80%
  • Music - 50-60%
  • Locations - 25%
  • Mantras/Abilities - 70%
  • Characters/Manifests - 20%
  • Programming - 95%
Since it's our first time here, let me break it down a bit!

Story/Script consists of Scenario Design, Game Progression and the implementation of scripts into the game. Currently Scenario Design and Game Progression are all done, most of the cutscenes have been built into the game, but haven't been tested and integrated. There's also a few final scripts that need to be written and reviewed before the game's story script is complete,

Music is straight forward. The game isn't too big or ambitious, so we won't need much more, probably just 10 or more tracks to go!

Locations haven't shifted much since Steamfest, because it isn't a priority as this can be done towards the end of the game's development. This category also includes props and tilesets which haven't been prioritised. Fortunately the number of these locations have been decided, so there is a clear and countable goal for this category.

Mantras/Abilities like Locations has also been sidelined, but the reason for this is simply that most of the planned mantras/abilities have already been implemented and are available in the demo

Ooooo boi, Characters/Manifests is going to be the biggest time sink out of all of these and it's what I've been most of my time on recently. Art takes time, and animation is just art done 50 times over. Thats not even mentioning the fact that I then have to bring these spritesheets to life in Unity, set up animations and then movesets.
Have a link to appreciate what has been done
Some gifs

Last, Programming is at 95% for the same reason your English teacher never gave anyone 100%. It's pretty much done, and all there's left is just bug fixes, and just whatever new (minor) functionality suddenly comes up

Thanks for reading the update! I hope you enjoy the demo!
Blood of Steel - BOS-ycglobal
From now on, log in to the game and enter the TJABABAB redeem code at the Activity Center - Profit - Redeem Pack to exchange for a battlefield package. Open the battlefield pack to receive: Skin Shard*10, Bright Chest*5, Lucky Box*5, Victory Card* 20! The redeem code is valid for 30 days!

Step1
Log in the game and click "Activity Center" on the right



Step2
Select "Redeem Pack" under the "Profit" tab, and enter the redemption code: TJABABAB to receive the gift.

Apr 21, 2022
VBridger - Serp
Hey everyone! It's been a wild first 10 days since VBridger launched and we hope everyone is enjoying its features. This is mostly a bugfix patch covering several things that have been reported on the discord as well as additional localization provided by some members of the community!

Patch Notes:


Features
  • Added Traditional Chinese & Simplified Chinese to UI localization
  • rand(min,max) added to equation functions
Bug Fixes & Small Changes
  • Fixed minor UI scaling issues
  • Fixed issue while loading settings files that could result in load failure and ghosted UI elements
  • Changing a Parameter name will now wait until changing focus to actually update.
  • Changing a Parameter name while sending will now update Parameters in VTS on changing focus
  • Loading a different settings file while sending will now immediately update Parameters in VTS
  • Socket Error when attempting to connect to phone will now provide more information in msg box

We are hard at work on future features & ideas we hope to share with you guys soon!
Apr 21, 2022
Blood of Steel - BOS-ycglobal
Dear lords,
To make sure the stability of the game operation and improve the service quality and experience, Blood of Steel will be shut down for maintenance and update from 23:00 on April 21, 2022, to 1:00 on April 22, 2022, UTC. The game world will be closed at that time.

We will close the game match and the login entrance at around 22:45. The account database will be under additional maintenance and backup to ensure the stable and smooth operation of the servers!
It does not rule out the possibility of opening ahead of schedule or delayed due to specific conditions.
Please arrange your time reasonably.

Due to COVID-19, this new content cannot be launched as scheduled this week. We will arrange developers to make it as soon as possible according to the situation. Thank you for your understanding.
Apr 21, 2022
IDF-ASD - jared
Added indicators for enemies that drop life heal and power up orbs like the other missions.
...