v0.31 changelist: - fixed a crash related to explosives - fixed troopers having their view locked after melee-ing a dead guy - enemies now look towards grenade/explosion source - fixed sitting Ambassadors being stuck in furniture sometimes - improved AI investigation of grenades (and events that happen in their LOS) - fixed enemies staring into molotov fires - fixed various equipment-related issues - fixed Ambassadors being able to sabotage and disarm bombs - fixed rescued hostages crouching into handcuffed animation - fixed showing concealment icon on hidden humans - fixed several issues with new maps - running enemies now kick open doors and don't stop to close them - fixed enemies not looking towards opened/breached doors - fixed enemies sometimes looking in seemingly random directions - fixed pinned hostages getting up after recovering - fixed rescuing sitting hostages leaving them stuck in the furniture - fixed unhooded hostage animations - fixed replays skipping sounds too much (was intentional but for high replay speed)
We're thrilled to announce Fear The Spotlight with the release of our playable demo! If you haven't already, play the demo now!
This demo is an early sneak peek at what you can expect from the full game. The setting, art style, and gameplay are all there. For the full game, we need to flesh out the campaign, story, puzzles, and memorable encounters.
There's a long road ahead of us, but we're excited for you to be joining us for the ride.
If you want to support us, the best thing you can do is wishlist us on Steam. The more wishlists we get, the more Steam knows to share our game with other people. Your wishlist is basically a megaphone to other horror game fans.
Thanks so much for all the love and support, Bryan & Crista Cozy Game Pals
Some oddities regarding the frame rate were reported, this was also affecting multiplayer games and causing them to go out of sync. @Arcade - thanks again for helping me test!
All Steam players who log in to Idle Champions of the Forgotten Realms between Wednesday 4/27/2022 at 12PM Pacific and Wednesday 5/4/2022 at 12PM Pacific will receive the Widdle's Champions of Renown Pack - FREE!
Widdle's Champions of Renown Pack includes:
Unlocks for the following Champions: Orkira (Slot 1), Widdle (Slot 2), Catti-brie (Slot 7), Aila (Slot 9), and Avren (Slot 11)
An EXCLUSIVE Familiar: The Awakened Toadstool
16 Gold Orkira Chests with 2 guaranteed Shiny equipment cards
16 Gold Widdle Chests with 2 guaranteed Shiny equipment cards
16 Gold Catti-brie Chests with 2 guaranteed Shiny equipment cards
16 Gold Aila Chests with 2 guaranteed Shiny equipment cards
16 Gold Avren Chests with 2 guaranteed Shiny equipment cards
1 Epic Potion of the Gem Hunter - A single-use potion that increases boss gem drops by 50% for 1 week
1 Epic Potion of the Gold Hunter - A single-use potion that increases gold find by 100% for 1 week
In the heart of the Heartwood Forest, talk to the giant tree called "Voice of the Forest" to help new saplings spring to life as we celebrate Earth Day. The Voice will teach you to encourage seedlings to sprout from the Earth by gathering materials from around Lore. Unlock the 2022 Earth Day Trove by completing the “A New Seed” quest.
The 2022 Earth Day Trove
Druidic Armor set
Earthen Horns
Earthen Dagger
Earthen Horned Mask **Guardian only**
Aura of Growth
Earth Day Items (DC Shop)
Earth Day Celebratory Sword
Earthen Cleaver
Earthsworn Zweihander
Celebrate Earth Day in Real Life
While you heroically help Heartwood’s forest flourish in-game, it is also a great opportunity to think about how to use your powers to help the real world too. You can make a difference by picking up trash around your neighborhood, raking your yard, making a pinecone bird feeder, planting a garden… and if you’re feeling devious, find some dandelions and blow their seeds. People think of dandelions as weeds, but they are a great source of food for insects and humans, and help restore depleted minerals to the soil.
J6 shared with us an Earth Day tradition from his home, called Earth Hour. “Everyone in the neighborhood shuts down for an hour. No lights, no TV, no phone… and it's amazingly peaceful. You take the time to talk more with your family, discover new card games, find fun things to eat that don't require an oven, and most of the time we go way beyond the hour and just forget to turn everything back on. It'll melt your worries away and might make you realize how much noise electricity makes in your life.”
We're the dominant species on the planet, but we're just one species out of millions who need it to survive. We have the time, the skill, and the knowledge to make it habitable, so start with your own backyard and watch the positivity spread outwards from there.
A new addition to Death’s Stash
A much requested item, the Red Reaper’s Skull Belt is now available in Death’s Stash, for those who like to explore. If you don’t know where Death’s Stash is, maybe try going back to where it all started…
Seasons Cleaning
This week, April Fowls and Heroes Heart Day have left Battleon! Now that the fowl invaders have been successfully repelled, Maurice can finally take his vacation until the next Heroes Heart Day. Next week, the Lunar New Year shop will be closed for business, so get your gear to celebrate the Year of the Tiger while you can!
Coming soon to AQ3D
We are excited about how well the upcoming Nulgath saga is coming together. The map, the monsters, the dungeon experience. We just need a little more time to make sure it is ready for release. If you would like to see how it’s going so far, Artix posted a sneak peak of Dage’s artwork on the monsters and weapons you will find in the beautifully haunted Red Forest.
Here we are! It’s the ‘we’re not even close to really being done, but let’s slap a 1.0 on it’ update! Yeah, we’re coming in hot - but 1.0 is a milestone that will see changes to how we approach things moving forward.
For starters, you get the expected 1.0 features such as some achievements (more to come!), trading cards and steam backgrounds. Controller support has been improved since the IGN review (We’re sure they’d have given P4 a solid 3/10 had that been working better!).
Also, we'll be working hard to make sure all saves are backward compatible from 1.0 going forward, and improving the save system in general. Updates will generally be more frequent now, and due to our push for a console release, we’ll be bringing in people to help us that actually know what they are doing when it comes to making an open world on Unreal Engine 4 perform well (and these improvements will end up on the PC version, too).
But why, you are no doubt wondering, would we willingly come out of EA when we know it needs more time in the oven? It’s a fair question and here's the honest answer. We originally went into early access to raise the funds to finish the game without a publisher. We’re as indie as you get in that regard - 100% self funded - and every dime we have gotten through early access has gone directly into development of P4. We expanded the team, increased the scope of the project and things got out of control creating bigger and more stuff. All together too much to do in the time we had. We’re all POSTAL fans ourselves and therefore got carried away adding new features (even the act of adding all the voice options for the Dude was a bigger undertaking than we expected). So now we’re leaving early access to help raise more funds to put the finishing touches on the game, see our vision through, and get it onto console.
And so here starts our redemption arc for POSTAL 4. If there is one thing we’ve proven in the last 26 years, we're too passionate to know when to stop, so updates and improvements are on the way! Expect co-op, further performance improvements and new features in the months, and years to come.
THANKS for all your support and being part of the POSTAL family.
Running With Scissors Team
23 Achievements!(Entering the Sissy command / playing on Easy difficulty will revoke the right to earn achievements, and the save file will be marked as such accordingly) + Trading Cards, Steam Profile Backgrounds, Emotes
Controller support for Scooter ATMs and Vending Machines!
Alternate ammo types! Explosive, Incendiary, Tranquilizer and Taser ammo upgrades are available for purchase in Ammo vending machines across Edensin
Performance setting for Dismemberment!
More grappling hook points in order to gain access to previously inaccessible areas!
Unique sky spheres for each day!
New Police models! Reinforcements will now include Sheriffs and heavier armored cops
Reward crates for collectibles! Collecting 10, 30 and 50 of each will spawn reward crates in one of the back rooms in Anu’s Inn
Unique Main Menu art for each day!
Dude Voice Preview in the Menu!
Improved cutscenes! Animal Catcher Outro, Tinklage Boss Intro, Mall Intro and VR Intro
Proper pass for item and weapon pickups!
Pacifist ending!
Language Selector for Subtitles!
New models for Tinklage and Carter Cruise!
More NPC model / clothing variations!
New Random Encounter Easter Egg!
Interactables pass across Edensin! Static toilets, shower cabinets, bidets, etc. have been replaced with working interactables. Be sure to keep an eye out for toilets as they can now spawn some goodies when you open them :)
Dismemberment for remaining characters!
Added ‘Hold E to activate’ feature for Going POSTAL challenges so that you’ll see what the challenge requires you to do before you attempt it
Removed glitchy LODs of the HighSeas building mesh
Updated POSTAL challenges indicator textures
Polished weapon wheel ammo type and upgrade icons / code
Improved quality of explosive particles
Improved M16 first person animation set
Polished up majority of Going POSTAL challenges
Interiors in Residential area
Tweaked the Revolver’s Third Person animation set
Adjusted Subtitles so they don’t conflict with Pause menu settings
Replaced Civvie’s building with a better looking model
Updated KDTF Radio with new calls
KDTF building now plays it’s station when inside
Save data now properly remembers if cheats were used, and displays a badge of honor on the save file :)
Moved the Dude voice selector to the front of the New Game menu for convenience
Updated police lines
Roller coaster sounds can be heard when off roller coaster
Reverb has been dialed back a bit
Guns not as loud
Dam Foreman will now yell at you for putting wrong item in
Sewer Foreman talking over himself in beginning cinematic
Various broken doors across all levels Railroad crossing pole textures popping in and out Inaccurate collision on certain buildings which would mess with the navigation Broken IK on roads Heat Waves toggle Various New Game Menu issues Tomb Raiders getting stuck in the first area of Lost City Shoulders on Pistol’s animation set End credits breaking when skipping outro movie Dude saying "get over here" when hooking a Grapple Point Wrong Shotgun ammo type being sold by Vending Machines Many, many general mapping bugs reported by our community Certain POSTAL challenges not being displayed correctly on the counter Petition weapon not equipping properly at the start of Wednesday End of Wednesday not triggering properly when exiting the Wipe Compound Sounds from the Prison remaining after errand completion Janky video resolution menu Broken cabinets in house interiors Fire issues in Pit Boss errand Cutscenes sometimes desyncing Dismemberment sounds Prison ambiance coming from one direction Chain Sickle projectile becoming unresponsive if thrown point blank into someone Dude saying “look at the size of that thing” on days other than monday Hover sound playing during cinematics Fixed issues of lines not belonging to correct voice actor Sound issue if you killed Hardrock with fire Cat pounce attack infinitely looping
Up next - POSTAL: Brain Damaged
Coming HARD on June 9, POSTAL: Brain Damaged is a new, action-oriented take on the Running With Scissors’ cult game series with throwback graphics, and fast-paced, modern gameplay. Take a wild roller coaster ride through the twisted wonderland encased in the POSTAL DUDE’S messed-up mind. Now, hit that wishlist button!
We launched today after taking our web-based beta offline, due to issues in the differences between the browser and electron-based steam version of the game. However, in taking the web-based beta offline we actually also blocked access to the electron-based steam version. It's fixed, so sorry about that!