Operation: Harsh Doorstop - Chach_Pls
Hello Drakelings!

Welcome to the twentieth devblog for Operation: Harsh Doorstop. In this update, we will be reviewing the work that the team completed in the month of March 2022.

This will be a shorter devblog, as most of the work that went into O:HD in March was final polish and preparations for the singleplayer demo, so there isn’t a whole lot of content to show off for that.

Singleplayer Demo Statistics
Now that the demo has been out for a few weeks, we wanted to recap some of the stats and feedback/bug reports that we have been getting so far.

To start, here are the overall player count and play time metrics that we have seen so far for the singleplayer demo (as of 12:00PM PST/3:00PM EST on April 19, 2022):



As you can see here, since the demo release on March 30th, we have had over 90,000 downloads with over 56,000 unique users. The average daily active users over the past 7 days since taking this image was 2,324 players, and their median time played was 23 minutes.

Looking into some more stats:



Lifetime average daily active users is 3,813, the lifetime average daily peak concurrent users is 150, and the max daily peak concurrent users we saw in one day was 628. In addition, the maximum daily active users was almost 11,000. As far as current players go, we have seen that number floating around 50-80 each day now that things have settled down and everyone has more or less gone through all of the content (the first few days was around 250-350 concurrent). Also, apparently two people have played the demo on a Steam Deck which is really cool to see!

Last but not least, here is the geographic/regional breakdown of players that we have seen so far:


The list of countries continues below Romania, 0H0HQ-73AJY-ZLL0T, but that is where they start to drop to <1% of total players, so I cut the image off there to save the space

As you can see, roughly ⅓ of all players are in the United States, another ⅓ are in Western/Eastern Europe, and then the final ⅓ is a mixture of Asia, South America, and so on.

All in all we are very happy with the results so far, and we are very thankful for everyone who took the time to check out the demo and leave us their constructive feedback/criticism here on the Steam forums, as well as the Discord. Receiving all of this information and data from such a large quantity of people during these early stages of development is invaluable to us and the project!

Singleplayer Demo Feedback and Bug Reports
In terms of overall feedback and bug reporting, the following are the major points that we have consistently seen thus far, and some of our plans to improve and/or correct everything:

  1. Toggle ADS, keybinds, and options in general: Keybinds and extended options overall are a high priority for us, and it will be something that we work on soon. This will include, but is not limited to toggle ADS, toggle lean, rebinding braced aim and secondary optics, changing rate of fire, and so on. Unfortunately, this is not as easy as simply adding in these options right away, as it will require the programmer to complete more UI work and further coding to make sure these systems work properly. This was something that we simply did not have enough time to get done before our internal deadlines to hit the demo release window. This will all come in due time though, so rest assured it will be included!
  2. Magnified optics breaking with resolution scale: This should already be fixed and coming with the next update.
  3. Vaulting and mantling: We know everyone wants to be able to climb up/over objects, through windows, and so on—this has been on our roadmap and planned features for ages. This will be coming as soon as we are able to get to it.
  4. Bots/AI are very basic and not so smart: This has of course been known to us, and we have been very clear about the status of the bots/AI since they were included—we are under no illusions that they aren’t that great right now (you can look back on months worth of devblogs where we have explicitly explained all of this). As we have stated many times, the bots/AI right now are basic, day 1 first implementation/iteration, and they don’t really know how to do a whole lot more right now other than capture flags and shoot at enemies when they see them. The most important step here was getting them into UE4 in the first place (the AI framework that we use—GOAP, aka Goal Oriented Action Planning—is not native to UE4, so we had to code it in from scratch). The real value of the AI that we have in right now is that they dynamically generate their navmesh on the fly, which means they effectively work on just about any map whether it is modded or official. That being said, we do have a dedicated AI programmer, and this is all he works on, so you can expect them to improve over time as they are taught how to do more things, and overall made to be more intelligent. This is just the start!
  5. SDK related fixes: Currently, custom factions are not functioning properly in the SDK. This is due to the new system that we created to have different character models for different kits so everyone doesn’t look the same, which is still a WIP feature. The solution to this will be coming alongside a greater update that will include the ability for the game to scan for and recognize things like custom/modded maps, factions, and so on. Until then, modders will still be able to test out their custom factions and kits in the SDK itself, but you will have issues packaging and getting the mod to work on the client.
  6. General optimization and polish: Bots/AI and scopes will probably be first up on this list of things to optimize. There are already some more immediate fixes that the team is working on to make these a bit better. Other items that we have seen the community bring up and that we are aware of are grenades/bandages needing to be “reloaded” to function properly (these are placeholder systems that we implemented long ago and they will eventually be overhauled), weapons clipping through walls and objects (something we will get to when the programmer has time, however, he simply has had other higher priority tasks to work on), issues with the game being in fullscreen (I am told this is an issue with this version of UE4 in particular and this should be resolved when we upgrade engine versions—for now please just use windowed borderless; if you wind up getting stuck just hit F11 to go windowed and then go change your settings), and no options to quit to the main menu when you are in between rounds (we will figure something out with this in due time).
  7. Nights are very dark: We have already brightened up or removed some of the night time layers entirely for the time being. Eventually, once we upgrade engine versions in Unreal Engine, this will all be configurable from the menu, and players will be able to select things like time of day, weather, and so on. With our current engine version, however, this is just not an easy option for us to include.
Thank you again to everyone who took the time to check out the demo and leave us their constructive feedback/criticism! Let’s move on to what the team worked on last month:

Maps

Omaha Beach
Last month the level design team continued with their work blocking out Omaha Beach for the Operation: Overlord expansion:







Omaha Beach is a 4x4km map, and will be the first official map for the Overlord expansion. For those wondering, Monte Cassino will either wind up being deprecated and released as a “modded” map, or we will make a proper expansion for those battles at a later date, but it would not be proper to include this map with Overlord (I have covered this in a previous devblog as well, so this should be nothing new to those that have been following along).

Risala
Risala received more detailing and polish:





Animations

The G36 shown off in the last devblog was animated:



Objects, Models, and Textures

World Props and Environment Assets
A bunch of world props and environment assets were created for the blockout phase of Omaha Beach:



These will of course eventually be swapped out for proper assets once the map is blocked out and the team is ready to start actually finalizing what the areas on the map will look like.

Foliage
New foliage was also created for use on Omaha Beach, as well as other Normandy-based maps that will appear in the Overlord expansion:



Upcoming and WIP Features

Content Scanning System
The lead programmer is currently working on a system that will make it easier for the game client to recognize and load modded content into the game. This system is essentially a “scanner” that will identify maps, custom factions, game modes, and so on from your mod folder, which will make it easier to mix and match the modded content that you want to play with in a similar fashion to how you are able to select which faction you want to play with on all of the official maps right now. This will be an important step for future Steam Workshop support as well.

Voice Acting
Some revisions and new voice lines were done for the US and German factions for WW1 and WW2.



That’s it for this month. We should hopefully have some more content to show off next time, however a lot of our work right now is focused on bug fixes and polish after the singleplayer demo release. This isn’t always the most exciting stuff to cover, but it of course needs to be done regardless. We will continue to keep everyone informed of what is going on in development every month as usual though!

Make sure to join the O:HD Discord, and be sure to follow our Steam announcements to track updates. See you all next time!

-Goomes, Lead Community Manager

Website
Discord
Youtube
Twitter
Apr 19, 2022
Defend the Rook - Influx
Provisional Xbox controller support
Fixed occasional crash on end turn
RogueStone - hyperbit.interactive
Added Steam Input + Full Controller Support. Feels great to play on gamepad.

Game needs more assets. I need to run some small tests after assets are added and part of a redesign on old code that the game uses. I'm trying to eliminate micro-management factors to streamline the game loop. No ETA on when the tests will run but, I need atleast 2-3 months to get the assets. The redesign of the game is almost done already as you can see from the new Steam Pages.

Hope you like the New Colors. Although I removed the ColorLog, and is no longer being used in the game. I'm streamlining every aspect of the game and the ColorLog is a distraction from the Core Game.

I'll keep you posted. You can find me on Twitter for lastest happenings. Twitter @ RogueStone4
GUNZO! - turner.grist
Pew Pew
Exophobia - Zarc Attack
Hey there!
It's been a chaotic start of the year with the end of development in sight, but better to have late news than never!

If you are visiting PAX East in Boston this week, PM Studios is showcasing an exclusive Exophobia demo at booth #19079! This demo includes a more polished first level where you can fight the Mecha alien!

Sadly, I will not be there again as I live very far (maybe one day) but if you can attend be sure to meet the lovely people from the PM Studios team and other amazing developers and their games, until April 25th.
If you can't attend, I also updated the Research and Destroy Steam build with some extra polish, so if you haven't played it yet, now it's a good time!

Oh.. look out for more exciting announcements coming from this event!
Best,
Zarc
Apr 19, 2022
Idle Spiral Playtest - idle.system.company
"Test[v0.0.25]
- Changed : Challenges and battles are now unlocked correctly, as in the official version.
We would appreciate feedback on the order in which the challenges are unlocked and if the difficulty is appropriate (also, the Drain Challenge has been dismissed).
- Rebalanced : We have increased the difficulty of the challenge extremely significantly. We would appreciate feedback on this as well.
- Fixed : Battle Upgrade25
- Rebalanced : Instead of significantly increasing the speed of Spiral Equation, the reward is now attenuated.
- Rebalanced : Tornado Prestige's reward was completely broken. This update will correct it to the correct reward.
We apologize that this may seem like a very large nerf.
- Changed : Some changes have been made to the Tornado Prestige ban.
- Added : New Enemy ""Napier""
- Changed : Shop upgrades now have a multiplier effect.
- Changed : We have also received many questions about Spiral Design.
Spiral Design is currently being rebuilt from the ground up. You can currently only see about 10 designs, but we plan to eventually create 20~30 designs (all the ones we will be adding will be unique!).
The following is a list of the most important and most important Also, the use of Spiral Design has been changed. Each design has its own unique effect. There are also passive effects that work just by owning them.

We also appreciate feedback on other bug reports, advice on balancing, improving QoL, etc. There are many things that we are not able to get to right away and have not yet implemented, but we are working on them one by one, so please wait
"
Kowi Ishto: Battle of Akonoli - Cenokga
. . . Message Incoming

Update 1.2.1 Includes the following updates, changes and fixes:

Steam Integration

The Steam integration in the game has been changed according to GameMaker's new use of a Steam Extension.

If you encounter any errors with Steam Achievements or Steam Leaderboards, please file a Bug Report.

Gameplay

In the VS Enemy Battle Mode the 1,000 Enemy option has been removed. The Leaderboard for the option has also been removed

The Star Gem Guage Power Up has now been changed to 50 instead of 100 Star Gems needed to get the Power Up.

Minor changes to text.

Other various changes.

Bug Reports

If you encounter any bugs, glitches or issues playing the game after this update, please post in the Feedback, Bug & Glitch Reports

End of communication . . .
Apr 19, 2022
Spell Realms Playtest - Bruce Swain
Tiebreaker and spellcasting bugfixes
The Lord of the Rings Online™ - Cordovan
Celebrate 15 Years of LOTRO!

This year we are partying in a big way, with all sorts of giveaways, events, and more. Read on to celebrate with us!

The Anniversary Event Returns!



Our Anniversary Event starts at the Party Tree, located on The Hill in The Shire (location: 29.9S, 71.5W). When you first log in while the event is active you will also receive a message in Available Quests, which will get you a free map to take you there. Once there, make sure to pick up the wrapper quest “Another Lovely Year” by speaking to Waldo Rumble by the Party Tree! You can read more about the Anniversary Event in our guide.

This year we are debuting a new Festivity Instance called “A Flurry of Fireworks!” Help bring about the greatest fireworks display Bree-land has ever seen! Find “A Flurry of Fireworks” in the Seasonal Instances category of the Instance Finder. The Instance Finder can be opened by pressing Shift+F or by navigating to it in the Main Menu.

This year's Anniversary Event features a ton of new items to barter and earn! Among the new rewards are cosmetic items, a steed, and war-steed cosmetics “of Crystal Resolve”, a new Golden Crystal Beetle cosmetic pet, new fireworks consumables, a new housing fire pit and fireplace, and the debut of a new pet: the Corgi!

Corgis can be bartered for Festivity Tokens, Anniversary Tokens, or Mithril Coins. Some Corgis are hauling a cart while others are running unburdened. Everyone who logs in during the Anniversary Event will receive a free Corgi pet.

Anniversary Tokens can be bartered during the event for the following new rewards:

  • Cloak of Crystal Resolve
  • Boots of Crystal Resolve
  • Gloves of Crystal Resolve
  • Helm of Crystal Resolve
  • Pauldrons of Crystal Resolve
  • Chestplate of Crystal Resolve
  • Crystal Resolve Garments - Gift-wrapped selection box
  • Steed of Crystal Resolve - Festival/Mithril Barter
  • Saddlebag of Crystal Resolve
  • Caparison of Crystal Resolve
  • Head-piece of Crystal Resolve
  • Legs of Crystal Resolve
  • Saddle of Crystal Resolve
  • Tail of Crystal Resolve
  • Crystal Resolve War-steed Cosmetics - Mithril Barter
  • Tome of the Golden Crystal Beetle
  • Tome of the Fireworks Corgi - Mithril Barter
  • Fireplace of the Dragon's Hoard
  • Firepit of the Dragon's Hoard
  • Soaring Pinwheel Fireworks - consumable - Steel token barter
  • Flaming Pinwheel Fireworks - consumable - Steel token barter
  • Willow Fireworks - consumable - Steel token barter
  • Enemy Tears Fireworks - consumable - Steel token barter

Festivity Tokens can be bartered for the following new items:

  • Anniversary Blue Sparkler
  • Tome of the Tri-colour Corgi
  • Teal Anniversary Fireworks Banner
  • Purple Anniversary Firework Banner
  • Explosive Fireworks Crate
  • Lamp post with Celebratory Yellow Banners
  • Post with Celebratory Teal Streamers
  • Celebratory Red Banner Wall Hanging
  • Celebratory Yellow Long Banner Wall Hanging
  • Teal Ceiling Streamers
  • Green Ceiling Streamers

The Anniversary Event begins at 10:00 AM Eastern (-4 GMT) on April 20th, 2022, and runs until 3:00 AM Eastern on May 11th.

More FREE!

As we announced in the March 2022 Producer’s Letter, We're making some big changes to the game! The following will happen automatically when Update 33 is released:

Permanently Free for everyone:

  • High Elf Race
  • Classes:
  • Rune-keeper
  • Warden
  • Beorning
  • ALL Quests, Instances, areas, and expansions released between April of 2007 and the release of Helm's Deep. Quest, craft, and explore your way to level 95! Includes:
  • Expansion Quests: Helm's Deep
  • Expansion Quests: Isengard
  • Expansion Quests: Mirkwood
  • Expansion Quests: Moria
  • Expansion Quests: Rohan
  • Instance Cluster: Isengard
  • Instance Cluster: Rohan
  • Instance: Halls of Night
  • Instance: Inn of the Forsaken
  • Quest Pack: Eriador Bundle
  • Quest Pack: Angmar
  • Quest Pack: Enedwaith
  • Quest Pack: Eregion
  • Quest Pack: Evendim
  • Quest Pack: Forochel
  • Quest Pack: Great River
  • Quest Pack: Lothlorien
  • Quest Pack: Misty Mountains
  • Quest Pack: North Downs
  • Quest Pack: Trollshaws
  • Quest Pack: Wildermore
  • Raid: Draigoch's Lair
  • Skirmish: Attack At Dawn
  • Skirmish: Defence of the Prancing Pony
  • Skirmish: Ford of Bruinen
  • Skirmish: Stand at Amon Sul
  • Skirmish: Storm on Methedras
  • Skirmish: Survival: Barrow-downs
  • Skirmish: The Icy Crevasse
  • Skirmish: Thievery and Mischief
  • NOTE: Eriador Bundle includes Quest Pack: Angmar, Quest Pack: Enedwaith, Quest Pack: Eregion, Quest Pack: Evendim, Quest Pack: Forochel, Quest Pack: Misty Mountains, Quest Pack: North Downs, and Quest Pack: Trollshaws.

Permanently Free – VIP ONLY:

  • Standard Edition – Mordor Expansion
  • Standard Edition – Minas Morgul Expansion
  • Standard Edition – War of Three Peaks
  • +5 Quest log limit
  • The benefits of the Subscriber's Jug (VIP Town Services) now last for two weeks instead of one day.

15th Anniversary Special Gift: Log in during the event!

Make sure to log in between 10:00 AM Eastern on April 20th and 3:00 AM Eastern on May 11th to pick up your “Happy 15th Anniversary” gifts! When you log in you will receive the following if you are at least level two when the Anniversary Event is active:

Account-Wide Gifts:

  • Chestnut Corgi Pet
  • Steed of Starlight (This skill also auto-grants the Starlight Caparison, Head-piece, accessory, leg-guards, and saddle.
  • Collector’s Edition – Mordor Expansion
  • Collector’s Edition – Minas Morgul Expansion
  • Collector’s Edition – War of Three Peaks

Account-Wide Gifts – VIP ONLY:

  • Starlight Cloak
  • Hooded Starlight Cloak
  • Light Weapon Aura

Once per Account 15-year Celebration Login Gifts:

  • Mithril Coin x10
  • Gift of the Valar
  • Anniversary Small Carry-all Selection Box
  • 15-year Celebration Gift Box containing
    • Trait: Riding Characteristic
    • Virtue Acceleration Tome: 2000 Bonus Virtue XP
    • Reputation Acceleration Tome
    • Slayer and Skill Deed Boost (90 minutes)
    • Tracery Reclamation Scroll
    • Tracery Token, Incomparable
    • Legendary Item Box

    Once per Account – VIP ONLY 15-year Celebration VIP Login Gifts:

    • Mithril Coin x40
    • Anniversary Medium Carry-all Selection Box
    • 15-year Celebration VIP Giftbox containing
      • Trait: Riding Characteristic
      • Virtue Acceleration Tome: 2000 Bonus Virtue XP
      • Reputation Acceleration Tome
      • Slayer and Skill Deed Boost (90 minutes)
      • Tracery Reclamation Scroll
      • Tracery Token, Legendary
      • Legendary Item Box
      • Massive Pile of Silver Scraps worth 2 Gold

      Notes:

      • Make sure to log in on the world you wish to receive these awards. Once per Account rewards are distributed to the first character on the first world you log into while the Anniversary Event is active.
      • VIPs: The rewards you will receive for logging in during the Anniversary Event are in addition to the rewards every player will receive. Yes, you will get double of some things!
      • The Trait: Riding Characteristic is automatically consumed when sent to a character who does not possess the trait. If your character does possess the trait, the item will be delivered, and you can send it to another character on your account. Yes, VIPs will get two Trait: Riding Characteristics.

      15 Year Giftbox!

      Additionally, we will once again have a 15-Year Giftbox available in-game that can be claimed by logging in between April 20th, 2022 after 10:00 AM Eastern (-4 GMT) until 3:00 AM Eastern (-4 GMT) on April 1st, 2023.

      This gift will be delivered to any player that logs in and previously claimed the 14-Year Giftbox. It includes:

      Free Players (non-PvMP):

      • Soaring Pinwheel Fireworks
      • Fifteen-Year Portrait Frame
      • Title: Clear as Crystal

      Creepside Players (PvMP):

      • Flaming Pinwheel Fireworks
      • Fifteen-Year Portrait Frame
      • +5% Attack Damage x5
      • Title: Crystal Shatterer

      The Yondershire Beckons!



      Finally, don't forget that we are debuting our next adventure pack with Update 33: The Yondershire!

      Since the time of Bullroarer Took, the Yondershire has squabbled with the more comfortable parts of the Shire. The upstart Lotho Sackville-Baggins aims to bully the local Hobbits, but they’re none too keen on his designs.

      Explore the Yondershire, and experience some more delightful Hobbit adventures, our first expansion of the Shire in years! For characters level 20 to 23. FREE to VIPs and available in the LOTRO Store!
The Genesis Project - Gurt
This should fix the infamous grey screen bug when joining sessions!
If you still get it, please let us know.

  • Fix two different bugs that could prevent you from joining a session properly, getting a grey screen instead
  • Implement proper debug console (you can open that with F2)
  • Fixed pause menu quitting bug
  • Fixed name and classpect not showing in equipment tab
  • Added four additional houses
  • Removed option to return to the menu when dying, as it can break the session. Just respawn and then end the session from the pause menu.
  • Fixed bug where new cruxtruders are closed but cannot be opened
  • Fixed some general bugs that would spam the log file with useless errors

Next up, we'll try to fix the various bugs around teleporting, making gates not work, teleport you to a random place in the air, or bringing you to a grey void.
...